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541. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
WeapondigitX V7 wrote: The actual benefit of ferroscale plates is that they cost less to use (CPU/PG wise) and give you roughly the same amount of HP compared to shield extenders while not slowing you down. Thus as a result usually you will not...
- by RINON114 - at 2013.07.19 02:36:00
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542. So you fix free LAV - in General Discussions [original thread]
Beld Errmon wrote: Vin Vicious wrote: But you dont fix driver hit boxes? how fcuking dumb is that. THE HIT BOX FOR THE DRIVER IS BIGGER THAN THE CAR ITSELF. You literally get shot out of the car as a driver FROM BEHIND , BEFORE THE TURR...
- by RINON114 - at 2013.07.19 02:31:00
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543. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Does nobody see that this GǣfixGǥ to the Caldari logi isn't really a fix at all? Moving the efficacy bonus of extenders to the assault class will just make the Caldari assault OP.
- by RINON114 - at 2013.07.19 02:25:00
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544. Announcement:Extended server downtime - 7/18/13 [LAV CHANGES] - in Announcement and Events [original thread]
Maybe fix the charybdis? Aka the biggest problem...
- by RINON114 - at 2013.07.19 01:24:00
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545. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Nice to see Caldari suits getting a rebalance, but moving the bonus to the assault suit is going to create the exact same problem! Also, why are you shafting Gallente and Minmatar with their shield depleted rate? We need all the shield we can ge...
- by RINON114 - at 2013.07.19 01:09:00
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546. Flaylock pistols and mass drivers are OP. - in Feedback/Requests [original thread]
Cosgar wrote: RINON114 wrote: Mass driver is getting a little ridiculous too in fairness, given that a lot of people have started just throwing explosions everywhere it's f'ing ridiculous. I think CCP are trolling armour hard, especially giv...
- by RINON114 - at 2013.07.18 12:04:00
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547. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
Killar-12 wrote: Hey I came up with an idea for a temporary fix to armor Left a comment but it's the same as here: Move reppers and the new plates to highs.
- by RINON114 - at 2013.07.18 05:32:00
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548. An Idea for armor tanking. - in General Discussions [original thread]
Great ideas but it's just adding more complex stuff for the servers to deal with. I retain the idea that reppers as well as the new plates are moved to high slots.
- by RINON114 - at 2013.07.18 05:30:00
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549. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
I disagree, I personally think that either the new plates receive a small buff and move to high slots OR we move reppers to highs. I'm in favour of either of these solutions because they counteract the main strength of shields which is that they ...
- by RINON114 - at 2013.07.18 05:21:00
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550. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
WeapondigitX V7 wrote: RINON114 wrote: WeapondigitX V7 wrote: In a recent dev blog the damage bonuses against armor and shield were shown. (I think the dev blog was released around July 8 roughly give or take 7 days.) All explosives wer...
- by RINON114 - at 2013.07.18 04:32:00
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551. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Angamar Blackrock wrote: Just get rid of free lavs. Then militia lavs become transport options as they are easy to kill so people will use them to get from point a to point b and recall. With the ease to kill, they become much less attractive w...
- by RINON114 - at 2013.07.18 04:27:00
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552. Flaylock pistols and mass drivers are OP. - in Feedback/Requests [original thread]
Sinboto Simmons wrote: RINON114 wrote: Mass driver is getting a little ridiculous too in fairness, given that a lot of people have started just throwing explosions everywhere it's f'ing ridiculous. I think CCP are trolling armour hard, espec...
- by RINON114 - at 2013.07.18 04:19:00
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553. Feedback - Positives! - in Feedback/Requests [original thread]
I am a person who loves the small details. One of these details is that in the warbarge we get to see different planets. Back before uprising we only had one planet model for every battle fought, and now we have several. I don't know if these are ...
- by RINON114 - at 2013.07.18 03:35:00
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554. Fix this!!! - in Feedback/Requests [original thread]
I was just blown out of a logi LAV (not my own, a team member's) by a remote explosive. I was in the gunner seat actually doing my job, and I was killed by it whilst the LAV was undamaged! It seems that the only way to kill these things is to take...
- by RINON114 - at 2013.07.17 14:37:00
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555. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Shion Typhon wrote: Rei Shepard wrote: -In most other games i can kill the driver with 1 clean shot to the head -In most other games i can kill the vehicle before it reaches me -In most other games i can kill the owner and then get into th...
- by RINON114 - at 2013.07.17 14:05:00
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556. Flaylock pistols and mass drivers are OP. - in Feedback/Requests [original thread]
Mass driver is getting a little ridiculous too in fairness, given that a lot of people have started just throwing explosions everywhere it's f'ing ridiculous. I think CCP are trolling armour hard, especially given the recent discount on advanced c...
- by RINON114 - at 2013.07.17 13:55:00
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557. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
WeapondigitX V7 wrote: In a recent dev blog the damage bonuses against armor and shield were shown. (I think the dev blog was released around July 8 roughly give or take 7 days.) All explosives were shown to do 120% damage to armor and projec...
- by RINON114 - at 2013.07.17 13:49:00
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558. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
zzZaXxx wrote: RINON114 wrote: ChromeBreaker wrote: \o/ more wild numbers and changes. Anything close to doubling numbers would bring the letters O and P together! Example from above... enhanced armour plat + complex rep = 174hp + 10ar/...
- by RINON114 - at 2013.07.17 12:02:00
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559. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
ChromeBreaker wrote: \o/ more wild numbers and changes. Anything close to doubling numbers would bring the letters O and P together! Example from above... enhanced armour plat + complex rep = 174hp + 10ar/s -5% speeeed Dat there be crazy tal...
- by RINON114 - at 2013.07.17 04:35:00
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560. Nerf the Flaylock pistol - in General Discussions [original thread]
ZDub 303 wrote: D legendary hero wrote: CONCLUSION by giving the flaylock pistols (STD, ADV, PROTO) the same reload speed as the SMG (3.5 seconds), the same fire rate as the breach scrambler pistol (133.3 rpm), and a .5 increase in blast...
- by RINON114 - at 2013.07.17 04:29:00
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