Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
601. Hotfix echo: shield nerfs. - in Feedback/Requests [original thread]
Spkr4theDead wrote: Yes, number crunching. That's how to balance things. Better than throwing darts at a board and hoping you hit the target It was also 'number crunching' that got armor HAVs into a far better place than they were before.
- by Pokey Dravon - at 2015.03.19 19:42:00
|
602. Simple Question for Rattati? - in Feedback/Requests [original thread]
Sir Dukey wrote: Mad Syringe wrote: Sir Dukey wrote: Why are you so hesitant to buff the ADS? Bacause there is a fine line betwheen buffing it to make it a little more practical, and buffing it to god mode. The only buff it should ...
- by Pokey Dravon - at 2015.03.19 18:40:00
|
603. blaster turret too OP - in Feedback/Requests [original thread]
The dark cloud wrote: Breakin Stuff wrote: AV gunner here: In the interest of not having shield tanks being complete turds: Please do not utilize reregulators until they are properly reassigned to their intended low slots. Just in case th...
- by Pokey Dravon - at 2015.03.19 09:48:00
|
604. Simple Question for Rattati? - in Feedback/Requests [original thread]
I'm not entirely sure why you think he is?
- by Pokey Dravon - at 2015.03.19 09:44:00
|
605. Normalization of Vehicle Module Progression - in Feedback/Requests [original thread]
Updated the spreadsheet with a new tab "Work in Progress" I went with the .8 ratio for HP modules and .85 for Armor Repairers. I also rounded them to the nearest 5 HP because I'm OCD, but they still fall within + 80% between tiers. Also tried t...
- by Pokey Dravon - at 2015.03.19 07:53:00
|
606. blaster turret too OP - in Feedback/Requests [original thread]
Yeah don't waste a high slot on a regulator. They're useful, but not so useful that you want to replace eHP modules with them. I would avoid using regs until they get fixed and moved to low slots.
- by Pokey Dravon - at 2015.03.19 01:13:00
|
607. blaster turret too OP - in Feedback/Requests [original thread]
What is your fit exactly? Because a Proto Large Blaster does 1075DPS against shields. Even if you have 1 hardener running that drops down to 645 DPS, which would be insufficient to deplete even the base shield HP of 2200 in 3 seconds.
- by Pokey Dravon - at 2015.03.19 00:50:00
|
608. Fitting "Folders": Presets (Pictures!) - in Feedback/Requests [original thread]
If it had that functionality, then yes I would like that. I would like folders for suits and assets when constructing fits though, it's such a pain in the ass digging through all 40,000 variants of shield extenders I have.
- by Pokey Dravon - at 2015.03.19 00:15:00
|
609. Fitting "Folders": Presets (Pictures!) - in Feedback/Requests [original thread]
Aeon Amadi wrote: Pokey Dravon wrote: What if I typically will use more than 5 separate fittings in a match? Do you typically use more than five separate fittings of the same suit? I do actually.
- by Pokey Dravon - at 2015.03.18 23:49:00
|
610. Fitting "Folders": Presets (Pictures!) - in Feedback/Requests [original thread]
What if I typically will use more than 5 separate fittings in a match?
- by Pokey Dravon - at 2015.03.18 23:43:00
|
611. Normalization of Vehicle Module Progression - in Feedback/Requests [original thread]
Avallo Kantor wrote: Pokey, these are very good numbers, and I like your progression quite a bit. One other concern, that seems to have been brought up from Aeon on GD, is the issue of fitting on lower level tanks without max skills. Basica...
- by Pokey Dravon - at 2015.03.18 19:31:00
|
612. Normalization of Vehicle Module Progression - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Go fit up a basic vehicle with basic modules and watch it get whacked by proto in less than a clip. Precisely why I wanted to take a look at the progression and brings things to a more linear fashion, which ultimat...
- by Pokey Dravon - at 2015.03.18 17:47:00
|
613. Nerf Fluxes?? - in Feedback/Requests [original thread]
It's kinda tough deal if you think about it. How weak do you make a non-lethal grenade until it's consider fair but not clearly inferior to the locus grenade?
- by Pokey Dravon - at 2015.03.18 07:00:00
|
614. Why is there a flashbang on protofits? - in Feedback/Requests [original thread]
That's old data from like....closed beta. Probably something they thought about doing but never implemented, and I highly doubt it will happen anytime soon since it's been like...2-3 years since then?
- by Pokey Dravon - at 2015.03.18 05:21:00
|
615. PC Clone Logistics and YOU! - in Feedback/Requests [original thread]
I like the concept that Cargo Hubs are not something you want to use to launch attacks, its certainty discourages their use if you want to project force anywhere away from the planet. I think those values look fine. As for the others, I have to g...
- by Pokey Dravon - at 2015.03.18 00:14:00
|
616. [REQUEST] Add new vehicles in LP store - in Feedback/Requests [original thread]
Absolutely. +1
- by Pokey Dravon - at 2015.03.17 23:59:00
|
617. Add LP to wallet history - in Feedback/Requests [original thread]
Seems reasonable. +1
- by Pokey Dravon - at 2015.03.17 20:26:00
|
618. (Idea) Mobile vehicle Repair - in Feedback/Requests [original thread]
Godin Thekiller wrote: Pokey Dravon wrote: God the Heavy Remote Armor Repairers were god-mode. I could rep another HAV at 1000+ HP/s with zero downtime with the right fit. It could take two proto assault forge guns and never drop below 50%, ...
- by Pokey Dravon - at 2015.03.17 20:25:00
|
619. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
Sir Dukey wrote: Pokey Dravon wrote: The large difference between armor hardeners and shield hardeners (15% difference) was a huge contributing factor in the power difference between the two taking styles. Moving Shield hardeners to 60% woul...
- by Pokey Dravon - at 2015.03.17 20:19:00
|
620. (Idea) Mobile vehicle Repair - in Feedback/Requests [original thread]
God the Heavy Remote Armor Repairers were god-mode. I could rep another HAV at 1000+ HP/s with zero downtime with the right fit. It could take two proto assault forge guns and never drop below 50%, and rep right back up to full while the reloaded.
- by Pokey Dravon - at 2015.03.17 20:17:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |