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Thread Statistics | Show CCP posts - 1 post(s) |
Vox Ameliora
Syndicate Cascade
1
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Posted - 2013.08.12 17:59:00 -
[31] - Quote
Question: How would, say, a dropship refuel from a Supply Depot without having to descend to the battlefield when it is most vulnerable? |
RINON114
B.S.A.A. General Tso's Alliance
439
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Posted - 2013.08.12 18:27:00 -
[32] - Quote
I like this idea, would be cool to make vehicles explode in a larger ball of fiery death if they have more fuel too.
Given the disposable nature of our clone bodies, the lore could simply state that tanks aren't made with current fusion reactor technology because it's not cost effective to miniaturise and put into tanks for such short engagements where loss of life is of no concern, so why should battlefield equipment? |
Billi Gene
The Southern Legion
253
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Posted - 2013.08.12 18:59:00 -
[33] - Quote
Henchmen21 wrote:Billi Gene wrote:Mobius Wyvern wrote:Logi Bro wrote:I'm pretty sure in EvE their equivalent is the capacitor. It gets depleted from using on-board systems from what I've heard, although I don't play EvE personally. Yes, that's the idea. I made a post in Feedback about how I hope vehicle capacitors can come in for 1.5. Imagine being able to make your vehicle cap stable and perma-run your resistance hardeners? Now, AVers, before you panic, imagine getting a grenade or mine you can use the drain energy from vehicles to make them vulnerable. Now, suddenly, you have both superior vehicles and more tools for AVers brought in at the same time, and the subsequent vehicle buff is automatically kept in balance. yeah it really seems like an ideal way to balance it all out, stronger tank and stronger AV, all within bounds created by the opposing sides tactics. energy neutralizing grenades, mines and a energy neut version of the remote repper, along with webber versions creates the tank trapper mindset, countered directly by tanks now trying damned hard to steer clear of any situation that allows infantry to get that close. a balance sweep on turret and module cpu/pg would allow a. low meta turrets and strong passive tank, b. cap stable tank with the highest meta turrets fit-able or c. high meta turrets with temp active tank for glass cannon hit and run. balancing so that version a. can only fit 3x small turrets would be a doozy, as far as cpu/pg balancing goes. /just_an_idea So you get 4 things to take out a tank and the tank gets to steer clear of infantry. Guess what tanks already have to do that as it is. If you get all that energy neutralizing and webbing I want smart bombs to kill infantry with in a 50-75m radius.
look at the larger fittings questions being asked of the infantry: this moves the choice of fittings down towards specific fittings for specific tank models (presuming that slot layouts would diversify across a broader range of tanks). even with out a larger range of tanks, AV would have to consider the set up of the tank in order for an answer on how to take it out. Energy neuts would be ineffective against a passive tank with high resists and large EHP, but would be devastating against an Active tank, where cap is being used to keep reppers/boosters and possibly active resists cycling-drain that cap and you have a sitting duck.
My tanker alt is still fairly new and I am still fumbling around with the system, Currently testing out various fittings, but my favorite playstyle revolves around 3x active armor hardeners and 120mm plates with a single repper. It's a bit of a micro-management nightmare, but it does allow me to make incursions into infantry heavy areas and tank ALOT of damage, then get out and wait for my repper to cycle.
I also am trying to work up to a massive EHP passive tank, but the alt needs more SP i suspect, hopefully i'll be deep enough to start down the shield tank route soon and try that out.
I'm not interested in invinci-tanks, I am interested in the illusion of an invinci-tank. There is a difference... |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3071
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Posted - 2013.08.12 19:04:00 -
[34] - Quote
Henchmen21 wrote: Cant really redline a blaster tank, least not if you are going to be useful.
Well then you have nothing to worry about!
Get some guys from your Corp to fill your turrets, get on audio with each other, and coordinate targets to ensure your vehicle stays safe.
Your hardeners will handle attacks from range, and your secondary gunners will handle infantry that get too close.
Also, when I was talking about the idea of a grenade or mine for cap drain, I'm not talking on the same level as our current AV nades. They would be un-guided like Flux Grenades, and you'd need to toss several to drain out a vehicle completely. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
576
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Posted - 2013.08.12 19:06:00 -
[35] - Quote
I think this is a terrible idea intended to nerf LAVs. What about dropships, which are already in a very bad place? On top of that, this would increase the number of redline tanks (why go into the field and waste fuel?), which further screws dropships. |
Galm Fae
Guardian Solutions DARKSTAR ARMY
58
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Posted - 2013.08.12 19:06:00 -
[36] - Quote
This is the worst idea since the Vietnam War. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3071
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Posted - 2013.08.12 19:08:00 -
[37] - Quote
Galm Fae wrote:This is the worst idea since the Vietnam War. However, the general concept can be applied to having active modules run off of a continuously recharging capacitor, which I think is an excellent idea. |
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
64
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Posted - 2013.08.12 19:54:00 -
[38] - Quote
Matches only last about 5 - 20 mins it would be more of a non factor than anything else, unless the tank would run out of fuel every 5 mins . If it persistent out of matches this would create more stuff that vehicle users would have to worry about than adding anything worthwhile.
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Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
403
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Posted - 2013.08.12 19:56:00 -
[39] - Quote
RINON114 wrote:I like this idea, would be cool to make vehicles explode in a larger ball of fiery death if they have more fuel too.
Given the disposable nature of our clone bodies, the lore could simply state that tanks aren't made with current fusion reactor technology because it's not cost effective to miniaturise and put into tanks for such short engagements where loss of life is of no concern, so why should battlefield equipment?
Dude, hover cars that regular people get have them. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
403
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Posted - 2013.08.12 19:58:00 -
[40] - Quote
Mobius Wyvern wrote:Galm Fae wrote:This is the worst idea since the Vietnam War. However, the general concept can be applied to having active modules run off of a continuously recharging capacitor, which I think is an excellent idea.
I could use a Myrmidon tripple rep fit to smash people, sitting still for 12 minutes lol |
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