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1321. [Suggestion] - Private matches - in Feedback/Requests [original thread]
martinofski wrote: I thought about this also, just open the maps for a 2 squad of the same team on each side, with voice enabled for all between all. basically a training ground for the corp players to develop tactics and discuss about it. ...
- by RINON114 - at 2013.03.02 00:17:00
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1322. Bug - Falling damage in skirmish - in Technical Support/Bugs [original thread]
The three point map in skirmish, no idea what it's called has a huge bug. What I can only describe as the "bases" of the buildings sections can not be climbed up. Climbing into the corner of these edges results in taking fall damage. I did this un...
- by RINON114 - at 2013.03.01 13:01:00
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1323. [Suggestion] - Private matches - in Feedback/Requests [original thread]
No SP or ISK, just WP that are taken away at the end of the match. This would make testing a whole lot better and far easier.
- by RINON114 - at 2013.03.01 12:57:00
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1324. FIX THE SPAWNING! - in General Discussions [original thread]
"An ambush is a long-established military tactic, in which the aggressors (the ambushing force) take advantage of concealment and the element of surprise to attack an unsuspecting enemy from concealed positions, such as among dense underbrush or b...
- by RINON114 - at 2013.03.01 06:42:00
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1325. Thoughts from a humble underpaid pilot - in Feedback/Requests [original thread]
I love the idea of WP for rearming/repping mercs. Excellent idea! My only point to add here is that if this were implemented then people could not shoot out of the dropship simply to prevent WP farming. This would also need a cooldown akin to tria...
- by RINON114 - at 2013.03.01 06:32:00
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1326. [feedback] passive SP- Show me the money! - in Feedback/Requests [original thread]
+1 to this. Just another good feature removed from the closed beta.
- by RINON114 - at 2013.03.01 06:19:00
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1327. I love Dust. Though it broke my heartGǪ (major whine) - in General Discussions [original thread]
I am having many of the same problems as the OP. My main one however is just getting used to things. I did great when the game started getting wp values of over 1500 and getting k/d of about 8/0 (I play soldier medic). Since open beta however I've...
- by RINON114 - at 2013.03.01 06:15:00
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1328. [Request] Immersion: part 2 (out of battle, movement, lighting, etc.) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: RINON114 wrote: KAGEHOSHI Horned Wolf wrote: More immersion would still be great, especially the gunshot lighting. PS4 feature maybe? Most of what I suggest is totally doable on PS3. I'm not asking for de...
- by RINON114 - at 2013.03.01 05:40:00
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1329. shotguns - in Feedback/Requests [original thread]
I have to somewhat agree here that the shotgun can be ridiculous. I have had many occasions where scouts have been directly in my line of sight and I have been unable to take them down with an assault rifle before they get close enough to just blo...
- by RINON114 - at 2013.03.01 05:37:00
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1330. Please add an inverted option to the x axis. - in Technical Support/Bugs [original thread]
I agree with inverted X axis for third person camera but not when controlling your own "eyes". Sounds weird!
- by RINON114 - at 2013.03.01 05:23:00
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1331. Please add an inverted option to the x axis. - in Technical Support/Bugs [original thread]
Are there any games where this is an option for anything other than third person cameras? I'm being honest here I don't think I've ever heard of it!
- by RINON114 - at 2013.02.28 07:33:00
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1332. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
Goric Rumis wrote: RINON114 wrote: usrevenge2 wrote: dust players shouldn't have to rely on eve players, it's a bad mechanic for us. first off there will almost definitely be more dust players than eve players, it's going to be terrible t...
- by RINON114 - at 2013.02.28 06:23:00
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1333. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
usrevenge2 wrote: RINON114 wrote: usrevenge2 wrote: there is a lot they can do but there is a lot they can't do I want PVE and many of your ideas seem fun. the problem I would have with PVP is how would they get to you? look at dust righ...
- by RINON114 - at 2013.02.27 12:51:00
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1334. [Request] Immersion: part 2 (out of battle, movement, lighting, etc.) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: More immersion would still be great, especially the gunshot lighting. PS4 feature maybe?
- by RINON114 - at 2013.02.27 12:43:00
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1335. Put a tag on skill books bought - in Feedback/Requests [original thread]
WyrmHero1945 wrote: Like saying 'Already Bought' or 'Owned'. Or don't list the ones already bought in the market. Could get confusing as more skill books are bought. I mean the ones with bonuses don't stack right? +1 excellent. My only exc...
- by RINON114 - at 2013.02.27 12:41:00
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1336. Thoughts from a humble underpaid pilot - in Feedback/Requests [original thread]
Skihids wrote: You think that the turrets aren't worth anything because you haven't skilled into them properly. CCP Blam ( Second hand report ) stated that the pilot and gunner skills stack, which yeilds a 70% damage bonus for the perfectly ski...
- by RINON114 - at 2013.02.24 17:59:00
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1337. Thoughts from a humble underpaid pilot - in Feedback/Requests [original thread]
The way to stop basic assault suits and others from just ordering up a free bird is to make it available only to those skilled in dropships, or even just access to a cheaper bird come to think of it. This would allow DS pilots to always have a shi...
- by RINON114 - at 2013.02.24 17:55:00
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1338. Thoughts from a humble underpaid pilot - in Feedback/Requests [original thread]
Judge Rhadamanthus wrote: above : If they are too cheap, when game goes live and cash is more available then people will treat them as disposable, so there will be no need for pilots. Want to get high? (altitude people.... altitude) get one an...
- by RINON114 - at 2013.02.24 13:41:00
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1339. [Suggestion] - Getting Paid - in Feedback/Requests [original thread]
Lykos Pyro wrote: can you be more specific? who would get paid more / less and why? I was hoping this might invite suggestion haha. Well mainly I was really thinking about how every match I play the ISK and SP rewards are mostly the same, al...
- by RINON114 - at 2013.02.24 13:37:00
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1340. [Suggestion] - Getting Paid - in Feedback/Requests [original thread]
What are the thoughts on ISK rewards being higher through some fulfilled criteria? Maybe certain roles get paid more because it's more dangerous or because their vehicles cost a huge amount? Our world operates on the basis that if you're good at s...
- by RINON114 - at 2013.02.24 11:25:00
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