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41. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
A walking tankman resistent to explosives? Unheard of!
- by Powerh8er - at 2014.11.07 11:25:00
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42. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
HMG as squad support weapon now!
- by Powerh8er - at 2014.11.07 10:53:00
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43. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Sequal Rise wrote: Mmmh These changes looks good to me. The only one I don't like is the HMG changes. The heat is good right now, I don't think it's a good idea to increase it. The real problem with it is the RANGE. It's THE CQC king, it should...
- by Powerh8er - at 2014.11.07 06:46:00
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44. Uplinks are this game's biggest problem - in Feedback/Requests [original thread]
But how will the guys that are used to spamming uplinks in ambush gonna get their precious warpoints then?
- by Powerh8er - at 2014.11.03 05:23:00
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45. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
Ive been saying almost the same about the HMG for ages, it makes no sense designing the HMG as a CQC weapon. It sometimes feels almost nightmarish to be in that role the heavy is now, only able to engage infantry(scrubs) at very close range. Al...
- by Powerh8er - at 2014.10.24 08:59:00
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46. GIVE ASSAULT SUITS A 2ND GRENADE SLOT - in Feedback/Requests [original thread]
This is a good idea. P.s. Not sarcastic.
- by Powerh8er - at 2014.07.17 00:29:00
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47. [Request] Slightly Nerfing the HMG - in Feedback/Requests [original thread]
I really cant understand these nerds. Have they ever fired a gun in their life? RL Heavy machineguns are used on and against bunkers/aircraft for christ sake. Can i atleast kill one scout with HMG 40 meters away without spending 300 bullets?
- by Powerh8er - at 2014.07.13 11:21:00
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48. Railgun nerfed too much? - in Feedback/Requests [original thread]
Surviving a direct rail gun hit, fell and died.
- by Powerh8er - at 2014.07.11 23:25:00
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49. [Request] Slightly Nerfing the HMG - in Feedback/Requests [original thread]
Thokk Nightshade wrote: Powerh8er wrote: Why dont we just remove the HMG and Heavy suit from the game? I sincerely hope this is sarcasm. If so, +1 to you. If not, -100... Well, du-uh. Seriously, its an heavy machine gun intented o...
- by Powerh8er - at 2014.07.10 16:38:00
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50. [Request] Slightly Nerfing the HMG - in Feedback/Requests [original thread]
Why dont we just remove the HMG and Heavy suit from the game?
- by Powerh8er - at 2014.07.09 19:38:00
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51. Stun lock needs to return - in Feedback/Requests [original thread]
Scouts, especially cal scouts just strafe through my hmg bullet stream in cqc which is bullshit. There should be some effect when taking machine gun fire.
- by Powerh8er - at 2014.07.05 11:45:00
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52. Pro-heavy nerf mercs can you please just... - in Feedback/Requests [original thread]
People suck and they want you too suck too. They call it "balance".
- by Powerh8er - at 2014.07.01 14:37:00
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53. [Feedback/Question] On the HMG - in Feedback/Requests [original thread]
Baal Omniscient wrote: Powerh8er wrote: Stop trying to nerf my gun. It's not a nerf to good heavies, just to **** heavies. Are you a **** heavy? If not, then it really doesn't effect you. Accept that heavies should and bring nothing el...
- by Powerh8er - at 2014.06.29 22:01:00
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54. [Feedback/Question] On the HMG - in Feedback/Requests [original thread]
Stop trying to nerf my gun.
- by Powerh8er - at 2014.06.29 11:20:00
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55. Matchmaking by cumulative KDR/WPDR - in Feedback/Requests [original thread]
I rather have few bad matches now and then, rather than waiting forever just to have some scotty the matchmaking AI error.
- by Powerh8er - at 2014.06.28 11:31:00
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56. More Heavy Weapons - in Feedback/Requests [original thread]
True Adamance wrote: One Eyed King wrote: I can't remember who it was that suggested it, but someone suggested a massive hammer that does melee damage. Like a heavies version of a nova knife. I think that would be interesting. Did they c...
- by Powerh8er - at 2014.06.22 22:35:00
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57. Where is the militia HMG? - in Feedback/Requests [original thread]
Too powerfull, eyh? *cough*... militia 80gj rail gun... *cough* *cough*
- by Powerh8er - at 2014.06.16 19:16:00
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58. A change to tank weakpoints. - in Feedback/Requests [original thread]
Usually where the engine is located are the weakspot of a tank, (slabbing heavy armor plates over an supercharged V12 dieselengine dont do well regarding overheat). Also i think HMG should do bonus damage against LAVs and dropships.
- by Powerh8er - at 2014.03.21 23:10:00
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59. [Feedback] Heavy frame jump height - in Feedback/Requests [original thread]
The number of armorplates affect your jumping height.
- by Powerh8er - at 2014.03.14 09:42:00
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60. REDLINE RAIL TANK AND SNIPERS FIXED (From A Programmers Standpoint) - in Feedback/Requests [original thread]
Good stuff.
- by Powerh8er - at 2014.01.11 17:46:00
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