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261. You know the flaylock is OP when... - in General Discussions [original thread]
AnALogginS wrote: Worst wepon in the game. The only wepon i really dont care if they nerf till its usless. Because who could even have a pair of balls that uses one? Yeah...also, who could even have a pair of balls when: - having +1000 EHP?...
- by Protected Void - at 2013.07.11 10:56:00
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262. Flaylocks & Mass drivers - in General Discussions [original thread]
I use flaylocks, and sure, they could use a reduction in splash damage. IF - and this is a big if - they could actually be relied upon to, you know, do damage with direct hits. About half the time I score direct hits with them, they either just p...
- by Protected Void - at 2013.07.09 09:24:00
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263. "After Triple SP, The long hard grind continues." - in General Discussions [original thread]
Took the opportunity to finally take my Gallente scout from advanced level to...almost proto :-o Kind of feels like a bit of an anticlimax to pour that many SP into upgrades and be left with one completed level-up in a suit that most people would...
- by Protected Void - at 2013.07.09 09:14:00
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264. A Channel for Scouts! - in General Discussions [original thread]
Not logged on at the moment, but I'll have to remember joining the channel. A full ninja squad sounds like great fun
- by Protected Void - at 2013.07.05 12:16:00
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265. How would you fix Scout? - in General Discussions [original thread]
- 5% increase in PG/CPU for the advanced level suit (I currently have the Core Dropsuit Skills at level 3, Electronics at level 5 and Engineering at level 5, but I still can't use all my slots if I equip a Complex KinCat, a Complex Armor Rep, one ...
- by Protected Void - at 2013.07.05 12:03:00
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266. HMG still needs more damage in its optimal range. - in General Discussions [original thread]
I've had a couple of Scrambler rifle play time after the update, so I'm going to wait a little before I say anything definite. The general feeling, though, is that I struggle a lot more landing shots. I know the optimal range is supposed to have b...
- by Protected Void - at 2013.07.04 09:32:00
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267. [Petition] Doomsayers Hub - in General Discussions [original thread]
Absolutely, Doomsayer section needed.
- by Protected Void - at 2013.06.11 18:18:00
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268. Losing players.... - in General Discussions [original thread]
Daniyal Ranjbar wrote: wow dust has lost so many plays now, only 2000 people online, i remember wen it was 7000 at the same time, get ur crap togethor ccp Player count varies through the day. I just played a few hours ago, and there were 650...
- by Protected Void - at 2013.06.07 11:11:00
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269. Announcement:Skill Respec // AUR Account Reset Delays - in General Discussions [original thread]
Jeremiah Wickels wrote: heard some one say that ccp will do the respecs with the next major update, June 14 I believe. If that's true, color me sceptical. The more things that are applied, patched etc. at once, the bigger the chances of unin...
- by Protected Void - at 2013.06.07 11:06:00
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270. Sticky:Instant Battle Academy - in General Discussions [original thread]
SuperKing BigNuts wrote: before automated matchmaking, i would much prefer a selectable gear tier limited battle, but have the rewards for the limited battles reduced(standard or less, advanced or less), or FORCE a minimum wager to buy into th...
- by Protected Void - at 2013.06.07 10:52:00
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271. Sticky:Instant Battle Academy - in General Discussions [original thread]
Dazereth the 2nd wrote: 5 million and under, cause that's just the beginnings of a good kit. With 4m, you're still gonna get slaughtered by proto-dudes I beg to differ. My best character still has less than 5 million and I regularly place am...
- by Protected Void - at 2013.05.12 10:20:00
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272. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
Bones McGavins wrote: You guys sure it isnt the damage boost saving your butts? Ive said from the beginning aiming seems fine and the issue seems to be constant firing with full automatic rifles instead of bursting. If the damage increase is h...
- by Protected Void - at 2013.05.10 21:02:00
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273. Sticky:Aiming and control system in general - in General Discussions [original thread]
I just played 4 games. The aiming seems fine now, so something's been changed in addition to what was posted in today's downtime announcement. Less than 24 hours ago aiming was crap for me. I'm on the bog standard PS3 controller, no aim assist, X...
- by Protected Void - at 2013.05.10 20:01:00
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274. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
Well, if there weren't more fixes/changes done today than in the downtime announcement, I'm a three-legged, purple cow. With a goiter for a nose. I've played three matches to make sure it's not just luck, but no: I'm consistantly able to aim prop...
- by Protected Void - at 2013.05.10 19:39:00
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275. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
Ydubbs81 RND wrote: CCP Wolfman wrote: Hi guys, I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon. Cheers CCP Wolfman Please....dont investigate it just ...
- by Protected Void - at 2013.05.09 15:20:00
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276. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
I have now been experimenting with controller sensitivity (aim assist off). I turned sensitivity up to 80 on the X axis and 60 on the Y axis. This has helped a little; now at least I can turn at a decent pace when someone's firing at me. Plus it s...
- by Protected Void - at 2013.05.09 13:01:00
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277. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
I'll have to add to the choir of discontent: aiming is not working out for me. I get the impression that it's worse up close, though. I'm mostly able to land a few shots at distance, but whenever I pull out my SMG and try to hit something close up...
- by Protected Void - at 2013.05.09 12:12:00
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