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321. dust 514 mini comic - in My DUST 514 [original thread]
Sinboto Simmons wrote: Sometimes being known on the forums comes with more benefits than being the first guy to get targeted! Speaking of which, that reminds me I need to file a petition to bring back enemy nametags with higher visibili...
- by Quil Evrything - at 2014.04.10 17:21:00
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322. Scout Registry / Killboard - in General Discussions [original thread]
Krom Ganesh wrote: Quil Evrything wrote: Krom Ganesh wrote: @Quil There is nothing wrong with an assault scout or a slayer logi as long as they don't outperform the suits that are intended for that role. The problem being, of course....
- by Quil Evrything - at 2014.04.10 17:08:00
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323. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: Quil, in your comparison to ADV assault to PRO Scout, mind if I quote you in a feedback thread? Okies by me.
- by Quil Evrything - at 2014.04.10 16:52:00
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324. Scout Registry / Killboard - in General Discussions [original thread]
you could say this is a reply to both Ghost and Krom.... Krom Ganesh wrote: @Quil There is nothing wrong with an assault scout or a slayer logi as long as they don't outperform the suits that are intended for that role. The problem being...
- by Quil Evrything - at 2014.04.09 21:10:00
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325. Scout Registry / Killboard - in General Discussions [original thread]
Brokerib wrote: Quil Evrything wrote: Brokerib wrote: Just a thought on this. I like the idea of % based armor modules, but it does disadvantage low HP suits. And by "disadvantage", you mean... People would have to play low HP suits...
- by Quil Evrything - at 2014.04.09 17:19:00
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326. Scout Registry / Killboard - in General Discussions [original thread]
Brokerib wrote: Just a thought on this. I like the idea of % based armor modules, but it does disadvantage low HP suits. And by "disadvantage", you mean... People would have to play low HP suits... as low HP suits. This is a problem?? On...
- by Quil Evrything - at 2014.04.08 16:30:00
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327. Dust 514: The Straddle - in General Discussions [original thread]
Sargon Akkadi wrote: [ There is a difficulty in making a deep sandbox play with a welcoming NPE. It is NOT, you simply enable games that lock out higher level gear! The academy is a good thing.. what sucks is that people are thrown out at...
- by Quil Evrything - at 2014.04.08 00:53:00
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328. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Quil Evrything wrote: Alternative solution: Make shield modules and armor modules, percentage based increases. ... Oooo, fun comes back to Dust. who'da thunk? This is an interesting idea Have you posted it in another...
- by Quil Evrything - at 2014.04.08 00:46:00
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329. My best match today. - in General Discussions [original thread]
bear90211 wrote: thanks, the majority of my deaths, (6) were from RE's, Yaaay, REs! I <3 RE's. I shall be sure to give you a gift if I see you in the field. I might send you an extra prezzie of an M8 grenade for a chaser. Have fun repp...
- by Quil Evrything - at 2014.04.08 00:33:00
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330. No tanks in ambush. - in General Discussions [original thread]
A'Real Fury wrote: The alternative to Ambush without vehicles is to have heavily fortified positions, that vehicles can not access Tecnially, there are those already. Some of the socket thingies are great for that. What sucks, is when they...
- by Quil Evrything - at 2014.04.08 00:29:00
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331. No tanks in ambush. - in General Discussions [original thread]
Alena Ventrallis wrote: Ambush should have no vehicles Ambush OMS should have a 2 vehicle limit. Yes, yes!! With a PS: Since no MCC in regular ambush, clearly, there's no place for tanks to come from. In contrast, since stuff "falls fr...
- by Quil Evrything - at 2014.04.08 00:27:00
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332. The new railgun range... - in General Discussions [original thread]
saxonmish wrote: ... is awesome, i just went 36/0 in my incubus. Its about time i could be an Assault D'ship pilot again its been since 1.2, i can fly them freely again :) aaand, that's why it SUCKS, and should be reverted. Any time someo...
- by Quil Evrything - at 2014.04.08 00:24:00
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333. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
lAssassinl Zer0 wrote: The Heavies Ehp is not [a problem], the problem is that they're able to use Light weapons, get off the Light weapons for heavies (exept commandos) and you have balanced Heavies. No, the problem is not that they're ...
- by Quil Evrything - at 2014.04.08 00:18:00
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334. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: Who kidnapped Quil and started posting good ideas under his name? Didnt you notice? I'm forum level 1 now
- by Quil Evrything - at 2014.04.07 23:21:00
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335. Tankers: where will you go? - in General Discussions [original thread]
Bax Zanith wrote: Now that two vehicles are allowed for both teams, where will you all go to do your tanking? Where was this announced?
- by Quil Evrything - at 2014.04.07 23:16:00
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336. Scout Registry / Killboard - in General Discussions [original thread]
Django Quik wrote: Murt Lesp wrote: Solution to brick-tanking Stacking penalty No. Stacking penalties are for things that have percentage based increases. Other penalties are applied to addition based increase modules, hence the speed p...
- by Quil Evrything - at 2014.04.07 22:59:00
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337. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: It puzzles me why they didn't redo the slots of the mediums at the same time as everything else. Maybe because they had already figured they were going to nerf scouts, and they wanted to see how hard the nerf was, before the...
- by Quil Evrything - at 2014.04.03 22:26:00
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338. How to un**** the situation with Scouts + Cloaks - in General Discussions [original thread]
IgniteableAura wrote: If you remove the bonus to damp then you ruin all the balance within scouts. A scout needs that bonus to remain hidden from cal scout scans. ... I find that post disingeuous at best, and hypocritical at worst. You seem...
- by Quil Evrything - at 2014.04.03 21:35:00
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339. Scout Registry / Killboard - in General Discussions [original thread]
IgniteableAura wrote: I seriously don't understand the complaining about the decloak delay and shotguns. You would have died anyway, no amount of "delay" will make it any less effective at point blank range. If a shotgun is one shotting you, ev...
- by Quil Evrything - at 2014.04.03 21:30:00
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340. How to un**** the situation with Scouts + Cloaks - in General Discussions [original thread]
Korvin Lomont wrote: Even with the cloak it is not that hard to see scouts and while they are cloaked you get roughly 1 sec of free damage before the scout can shoot back. not true. I was going head to head with a cloaked scout. While ...
- by Quil Evrything - at 2014.04.03 20:13:00
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