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1801. [QUESTION] Combat Rifle clip reduction - in Feedback/Requests [original thread]
I think a minimum threshold of damage should be required to stop the recharge. I still think you should lose the HP, but require a minimum amount of damage to actually stop the recharge. Shield vehicles work in this way. Also armor units have waa...
- by Pokey Dravon - at 2014.12.23 16:55:00
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1802. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Alena Ventrallis wrote: Suppose we buffed standard HAV HP, slowed them down (acceleration and top speed) and gave enforcers the current tank values? As it is, tanks don't weather AV so much as try to escape it, which is u...
- by Pokey Dravon - at 2014.12.23 16:42:00
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1803. [QUESTION] Combat Rifle clip reduction - in Feedback/Requests [original thread]
TYCHUS MAXWELL wrote: Like I said, it's just not a practical weapon for the minmitar since the AR buffs, although I do see it still being useful on brick tank amarrs but what else is new? The armor tanks were better with RR and now CR anyways....
- by Pokey Dravon - at 2014.12.23 16:39:00
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1804. Proficiency, it needs to change - in Feedback/Requests [original thread]
Fox Gaden wrote: Proficiency was already nerfed heavily and now only provides a 6% to 9% overall advantage at level 5 depending on the Shield/Armour configuration of the suit you are facing. If you have a clever alternative to recommend, that...
- by Pokey Dravon - at 2014.12.23 16:33:00
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1805. [QUESTION] Combat Rifle clip reduction - in Feedback/Requests [original thread]
Well, I don't have that table on hand but I can read the graph. Assault Rifle & Breach Assault Rifle 69m Effective Range Burst Assault Rifle 78m Effective Range Combat Rifle 84m Effective Range Assault Combat Rifle 79m Effective Range Ass...
- by Pokey Dravon - at 2014.12.23 16:26:00
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1806. [QUESTION] Combat Rifle clip reduction - in Feedback/Requests [original thread]
TYCHUS MAXWELL wrote: Pokey Dravon wrote: Well again, Combat Rifle has more range than the AR, so yes, it will have less DPS. Thank you for providing the values to confirm my statement. As for Burst, again, less range, more damage for the A...
- by Pokey Dravon - at 2014.12.23 16:12:00
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1807. [QUESTION] Combat Rifle clip reduction - in Feedback/Requests [original thread]
Well again, Combat Rifle has more range than the AR, so yes, it will have less DPS. Thank you for providing the values to confirm my statement. As for Burst, again, less range, more damage for the AR. Working as intended. Have not tried the Tac ...
- by Pokey Dravon - at 2014.12.23 16:09:00
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1808. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
Breakin Stuff wrote: Suicide ganking says you're wrong. Suicide ganking actually costs ISK. Also, I'm not too familiar with the exact finances of ISK efficiency in ganking since it's not an activity I partake in. Typically speaking what ra...
- by Pokey Dravon - at 2014.12.23 15:57:00
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1809. [QUESTION] Combat Rifle clip reduction - in Feedback/Requests [original thread]
TYCHUS MAXWELL wrote: Starlight Burner wrote: CCP Rattati, I now ask you to do the same adjustments that you've done with the Scrambler Rifle to the Combat Rifle. I agree that the clip size in the Scrambler Rifle with it's amount of damage ...
- by Pokey Dravon - at 2014.12.23 15:51:00
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1810. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Well you may be thinking of shield boosters vs armor repairers. Shield Boosters were on a shorter cycle and would generate HP at the start of the cycle but in smaller amounts. Armor Repairers would rep on a longer cycle and generate HP at the end ...
- by Pokey Dravon - at 2014.12.23 15:38:00
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1811. [QUESTION] Combat Rifle clip reduction - in Feedback/Requests [original thread]
Combat Rifle 29.7 Dmg (34.155 Prof 5) 54 Bullets 1603.8 Dmg/Mag (1844.37 Prof 5) Assault Combat Rifle 21.83 Dmg (25.1045 Prof 5) 68 Bullets 1484.4 Dmg/Mag (1707.1 Prof 5) Scrambler Rifle 71.5 Dmg (82.225 Prof 5) 30 Charges 2145 Dmg/Mag (2466.7 P...
- by Pokey Dravon - at 2014.12.23 15:37:00
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1812. To Rattati: ARR and art assets. - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: I actually put a Trello card up on this on the Dust feedback board. I think the ASCR with the simple non-zoom reflex (I.e. Dot or chevron sight) is the standard for assault class weapons. Cal - use the bolt pistol sight ...
- by Pokey Dravon - at 2014.12.23 15:25:00
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1813. Proficiency, it needs to change - in Feedback/Requests [original thread]
What would you change it to?
- by Pokey Dravon - at 2014.12.23 15:20:00
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1814. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Suppose we buffed standard HAV HP, slowed them down (acceleration and top speed) and gave enforcers the current tank values? As it is, tanks don't weather AV so much as try to escape it, which is un-tanky to say the leas...
- by Pokey Dravon - at 2014.12.23 15:16:00
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1815. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
duster 35000 wrote: Oh, a question I just remembered. Mind reminding me of the difference between efficient and regular reppers? Besides the hp restored per cycle of course. Different fitting costs and different HP/s The name itself was j...
- by Pokey Dravon - at 2014.12.23 15:07:00
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1816. Soo....more bonuses for Commando and Assault, yes? - in Feedback/Requests [original thread]
Right because having the shortest range, as in, cannot counter other rifles which will all perform at longer ranges, is clearly OP *facepalm* But then people want to give them a range bonus which then boosts the range into the other rifles ra...
- by Pokey Dravon - at 2014.12.23 05:29:00
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1817. Soo....more bonuses for Commando and Assault, yes? - in Feedback/Requests [original thread]
Piercing Serenity wrote: The best solution would be tiericide and give each frame its own bonus, but I don't think that's in the books Tieiricide would change nothing to do with bonuses....
- by Pokey Dravon - at 2014.12.23 04:07:00
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1818. Make the little Shield on the Laser Rifle work. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Pokey Dravon wrote: Wouldn't this theoretically block most headshots when fighting a LR use head on? No. Only body shots. The ADS animation doesn't raise the LR to our cheeks/shoulders like you would expect. I don't eve...
- by Pokey Dravon - at 2014.12.22 23:42:00
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1819. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
TheEnd762 wrote: I love how everyone calling JLAVing a "crutch" and "for scrubs" is rolling around in super-tanked mobile murder fortresses with ridiculous armor/shield reppers, and likely wearing a heavy suit with HMG to mow down any straggler...
- by Pokey Dravon - at 2014.12.22 23:39:00
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1820. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Most if not all infantry suit can equip full proto line ups without sacrificing much but a side arm or greande..... those might as well be small turrets I guess...... That was my general point. So where would you place...
- by Pokey Dravon - at 2014.12.22 23:35:00
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