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101. Sticky:[Feedback] Ambush vs Ambush OMS - in Feedback/Requests [original thread]
Vehicles in ambush isn't the problem now that the amount is limited. The problem is that the predictable spawn spots make it too easy for vehicles to spawncamp without AVers to organize. Restrictions will just make vehicle user go to other mod...
- by RKKR - at 2014.08.31 09:48:00
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102. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Why don't you make the plasmacannon shoot a guided shot just like swarms? As said before the only problem that needs to get fixed is hitdetection, which is even worse than before due to increase of latentcy issues lately. Increasing speed is no...
- by RKKR - at 2014.08.31 07:24:00
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103. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Sooooo if you finally are putting the work in balanced matchmaking and thinking about punishing leaving battles, does that mean your going to implement a better AFK-system too?/ no more joining battles that are already over?
- by RKKR - at 2014.08.30 12:39:00
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104. Best combination of 4 equipment for maximum wp gain? - in General Discussions [original thread]
Don't think you can pinpoint this, depends on the ability of your and the opposite team, gamemode, map. Just bring what your team needs and you'll get WPs.
- by RKKR - at 2014.08.25 18:57:00
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105. Plasma cannon crosshairs - in Feedback/Requests [original thread]
I wouldn't care about the speed. (In some situations it's even fun to guess where the HAV is going to run off to trying to save his pretty metal case and see him meet the PLC shot). The shots that don't register however...maybe you guys will real...
- by RKKR - at 2014.08.25 18:46:00
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106. Nova Knives - in Feedback/Requests [original thread]
You just got a easy time killing and dying while hacking because - you're not using a speedhacking suit - you have no back-up from your team If here are other situations where you die from a NKer...situational awareness.
- by RKKR - at 2014.08.23 11:51:00
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107. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
The problem with this eHP-buff or eWar/stamina-buff discussion for logi-suits is that there are different playstyles. A logi that focusses on repping heavies wants (needs?) that eHP. A logi who focusses on the perimeter wants that eWar/stamina. ...
- by RKKR - at 2014.08.23 08:43:00
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108. The feeling when you get 12 kills with one remote - in General Discussions [original thread]
Scheneighnay McBob wrote: Wtf was the enemy team doing? One possibilty: Smartspawn in the same trap with your teammates in ambush. Spawns are so predictable (and some place you in such a trap) that it could be done, the main problem would b...
- by RKKR - at 2014.08.22 18:40:00
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109. I'm really tired of the FoTM chasers - in General Discussions [original thread]
843-Vika wrote: Simple, when a person picks a suit that has the most OP passive skill combination for that suit class, then after it gets changed jumps on the next one. Why does CCP design a suit like this in the first place? Quote: Exa...
- by RKKR - at 2014.08.17 08:01:00
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110. I'm really tired of the FoTM chasers - in General Discussions [original thread]
Quote: Didn't you people learn by now that if something seems to good to be true that it will get changed as soon as posible? I'm quite amused that you assume people to recognize and not spec into 'to-good-to-be-true'-stuff, while it's OK for...
- by RKKR - at 2014.08.16 18:21:00
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111. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: people dont run cal logi cause its rubish.. its a case of armor tank or GTFO the battlefield cause 1 flux and your defence is nullified as a shield tanker. Shield VS armor is a different topic and the callogi is not ...
- by RKKR - at 2014.08.12 20:40:00
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112. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cal Logi lately (Well I usually swap out to a different suit because I'm more usefull that way after I deploy all my equipment) See that phrase between the parentheses? That shouldn't be necessary if one decides to spawn in with a support role. I...
- by RKKR - at 2014.08.12 19:48:00
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113. +1 equipment carried per level - in Feedback/Requests [original thread]
I think he means that the number of equipment slots stay the same, just the number of 'throwables' increases. Hotfix Delta is going to be fun to discuss for logis.
- by RKKR - at 2014.08.10 15:05:00
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114. How do people make a isk in a better way? - in General Discussions [original thread]
A long long time ago CCP decided to drastically limit salvaged items to protect the market [for a player market that is never going to come?], only for people to make use of bad game design of Planetary Conquest to earn all those ISKies. Anyway, ...
- by RKKR - at 2014.08.10 12:58:00
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115. 44/1 in dom (youtube vid) - in General Discussions [original thread]
saxonmish wrote: Surely the top 15 should be filled with logi's instead of slayers? They would be if every match would be even and challenging. There is just not much WPs to be made for supporting if 99% of the games turn into boring redlin...
- by RKKR - at 2014.08.09 12:05:00
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116. CCP - $ for FULL SKILL RESPEC - in General Discussions [original thread]
Why would anyone still throw money at this game in it's current state? CCP should figure something out with all these respec talks ...and that is that people want to try something new before they totally get bored with this game.
- by RKKR - at 2014.08.09 09:51:00
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117. In this thread, let's discuss player skill - in General Discussions [original thread]
Thumb Green wrote: I'm not sure if someone that tries to take a hmg head on is qualified to discuss skill..... Is that why the game spawns you in front of 5 heavies in an ambush map?
- by RKKR - at 2014.08.09 09:01:00
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118. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
RedBleach LeSanglant wrote: what problems do you see with it? People will be pissed and resist the idea because they can't be running around with their rep tool locked on all the time. It probably requires some coding which I don't see CCP d...
- by RKKR - at 2014.08.09 08:25:00
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119. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
RedBleach LeSanglant wrote: So besides the bonuses what needs to be fixed with logis? Because the next hotfix PG/CPU adjustments are due and a few other changes. Lets be ready. Just some unlikely idea: If we have to keep our bonuses...maybe...
- by RKKR - at 2014.08.08 16:39:00
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120. Time To GIve Logis Back Their Passive Reps? (Delta) - in Feedback/Requests [original thread]
The speed/stamina penalty for logistics just makes no sense if you compare the HP en EQ slots of of other suits with their speed/stamina stats. If equipment would slow us down...then they would have a speed penalty like armor plates. Makes no se...
- by RKKR - at 2014.08.08 16:03:00
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