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3881. Changing general Assault bonus - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: I agree with Pokey. And personally, the Assault Role bonus is more flexible, for example: I run an AScR on my MinAslt, partly because the reduction of the CPU/PG lets me fit such a high fitting weapon on to my suit, even ...
- by Pokey Dravon - at 2014.12.15 18:34:00
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3882. @Rattati We need Heavy Weapon parity... - in Feedback/Requests [original thread]
Light Weapon - Scrambler Lance Use Scramble Rifle Model EM Damage (+20%/-20%) Charge Shot Only Cannot Release Charge Early Cannot Hold Charge Fires Full Auto Oveheat Mechanics --- Heavy Weapon - Heavy Laser Use Laser Rifle or Forge Gun Model EM...
- by Pokey Dravon - at 2014.12.15 18:30:00
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3883. [Suggestion] Quickdraw Logi - in Feedback/Requests [original thread]
Fox Gaden wrote: Pokey Dravon wrote: I've heard this idea before but I still like it. +1 I may have mentioned it before... like 15 months ago... ... but that was in the Pre Rattati era. Haha I honestly forget who it was, but it would no...
- by Pokey Dravon - at 2014.12.15 17:49:00
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3884. Changing general Assault bonus - in Feedback/Requests [original thread]
Well yes they would likely gain a larger benefit from that, but in the end the effect is increasing the effective PG/CPU via reduction of weapon/module cost. If your intention is to increase the effective PG/CPU, I'd rather increase the strength o...
- by Pokey Dravon - at 2014.12.15 17:44:00
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3885. [Suggestion] Quickdraw Logi - in Feedback/Requests [original thread]
I've heard this idea before but I still like it. +1
- by Pokey Dravon - at 2014.12.15 17:27:00
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3886. Changing general Assault bonus - in Feedback/Requests [original thread]
I've never considered Assaults to be a "Jack of All Trades" suit, it's an assaulting suit made for attacking. I think the bonuses to the PG/CPU cost of weapons fits this role perfectly. Its flexible, sure, but that just means it should be flexible...
- by Pokey Dravon - at 2014.12.15 17:26:00
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3887. Buff Shields dont nerf armour. - in Feedback/Requests [original thread]
PLAYSTTION wrote: Armour is only more effective because they can have more hp and better reps without sacrificing much. Shield are to low and require modules to make them better. Just improve every module a little and they will be balanced. ...
- by Pokey Dravon - at 2014.12.15 17:05:00
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3888. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
I've been harping on making Logi progression match Assault progression for some time now. The Assault progression is very solid, and as you have pointed out, the Logi progression....isn't. In actuality the Proto Logis, aside from some slot tweakin...
- by Pokey Dravon - at 2014.12.15 15:56:00
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3889. all racial vehicles exist. - in Feedback/Requests [original thread]
Oh man that image is SO damn old...over 2 years now yeah?
- by Pokey Dravon - at 2014.12.14 02:26:00
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3890. [Request] Tweak Gallente/Amarr sentinel native armor rep - in Feedback/Requests [original thread]
I put this on the Trello already, but introduce a high slot module which increases armor rep rate by a % with a small downside such as movement speed or armor HP. Since Gallente traditionally have more high sots than Amarr, plus a higher base rep ...
- by Pokey Dravon - at 2014.12.13 17:16:00
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3891. The Commando: what do we want it to do, and how do we get it to do i... - in Feedback/Requests [original thread]
DeathwindRising wrote: give them 3 light weapons and buff damage to 3-4% per level @_@ What would the Amarr Commando even put in the 3rd slot? A second Scrambler Rifle? I'm sorry but I don't think "MOAR WEAPONS" is really going to make the C...
- by Pokey Dravon - at 2014.12.12 22:51:00
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3892. If shield tanking is so cool and fine as you say, - in General Discussions [original thread]
Because in a direct encounter, HP is king. Direct encounters happen frequently in CQC situations. Nearly all objectives are situated in CQC areas. Therefor HP is king in most situations that matter. Armor has more HP than shields. Also, Flux Gren...
- by Pokey Dravon - at 2014.12.12 22:41:00
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3893. Titles... - in General Discussions [original thread]
Ripley Riley wrote: I get the distinct impression that CCP wants you to buy AUR. It's a gut instinct, I may be waaaay off. Yes, CCP wants to make money. That is what companies do.
- by Pokey Dravon - at 2014.12.12 19:16:00
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3894. So you nerferd FW OB's - in General Discussions [original thread]
Killface Hunt wrote: CCP should know what I'm talking about. If they don't, then massive fail. Well ok, but how about clueing everyone into what's wrong? Lol it's like telling the waiter at a restaurant "There is something wrong with my mea...
- by Pokey Dravon - at 2014.12.12 19:13:00
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3895. Trello Board - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Pokey Dravon wrote: Have you sent in your request to be given Edit rights? I thought that is why I sent the email to be added? Nvm, I'll send a second if that is what I am screwing up on.... Well, I got confirmatio...
- by Pokey Dravon - at 2014.12.12 17:56:00
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3896. My 3 week gameplay review. - in General Discussions [original thread]
CCP Rattati wrote: Obviously 100 and 200 are numbers out of thin air And now you know why I always use "X"s when I do design concept People love to latch onto numbers. But really, awesome stuff. High Risk, High Reward. Low Risk, Low Rew...
- by Pokey Dravon - at 2014.12.12 17:41:00
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3897. Petition to change the useless Gallente Assault bonus (video inside) - in General Discussions [original thread]
The problem with range is that DPS is balanced against range. So AR has the most DPS...if the range increases now it's encroaching on another rifle's range, but with more DPS, rendering that other rifle fall less effective overall.
- by Pokey Dravon - at 2014.12.12 16:56:00
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3898. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Pokey Dravon wrote: Lazer Fo Cused wrote: 2d. HAV in DUST stands for Heavily Armored Vehicle Lol, again HAV in DUST stands for Heavy Attack Vehicle, as per the wiki. Sure it can be heavily armored, but that's no...
- by Pokey Dravon - at 2014.12.12 16:36:00
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3899. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 2d. HAV in DUST stands for Heavily Armored Vehicle Lol, again HAV in DUST stands for Heavy Attack Vehicle, as per the wiki. Sure it can be heavily armored, but that's not what the acronym stands for. The really hilar...
- by Pokey Dravon - at 2014.12.12 16:22:00
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3900. The Commando: what do we want it to do, and how do we get it to do i... - in Feedback/Requests [original thread]
First of all props on actually hammering out a post on a cell phone and having it look quite good. Hell I do a lot of posting via a PC and I can't seem to rid it of typos haha Secondly Commandos are also near and dear to my heart, so I share your...
- by Pokey Dravon - at 2014.12.12 16:17:00
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