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261. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Cosgar wrote: AR already has more DPS than the MD, and is more effective at all ranges. AR users need to stop running head on like lemmings and put some distance between themselves and a MD being used in CQC- common sense. Hit detection is kill...
- by RINON114 - at 2013.08.13 03:36:00
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262. Feedback - Experience packs - in Feedback/Requests [original thread]
Personally, I think the experience packs are acceptable value for money, except that they aren't really an experience pack, more of a GǣI hope you like being logistics because that's a lot of stuff to useGǥ pack. I think if the goal was to make...
- by RINON114 - at 2013.08.13 03:11:00
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263. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Cosgar wrote: RINON114 wrote: Cosgar wrote: RINON114 wrote: The other variants would have different minimum arming distances. Standard has an arm distance of 10 meters, assault has 8, breach has 5. Easy. No, that's overly complicate...
- by RINON114 - at 2013.08.13 03:00:00
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264. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Cosgar wrote: RINON114 wrote: The other variants would have different minimum arming distances. Standard has an arm distance of 10 meters, assault has 8, breach has 5. Easy. No, that's overly complicated for how fast paced Dust is. Re-...
- by RINON114 - at 2013.08.13 02:47:00
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265. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Justin Tymes wrote: RINON114 wrote: Cross Atu wrote: More related info CCP Wolfman wrote: Trust me, it is spherical. I can see the sphere on my screen right now :-) On my local server it is literally impossible to drop shells at my fe...
- by RINON114 - at 2013.08.13 02:36:00
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266. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Cross Atu wrote: More related info CCP Wolfman wrote: Trust me, it is spherical. I can see the sphere on my screen right now :-) On my local server it is literally impossible to drop shells at my feet and not take damage whilst jumping. The...
- by RINON114 - at 2013.08.12 18:49:00
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267. Possible Game Idea, CCP: Institute Fuel Limits For All Vehicles - in General Discussions [original thread]
I like this idea, would be cool to make vehicles explode in a larger ball of fiery death if they have more fuel too. Given the disposable nature of our clone bodies, the lore could simply state that tanks aren't made with current fusion reactor t...
- by RINON114 - at 2013.08.12 18:27:00
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268. dropsuit virus - in Feedback/Requests [original thread]
True Adamance wrote: gargantuise aaron wrote: Like a grenade? Or dropable equipment ? I was thinking perhaps a combination of both. EMP nades would not damage targets but it could disorient the target, and or mess with their mini maps ge...
- by RINON114 - at 2013.08.12 14:30:00
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269. Dropships are OP - in General Discussions [original thread]
Powerh8er wrote: Yeah, and every helicopter in the world today can be shot down by a 2000 dollar RPG if the pilot is stupid or unlucky enough..., but that is not my point; the assault dropship needs is an advanced radar or lock on device, becau...
- by RINON114 - at 2013.08.12 14:25:00
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270. Recruiter stuff - in Technical Support/Bugs [original thread]
Megaman Trigger wrote: RINON114 wrote: Megaman Trigger wrote: I got a message from CCP to say they were looking into it for me. Fantastic, thanks for this. How long has it been, both since you sent a ticket and since they got back to yo...
- by RINON114 - at 2013.08.12 14:19:00
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271. Bug - CCP maths - in Technical Support/Bugs [original thread]
I am messing around with outfitting my fiancee's character who seems to be very bad at maths or something. The suit is 3 CPU over the limit. I quickly look in the fit for militia gear to upgrade to standard and grenades are the answer! The standa...
- by RINON114 - at 2013.08.12 13:49:00
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272. CCP are you even reading the AR nerf threads? - in Feedback/Requests [original thread]
Breakin Stuff wrote: application on paper and application in practice are two different things. My heavy fits, sentinel or otherwise do not die in 3 seconds to AR or anything else. On one gloriously memorable occasion I made a dipwad waste an ...
- by RINON114 - at 2013.08.12 12:44:00
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273. Why do downs count as deaths? - in Feedback/Requests [original thread]
Agreed on this point. Too many times I have had two or three deaths that could have been prevented if the logi waited for the area to clear a little and revive me in a safer zone. 99% of the time I double tap anyway, got to make sure that nobody...
- by RINON114 - at 2013.08.12 12:22:00
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274. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Quick question: How do we communicate with an EVE pilot in FacWar? Do they appear on your team or in local or what? As for the original idea, I like it all, especially the idea that once an orbital is earned then the squad who called it has to ea...
- by RINON114 - at 2013.08.12 11:24:00
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275. Bug - ISK payout incorrect - in Technical Support/Bugs [original thread]
Asirius Medaius wrote: KalOfTheRathi wrote: I would like the entire ISK/SP payout to be more transparent but I seriously doubt if there is anything that will change their minds about this issue, or most anything else for that matter. The ent...
- by RINON114 - at 2013.08.12 11:09:00
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276. Recruiter stuff - in Technical Support/Bugs [original thread]
Megaman Trigger wrote: I got a message from CCP to say they were looking into it for me. Fantastic, thanks for this. How long has it been, both since you sent a ticket and since they got back to you?
- by RINON114 - at 2013.08.12 11:02:00
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277. Bug - Orbitals - in Technical Support/Bugs [original thread]
Same thing happened again yesterday, I dropped it right on top of at least three guys who I could see squirming around on the minimap screen and it didn't even register hits.
- by RINON114 - at 2013.08.12 11:01:00
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278. Recruiter stuff - in Technical Support/Bugs [original thread]
Update: So I'm still unable to see any progress for my recruits. I should have two as a matter of fact, but one of them is my fiancee and doesn't use her account much (she deleted the game recently to make room on her 12gb PS3 until I get back to ...
- by RINON114 - at 2013.08.12 10:55:00
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279. Explanation!? - in General Discussions [original thread]
Thumb Green wrote: The reward system in this game is really fcking asinine; how's that for an explanation? Seriously though, this is CCP we're talking about and when it comes to DUST it seems asinine is par for the course as far as their decisi...
- by RINON114 - at 2013.08.12 09:39:00
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280. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Cross Atu wrote: Recent as of 8/11/2013 Cross Atu wrote: CCP Wolfman wrote: We are going to be taking a look at splash damage to see if there is anything fishy going on with it. However I can confirm it is a sphere. Thank you for both ...
- by RINON114 - at 2013.08.12 07:19:00
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