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61. Request: Extra skillpoints for killing squad leaders. - in Feedback/Requests [original thread]
I think by killing a squad leader one should get some extra SP reward. Because by doing so your crippling the enemy tactictly speaking.
- by Powerh8er - at 2014.01.11 16:22:00
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62. request: fix the damn forge gun! - in Feedback/Requests [original thread]
I've once destroyed a tank with 4 shots from my dau, look at the clip: 4 bullets remained. I've played with veteran mercs that believed the forge gun had unlimited range. They wouldnt accept the fact that it has only 400 meters range(maybe even ...
- by Powerh8er - at 2014.01.11 16:12:00
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63. A heavies cry for help, with pictures :) - in Feedback/Requests [original thread]
It is no more pinpoint than any other weapon, last thing it needs is more dispersion. What it needs is way more range. It makes no sense that long barrelled HMG like that are supposed to be a CQC weapon. Its like having a sniper rifle with the ran...
- by Powerh8er - at 2013.12.16 20:47:00
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64. [Request] Remove light/heavy weapon penalty vs Vehicles. - in Feedback/Requests [original thread]
The HMG should do damage to light vehicles and dropships, but this Dust514 you know. Logic not included.
- by Powerh8er - at 2013.12.16 20:34:00
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65. [Suggestion] Add footstep sounds that depend on the dropsuit size - in Feedback/Requests [original thread]
I want angry footsteps sounds! Not the emo footsteps sounds like they are now!
- by Powerh8er - at 2013.11.25 01:24:00
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66. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
What the hell do we need a flamethrower for when we already have the very short ranged HMG? Dont tell me its gonna have even shorter range than the HMG? LOL Although flamethrowers are awesome, but they are much obsolete weapons due to inaccuracy/...
- by Powerh8er - at 2013.11.25 00:58:00
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67. Heavy Machine gun power - in Feedback/Requests [original thread]
The weapons and mechanics in this game is all backwards: Ordinary hand nades more powerfull than a nade launcher, pistols more powerfull than smgs, rifles more ranged and powerfull than heavy machineguns and the list goes on. Time to put some real...
- by Powerh8er - at 2013.11.24 16:56:00
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68. [Request] Add recoil to guns - in Feedback/Requests [original thread]
Machine guns dont have any recoil, just saying. Thats only in the movies, but then again this game isnt very realistic nor it intend to be i guess.
- by Powerh8er - at 2013.11.18 06:29:00
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69. Isk Isk Isk, all about the ISK - in Feedback/Requests [original thread]
I really need to clean out some drone infestations, because im low on isk.
- by Powerh8er - at 2013.11.14 23:10:00
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70. feedback heavies - in Feedback/Requests [original thread]
The Heavy only need one tool and resource; their weapon. He must be a big fat killing machine, just like in ancient times battlefield with swords and spears, you see that one guy dwarfing all others armed with an 6 foot battleaxe or club. You'd ...
- by Powerh8er - at 2013.11.13 19:46:00
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71. Mass Driver ideas - in Feedback/Requests [original thread]
Just another useless weapon. Shouldn't the massdriver have similar damage and splash as locus nades? No, that would just be too logical and even if the MD operators killed themself 5 times on average each battle, it would still upset the AR user...
- by Powerh8er - at 2013.11.12 21:33:00
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72. New heavy weapon the scout launcher - in Feedback/Requests [original thread]
Viktor Hadah Jr wrote: Powerh8er wrote: Thats my idea. Invent your own insane weapon system. https://forums.dust514.com/default.aspx?g=posts&m=1332661#post1332661 Opps my bad I pardon you. Although, dust514 needs more exoti...
- by Powerh8er - at 2013.11.11 02:32:00
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73. New heavy weapon the scout launcher - in Feedback/Requests [original thread]
Thats my idea. Invent your own insane weapon system.
- by Powerh8er - at 2013.11.11 02:00:00
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74. [Requests] LAVs gunman position. - in Feedback/Requests [original thread]
Reno Pechieu wrote: Ulysses Knapse wrote: I don't need to explain. Why would shields work like that in the first place? DonGÇÖt try to dodge the question , you are expected to provide reasonable arguments! And seeing as force-shield, ener...
- by Powerh8er - at 2013.11.10 15:55:00
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75. [Suggestion] Suits enhancing their weapons - in Feedback/Requests [original thread]
Cosgar wrote: Powerh8er wrote: I dont get why almost every weapon in this game has to be a CQC gun, its a sci-fi game. Not bloody skyrim. I want to have the enemy to bring out lavs and vehicles because of suppressive machine gun fire and sho...
- by Powerh8er - at 2013.11.10 06:41:00
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76. I have a favor to ask of my Scandinavian Brothers . - in Feedback/Requests [original thread]
Rampage is a great and underrated movie, its still on my hard drive even its been a year since i downloaded it. But Uwe Boll is german. Edit: didnt read your text properly, stating that you knew he is german. England is much closer from where ...
- by Powerh8er - at 2013.11.10 02:12:00
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77. [Suggestion] Suits enhancing their weapons - in Feedback/Requests [original thread]
I dont get why almost every weapon in this game has to be a CQC gun, its a sci-fi game. Not bloody skyrim. I want to have the enemy to bring out lavs and vehicles because of suppressive machine gun fire and shoot people in the eye with the lasergu...
- by Powerh8er - at 2013.11.09 19:55:00
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78. So... - in Feedback/Requests [original thread]
Meeko Fent wrote: Now, how would you kill that sniper? It's take at least 2 shots to kill most anything, and lining that itty bitty little pixel on that other itty bitty little pixel is quite hard. This would basically make snipers invulnera...
- by Powerh8er - at 2013.11.08 23:10:00
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79. [Request] Rebalance CQC - in Feedback/Requests [original thread]
I agree with everything except the massdrivers minimum aiming distance. But the shotgun (and the HMG) needs higher damage and greater range.
- by Powerh8er - at 2013.11.08 22:57:00
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80. [Request/Petition] HMG Sharpshooter Skill - in Feedback/Requests [original thread]
How about this: When standing it has 1000 rpm, 0-30 meter optimal range and alot of dispersion, but when you crouch (witch takes time to do, leaving the heavy vulnerable in a short time) it has 2000 rpms, 60-70 meters optimal range and little di...
- by Powerh8er - at 2013.11.08 22:45:00
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