Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
801. Shotty hit detection. - in General Discussions [original thread]
This happens to me too but only on occasion. It's probably a lag issue.
- by RINON114 - at 2013.05.21 08:26:00
|
802. Aiming still broken... - in General Discussions [original thread]
I find the problem to be entirely random. Some games I do great, getting 9/0, 10/1 and stuff like that but then I get into some matches and I can't aim to save my life, it's literally like my gun starts sliding over ice or something.
- by RINON114 - at 2013.05.19 07:50:00
|
803. DUST 514 & Competitive Players: Problem & Solutions - SUGGESTION THREAD - in Feedback/Requests [original thread]
Southpaw Gamer wrote: BASSMEANT wrote: how about if the player base just doesn't suck? Not everyone takes their gaming seriously. We can't help that. And this is reason enough to cast you out from the community! According to some I'm s...
- by RINON114 - at 2013.05.19 07:34:00
|
804. Recruit pack - in Technical Support/Bugs [original thread]
Is it a good idea to submit a help ticket?
- by RINON114 - at 2013.05.19 07:31:00
|
805. The problem with the LAV - in Feedback/Requests [original thread]
Something I haven't seen mentioned yet is the fact that we can only carry 3 AV nades. Better be packing a nanohive if you want to survive Carmageddon. Missing one shot usually means not being able to take down that militia LAV. If we have infinite...
- by RINON114 - at 2013.05.19 07:26:00
|
806. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
I love all these idease but most of the posts in here are ignoring the fundamental point of the original post, that these weapons should be variations of existing items only. With that said: 'Double tap' Assault Rifle: -Very high damage, very hig...
- by RINON114 - at 2013.05.19 07:15:00
|
807. A problem with logistics? - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Ive said this before, but these type of post keep poping up. All those extra mod slots logis have are used to get the suit stats close to par to that of an unmodded assault. Once the assault is modded, its stats still tru...
- by RINON114 - at 2013.05.18 14:24:00
|
808. A problem with logistics? - in Feedback/Requests [original thread]
I hope you're not a psychologist because you're entirely wrong. My problem here is that I had only a few minutes to post between teaching today but felt like this was a subject I needed to address. I GÇ£reachedGÇ¥ for the idea of a GÇ£nerfGÇ¥ beca...
- by RINON114 - at 2013.05.18 13:55:00
|
809. A problem with logistics? - in Feedback/Requests [original thread]
Cosgar wrote: RINON114 wrote: Wow, a lot of nasty names being thrown about, chill guys. My point is that a logi is and always will be better than any frontline soldier at proto level. They can stack nanohives to make them actually useful, an...
- by RINON114 - at 2013.05.18 12:36:00
|
810. A problem with logistics? - in Feedback/Requests [original thread]
Coleman Gray wrote: So any other bright ideas you like to share with the class before we throw you out the airlock? Add something to the discussion you ludicrous infant, instead of polishing that tiny glimmer in your pants that you like to ki...
- by RINON114 - at 2013.05.18 11:39:00
|
811. A problem with logistics? - in Feedback/Requests [original thread]
Wow, a lot of nasty names being thrown about, chill guys. My point is that a logi is and always will be better than any frontline soldier at proto level. They can stack nanohives to make them actually useful, and revive and repair everybody. There...
- by RINON114 - at 2013.05.18 10:46:00
|
812. A problem with logistics? - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: Just make them slower than assault suits, it worked before uprising. Or give good bonuses to all assault suits, they are currently quite lacking. (shield recharge for gallente and amarr? reload for caldari? LOL) Th...
- by RINON114 - at 2013.05.18 06:14:00
|
813. A problem with logistics? - in Feedback/Requests [original thread]
Buster Friently wrote: RINON114 wrote: Logistics suits seem a little bit out of balance right now. Personally I feel we should do away with the suit itself and have a skill that allows for extra equipment slots. Just a quick thought, will ex...
- by RINON114 - at 2013.05.18 05:56:00
|
814. A problem with logistics? - in Feedback/Requests [original thread]
Logistics suits seem a little bit out of balance right now. Personally I feel we should do away with the suit itself and have a skill that allows for extra equipment slots. Just a quick thought, will expand more later.
- by RINON114 - at 2013.05.17 15:45:00
|
815. Feedback - Aim Down Sights (ADS) - in Feedback/Requests [original thread]
This should be nice and quick (and also easy to implement): Using the ADS button (L1 or right click) should slow down tracking of all weapons, including those without iron sights or scopes to allow for more precise aiming especially at long dist...
- by RINON114 - at 2013.05.17 11:34:00
|
816. DUST 514 & Competitive Players: Problem & Solutions - SUGGESTION THREAD - in Feedback/Requests [original thread]
Vallud Eadesso wrote: Though I don't know why you'd want SMALLER games when everyone, CCP included, want larger :) I play ambush OMS for this precise reason. Blob tactics frustrate the hell out of me because of how half the mechanics work in ...
- by RINON114 - at 2013.05.17 04:04:00
|
817. Why? - in Feedback/Requests [original thread]
Mostly: lag The reason we didn't get a skill wipe is because three months from now we will still have the same problem but you will be dishing it out instead. A skill wipe from open beta would be dumb as it was open for everyone, you should have ...
- by RINON114 - at 2013.05.16 16:57:00
|
818. Recruit pack - in Technical Support/Bugs [original thread]
Still nothing?
- by RINON114 - at 2013.05.16 13:39:00
|
819. Carmageddon 514 - in General Discussions [original thread]
How about we have to pay to move the vehicles into a battlezone much like we do with clones to a district?
- by RINON114 - at 2013.05.16 10:03:00
|
820. The problem with the LAV - in Feedback/Requests [original thread]
JX1 wrote: The point of the LAV HAV etc health buff was "because extremely bad drivers". I just returned from a game where I took two tanks (mil + adv) out with a militia swarmer, and before that, a game where I downed four LAVs. I mistakingly ...
- by RINON114 - at 2013.05.16 07:44:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |