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181. Theory Workshop - Capacitor and Module Interaction - in General Discussions [original thread]
DeathwindRising wrote: Moorian Flav wrote: Pokey Dravon wrote: I think the ability to run a module for a long period of time really needs to be carefully considered against total cap capacity and recharge rate. Yeah. CCP really has the ...
- by Pokey Dravon - at 2017.05.23 23:52:00
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182. Theory Workshop - Capacitor and Module Interaction - in General Discussions [original thread]
You could just as easily map active modules to the number keys. I don't suspect people will go 100% active tank and I'd we assume you have similar slot counts to dust (5-8) I suspect at most people will have 2-5 active modules which is easy reach ...
- by Pokey Dravon - at 2017.05.23 16:41:00
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183. Are Assault & Logi Obsolete Concepts? - in General Discussions [original thread]
They are separate classes with different bonuses and loadouts.
- by Pokey Dravon - at 2017.05.23 13:07:00
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184. Project Nova: Ongoing Updates - May 18th - 20th - in General Discussions [original thread]
byte modal wrote: ^yeah. As I read that I figured it meant that you would just autostock upon death (as if nothing happened), and not so much you getting a lump payout of ISK as you would in say car insurance. Instead, your insurer would just r...
- by Pokey Dravon - at 2017.05.23 02:28:00
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185. Project Nova: Ongoing Updates - May 18th - 20th - in General Discussions [original thread]
Juno Tristan wrote: Pokey Dravon wrote: One Eyed King wrote: byte modal wrote: CCP Rattati No. Only consumable things. Risk/Reward I have explained before. The ISK loss mechanic. I do not want people to hide from losses. Only to rea...
- by Pokey Dravon - at 2017.05.22 21:13:00
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186. Project Nova: Ongoing Updates - May 18th - 20th - in General Discussions [original thread]
One Eyed King wrote: byte modal wrote: CCP Rattati No. Only consumable things. Risk/Reward I have explained before. The ISK loss mechanic. I do not want people to hide from losses. Only to reap more from killing high powered enemies and w...
- by Pokey Dravon - at 2017.05.22 19:55:00
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187. E3 - in General Discussions [original thread]
Doubtful. They're way too busy to be worrying about putting together some presentation. Maybe next year.
- by Pokey Dravon - at 2017.05.22 19:10:00
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188. Project Nova: Ongoing Updates - May 18th - 20th - in General Discussions [original thread]
There is a penalty for death it just isn't the same as Dust, I apologize if I wasn't clear. ISK - Insurance cover 0% to 100% of this loss. High level battles do not have insurance. Low level will have 100% refund. Players can opt out of insurance ...
- by Pokey Dravon - at 2017.05.22 16:38:00
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189. Project Nova: Ongoing Updates - May 18th - 20th - in General Discussions [original thread]
Sorry for taking so long to get this out. Lots of stuff about fitting, progression, and more! Please leave feedback and discussion! http://biomassed.net/2017/05/22/project-nova-ongoing-updates-may-18th-20th/
- by Pokey Dravon - at 2017.05.22 08:12:00
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190. Theory Workshop - Capacitor and Module Interaction - in General Discussions [original thread]
DUST Fiend wrote: First off I just want to ask, how will this all actually work in game? Will it actually be intuitive to be going into a menu to use your active modules whenever you need them? I feel like that would make things a bit cluttere...
- by Pokey Dravon - at 2017.05.22 08:09:00
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191. Theory Workshop - Capacitor and Module Interaction - in General Discussions [original thread]
Russel Moralles wrote: My class idea, my .2 aurum idea. Light dropsuit class. Scout. Medic. Medium dropsuit class. Assault. Logi. Heavy dropsuit class. Sentinel. Vanguard. The problem with dust514 was the logi is also a medic. They get bonu...
- by Pokey Dravon - at 2017.05.21 23:55:00
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192. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
Well, the reason I ask is because the post is about capacitor and using it as a limiting factor to balance modules/equipment fitting.
- by Pokey Dravon - at 2017.05.21 22:24:00
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193. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
DUST Fiend wrote: At the end of the day I just want the game to be good. Past experiences tell me I cant trust CCP to do it alone so if I have to yell at a wall to voice my opinion then you can just find me over at the GalLag facility hugging a...
- by Pokey Dravon - at 2017.05.21 22:12:00
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194. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
DUST Fiend wrote: Rat man doesnt like me much lol but I cant blame him. I welcome the hate if it draws him out of his hole for a few verses. Honest talk, I don't think there is anything wrong with you stating your opinion regardless of what ...
- by Pokey Dravon - at 2017.05.21 22:05:00
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195. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
DUST Fiend wrote: Pokey Dravon wrote: Don't mind DUST Fiend. Just wait till I release the new compilation post with all the new details that have surfaced. I can hear the screeching already. Autistic screeching, thank you kindly Also are ...
- by Pokey Dravon - at 2017.05.21 21:50:00
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196. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
Don't mind DUST Fiend. Just wait till I release the new compilation post with all the new details that have surfaced. I can hear the screeching already.
- by Pokey Dravon - at 2017.05.21 21:46:00
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197. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
If people have not seen it yet, I ask you give this a read: http://biomassed.net/2017/05/20/theory-workshop-project-nova-capacitor-and-module-interaction/ Consider it an alternative take on fitting and how to make PG/CPU a more meaningful set ...
- by Pokey Dravon - at 2017.05.21 21:07:00
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198. Theory Workshop - Capacitor and Module Interaction - in General Discussions [original thread]
One Eyed King wrote: Nomex Gallatin wrote: Pokey Dravon wrote: ... If you want to properly make the Assault classes be top killers, (Assaults, Vanguard, Infiltrator) then give those classes appropriate "slaying" bonuses and abilities. Don...
- by Pokey Dravon - at 2017.05.21 21:01:00
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199. Theory Workshop - Capacitor and Module Interaction - in General Discussions [original thread]
The whole slayer logi thing is so completely blown out of proportion anyways. Yeah it was bad for a bit but that's because their bonuses were stupid. Even after they were fixed, people had this absurd aversion to Logis being even remotely capable ...
- by Pokey Dravon - at 2017.05.21 03:40:00
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200. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
Mejt0 wrote: One Eyed King wrote: DUST Fiend wrote: If you're simplifying something in order to then make it more complex, why not just build upon what's already there? All processes need streamlined. There is never a point in doing som...
- by Pokey Dravon - at 2017.05.20 21:48:00
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