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Reav Hannari
Red Rock Outriders
2585
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Posted - 2014.01.15 15:37:00 -
[1] - Quote
I was unsure of what the point of the bombers that have been mentioned by CCP and appear in the market data. If they are fast enough or get a bonus to lengthen their stay in the enemy redline maybe they'll specialize in removing enemy tanks and turrets.
If that is their mission then how do you think they should work?
Target rendering of turrets at the limit of my effective range when flying my Python is unreliable. I think they should have a long range active scan to highlight only vehicles and turrets.
I think there should be some form of target lock but the weapon should not have the agility of swarm missiles. The assist should allow the fast moving bomber to hit stationary targets but any vehicle that reacts should have a good chance of escaping. Target lock is then accomplished by flying at the target with a reticle that is slightly below the path of the bomber. Hold R1 to lock and release to drop the bomb. This will require a bomber path that will endanger the vehicle during the run.
Bombers should have a very limited ammunition storage bay and require frequent reloading at supply depots.
Why ideas do you have?
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Tolen Rosas
Kang Lo Directorate Gallente Federation
289
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Posted - 2014.01.15 15:38:00 -
[2] - Quote
i like how u think. gr8 idea. |
RuckingFetard
Better Hide R Die
643
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Posted - 2014.01.15 15:39:00 -
[3] - Quote
99/100 cases this (of your idea is implemented) will lead to really bad redline camping
The Last Of The BHD
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DustMercsBlog
Galactic News Network
88
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Posted - 2014.01.15 15:42:00 -
[4] - Quote
RuckingFetard wrote:99/100 cases this (of your idea is implemented) will lead to really bad redline camping
How?
This is a very solid idea, it has limitations, strengths and weaknesses and has game balance in mind. |
Reav Hannari
Red Rock Outriders
2585
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Posted - 2014.01.15 15:43:00 -
[5] - Quote
RuckingFetard wrote:99/100 cases this (of your idea is implemented) will lead to really bad redline camping
Even if it is anti-vehicle and turret only and requires a trip around the map to setup?
Don't we already have really bad redline sniping by tanks?
Asking because I'm curious if this could be implemented without creating new problems.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
814
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Posted - 2014.01.15 15:44:00 -
[6] - Quote
I like how our new dropship playerbase thinks redline rails are a problem seeing as how they're the one thing stopping ADS's and tanks from steamrolling every match 24/7 no exceptions.
That's "MR." Pothead to you.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5124
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Posted - 2014.01.15 15:47:00 -
[7] - Quote
THEAMAZING POTHEAD wrote:I like how our new dropship playerbase thinks redline rails are a problem seeing as how they're the one thing stopping ADS's and tanks from steamrolling every match 24/7 no exceptions. Rail tanks can still stop ADS's and HAV's from steamrolling while not in the redline. The issue here is there is absolutely no way to counter a redline rail. Everything needs a counter.
ARC Commander
CPM Info and Q&A - Status: Open
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DUST Fiend
OSG Planetary Operations Covert Intervention
10020
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Posted - 2014.01.15 15:47:00 -
[8] - Quote
THEAMAZING POTHEAD wrote:I like how our new dropship playerbase thinks redline rails are a problem seeing as how they're the one thing stopping ADS's and tanks from steamrolling every match 24/7 no exceptions. The redline is a plague.
Good dropship pilots still want rails to be able to fight back, we just don't want them to have an immunity zone where they can sit back solo blaring justin beiber and raking in the kills.
You know, like a noob.
Videos / Fiction
Closed Beta Vet; Dropship Pilot
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Prius Vecht
Red and Silver Hand Amarr Empire
183
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Posted - 2014.01.15 15:48:00 -
[9] - Quote
Should also be able to do a straight line bombing run on a static position--but should be very loud and obvious when its coming.
A good anti-camp mechanic is always good if you ask me. |
Reav Hannari
Red Rock Outriders
2585
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Posted - 2014.01.15 15:50:00 -
[10] - Quote
THEAMAZING POTHEAD wrote:I like how our new dropship playerbase thinks redline rails are a problem seeing as how they're the one thing stopping ADS's and tanks from steamrolling every match 24/7 no exceptions.
Rail tanks, large turrets and forge guns are counters to dropships. What are the counters for redline rails?
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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RuckingFetard
Better Hide R Die
643
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Posted - 2014.01.15 15:53:00 -
[11] - Quote
Reav Hannari wrote:THEAMAZING POTHEAD wrote:I like how our new dropship playerbase thinks redline rails are a problem seeing as how they're the one thing stopping ADS's and tanks from steamrolling every match 24/7 no exceptions. Rail tanks, large turrets and forge guns are counters to dropships. What are the counters for redline rails? suicide DS
The Last Of The BHD
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DUST Fiend
OSG Planetary Operations Covert Intervention
10022
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Posted - 2014.01.15 15:54:00 -
[12] - Quote
Reav Hannari wrote:THEAMAZING POTHEAD wrote:I like how our new dropship playerbase thinks redline rails are a problem seeing as how they're the one thing stopping ADS's and tanks from steamrolling every match 24/7 no exceptions. Rail tanks, large turrets and forge guns are counters to dropships. What are the counters for redline rails? Currently the only "reliable" counter is to take your own railgun out into the field, where you are vulnerable to AV and other vehicles, and you will usually only have a very small window of time to kill them before they roll backwards into cover. So, you need to take a glass cannon build out where it's actually vulnerable, as opposed to the glass cannon in the redline that just rolls backwards and laughs.
Redline has to go. There are many ways you can fix teams being curb stomped that are 100x better than the redline, which doesn't actually stop stomps or help the game in any meaningful way.
Any vet can tell you how dreadfully boring redlines games are, on either end of the spectrum.
They have no business existing except to dictate the area of engagement for both teams, like in ambush
Videos / Fiction
Closed Beta Vet; Dropship Pilot
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
814
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Posted - 2014.01.15 15:59:00 -
[13] - Quote
DUST Fiend wrote:THEAMAZING POTHEAD wrote:I like how our new dropship playerbase thinks redline rails are a problem seeing as how they're the one thing stopping ADS's and tanks from steamrolling every match 24/7 no exceptions. The redline is a plague. Good dropship pilots still want rails to be able to fight back, we just don't want them to have an immunity zone where they can sit back solo blaring justin beiber and raking in the kills. You know, like a noob. rails be able to fight back? thatd mean they'd have to be able to aim straight up and rotation speed would have to buffed so tanks could actually fire back on ADSs overhead, so they ADS's would lose their ability to get cheap, no resistance kills.
I assure you, no dropship pilot out there wants there easy win button against tanks taken away.
Either way, my point still stands, once AV is buffed or hardeners are nerfed or limited to 1 per fit, we can balace railguns and/or redline rails, til then, no, we don't need tank and ADS spam being even worse than it is.
That's "MR." Pothead to you.
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DUST Fiend
OSG Planetary Operations Covert Intervention
10024
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Posted - 2014.01.15 16:02:00 -
[14] - Quote
THEAMAZING POTHEAD wrote:DUST Fiend wrote:THEAMAZING POTHEAD wrote:I like how our new dropship playerbase thinks redline rails are a problem seeing as how they're the one thing stopping ADS's and tanks from steamrolling every match 24/7 no exceptions. The redline is a plague. Good dropship pilots still want rails to be able to fight back, we just don't want them to have an immunity zone where they can sit back solo blaring justin beiber and raking in the kills. You know, like a noob. rails be able to fight back? thatd mean they'd have to be able to aim straight up and rotation speed would have to buffed so tanks could actually fire back on ADSs overhead, so they ADS's would lose their ability to get cheap, no resistance kills. I assure you, no dropship pilot out there wants there easy win button against tanks taken away. Either way, my point still stands, once AV is buffed or hardeners are nerfed or limited to 1 per fit, we can balace railguns and/or redline rails, til then, no, we don't need tank and ADS spam being even worse than it is. If you're not a horrible tanker who is just god awful at DUST, you already know how to roll quickly forwards and backwards to combat dropships already. All railguns need is slightly more elevation to make this a very deadly tactic for a skilled tanker, which is what we should be rewarding: skilled players, not talentless nobodies who can't leave their redline to save their life.
If dropships were I win buttons, you would see FAR more of them as opposed to redline rail tanks
But, you don't, because they aren't. They actually take skill to operate effectively.
Videos / Fiction
Closed Beta Vet; Dropship Pilot
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Joel II X
Dah Gods O Bacon
522
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Posted - 2014.01.15 16:04:00 -
[15] - Quote
The only reason why the redline exists is to try and get rid of spawn camps. Unfortunately, not everyone is smart enough to know that it is huge and has other ways to exit other than the main road and that the best sniping places are in the burn zone (except Manus Peak if you spawn in the A side and have that giant tower with ladders in the ground spawn). |
THEAMAZING POTHEAD
Nyain San Renegade Alliance
814
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Posted - 2014.01.15 16:05:00 -
[16] - Quote
Aero Yassavi wrote:THEAMAZING POTHEAD wrote:I like how our new dropship playerbase thinks redline rails are a problem seeing as how they're the one thing stopping ADS's and tanks from steamrolling every match 24/7 no exceptions. Rail tanks can still stop ADS's and HAV's from steamrolling while not in the redline. The issue here is there is absolutely no way to counter a redline rail. Everything needs a counter.
That's "MR." Pothead to you.
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DUST Fiend
OSG Planetary Operations Covert Intervention
10024
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Posted - 2014.01.15 16:05:00 -
[17] - Quote
Joel II X wrote:The only reason why the redline exists is to try and get rid of spawn camps. Unfortunately, not everyone is smart enough to know that it is huge and has other ways to exit other than the main road and that the best sniping places are in the burn zone (except Manus Peak if you spawn in the A side and have that giant tower with ladders in the ground spawn). Sky spawns and unhackable spawn bunkers littered around the maps would instantly fix this issue better than the redline could ever hope to.
Videos / Fiction
Closed Beta Vet; Dropship Pilot
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Reav Hannari
Red Rock Outriders
2585
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Posted - 2014.01.15 16:05:00 -
[18] - Quote
THEAMAZING POTHEAD wrote:DUST Fiend wrote:THEAMAZING POTHEAD wrote:I like how our new dropship playerbase thinks redline rails are a problem seeing as how they're the one thing stopping ADS's and tanks from steamrolling every match 24/7 no exceptions. The redline is a plague. Good dropship pilots still want rails to be able to fight back, we just don't want them to have an immunity zone where they can sit back solo blaring justin beiber and raking in the kills. You know, like a noob. rails be able to fight back? thatd mean they'd have to be able to aim straight up and rotation speed would have to buffed so tanks could actually fire back on ADSs overhead, so they ADS's would lose their ability to get cheap, no resistance kills. I assure you, no dropship pilot out there wants there easy win button against tanks taken away. Either way, my point still stands, once AV is buffed or hardeners are nerfed or limited to 1 per fit, we can balace railguns and/or redline rails, til then, no, we don't need tank and ADS spam being even worse than it is.
This idea isn't about ADS being able to hover over a tank in the redline and drop bombs. It's about a vehicle specifically designed to make low altitude passes over heavy vehicles with enough speed to make incursions into the enemy redline a possibility. It should be fragile enough for large blaster turrets, well aimed large missile batteries, and forge gunners to take it down.
My first anti-bomber thought was large, high ROF anti-aircraft gatling guns like the Minmatar are likely to field.
Funny that you complain that rail guns are too slow to hit them. Rock, paper, scissors time.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
282
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Posted - 2014.01.15 16:09:00 -
[19] - Quote
Rails will just kill your bomber while the RDV is yoyoing it for 5 min |
Reav Hannari
Red Rock Outriders
2585
|
Posted - 2014.01.15 16:10:00 -
[20] - Quote
Beck Weathers wrote:Rails will just kill your bomber while the RDV is yoyoing it for 5 min
Yep.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Nguruthos IX
PEN 15 CLUB
2438
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Posted - 2014.01.15 16:17:00 -
[21] - Quote
just remove the ****ing redline, this workaround bull**** only makes things more convoluted |
Billi Gene
442
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Posted - 2014.01.15 16:18:00 -
[22] - Quote
If you want a cure for for something... try to simplify the problem to its core elements.
in this case: the red line sniping little case for reply
DS already have an extended redline, as long as they stay above the ground a certain distance.
Maybe we should see the Aerial Red Line moved back a little bit more?
I'm kinda hoping bombers are more than glorified railroad ride.
I would hate to see something with such awesome potential limited to the kind of behavior we see today with fixed wing aircraft.
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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Leonid Tybalt
Dark Knightz Corp.
139
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Posted - 2014.01.15 16:20:00 -
[23] - Quote
I welcome any kind of added vehicles to the game.
BUT the cure to redline rails is to remove the redundant redline entirely and replace it with more team spawn points at the edges of each map and place them further apart to insure that no team composed of 16 players could possibly cover and spawncamp them all.
It's a simple but effective solution that will make everyone happy. |
THEAMAZING POTHEAD
Nyain San Renegade Alliance
815
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Posted - 2014.01.15 16:21:00 -
[24] - Quote
DUST Fiend wrote:THEAMAZING POTHEAD wrote:DUST Fiend wrote:THEAMAZING POTHEAD wrote:I like how our new dropship playerbase thinks redline rails are a problem seeing as how they're the one thing stopping ADS's and tanks from steamrolling every match 24/7 no exceptions. The redline is a plague. Good dropship pilots still want rails to be able to fight back, we just don't want them to have an immunity zone where they can sit back solo blaring justin beiber and raking in the kills. You know, like a noob. rails be able to fight back? thatd mean they'd have to be able to aim straight up and rotation speed would have to buffed so tanks could actually fire back on ADSs overhead, so they ADS's would lose their ability to get cheap, no resistance kills. I assure you, no dropship pilot out there wants there easy win button against tanks taken away. Either way, my point still stands, once AV is buffed or hardeners are nerfed or limited to 1 per fit, we can balace railguns and/or redline rails, til then, no, we don't need tank and ADS spam being even worse than it is. If you're not a horrible tanker who is just god awful at DUST, you already know how to roll quickly forwards and backwards to combat dropships already. All railguns need is slightly more elevation to make this a very deadly tactic for a skilled tanker, which is what we should be rewarding: skilled players, not talentless nobodies who can't leave their redline to save their life. If dropships were I win buttons, you would see FAR more of them as opposed to redline rail tanks But, you don't, because they aren't. They actually take skill to operate effectively. Tanks can't roll fowards and backwards anymore to fight back, as dropships can hover far above you not having to worry at all due to missle range buff, if that old tactic still works you're pilot is straight up garbage, ANY HALFWAY-DECENT pilot is going to be 100m above you, laughing as he easily hits every shot on you no matter what. But ADS's requires skill? HAHAHA thats a good one. I've yet to see a skilled pilot on this game. Sure some have had the SP for the ships, a couple have pulled off the circlcling above nose down vulture kills on forges, but I have YET to see a skilled pilot. As for general non braindead tactics required to never lose an ADS, that easy as hell and common. If you don't think ADS are spammed, go play ambush.
That's "MR." Pothead to you.
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Reav Hannari
Red Rock Outriders
2585
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Posted - 2014.01.15 16:21:00 -
[25] - Quote
Nguruthos IX wrote:just remove the ****ing redline, this workaround bull**** only makes things more convoluted
True, but I was trying to think of a fix for redline rails when I remembered the bombers.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
816
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Posted - 2014.01.15 16:33:00 -
[26] - Quote
I like how no one suggests removing the mountains/high spots inside redlines so we'd still have the redlines perks of safe zone yet eliminate redline sniping/rails.
Instead everyone says "REMOVE THE REDLINE DERP" Oh well remove the redline, so me and nyain will be able to come after you no matter what. Then you can b*tch about CCP removing the redlines after you get stomped.
That's "MR." Pothead to you.
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DUST Fiend
OSG Planetary Operations Covert Intervention
10025
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Posted - 2014.01.15 16:34:00 -
[27] - Quote
THEAMAZING POTHEAD wrote:Tanks can't roll fowards and backwards anymore to fight back, as dropships can hover far above you not having to worry at all due to missle range buff, if that old tactic still works you're pilot is straight up garbage, ANY HALFWAY-DECENT pilot is going to be 100m above you, laughing as he easily hits every shot on you no matter what. But ADS's requires skill? HAHAHA thats a good one. I've yet to see a skilled pilot on this game. Sure some have had the SP for the ships, a couple have pulled off the circlcling above nose down vulture kills on forges, but I have YET to see a skilled pilot. As for general non braindead tactics required to never lose an ADS, that easy as hell and common. If you don't think ADS are spammed, go play ambush. As I said, give them a little bit more elevation, to make that tactic much more deadly.
But you ignored that, because you think redline tanking is skilled.
Videos / Fiction
Closed Beta Vet; Dropship Pilot
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Serimos Haeraven
The Exemplars Top Men.
596
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Posted - 2014.01.15 16:40:00 -
[28] - Quote
THEAMAZING POTHEAD wrote:DUST Fiend wrote:THEAMAZING POTHEAD wrote:DUST Fiend wrote:THEAMAZING POTHEAD wrote:I like how our new dropship playerbase thinks redline rails are a problem seeing as how they're the one thing stopping ADS's and tanks from steamrolling every match 24/7 no exceptions. The redline is a plague. Good dropship pilots still want rails to be able to fight back, we just don't want them to have an immunity zone where they can sit back solo blaring justin beiber and raking in the kills. You know, like a noob. rails be able to fight back? thatd mean they'd have to be able to aim straight up and rotation speed would have to buffed so tanks could actually fire back on ADSs overhead, so they ADS's would lose their ability to get cheap, no resistance kills. I assure you, no dropship pilot out there wants there easy win button against tanks taken away. Either way, my point still stands, once AV is buffed or hardeners are nerfed or limited to 1 per fit, we can balace railguns and/or redline rails, til then, no, we don't need tank and ADS spam being even worse than it is. If you're not a horrible tanker who is just god awful at DUST, you already know how to roll quickly forwards and backwards to combat dropships already. All railguns need is slightly more elevation to make this a very deadly tactic for a skilled tanker, which is what we should be rewarding: skilled players, not talentless nobodies who can't leave their redline to save their life. If dropships were I win buttons, you would see FAR more of them as opposed to redline rail tanks But, you don't, because they aren't. They actually take skill to operate effectively. Tanks can't roll fowards and backwards anymore to fight back, as dropships can hover far above you not having to worry at all due to missle range buff, if that old tactic still works you're pilot is straight up garbage, ANY HALFWAY-DECENT pilot is going to be 100m above you, laughing as he easily hits every shot on you no matter what. But ADS's requires skill? HAHAHA thats a good one. I've yet to see a skilled pilot on this game. Sure some have had the SP for the ships, a couple have pulled off the circlcling above nose down vulture kills on forges, but I have YET to see a skilled pilot. As for general non braindead tactics required to never lose an ADS, that easy as hell and common. If you don't think ADS are spammed, go play ambush. Ok Pothead, you really must be high right now, because missile turrets DIDN'T get a range buff, infact, they got a range NERF. The Accelerated Missile Launchers (which no longer exist now) had the increased range, but now they are gone, we are stuck with the standard range of XT Launchers. And what Dust Fiend means by "roll back and forward" reffers to the dodging tactic tanks do when they are shot at by ADS ships, and they do it a lot in THIS BUILD.
And what exactly dictates a "skilled pilot" to you, if being able to orbit forges WHILE HITTING THEM and not being taken down by dodging their shots isn't a skilled pilot? Honestly man, have you ever even skilled into an assault dropship, are you seriously claiming that we never lose an ADS because of "braindead" tactics? You must have smoked like, 20 bowls or something before you wrote this. |
Leonid Tybalt
Dark Knightz Corp.
141
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Posted - 2014.01.15 17:09:00 -
[29] - Quote
THEAMAZING POTHEAD wrote:I like how no one suggests removing the mountains/high spots inside redlines so we'd still have the redlines perks of safe zone yet eliminate redline sniping/rails.
Instead everyone says "REMOVE THE REDLINE DERP" Oh well remove the redline, so me and nyain will be able to come after you no matter what. Then you can b*tch about CCP removing the redlines after you get stomped.
Last time I checked you guys don't "come after" anyone. You just equipment spam at every match with the intention of causing lag that you abuse in your favor.
So you're not exactly the right people to lecture others about "skill". -.- |
DUST Fiend
OSG Planetary Operations Covert Intervention
10031
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Posted - 2014.01.15 17:19:00 -
[30] - Quote
THEAMAZING POTHEAD wrote:I like how no one suggests removing the mountains/high spots inside redlines so we'd still have the redlines perks of safe zone yet eliminate redline sniping/rails.
Instead everyone says "REMOVE THE REDLINE DERP" Oh well remove the redline, so me and nyain will be able to come after you no matter what. Then you can b*tch about CCP removing the redlines after you get stomped. Actually the intelligent members of the community don't ask to entirely swap around map generation, and instead offer up alternatives to the redline
::gasp::
Videos / Fiction
Closed Beta Vet; Dropship Pilot
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