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1781. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Regis Blackbird wrote: Tesfa Alem wrote: No. Hell no . Most all dedicated Logis dont want the amarr to lose a light weapon and a sidearm , let alone making all of the logis sidearm only. Please, just stop. These two are really, really b...
- by Pokey Dravon - at 2015.05.28 19:34:00
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1782. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: The way I chose was to calculate mobility as a "traverse" index, how long does it take to cross X meters, and how far can I get through one sprint and sprint recovery phase. I need to the same thing for shields and shield ...
- by Pokey Dravon - at 2015.05.28 12:56:00
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1783. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Just something I was playing around with, an alternative idea on quantifying Mobility vs HP. This is just a rough, conceptual project (because this is what sickness looks like) so by no means are the numbers anything you should focus on. More or...
- by Pokey Dravon - at 2015.05.28 07:21:00
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1784. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Pokey Dravon wrote: CCP Rattati wrote: what if proto is "only" 7 high/lows This would be a nerf to most Logis would it not? Could you explain your reasoning behind this? Giving Assault an advantage, since total s...
- by Pokey Dravon - at 2015.05.28 06:01:00
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1785. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: what if proto is "only" 7 high/lows This would be a nerf to most Logis would it not? Could you explain your reasoning behind this?
- by Pokey Dravon - at 2015.05.28 05:23:00
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1786. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: Well personally I was more a fan of more HP, less speed, better stamina for logi vs assault. But that's just me All I am saying is that I fundamentally disagree with the premise of the Speed vs HP ...
- by Pokey Dravon - at 2015.05.27 22:21:00
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1787. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Perhaps instead of a speed to HP curve, its speed to mobility curve, where mobility is defined as a function of speed and stamina? You could then vary speed for logistics to maintain the proper mobility by throttling stamina as your independent va...
- by Pokey Dravon - at 2015.05.27 22:05:00
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1788. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Well personally I was more a fan of more HP, less speed, better stamina for logi vs assault. But that's just me
- by Pokey Dravon - at 2015.05.27 21:53:00
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1789. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: I mean something to consider... The old slayer logis were problematic because they had so much HP from bonuses. It stands to reason that Rattati wanted to avoid this issue by buffing speed instead of ...
- by Pokey Dravon - at 2015.05.27 21:46:00
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1790. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
I mean something to consider... The old slayer logis were problematic because they had so much HP from bonuses. It stands to reason that Rattati wanted to avoid this issue by buffing speed instead of HP in order to bring up survivability while avo...
- by Pokey Dravon - at 2015.05.27 21:25:00
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1791. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Wouldn't it make more sense just to buff logi eHP and nerf assault eHP? If it fits the HP/speed curve, sure.
- by Pokey Dravon - at 2015.05.27 20:15:00
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1792. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I guess we'll have to agree to disagree on the qualitative value. I do think the assaults' bonuses are canceled out by the logitics' bonuses, so I don't count it as a point for the worth of assaults vs logistics an...
- by Pokey Dravon - at 2015.05.27 19:52:00
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1793. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I get your point, but even if all of the racial assault bonuses actually made a difference (only 2 really do), that still doesn't trump the multitude of equipment slots. Its really about fearing logis being better ...
- by Pokey Dravon - at 2015.05.27 19:22:00
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1794. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: You don't understand my post. I never claimed that logis would get an HP buff. My point is that the HP disadvantage will be completely cancelled out with higher speed, just like the assaults HP will be cancelled o...
- by Pokey Dravon - at 2015.05.27 19:05:00
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1795. In this game... - in Feedback/Requests [original thread]
You're also forgetting that vehicles got a passive 10% resistance to armor and shields from skills, so it was really 15% + 10% which brought shield restancr to similar levels of resistance that we have now. And I would be totally fine with moving...
- by Pokey Dravon - at 2015.05.27 16:49:00
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1796. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Well as I've stated before I've always felt the Logistics slot progression should match the Assault progression, the proto suits are nearly there as it is. Since we're moving to a flatlined slot layout, this seems to be the obvious course of actio...
- by Pokey Dravon - at 2015.05.27 15:06:00
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1797. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Booby Tuesdays wrote: CCP Rattati wrote: Booby Tuesdays wrote: The Min Logi getting its first ever buff? Logi suits and Commando suits, my two primary play styles, are getting a buff? I never thought I would see the ...
- by Pokey Dravon - at 2015.05.27 14:29:00
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1798. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Oh you know I love clean rational designs. Much like inversely related Range vs DPS , inversely related Speed vs HP makes a lot of sense and brings better continuity to the game. As for Commandos in particular, the addition of another slot and a...
- by Pokey Dravon - at 2015.05.27 09:04:00
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1799. What if swarm launchers... - in Feedback/Requests [original thread]
I have serious concerns about removing 50% of the available Light AV weapons and converting them into turrets.
- by Pokey Dravon - at 2015.05.27 02:37:00
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1800. In this game... - in Feedback/Requests [original thread]
Gabriel Ceja wrote: Now I know a lot of people want to put the blame on active reps and granted they might be part of the issue but that argument is invalid because it works both ways the same can be said about the reps because reps alone would...
- by Pokey Dravon - at 2015.05.27 02:30:00
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