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241. So, the active scanner... - in General Discussions [original thread]
Anything that would facilitate an increase of the scout's base passive scan range is good in my book, be it reduction of clutter or other things. And it would definitely be a good thing if we could differentiate between things showing up due to pa...
- by Protected Void - at 2013.07.30 12:22:00
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242. DUST sounds awesome with headset - in General Discussions [original thread]
I absolutely agree - I never play FPSs without a headset, the situational awareness is just so much better with them than without. This is particularly valuable when I'm playing a fragile scout, which is 99.7% of the time. As for Dust in particul...
- by Protected Void - at 2013.07.30 11:34:00
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243. DUST sounds awesome with headset - in General Discussions [original thread]
Rynoceros wrote: It'd be a lot better if that ***** would shut up about the NULL Cannons. I've got my speech audio turned down to 4 because of her incessant chatter.
- by Protected Void - at 2013.07.30 11:24:00
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244. My opinion about the GN-13 Flaylock - in General Discussions [original thread]
Gogo O'Dell wrote: DUST Fiend wrote: Keep in mind that most GN-13s will have a splash of around 1.72 where as the Core will have a splash of 2.5, thanks to +5% splash radius per level (3 for GN, 5 for Core) That's better than a tank's fra...
- by Protected Void - at 2013.07.23 09:41:00
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245. My opinion about the GN-13 Flaylock - in General Discussions [original thread]
calvin b wrote: Simple reduce the spash damage by half for all levels, take away the 5% bonus for each level, and two rounds per clip max. This would solve the insanity. That's a nerf hammer solution. All of those things in one go would ren...
- by Protected Void - at 2013.07.23 09:38:00
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246. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
This fits in with my experience - most moderately competent players seem to have an easier time hitting me now when I'm running/weaving for cover than before. Also, getting stuck on the terrain is a constant annoyance, and leads to at least 40% o...
- by Protected Void - at 2013.07.22 11:48:00
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247. What happened to Shotguns, CCP? (Uprising 1.2) - in General Discussions [original thread]
My limited forays into shotguns have made me give it up in frustration, precisely due to hit detection issues. On the other hand, as noted by other posters in this thread, the problem isn't limited exclusively to the shotgun. As an example, I've h...
- by Protected Void - at 2013.07.22 09:24:00
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248. Weapons that I consider 'perfect' - in General Discussions [original thread]
Pandora Mars wrote: Scrambler rifle is a lovely weapon and I think it is balanced... But I would DEFINITELY change the Scrambler Rifle Operation bonus into either Cooldown or Damage bonus. The current bonus (reload speed) is a joke, all the ot...
- by Protected Void - at 2013.07.20 13:11:00
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249. LAV Changes - in General Discussions [original thread]
DS 10 wrote: Son Down wrote: As if any of the current maps involve distances that actually require transportation. LAV's came about after build #2 a little over a year ago, during the "rolling map" that has not been seen since. THAT actually...
- by Protected Void - at 2013.07.18 11:49:00
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250. Enough with the MD QQ. - in General Discussions [original thread]
Cosgar wrote: Protected Void wrote: Altina McAlterson wrote: People QQ because unlike AR's when you get caught by a MD user it's usually impossible to escape so they get sad and whine about it instead of focusing on not getting themselves...
- by Protected Void - at 2013.07.18 08:56:00
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251. Enough with the MD QQ. - in General Discussions [original thread]
Altina McAlterson wrote: People QQ because unlike AR's when you get caught by a MD user it's usually impossible to escape so they get sad and whine about it instead of focusing on not getting themselves into compromised positions. Scrubs QQ. ...
- by Protected Void - at 2013.07.18 08:44:00
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252. [b] Dont nerf flaylocks into oblivion. the perfect balance it here. [/b] - in General Discussions [original thread]
I support the OP here. I'm not sure it would really need a splash radius buff, but lower RoF and longer reload time would be the far superior way to balance the Flaylock.
- by Protected Void - at 2013.07.17 09:10:00
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253. Actual Data for OP weapon use and OPness - in General Discussions [original thread]
ZDub 303 wrote: In the end the TTK on that gun is too low... it take 1.5s to fire all three shots.. and with 2.5m splash a skilled player can land all three no problem. That's a 1.5s TTK on any proto suit... that's too powerful... its almost i...
- by Protected Void - at 2013.07.16 11:45:00
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254. I found out whats wrong with the Plasma Cannon - in General Discussions [original thread]
I've seen this exact behavior several times with the flaylock, too.
- by Protected Void - at 2013.07.15 15:09:00
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255. So, about those passive scanners - in General Discussions [original thread]
Has CCP acknowledged there is something wrong with them? I've been searching, but haven't found any official confirmation that they're not working properly. It's been mentioned in numerous threads, but just as a recap of the problem I'm talking a...
- by Protected Void - at 2013.07.14 13:48:00
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256. Are Flux Grenades designed to kill or just disrupt shielding? - in General Discussions [original thread]
I regularly run with flux grenades, and I noticed after the last patch was deployed that I could actually kill with it. I've only had case of OHK - against a scout - but it's actually capable of decimating someone's armor, too. I get the impressi...
- by Protected Void - at 2013.07.14 12:51:00
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257. You know the flaylock is OP when... - in General Discussions [original thread]
Oso Peresoso wrote: First Prophet wrote: Most good MD players will try to soften another player before using their MD. It's usually a flux grenade but sidearms can do it too. this would make sense if they had a scrambler pistol or smg as...
- by Protected Void - at 2013.07.11 15:32:00
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258. You know the flaylock is OP when... - in General Discussions [original thread]
achiever wrote: omg they op last night I ran in too a whole squad use flaylocks not fun bty its bad with just one guy running with 2 core flaylock pop off 6 shots but with 6 all running with 2 each and 2 hmg it a I win button the aoe of the fla...
- by Protected Void - at 2013.07.11 12:03:00
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259. You know the flaylock is OP when... - in General Discussions [original thread]
By the way: I play as a scout. If one flaylock round lands near me, splash or direct damage generally doesn't matter. I die anyway. Also, the splash radius makes it harder for me to use my primary strength - ie. speed/evasion - to survive. Even s...
- by Protected Void - at 2013.07.11 12:02:00
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260. You know the flaylock is OP when... - in General Discussions [original thread]
DJINN leukoplast wrote: Sloth9230 wrote: I didn't deny that it was OP, just that you're making **** up. I might be biased, but that doesn't change the numbers So tell us, how many hits did they land on you? Enough within a single fl...
- by Protected Void - at 2013.07.11 10:58:00
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