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1181. matchmaking data point - in Feedback/Requests [original thread]
You knw there's something seriously wrong with matchmaking, when I am the #1 spot on my team and... well, actually, that right there shows something wrong but when I'm #1 spot, with 1/10, and 700 WP.. whereas the top two on the other side both ...
- by Quil Evrything - at 2013.11.22 16:29:00
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1182. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Fizzer94 wrote: Quil Evrything wrote: Similarly, there is ZERO justification for having MORE slots than assault suits?!?!? Having the same number of slots, is kindasorta understandable. But no way is it justifyable to have MORE slots. ...
- by Quil Evrything - at 2013.11.22 15:54:00
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1183. Scout Registry / Killboard - in General Discussions [original thread]
Krom Ganesh wrote: I wish there was a way for scouts to assassinate a tank driver while they are still in the tank. Would make scouting so much fun when they finally allow us to keep what we steal. Lawl... How about: 1. vehicle lockpick...
- by Quil Evrything - at 2013.11.22 15:41:00
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1184. Shields, a new Light weapon - in General Discussions [original thread]
Kira Lannister wrote: I had two primary shields for Amarr. ... Minmatar Corpse Shield Basically the Amarr holds up the fallen clone unit of a Minmatar clone as a shield. Well the clone doesn't have to be deactivated. Which ever works really. &...
- by Quil Evrything - at 2013.11.22 00:06:00
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1185. [request] visual countdown for grenade cooking - in Feedback/Requests [original thread]
Ulysses Knapse wrote: I don't like the idea of cooking grenades, anyway. But that's just me. Even so, why a timer? That's just silly. Because thats the way real grenades actually work, other than the (fused to go off on impact) ones. And ...
- by Quil Evrything - at 2013.11.21 23:48:00
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1186. [Discussion] Hit Detection is Great; Tone back Aim Assist? - in Feedback/Requests [original thread]
KA24DERT wrote: Agree. Removing aim assist from the game is the first step in balancing the rifles. Aim assist has nothing to do with the reason behind the fact I die in 0.2 seconds from a duvolle.
- by Quil Evrything - at 2013.11.21 23:41:00
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1187. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Jammer Jalapeno wrote: Well logistics do require the extra slots, hell most of us are carrying 3 -4 pieces of equipment that suck up a great deal of pg and cpu. It's difficult to fit your best gear with some decent dropsuit modules/weaponry. ...
- by Quil Evrything - at 2013.11.21 23:25:00
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1188. 'Reads Pilot Suit description' - in General Discussions [original thread]
Roger Cordill wrote: Message from Godin: "This provides unprecedented control over every aspect of a vehicleGÇÖs weapon, navigation, propulsion, and electronic subsystems." ..... so faster cooldown/longer active times, better handling, and AI...
- by Quil Evrything - at 2013.11.21 22:02:00
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1189. Honestly, this pub stomping has got to stop already... - in General Discussions [original thread]
GeneralButtNaked wrote: Master Jaraiya wrote: The problem is that nobody wants to grind out this amount of SP against Stacked Squads of Vets with all Core Skills who run Proto 24/7. Players want to play against other players who are relat...
- by Quil Evrything - at 2013.11.21 21:51:00
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1190. Honestly, this pub stomping has got to stop already... - in General Discussions [original thread]
R'adeh Hunt wrote: I rejoice every time I face a full proto team pummelling my team. Yes...they are hated for it. However... I simply switch to my Thales and take their "most hated" crown Proto? Advanced? Militia? Doesn't matter, they a...
- by Quil Evrything - at 2013.11.21 21:46:00
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1191. Scout Registry / Killboard - in General Discussions [original thread]
IAmDuncanIdaho II wrote: So I tried the new fit out - scrambler pistol + knives. Fail. Will try again tomorrow, and refuse to be disheartened. I haven't figured out how the hell to use knives properly yet - sneaking up on ppl is easy kills, bu...
- by Quil Evrything - at 2013.11.21 21:13:00
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1192. Scout Registry / Killboard - in General Discussions [original thread]
Koan Zalinto wrote: I honestly would beat a target to death with a rock if i could. What would be awesome is a disarming mechanic for scouts if they get in melee range. Or.. Oooooooo... EWarfare, Mass Effect style:... weapon overheat bioti...
- by Quil Evrything - at 2013.11.21 21:08:00
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1193. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Argent Mordred wrote: And I have had times where a blueberry stepped right in front of me at the exact same second as I pulled the trigger. and this exactly fits in with what I was describing. you havent said anything that makes it an ex...
- by Quil Evrything - at 2013.11.21 20:27:00
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1194. [Feedback) Supply depots positions for vehicles in 1.7 - in Feedback/Requests [original thread]
Judge Rhadamanthus wrote: 1.7 brings a need for vehicles to resupply. But many of the maps have the supply points in inaccessible spots. Sorry, I just tuned you out. When vehicle users (ie: tanks) stop BLOWING UP SUPPLY DEPOTS, then I(we?...
- by Quil Evrything - at 2013.11.20 22:57:00
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1195. Assault dropships are going to be lolzworthy? - in General Discussions [original thread]
Jadek Menaheim wrote: I think you're forgetting the swarms will still travel 400m, its only lock on distance that's changing. That means swarms will likely never miss their target if they get a lock on. "only"? It's a HUGE, HUGE, (and comp...
- by Quil Evrything - at 2013.11.20 22:42:00
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1196. Scout Registry / Killboard - in General Discussions [original thread]
Django Quik wrote: Question for my scoutly brethren - when traversing a long distance on foot is the fastest way to use 2 x kinkats, 1 x kinkat & 1 x card reg or 2 x card regs? your question is meaningless without you quoting specifics ...
- by Quil Evrything - at 2013.11.20 21:48:00
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1197. Scout Registry / Killboard - in General Discussions [original thread]
Cyrius Li-Moody wrote: Had a blast last night with all you scouts, both with and against. I used footage from the matches last night in this: http://youtu.be/LGF5vYKLP4A Warning: lots of scout on scout violence as I ramble on about defending...
- by Quil Evrything - at 2013.11.20 18:34:00
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1198. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
No system can be perfect. Any system is going to either be overly on the side of penalizing "bad" shots, or too lenient about allowing "bad" shots. Any system with any room for leniency, will have that leniency abused by griefers. To play off yo...
- by Quil Evrything - at 2013.11.20 18:28:00
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1199. [Request] Kinetic limits, for game balance - in Feedback/Requests [original thread]
Maken Tosch wrote: Cosgar is right about this. If you look at Eve Online, there are is a cloaking module that can be fitted on any ship in Eve. However, certain classes of ships have much greater perks than the regular classes of ships. ... ...
- by Quil Evrything - at 2013.11.19 18:17:00
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1200. [Request] Kinetic limits, for game balance - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: As for limiting access to biotics to light frames only, i tend to agree with the people saying modules shouldnt have a hard limit to what frame can use them. And I'll totally support you on this. Right after the...
- by Quil Evrything - at 2013.11.19 16:56:00
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