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1401. Please do not add PvE. - in Feedback/Requests [original thread]
Crm234 wrote: Rf you have commented to a bunch of my post in this thread for 2 pages now, you know what i said or your just hitting the quote button for the sake of it. The turn base comment is for the fact that Turn base combat is a core mecha...
- by R F Gyro - at 2012.12.18 09:55:00
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1402. Please do not add PvE. - in Feedback/Requests [original thread]
Crm234 wrote: Just imagine if that type of thinking was applied to the creation of world of warcraft because blizzard is really crying over that it took its RTS game and transformed it into a different genre . Im sure there was people like you ...
- by R F Gyro - at 2012.12.17 23:15:00
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1403. [Idea] More realistic friendly fire - in Feedback/Requests [original thread]
I like this. It would also help to get players thinking about the need to avoid shooting into crowds of reds & blues, so that they aren't a complete and utter liability when they first get to nullsec.
- by R F Gyro - at 2012.12.17 23:09:00
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1404. [Request] Reduced reward matches - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: Lol's aside. You (and CCP) are making a mistake by trying to balance this game in it's current state. If there were other places for advanced players to go they wouldn't be in these endless hisec matches farming newb...
- by R F Gyro - at 2012.12.17 23:00:00
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1405. [Request] Reduced reward matches - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: R F Gyro wrote: It might also be worth keeping track of the KDR of players in these matches; anyone with a particularly high KDR in them could get a gentle reminder from the GMs about griefing, and a suggestion that...
- by R F Gyro - at 2012.12.17 22:39:00
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1406. Insurance Claim - CCP - in Technical Support/Bugs [original thread]
SubZero DeZigns wrote: irony I laughed.
- by R F Gyro - at 2012.12.17 19:43:00
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1407. [Request] Reduced reward matches - in Feedback/Requests [original thread]
Roldrage wrote: I like this idea as a sort of "beginner's area", you get say 5k sp max per match and once you hit 100k or so you cannot join that lobby. I was thinking more of a multiplier than a cap. You get half or even a quarter of the rew...
- by R F Gyro - at 2012.12.17 19:35:00
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1408. Fixing and Repairing - in Feedback/Requests [original thread]
Sexy Taco wrote: Chello. people I have a request or Idea. when repairing Tank or human can you get some sort of points. https://forums.dust514.com/default.aspx?g=posts&m=431780#post431780 Quote: Another thing found out daughter was t...
- by R F Gyro - at 2012.12.17 19:25:00
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1409. OMG OMG OOOOMMMGGGGGG!!!!!! PATCH NOTES!!!!! - in General Discussions [original thread]
Looking forward to the new build. With luck they'll have squashed a truck load of game mechanics issues. Also, I'm hoping that "Improved the in-game chat feature" includes "invite to squad"
- by R F Gyro - at 2012.12.17 19:16:00
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1410. [Request] Reduced reward matches - in Feedback/Requests [original thread]
Could we have matches that pay out reduced rewards (less ISK, less SP, lower class salvage)? These wouldn't be part of the instant-match setup, you would have to specifically find and join them. Why would anyone join these matches? Because the t...
- by R F Gyro - at 2012.12.17 10:25:00
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1411. Please do not add PvE. - in Feedback/Requests [original thread]
We, the undersigned, believe that while PvE will be a necessary element of Dust 514, and that many players may focus primarily or exclusively on that PvE content, CCP should observe two core principles when creating the PvE experience... First, t...
- by R F Gyro - at 2012.12.17 10:14:00
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1412. [Suggestion] CCP, here is something you need to understand - in Feedback/Requests [original thread]
Tiel Syysch wrote: Here's what you're looking for: http://www.eurogamer.net/articles/2012-03-08-sony-removed-psn-barriers-for-free-to-play-mmo-dust-514 That was it, thanks.
- by R F Gyro - at 2012.12.15 23:23:00
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1413. Please do not add PvE. - in Feedback/Requests [original thread]
Crm234 wrote: Im not a big fan of the Player vs Environment either part of this betas development. For the fact it will distract CCP resources from the Player vs Player battlefield itself. I know that it will be in the game , but hope it doesn'...
- by R F Gyro - at 2012.12.15 23:20:00
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1414. Please do not add PvE. - in Feedback/Requests [original thread]
I'd be really interested to know CCP's vision for the new player experience in Dust. By "new player" I don't really mean people who have a 20:1 KDR in BF or COD and just need to translate their existing skills. I mean players with little or no FPS...
- by R F Gyro - at 2012.12.15 18:20:00
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1415. [Suggestion] CCP, here is something you need to understand - in Feedback/Requests [original thread]
I'm fairly sure Sony have already said that they are changing their model to cope with this stuff, with Dust blazing the trail for them. However, they have to take things slowly and carefully because simply throwing away all their existing quality...
- by R F Gyro - at 2012.12.15 17:22:00
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1416. Put a stop to redline sniping - in Feedback/Requests [original thread]
Just end the game shortly after one team is redlined. Give them a couple of minutes to attempt a hack, and if they can't even manage that then game over. They can snipe all they want for those 2 minutes. https://forums.dust514.com/default.aspx?...
- by R F Gyro - at 2012.12.14 19:48:00
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1417. [req] Dual Comms for Squad Leaders - in Feedback/Requests [original thread]
More ideas here https://forums.dust514.com/default.aspx?g=posts&t=44744&find=unread
- by R F Gyro - at 2012.12.14 19:42:00
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1418. Probably the most annoying problem CCP has yet to fix regarding corps - in Technical Support/Bugs [original thread]
When it gets through Sony's quality control apparently. They need to test it before we can test it, or something.
- by R F Gyro - at 2012.12.14 19:40:00
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1419. Visible hit but no damage - in Technical Support/Bugs [original thread]
As far as I am aware the visible hit indication is generated by the client and the actual hit detection and damage calculation is done by the server. If the client and server are not totally in sync then you will see this sort of thing. Another p...
- by R F Gyro - at 2012.12.14 19:38:00
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1420. [Request] Alternative to hard range limit (no disappearing shots) - in Feedback/Requests [original thread]
Isn't all of this covered by the weapon's falloff range?
- by R F Gyro - at 2012.12.12 17:05:00
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