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221. Good changes in 1.4 - in General Discussions [original thread]
I like that uplinks etc. are no longer visible on the radar across the map. And shared team vision being off is great! Although the latter has forced me to completely change my play style. I'm a full time scout, and while it never felt very sturd...
- by Protected Void - at 2013.09.05 13:04:00
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222. The Scout Suit + 1.4 Paradox - in General Discussions [original thread]
Your Absolut End wrote: However prototype scanners NEED to counter scouts, otherwise scouts would be OP for theres no effective way in countering you. Uh, no, that's wrong: If there was no way for us to beat the proto scanners, our ent...
- by Protected Void - at 2013.09.05 09:41:00
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223. Scanners, minimap and pulsing - in General Discussions [original thread]
Vin Mora wrote: Monkey MAC wrote: Protected Void wrote: Monkey MAC wrote: Protected Void wrote: From the 1.4 patch notes: "Active Scanner now causes detected objects to pulse on the HUD/minimap/overview map so that you can more easi...
- by Protected Void - at 2013.08.29 18:33:00
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224. Scanners, minimap and pulsing - in General Discussions [original thread]
Monkey MAC wrote: Protected Void wrote: Monkey MAC wrote: Protected Void wrote: From the 1.4 patch notes: "Active Scanner now causes detected objects to pulse on the HUD/minimap/overview map so that you can more easily identify scan re...
- by Protected Void - at 2013.08.29 11:53:00
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225. Scanners, minimap and pulsing - in General Discussions [original thread]
Lurchasaurus wrote: btw.....passive scanning is 10 meters.......have fun with that. I know, the base range is pretty lame. Although, with my Gallente scout dropsuit skills, it's at 15 meters for me. Still pretty useless in most circumstances...
- by Protected Void - at 2013.08.29 11:47:00
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226. Scanners, minimap and pulsing - in General Discussions [original thread]
Monkey MAC wrote: Protected Void wrote: From the 1.4 patch notes: "Active Scanner now causes detected objects to pulse on the HUD/minimap/overview map so that you can more easily identify scan results" Any chance this also applies to object...
- by Protected Void - at 2013.08.29 11:43:00
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227. Scanners, minimap and pulsing - in General Discussions [original thread]
From the 1.4 patch notes: "Active Scanner now causes detected objects to pulse on the HUD/minimap/overview map so that you can more easily identify scan results" Any chance this also applies to objects detected by the passive scanner? It would ma...
- by Protected Void - at 2013.08.29 11:38:00
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228. Results of active scanners - in General Discussions [original thread]
Keeriam Miray wrote: Is enemy equipment will be more stealthy (harder to detect, invisible in map mode) in 1.4? I'd also like to know this. Unless I put my uplinks in very hard-to-reach places, they almost always get destroyed long before th...
- by Protected Void - at 2013.08.29 11:34:00
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229. The Scout Chronicles - in General Discussions [original thread]
Niuvo wrote: Impressive! You get a Tank Thief Medal! Why, thank you. Much obliged :-D
- by Protected Void - at 2013.08.28 17:20:00
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230. The Scout Chronicles - in General Discussions [original thread]
I think my favorite moment has to be when I sneaked my way round a compound, entering it from the back, finding a heavy and two of his mates there. His mates were guarding the front entrance, while the heavy was busy calling in a missile tank. I ...
- by Protected Void - at 2013.08.28 09:11:00
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231. 1.4........ - in General Discussions [original thread]
Key statement: Aesiron Kor-Azor wrote: I was expecting them to fill the remaining missing dropsuit and weapon slots and perhaps finally open the market. Did they actually promise you these things in 1.4?
- by Protected Void - at 2013.08.28 08:43:00
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232. What would you rather have? - in General Discussions [original thread]
The latter, definitely. Depending on how slow, of course. I'd be willing to wait several minutes extra per match to reduce the occurrence of total pubstomps. Redlining just isn't any fun, no matter which side I'm on.
- by Protected Void - at 2013.08.27 16:17:00
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233. I'm curious about glitching/exploting being called 'cheating' - in General Discussions [original thread]
One more vote for the exploitation of the melee glitch being cheating from me. Also, it completely deprives anyone doing it of bragging rights. You may have won the match technically, but you've lost in every other sense.
- by Protected Void - at 2013.08.26 14:39:00
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234. I'm curious about glitching/exploting being called 'cheating' - in General Discussions [original thread]
Chances Ghost wrote: SoTah Pawp wrote: HowDidThatTaste wrote: Well im pretty sure using a LAV to run people over is glitch as well. mainly because even ccp has posted patch notes to the effect that they are changing it. so to continue to ...
- by Protected Void - at 2013.08.26 14:35:00
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235. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Sjem'Tolk wrote: CCP Logibro wrote: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads) Looks like this is already being tested, as I have Range Amplification at Lvl 5 and am usi...
- by Protected Void - at 2013.08.25 18:28:00
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236. Stop B******* about PROTO - in General Discussions [original thread]
Doc Noah wrote: If CCP wants Dust population to grow and survive, they're better off giving proto users the shaft. I find it funny when they talk about nerfs cause the death of Dust when in fact they themselves probably causing it by making pe...
- by Protected Void - at 2013.08.19 08:34:00
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237. Scout Registry / Killboard - in General Discussions [original thread]
Niuvo wrote: Congrats on your 49 page thread, you have something cool here. So I'm in a gal crisis, I don't know what to tank, what can I do with my suit since scanning is fudged. Any good combos for adv and bsc fittings. Maybe focus on hacking...
- by Protected Void - at 2013.08.13 21:25:00
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238. I "got" Dust over the weekend, and here's how I did. - in General Discussions [original thread]
My Dust is "hard mode", ie. scout suits. I love zipping around at high speeds, outmaneuvering and outflanking the enemy, all the while being very aware that if I let anyone rest their sights on me for more than a fraction of a second, I'm dead as...
- by Protected Void - at 2013.08.13 12:24:00
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239. Scout Registry / Killboard - in General Discussions [original thread]
Haerr wrote: I am very intrested in how other Gallente Scouts are fitting their suits. Feel free to give me any pointers or tips - all suggestions are very welcome! :) I have quite a few variations, but (from memory) advanced fitting I use t...
- by Protected Void - at 2013.08.05 10:07:00
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240. Why nerf battle academy? - in General Discussions [original thread]
Dunk Mujunk wrote: As an extremely new player (I've been playing for a day now) i'm kinda disappointed with the game so far. I used to play MAG, so I can kinda see what the overall idea of the more advanced game modes may be, and i'm excited st...
- by Protected Void - at 2013.07.31 10:37:00
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