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Virtual Riot
The Vanguardians INTERGALACTIC WARPIGS
127
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Posted - 2014.01.26 18:55:00 -
[1] - Quote
So what ****** decided the stats for the plasma cannon.
Used 700k sp on an alt a few days ago to get plasma cannon to 5 with some points in rapid reload.
Running with an advanced caldari assault suit, tanked with a smg and nades.
After several days of running nothing but proto plc on him I have come to the conclusion; This weapon is completely useless.
The splash damage will never ohko anyone but the lightest suits (good luck trying to hit them). If you manage to get another round in the chamber then you must be a god because by that time they've just chased you down and melted you in a second using the plethora of assault guns in this game designed for a "low TTK". You can't even ohko most heavy suits (and some tanked assaults) with a direct hit. And if you manage to direct hit someone in close quarters other than a heavy then you are a god and you should birth my children.
Okay so maybe you think you can bombard people from a distance. Good luck with that, the arc is so deep and slow that hitting anything at range is a miracle. Even when you do hit them, you're never gonna get another shot off on them for the kill.
Useless against vehicles. 1. Direct damage is so low that any vehicle will just shrug it off, like throwing a feather at a wall. 1. By the time you've reloaded they're gone.
Same issues that the current swarm launchers see. ^
But! You say! You're supposed to hit them once with the plc then switch to a sidearm to finish them off! Yeah, lol at that. For some reason after you fire the plc it doesn't let you switch to your sidearm for ages, by that time you're already dead.
For the love of peanut butter remove this noobtrap from the game. Or at least make it work properly because right now seeing someone with a plc is like seeing a ******** person wearing a helmet at the mall. If you disagree with me then you are the mom holding the ******** kids hand.
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Henchmen21
Planet Express LLC
476
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Posted - 2014.01.26 19:03:00 -
[2] - Quote
I do fine with it, not great but fine. In combination with AV nades, RE's or prox mines it can do wonders.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Scheneighnay McBob
Learning Coalition College
3734
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Posted - 2014.01.26 19:13:00 -
[3] - Quote
I wouldn't use it with the current state of rifles, but they should be good scout weapons next build.
I've always seen them as more anti-heavy than anti-vehicle.
I am your scan error.
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RKKR
The Southern Legion The Umbra Combine
687
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Posted - 2014.01.26 19:15:00 -
[4] - Quote
There are hitdetections issues with the PLC, the lower TTK didn't do the PLC any good.
Join Cannon fever channel and see how those players use it.
Just today popped a full health heavy that was camping a doorway to the objective, so you can kill heavies. |
DeadlyAztec11
Ostrakon Agency Gallente Federation
3619
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Posted - 2014.01.26 19:16:00 -
[5] - Quote
The Plasma Cannon is only good against low skill players that don't attempt to move, Strafe or jump. Anybody worth his salt will be hard to knock off.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Atiim
Living Like Larry Schwag
3962
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Posted - 2014.01.26 19:18:00 -
[6] - Quote
The Plasma Cannon is pretty good as an AI weapon, but it requires a direct hit for OHKs. The splash is a good finisher though.
Here is my usual Plasma Cannon fit:
Assault M/1 Series
Plasma Cannon MZ209 Assault SMG
1x Complex Damage Mod 2x Enhanced Shield Extenders
1x F/45 Remote Explosive
2x Basic Reactive Plates.
It seems to do exceptionally well against Infantry, but it requires immense amounts of skill. Keep in mind that the weapon is still an AV weapon, so it shouldn't be a primary or go-to choice against infantry.
As for it's AV purposes, It works great when you want to cut down a tank's shields before blowing your REs. It completely fails elsewhere and is near useless against even the most in-experienced dropship pilots.
Personally, I believe that the PLC's direct damage should be modeled like this:
STD: 1320HP ADV: 1650HP PRO: 1980HP
The splash damage shouldn't be increased to much. It should reward the people who are skilled enough to get a direct hit, but punish those who aren't skilled enough to land their shots properly. Along with this, if the splash damage alone was enough to guarantee a kill, then we would easily see them being used as "rocket-propelled shotguns" (similar to how the dumbfire Swarm Launchers were being used as).
Also, If you want a good suit for Plasma Cannons, I believe that the Gallente Assault suit has a fitting reduction bonus to Hybrid Weapons, which would be heaven when you use the fitting optimization skill.
Next On To-Do List: Particle Cannons
To create a vehicle free environment.
There can only be one!
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Virtual Riot
The Vanguardians INTERGALACTIC WARPIGS
128
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Posted - 2014.01.26 19:23:00 -
[7] - Quote
Atiim wrote:The Plasma Cannon is pretty good as an AI weapon, but it requires a direct hit for OHKs. The splash is a good finisher though.
Here is my usual Plasma Cannon fit:
Assault M/1 Series
Plasma Cannon MZ209 Assault SMG
1x Complex Damage Mod 2x Enhanced Shield Extenders
1x F/45 Remote Explosive
2x Basic Reactive Plates.
It seems to do exceptionally well against Infantry, but it requires immense amounts of skill. Keep in mind that the weapon is still an AV weapon, so it shouldn't be a primary or go-to choice against infantry.
As for it's AV purposes, It works great when you want to cut down a tank's shields before blowing your REs. It completely fails elsewhere and is near useless against even the most in-experienced dropship pilots.
Personally, I believe that the PLC's direct damage should be modeled like this:
STD: 1320HP ADV: 1650HP PRO: 1980HP
The splash damage shouldn't be increased to much. It should reward the people who are skilled enough to get a direct hit, but punish those who aren't skilled enough to land their shots properly. Along with this, if the splash damage alone was enough to guarantee a kill, then we would easily see them being used as "rocket-propelled shotguns" (similar to how the dumbfire Swarm Launchers were being used as).
Also, If you want a good suit for Plasma Cannons, I believe that the Gallente Assault suit has a fitting reduction bonus to Hybrid Weapons, which would be heaven when you use the fitting optimization skill.
This is a cool idea. I agree, the splash damage is fine. But if its to be a primarily AV weapon its direct hit damage should get a massive bump. I also thank that the projectile should be a lot faster than it is now. Hitting anything at range is so dam hard.
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Tolen Rosas
Kang Lo Directorate Gallente Federation
308
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Posted - 2014.01.26 19:25:00 -
[8] - Quote
PLC is horrible. needs to lose the firing arc and needs to do more dmg vs vehicles. would like to see the splash dmg be nil--Dust cant afford to go through another forge gun situation. u kids always trying to turn everything into a noob tube. |
Mordecai Sanguine
What The French
340
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Posted - 2014.01.26 19:25:00 -
[9] - Quote
Virtual Riot wrote:So what ****** decided the stats for the plasma cannon.
Used 700k sp on an alt a few days ago to get plasma cannon to 5 with some points in rapid reload.
Running with an advanced caldari assault suit, tanked with a smg and nades.
After several days of running nothing but proto plc on him I have come to the conclusion; This weapon is completely useless.
The splash damage will never ohko anyone but the lightest suits (good luck trying to hit them). If you manage to get another round in the chamber then you must be a god because by that time they've just chased you down and melted you in a second using the plethora of assault guns in this game designed for a "low TTK". You can't even ohko most heavy suits (and some tanked assaults) with a direct hit. And if you manage to direct hit someone in close quarters other than a heavy then you are a god and you should birth my children.
Okay so maybe you think you can bombard people from a distance. Good luck with that, the arc is so deep and slow that hitting anything at range is a miracle. Even when you do hit them, you're never gonna get another shot off on them for the kill.
Useless against vehicles. 1. Direct damage is so low that any vehicle will just shrug it off, like throwing a feather at a wall. 2. By the time you've reloaded they're gone.
Same issues that the current swarm launchers see. ^
But! You say! You're supposed to hit them once with the plc then switch to a sidearm to finish them off! Yeah, lol at that. For some reason after you fire the plc it doesn't let you switch to your sidearm for ages, by that time you're already dead.
For the love of peanut butter remove this noobtrap from the game. Or at least make it work properly because right now seeing someone with a plc is like seeing a ******** person wearing a helmet at the mall. If you disagree with me then you are the mom holding the ******** kids hand.
Splash damage never was supposed to OHK ennemies. Great weapon to finish ennemies or just One shot a heavy. (Pretty Easy.) It needs to be played at STD level with a ADV/PRO secondary weapon.
Against slow ennemies this weapon is just PERFECT. Don't engage with it, Engage with your secondary Weapon. THEN if you didn't kill the ennemy swap to plasma cannon and THEN shoot him : You direct hit : It die. You fail your direct. The splash will finish it. You fail your splash : You suck go play Noob Rifle with lot of Aim Assist or just stop attacking ennemies at more than 40 meters with a close range weapon. (Shotgun plasma cannon etcetc....)
This weapon just need more Direct hit Damage to be useful against vehicules. And more diffrence between STD/ADV and PRO like : STD : One Ammo / Base damage. ADV : 2 Ammo per mag / +200 damage PRO : 3 per mag /+200 damage No need for more splash damage or anything else. (Maybe a Scope.)
What it should be : STD : 1400 Direct hit damage. Same splash than now. 1 Per Mag. Same everything.
ADV : 1400 Direct hit damage. Same splash than now. 2 per Mag. Same everything.
PRO : 1600 Direct hit damage. Same splash than Now. 3 per Mag. Same everything. |
Prius Vecht
Red and Silver Hand Amarr Empire
234
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Posted - 2014.01.26 19:28:00 -
[10] - Quote
Tolen Rosas wrote:PLC is horrible. needs to lose the firing arc (hit detection isnt good enough) and needs to have higher dmg (vs vehicles) would like to see the splash dmg be nil--Dust cant afford to go through another forge gun situation. u kids always trying to turn everything into a noob tube.
This. should OHK most LAVs. |
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Mordecai Sanguine
What The French
341
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Posted - 2014.01.26 19:43:00 -
[11] - Quote
Prius Vecht wrote:Tolen Rosas wrote:PLC is horrible. needs to lose the firing arc (hit detection isnt good enough) and needs to have higher dmg (vs vehicles) would like to see the splash dmg be nil--Dust cant afford to go through another forge gun situation. u kids always trying to turn everything into a noob tube. This. should OHK most LAVs.
No. But should have more ammo per mag. |
The Eristic
Sad Panda Solutions
136
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Posted - 2014.01.26 19:55:00 -
[12] - Quote
Have to get the projectiles to stop ghosting through targets first. |
Rynoceros
Rise Of Old Dudes
2251
|
Posted - 2014.01.26 20:01:00 -
[13] - Quote
If the projectiles didn't travel at the speed of smell and light up the sky for all within 300m to see, it might be a viable slayer weapon with some slight buffs. The reload time does not equate with its possible DPS. The HMG, which has a ridiculously long reload also, can out DPS just about anything else when used properly - which is a fair trade-off (although the HMG reload should be lowered by 25%, but that's a different thread...) It should have a huge direct hit bonus and a large splash with light damage. Buff the **** out of projectile speed and give it a 2 shot clip. Now you have a comparable, niche weapon.
Natalie Portman.
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Fire of Prometheus
Alpha Response Command
3184
|
Posted - 2014.01.26 20:04:00 -
[14] - Quote
I run dual plasma cannons on my commando.....
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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Henchmen21
Planet Express LLC
479
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Posted - 2014.01.26 22:03:00 -
[15] - Quote
Prius Vecht wrote:Tolen Rosas wrote:PLC is horrible. needs to lose the firing arc (hit detection isnt good enough) and needs to have higher dmg (vs vehicles) would like to see the splash dmg be nil--Dust cant afford to go through another forge gun situation. u kids always trying to turn everything into a noob tube. This. should OHK most LAVs.
It's already enough to take out the driver of an LAV and DS door gunners. A reload animation that doesn't block the view would be nice. The arc is great, you can stand behind a hill or just out of sight on a ledge and shoot over with out exposing yourself other then to find targets. Faster projectile wouldn't hurt, a forgegun that I assume requires much more energy can fire 3-4 shots before I can fire a second round.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Roy Ventus
Foxhound Corporation General Tso's Alliance
990
|
Posted - 2014.01.26 22:07:00 -
[16] - Quote
The Plasma Cannon is an AV weapon tho...
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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IR Scifi
Knights of Eternal Darkness League of Infamy
101
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Posted - 2014.01.27 04:30:00 -
[17] - Quote
I've been using the PC for a few days now and it's not too terrible at what it does but could still use a bit of a buff. It's like a cross between a mass driver and a forge gun with both of the drawbacks of each. It's slow to fire, has a wonky arc, a slow projectile, and low ammo. If there's anything I'd probably change on it I'd up the reload by just a LITTLE little bit, maybe drop 0.5secs off or so.
That being said there's nothing quite as satisfying as blasting a proto-stomper in the face with my PC. |
zDemoncake
Horizons' Edge
39
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Posted - 2014.01.27 04:48:00 -
[18] - Quote
I've had mixed, but pretty positive results with the plasma cannon. I only run it on a standard Minmatar logistics suit and it provides results.
It shines more as a support weapon to help out concentrated fire on a specific tank, or vehicle. The satisfaction of getting a direct hit kill will never diminish.
My "Max AV" suit consists of the following -Standard Min. Logi (lvl 3 logi skill) - Plasma Cannon - Remote & Proximity explosives - Nanohive - Packed Lai Dai's
Most damage is done with my Lai Dai's, I set traps with the RE's and the Plasma Cannon is my last resort / final shot (usually on fleeing vehicles.)
It's always nice to hit that sniper 240 M or so that is perched on a skyscraper / mushroom with just the right angle and him being able to see the fiery blob approaching him and seeing the +50 Kill come up on your screen.
CEO of Horizons' Edge mercenary division
My soul, your beats!
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Iron Wolf Saber
Den of Swords
12652
|
Posted - 2014.01.27 05:21:00 -
[19] - Quote
Killed 4 havs and 6 foot mobiles in a single match with an advanced PLC and flux grenade.
To top it all off
Basic Gallente Logistics Suit, thus it was the only lethal weapon I had.
Try harder.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Joel II X
Dah Gods O Bacon
689
|
Posted - 2014.01.27 05:41:00 -
[20] - Quote
Buffing area of splash would be nice, if done properly.
Also, projectile speed should be increased. I hate it how some people can just sidestep these things with extreme ease. |
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demonkiller 12
G.L.O.R.Y Public Disorder.
374
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Posted - 2014.01.27 05:43:00 -
[21] - Quote
Virtual Riot wrote:So what ****** decided the stats for the plasma cannon.
Used 700k sp on an alt a few days ago to get plasma cannon to 5 with some points in rapid reload.
Running with an advanced caldari assault suit, tanked with a smg and nades.
After several days of running nothing but proto plc on him I have come to the conclusion; This weapon is completely useless.
The splash damage will never ohko anyone but the lightest suits (good luck trying to hit them). If you manage to get another round in the chamber then you must be a god because by that time they've just chased you down and melted you in a second using the plethora of assault guns in this game designed for a "low TTK". You can't even ohko most heavy suits (and some tanked assaults) with a direct hit. And if you manage to direct hit someone in close quarters other than a heavy then you are a god and you should birth my children.
Okay so maybe you think you can bombard people from a distance. Good luck with that, the arc is so deep and slow that hitting anything at range is a miracle. Even when you do hit them, you're never gonna get another shot off on them for the kill.
Useless against vehicles. 1. Direct damage is so low that any vehicle will just shrug it off, like throwing a feather at a wall. 2. By the time you've reloaded they're gone.
Same issues that the current swarm launchers see. ^
But! You say! You're supposed to hit them once with the plc then switch to a sidearm to finish them off! Yeah, lol at that. For some reason after you fire the plc it doesn't let you switch to your sidearm for ages, by that time you're already dead.
For the love of peanut butter remove this noobtrap from the game. Or at least make it work properly because right now seeing someone with a plc is like seeing a ******** person wearing a helmet at the mall. If you disagree with me then you are the mom holding the ******** kids hand. youre doing it wrong, gall scout as much profile damp as possible, throw plasma on |
Sgt Kirk
Fatal Absolution Covert Intervention
4154
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Posted - 2014.01.27 05:45:00 -
[22] - Quote
Atiim wrote: Also, If you want a good suit for Plasma Cannons, I believe that the Gallente Assault suit has a fitting reduction bonus to Hybrid Weapons, which would be heaven when you use the fitting optimization skill.
Will be a thing of the past once 1.8 comes :( |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
865
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Posted - 2014.01.27 05:58:00 -
[23] - Quote
Yeah I am deeply speced into PLC. It can truly do ok if you are in a squad. It's not a 'gun for KDR' weapon but it's fun to use and can be decent in trench warfare games where two teams are about equal and you have a chance to bombard from a distance.
It does however, need several fixes to make it useful - it's ridden with glitched: the most common one where you shoot and go through a shot animation but dont produce a shot that 's capable of doing damage. This one is similar in mechanic to the scout 'crawl' glitch where you can't sprint if you execute several actions in rapid succession (for example hitting sprint right after firing). So, gotta def get rid of this 'fantom shot' glitch, it's truly weapon breaking.
Another glitch is that a shot can sometimes travel THROUGH a target (as far as I can tell) - again a truly weapon breaking glitch.
Another problem is how slow the projectile travels. It should not be an insta hit but it has to go 2x faster (2 x would be a good start that can later be titrated). Hell, it would be ok if the shot decelerated - started out fast and slowed down while traveling farther. As it stands you shot can be outstraffed by an oponent 10-25 meters from you AFTER the shot has already been fired.
If you can't the speed of projectile travel, make the weapon easy and fast to reload. Or make it autoreload: so that you can unequip it (e.g. by starting a sprint) and when you switch back to it (as long as you give it enough time) it should be reloaded - this would enable at least a scout more tactical freedom: to shoot, run into cover and again jump out to take another shot w/o exposing yourself while reloading.
Lastly damage has to be delivered in a reasonable fashion - if you land a shot on someone's shoes full alpha damage should be applied (not the case currently).
I really love PLC and I don't want them to be taken out of the game or be dumbed down into a noobtube but it does require some careful rework, fixing glitches first of course.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
865
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Posted - 2014.01.27 05:59:00 -
[24] - Quote
demonkiller 12 wrote:Virtual Riot wrote:So what ****** decided the stats for the plasma cannon.
Used 700k sp on an alt a few days ago to get plasma cannon to 5 with some points in rapid reload.
Running with an advanced caldari assault suit, tanked with a smg and nades.
After several days of running nothing but proto plc on him I have come to the conclusion; This weapon is completely useless.
The splash damage will never ohko anyone but the lightest suits (good luck trying to hit them). If you manage to get another round in the chamber then you must be a god because by that time they've just chased you down and melted you in a second using the plethora of assault guns in this game designed for a "low TTK". You can't even ohko most heavy suits (and some tanked assaults) with a direct hit. And if you manage to direct hit someone in close quarters other than a heavy then you are a god and you should birth my children.
Okay so maybe you think you can bombard people from a distance. Good luck with that, the arc is so deep and slow that hitting anything at range is a miracle. Even when you do hit them, you're never gonna get another shot off on them for the kill.
Useless against vehicles. 1. Direct damage is so low that any vehicle will just shrug it off, like throwing a feather at a wall. 2. By the time you've reloaded they're gone.
Same issues that the current swarm launchers see. ^
But! You say! You're supposed to hit them once with the plc then switch to a sidearm to finish them off! Yeah, lol at that. For some reason after you fire the plc it doesn't let you switch to your sidearm for ages, by that time you're already dead.
For the love of peanut butter remove this noobtrap from the game. Or at least make it work properly because right now seeing someone with a plc is like seeing a ******** person wearing a helmet at the mall. If you disagree with me then you are the mom holding the ******** kids hand. youre doing it wrong, gall scout as much profile damp as possible, throw plasma on
lol and it still won't work. What happens is you get a jump on someone - line up a shot but by the time your fireball reaches them they RANDOMLY take half a step in any direction and you won't score a hit on them.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
235
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Posted - 2014.01.27 06:00:00 -
[25] - Quote
Iron Wolf Saber wrote:Killed 4 havs and 6 foot mobiles in a single match with an advanced PLC and flux grenade.
To top it all off
Basic Gallente Logistics Suit, thus it was the only lethal weapon I had.
Try harder. one of two possibilities
1) CPM is trolling, in which case you are a horrible community representative.
2) You are pants on head ********, and should never be involved in any type of balancing discussion ever.
My isk is on #2.
Reason being is that you are part of the CPM who oversaw the flaylock nerf, the commando introduction, the OP as hell combat rifle and rail rifle, and the current tank/AV balance. There has been only one or two successful balancing actions done by CCP (HMG being one of them) and I am sure you guys have input on the balancing process.
TLDR: IWS = pants on head ********. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
865
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Posted - 2014.01.27 06:01:00 -
[26] - Quote
Iron Wolf Saber wrote:Killed 4 havs and 6 foot mobiles in a single match with an advanced PLC and flux grenade.
To top it all off
Basic Gallente Logistics Suit, thus it was the only lethal weapon I had.
Try harder.
Ahuh... Video next time please, mister CPM.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
865
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Posted - 2014.01.27 06:04:00 -
[27] - Quote
Henchmen21 wrote:Prius Vecht wrote:Tolen Rosas wrote:PLC is horrible. needs to lose the firing arc (hit detection isnt good enough) and needs to have higher dmg (vs vehicles) would like to see the splash dmg be nil--Dust cant afford to go through another forge gun situation. u kids always trying to turn everything into a noob tube. This. should OHK most LAVs. It's already enough to take out the driver of an LAV and DS door gunners. A reload animation that doesn't block the view would be nice. The arc is great, you can stand behind a hill or just out of sight on a ledge and shoot over with out exposing yourself other then to find targets. Faster projectile wouldn't hurt, a forgegun that I assume requires much more energy can fire 3-4 shots before I can fire a second round.
I can see you dubbed with PLC but not running it main. Shooting LAVs of DS's is near impossible unless they are AFK. They can easily see your fireball and simply move out of the way.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Galthur
Fatal Absolution Covert Intervention
289
|
Posted - 2014.01.27 06:05:00 -
[28] - Quote
Scheneighnay McBob wrote:I wouldn't use it with the current state of rifles, but they should be good scout weapons next build.
I've always seen them as more anti-heavy than anti-vehicle. Yes a 1100 damage shot on a 2000 health heavy will do wounders (if the heavy doesn't dodge the shot)
Get recruits for me, receive millions of ISK. Buying BPO Codes.
[Forum Level: 8]
[Scamming Level: 3]
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
865
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Posted - 2014.01.27 06:07:00 -
[29] - Quote
Fire of Prometheus wrote:I run dual plasma cannons on my commando.....
No! But that's OP! CCP should not allow that combo.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Iron Wolf Saber
Den of Swords
12657
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Posted - 2014.01.27 06:24:00 -
[30] - Quote
Ludvig Enraga wrote:Iron Wolf Saber wrote:Killed 4 havs and 6 foot mobiles in a single match with an advanced PLC and flux grenade.
To top it all off
Basic Gallente Logistics Suit, thus it was the only lethal weapon I had.
Try harder. Ahuh... Video next time please, mister CPM.
Ask CCP Saberwing I was in squad with him when this happened.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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