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1341. Scout Registry / Killboard - in General Discussions [original thread]
Astroia Merlen wrote: How to overcome your Gal-Scout addition, the 12 step program. 1: Admit you have a problem, that you are weak and pathetic and have no friends or a life, and are a stain on society. 2: Trust in the Almighty. For only throu...
- by Pseudogenesis - at 2014.10.16 07:21:00
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1342. Scout Registry / Killboard - in General Discussions [original thread]
Ooh I get it, preparing a fresh clone eh?
- by Pseudogenesis - at 2014.10.12 05:39:00
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1343. Scout Registry / Killboard - in General Discussions [original thread]
An independent barber shop would be nice, but I guess don't really see the point? It'll make it harder for developer types to get feedback, it'll make it less open to newcomers and more of a "sekrit club" type deal, and considering that our actual...
- by Pseudogenesis - at 2014.10.12 05:15:00
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1344. Scout Registry / Killboard - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: One Eyed King wrote: Haerr wrote: I am very interested in the CPM members POVs on how to go about hampering the over performance in pub matches of Scout + Cloak + Shotgun / Knives. I didn't know Knives were a pro...
- by Pseudogenesis - at 2014.10.11 21:41:00
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1345. How does he have 2 billion ISK?? - in General Discussions [original thread]
Used to hover around 115 million ISK, but it's gone down to about 65 mil now that I've made a few donations. No regrets. :^)
- by Pseudogenesis - at 2014.10.11 08:56:00
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1346. Scout Registry / Killboard - in General Discussions [original thread]
I prefer the Monk's Prayer
- by Pseudogenesis - at 2014.10.11 05:31:00
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1347. Scout Registry / Killboard - in General Discussions [original thread]
Lengthening the pull-out animation of the shotgun seems like the best solution thus far. I'm not in favor of a decloaking fire delay because it would make the equipment clunky and would end up being a significant nerf to nova knives and other weap...
- by Pseudogenesis - at 2014.10.10 22:33:00
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1348. Scout Registry / Killboard - in General Discussions [original thread]
hfderrtgvcd wrote: Maybe reduce the shotgun's clip size? I can't think of a reason why an alpha damage weapon should do almost 4000 damage per clip. Well they also took ranges into account, remember? That's very important. Nova knives are an...
- by Pseudogenesis - at 2014.10.10 21:32:00
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1349. Scout Registry / Killboard - in General Discussions [original thread]
What do you guys think about just nerfing the shotgun? I hate to do it, really, but it seems like the only commonality with regards to the balance problem we're discussing. Cloaks aren't the problem, scouts aren't the problem, tanked scouts aren't...
- by Pseudogenesis - at 2014.10.10 21:18:00
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1350. Scout Registry / Killboard - in General Discussions [original thread]
Mathppia wrote: I know it's hard to remember life more than a year ago but seriously, new-scout life is more brutal than a Swedish death metal band. True that. I've gotten a bunch of my friends to try Dust and I always end up convincing th...
- by Pseudogenesis - at 2014.10.10 20:56:00
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1351. Scout Registry / Killboard - in General Discussions [original thread]
Why do you stay on if you find it dull and boring?
- by Pseudogenesis - at 2014.10.10 06:35:00
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1352. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Perhaps Dust Shotguns should be fully automatic by default? Imo you lose a lot in terms of "feel" when you make shotties automatic by default. There's nothing more satisfying than that big blast when you pull the trigger. The...
- by Pseudogenesis - at 2014.10.09 22:18:00
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1353. Reasonable solutions to give slayers more WP? - in Feedback/Requests [original thread]
Sgt Kirk wrote: Pseudogenesis wrote: Everyone and their mother is a slayer. I don't see why it's necessary to incentivise slaying more. In fact, I would argue that an increase to slayer WP rewards would encourage less objective play, since y...
- by Pseudogenesis - at 2014.10.09 00:36:00
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1354. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Appia Nappia wrote: Why does Monk's hammock make a sound, could this be why he has gone missing? I heard rumours of Monk's Carnivorous HammockGǪ but I thought they were just legend Ah, the Hammockaea Muscipula. It's ...
- by Pseudogenesis - at 2014.10.08 23:53:00
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1355. Reasonable solutions to give slayers more WP? - in Feedback/Requests [original thread]
Everyone and their mother is a slayer. I don't see why it's necessary to incentivise slaying more. In fact, I would argue that an increase to slayer WP rewards would encourage less objective play, since you get much more from just fighting anyway.
- by Pseudogenesis - at 2014.10.08 21:18:00
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1356. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: Where in the galaxy is Monk? Cough
- by Pseudogenesis - at 2014.10.08 04:41:00
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1357. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: IgniteableAura wrote: Adipem Nothi wrote: Right-wing Extremist wrote: What is skirmish 1.0? How was it different from Skirmish now? http://www.youtube.com/watch?v=LVZILONI45U MCCs moved about and stuff :-) Look...
- by Pseudogenesis - at 2014.10.07 22:17:00
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1358. Scout Registry / Killboard - in General Discussions [original thread]
Pseudogenesis wrote: And I just came up with an idea for an unconventional 3rd one: Demolition. This would actually be really fun and unique to Dust: Each team spawns with the goal of destroying as many installations as humanly possible. The n...
- by Pseudogenesis - at 2014.10.07 21:10:00
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1359. Scout Registry / Killboard - in General Discussions [original thread]
Cross Atu wrote: Pseudogenesis wrote: Adipem Nothi wrote: What else is on the Christmas wishlist? The #1 priorities for this game content-wise should be a pseudo market, more maps, and more game modes. A market and player tradi...
- by Pseudogenesis - at 2014.10.07 17:33:00
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1360. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: What else is on the Christmas wishlist? The #1 priorities for this game content-wise should be a pseudo market, more maps, and more game modes. A market and player trading would do absolute wonders for the metagam...
- by Pseudogenesis - at 2014.10.07 02:22:00
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