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941. change tanks to: - in General Discussions [original thread]
Spkr4theDead wrote: R F Gyro wrote: Spkr4theDead wrote: Explain why you feel it's an excellent idea. Because I really want tanks (HAVs) to be big, bad monsters of the battlefield. I want tanks and AV balanced so that it takes several pl...
- by R F Gyro - at 2013.09.21 17:13:00
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942. change tanks to: - in General Discussions [original thread]
Spkr4theDead wrote: Explain why you feel it's an excellent idea. Because I really want tanks (HAVs) to be big, bad monsters of the battlefield. I want tanks and AV balanced so that it takes several players using good teamwork to kill them. I ...
- by R F Gyro - at 2013.09.21 16:46:00
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943. change tanks to: - in General Discussions [original thread]
ADAM-OF-EVE wrote: 1)driver drives and operates front turret and tanking modules 2)main gunner operates main turret and turret modules. 3)top gunner is exposed out of the top turret like on an lav. double tank ehp due to complexity of new t...
- by R F Gyro - at 2013.09.21 16:38:00
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944. DUST can be original [forum social experiment] - in General Discussions [original thread]
It can be interesting to stop thinking about Dust as a stand-alone game, and even to go beyond Dust+Eve. Dust and Eve are two games set in the universe of New Eden. Also set in that universe are:- * EVR (the Occulus Rift space fighter game) - so...
- by R F Gyro - at 2013.09.21 16:33:00
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945. Tip to people getting annoyed with CCP/Dust 514 - in General Discussions [original thread]
One nice thing about taking a break is when you get back you've got all that passive SP to spend But yeah, taking a break helped me a lot. Also, not setting your expectations too high when you return helps.
- by R F Gyro - at 2013.09.21 16:15:00
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946. What do you think is holding up the release of the racial suits? - in General Discussions [original thread]
My guess is the art department are working on guns and buildings instead.
- by R F Gyro - at 2013.09.20 16:22:00
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947. DUST514 Dotlan - in General Discussions [original thread]
Zlocha wrote: Dotlan Enjoy a very good site where you can find everything about PC, corps, alliances. Bloody awesome
- by R F Gyro - at 2013.09.20 16:19:00
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948. How active is everyone? - in General Discussions [original thread]
I stopped playing almost entirely a couple of months ago, then came back to try 1.4, liked it, hooked up with a good bunch of guys and am now back to two or three hours a day, four or five days a week.
- by R F Gyro - at 2013.09.20 16:14:00
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949. Additional occupants should increase HAV resists? - in General Discussions [original thread]
Void Echo wrote: R F Gyro wrote: Are all the sarcastic comments because... a) you think tanks don't need a buff at all or b) you think tanks should just be tougher, but otherwise as they are now ? neither, we just don't want changes ...
- by R F Gyro - at 2013.09.19 22:56:00
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950. Additional occupants should increase HAV resists? - in General Discussions [original thread]
Are all the sarcastic comments because... a) you think tanks don't need a buff at all or b) you think tanks should just be tougher, but otherwise as they are now ?
- by R F Gyro - at 2013.09.19 21:28:00
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951. which REPAIR TOOL do some of you Logistics use - in General Discussions [original thread]
Dual beam proto normally. One beam locked on my heavy, the other for whoever needs it. Either that or my BPO repper on a full BPO suit.
- by R F Gyro - at 2013.09.19 20:15:00
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952. Additional occupants should increase HAV resists? - in General Discussions [original thread]
How about if instead of a straight buff to HAVs (or a nerf to AV), each additional occupant gives a resistance bonus? Essentially your HAV becomes tougher if you commit more of your team to operating it. Maybe also allow the tank commander to del...
- by R F Gyro - at 2013.09.19 20:12:00
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953. so is it me or is 1.5 another 1.3 - in General Discussions [original thread]
Aero Yassavi wrote: Uprising 1.5 could potentially be a gamechanger for new players. First set of tutorials as well as a squad finder? Yeah us long timers who already know what to do and have a group to play with don't need this, but it could m...
- by R F Gyro - at 2013.09.19 18:32:00
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954. [Petition] 1.5, a reasonable question. - in General Discussions [original thread]
Having a fixed-length release cycle is a sound development strategy: you pick a date, and release what is ready. There are a load of different activities that need to be coordinated, sometimes well in advance, for a release. When you slip, all the...
- by R F Gyro - at 2013.09.18 22:41:00
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955. Can this game be reborn in the next build? - in General Discussions [original thread]
Tallen Ellecon wrote: I did as well, but the lack of meaningful EVE interaction takes that feeling away from me. While I agree with you, I'm not sure interaction between the games is necessary for CCP's vision. I'm sure the vision includes de...
- by R F Gyro - at 2013.09.18 22:34:00
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956. Can this game be reborn in the next build? - in General Discussions [original thread]
Dust can "try again" as often as CCP feel it is justified, which I believe will actually be a long time, One thing I feel is often overlooked by the community is that CCP don't view Dust as a stand-alone game; it is simply one of a number of ways...
- by R F Gyro - at 2013.09.18 19:05:00
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957. What are your thoughts on matchmaking? - in General Discussions [original thread]
Beren Hurin wrote: I'm curious, are you guys in a squad? I generally play in a squad.
- by R F Gyro - at 2013.09.17 18:10:00
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958. Oceania server- just noticed it was gone. - in General Discussions [original thread]
Found this in the old Eve forums :- Quote: Country % of subscribers United States 37.06% United Kingdom 13,92% Germany 8,05% Russia 5,54% Canada 4.84% Australia 3.04% Netherlands 2,30% Sweden 2,28% Denmark 2,24% Poland 0,84% France 2,47% Finl...
- by R F Gyro - at 2013.09.17 18:05:00
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959. What are your thoughts on matchmaking? - in General Discussions [original thread]
A lot more of the matches I've played since 1.4 have been balanced than before, so I'd say it is an improvement. It is far from perfect, obviously, but then it can't take player skill into consideration and that can make a huge difference. I use...
- by R F Gyro - at 2013.09.17 17:57:00
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960. The matchmaking problem from a vetren perspective - in General Discussions [original thread]
TcuBe3 wrote: Thumb Green wrote: Lot of talk about blueberries but where's your huckleberries? You're complaining about not being able to fill multiple roles at once while running solo in a squad based FPS. You want to run solo, that's fine ...
- by R F Gyro - at 2013.09.17 17:48:00
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