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21. The Commando: what do we want it to do, and how do we get it to do i... - in Feedback/Requests [original thread]
One problem is the commando is a big and slow heavy suit with a huge hitbox, but without the resistances and dps of a sentinel. Common sense indicates that commandos should be medium or scouts out of practicality.
- by Powerh8er - at 2014.12.12 22:11:00
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22. AUTO ACTIVATED INERTIA DAMPENER. - in Feedback/Requests [original thread]
No-one likes this change, glitch or whatever theyve done.
- by Powerh8er - at 2014.12.10 08:39:00
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23. [REQUEST] Balance Design Questions about Vehicles - in Feedback/Requests [original thread]
True Adamance wrote: Powerh8er wrote: The tank role defeats its own purpose if its only effective against itself. Not wholly true. I mean one design flaw that has irked me is that of the Large Turret. Why install a weapon that is fund...
- by Powerh8er - at 2014.12.01 07:50:00
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24. [REQUEST] Balance Design Questions about Vehicles - in Feedback/Requests [original thread]
The tank role defeats its own purpose if its only effective against itself.
- by Powerh8er - at 2014.11.30 20:43:00
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25. "Nomad" Assault - in Feedback/Requests [original thread]
Its a free suit. So why not use the RE to suicide - Voila! Fresh ammo.
- by Powerh8er - at 2014.11.28 17:31:00
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26. [Feedback] lack of cover near spawns contributes to redlining - in Feedback/Requests [original thread]
Bah, just spawn a LAV or dropship. Theres really no excuse to not put up a fight.
- by Powerh8er - at 2014.11.28 02:08:00
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27. Another HMG Sentinel Nerf thread (by an HMG Sentinel) - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: Powerh8er wrote: Keep the HMG as cqc weapon, but nerf HMG turn speed. "Great" stuff. If you'd read the relevant links, you would realize that this is part of experimenting with changing the HMG's role from "CQC...
- by Powerh8er - at 2014.11.27 09:56:00
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28. We Should Be Allowed To Bail Off A Ladder When Climbing It Goes Bad. - in Feedback/Requests [original thread]
Climbing ladders is nice, especially if a gallente assault are climbing above. Am i right?
- by Powerh8er - at 2014.11.27 03:29:00
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29. How About A Mountain Climbing Skill? - in Feedback/Requests [original thread]
How about a brainfart skill, lets you rethink what your doing and then actually try and find a way around the mountain or an actual path leading up.
- by Powerh8er - at 2014.11.27 03:27:00
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30. New heavy weapons? - in Feedback/Requests [original thread]
Cant even have two decent heavy weapons in the game without enormous QQ. Imagine having four.
- by Powerh8er - at 2014.11.27 03:22:00
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31. Another HMG Sentinel Nerf thread (by an HMG Sentinel) - in Feedback/Requests [original thread]
Keep the HMG as cqc weapon, but nerf HMG turn speed. "Great" stuff.
- by Powerh8er - at 2014.11.27 03:20:00
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32. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
Heavies are not far from being free kills in pubs again, the only thing good about the sentinel is the HMG wich every non HMG user wants to nerf. Sad for heavies, because killing people with HMG is easy, staying alive as heavy is not. And... Hea...
- by Powerh8er - at 2014.11.26 04:41:00
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33. [IDEA] Remote Explosive Balance - in Feedback/Requests [original thread]
Increasing the delay of the detonation should give people a fighting chance against the frisbee remotes.
- by Powerh8er - at 2014.11.19 08:33:00
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34. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
The heavy bolter in the warhammer 40k: space marine game is an example of a well designed machine gun. Where the machine gunner moves around in normal mode, but can only hipfire with low ROF and high dispersion, like a slow firing HMG with high...
- by Powerh8er - at 2014.11.18 04:54:00
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35. @rattati Forge Guns - in Feedback/Requests [original thread]
My proposal is simply to unnerf the forge gun, return it to its former glory. BTW, I cant remember when I last lost a tank to a forge gun, it is bitter for me as a forge gunner when my anti-material gun the size of a christmas pig are less effect...
- by Powerh8er - at 2014.11.16 19:09:00
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36. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
The heavy dropsuit dont exactly have many tricks and its not even hard to kill a heavy.
- by Powerh8er - at 2014.11.16 18:05:00
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37. [Echo] HMG Heat Buildup (Nerf my weapon please.) - in Feedback/Requests [original thread]
Short range, extreme dispersion and overheats after 200 bullets. It is currently the crappiest machine gun ever designed.
- by Powerh8er - at 2014.11.14 23:30:00
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38. (Request) LAV Damage Modification - in Feedback/Requests [original thread]
Problem?
- by Powerh8er - at 2014.11.11 05:13:00
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39. Vehicle Exit and entrance animations and/or delays - in Feedback/Requests [original thread]
It also makes no sense that a machinegun has an optimal range of 20 meters. Maybe the vehicles have ejector seats... Who knows? Dust514 is weird that way.
- by Powerh8er - at 2014.11.07 11:45:00
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40. Bring Back LAV BPO bundles. - in Feedback/Requests [original thread]
I say no, because the battlefield would potentially get even more littered with lavs farting around doing nothing but derp.
- by Powerh8er - at 2014.11.07 11:32:00
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