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3121. "Nerfing Tier 2 HAV's" - in Feedback/Requests [original thread]
Just Bad wrote: @ Pokey - makes sense, wouldn't even have bothered trying that myself because it's not really what I'd consider a controlled environment. That's good enough for me, means I don't have to go changing spreadsheets. Thanks. Hoping...
- by Pokey Dravon - at 2012.08.02 23:57:00
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3122. request,handheld av laser - in Feedback/Requests [original thread]
Knarf Black wrote: Wouldn't an AV laser be kind of useless against tanks? Most of them seem to have negligible shielding and heavy armor plating. ..you really dont know much about tanks do you? Sageris has basically no armor, its 100% shield...
- by Pokey Dravon - at 2012.08.02 19:51:00
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3123. I love Blasters and they could use your love too (Analysis, Feedback, Suggestions) - in Feedback/Requests [original thread]
In regards to the "shotgun" style blaster, I'm gonna have to disagree with you. The way I see it, a shotgun is basically a sniper rifle, but for close range. In this case, the railgun is the sniper rifle for long range shots, where the blaster dev...
- by Pokey Dravon - at 2012.08.02 09:58:00
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3124. "Nerfing Tier 2 HAV's" - in Feedback/Requests [original thread]
Just Bad wrote: @ Pokey - That may be so but without having a way to figure out how they're doing it from the in game UI it'd be nice to have a Dev post linked stating as much. Its easy, get a friend with a swarm launcher/forge on the other ...
- by Pokey Dravon - at 2012.08.02 09:26:00
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3125. More skill point rewards for ambush game mode - in Feedback/Requests [original thread]
Ambush will likely remain an NPC Only mission type, meaning it will be the lowest value mission type. Working as intended if you ask me.
- by Pokey Dravon - at 2012.08.02 05:46:00
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3126. "Nerfing Tier 2 HAV's" - in Feedback/Requests [original thread]
General Funguy wrote: Anyone who thinks a well fit Sagaris can't be destroyed should try hopping in one and facing off against proto swarms camping on a tower, or a decent forge gunner. True, marauders are hard to take out, but that's how it sh...
- by Pokey Dravon - at 2012.08.02 05:09:00
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3127. Why no Jovian? - in Feedback/Requests [original thread]
Thats because the Jove are OP. No, really.
- by Pokey Dravon - at 2012.08.02 02:43:00
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3128. (Request) Slider for text size - in Feedback/Requests [original thread]
Good luck, took almost 10 years to get it in EVE.
- by Pokey Dravon - at 2012.08.02 02:01:00
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3129. brain storming ideas - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Well, of the 5 vehicle classes shown in the 2009 demo, one was a "Speeder", and Templar One mentions a type of jet propelled hoverbike, so I don't think the ideas are that far-fetched. Im fine with that, Im just annoyed ...
- by Pokey Dravon - at 2012.08.02 01:43:00
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3130. brain storming ideas - in Feedback/Requests [original thread]
Right....because an LAV with Nanofibers isn't fast enough? People really need to get over this motorcycle obsession...
- by Pokey Dravon - at 2012.08.02 01:38:00
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3131. "Nerfing Tier 2 HAV's" - in Feedback/Requests [original thread]
Icy Tiger wrote: Then the stacking penalty isn't working. If thats true then 4 -25% resists would make a tank impossible to kill, which I assure you is not true. Stacking penalties are working perfectly fine.
- by Pokey Dravon - at 2012.08.02 01:35:00
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3132. "Nerfing Tier 2 HAV's" - in Feedback/Requests [original thread]
Just Bad wrote: @ Mobius - I'm curious where you sourced the info on the stacking penalties, could you provide that? Gotta say it does make sense that it wouldn't necessarily use the same stacking penalties from EVE because of the relatively li...
- by Pokey Dravon - at 2012.08.02 01:28:00
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3133. Ammo - in Feedback/Requests [original thread]
Different racial variants of each gun do different damage, for example the Amarr pistol does EM, but a Gallente one would do thermal. In other words if you want a different damage type, change which gun you're using (once racial variants are added)
- by Pokey Dravon - at 2012.08.01 19:15:00
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3134. [Request] Spawn inside your vehicle. - in Feedback/Requests [original thread]
I could see this as acceptable only if the vehicle had an installed CRU.
- by Pokey Dravon - at 2012.07.31 17:53:00
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3135. Grenade resupply - in Feedback/Requests [original thread]
Grenades are considered Gear more or less, and thus when used, are permanently depleted. Think of it this way, you bought a gun, not the ammo, so as long as that gun exists the nanohive will resupply the ammo inside. When you buy grenades or nanoh...
- by Pokey Dravon - at 2012.07.31 17:50:00
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3136. [Request] Thermodynamics Skill. - in Feedback/Requests [original thread]
Hmmm I like the idea of the skill, I've mentioned it before, but if anything it would reduce heat buildup on turrets. Can you even overheat passive modules in EVE?
- by Pokey Dravon - at 2012.07.31 17:42:00
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3137. (request) Planetary defense network - in Feedback/Requests [original thread]
It's called the Skyfire Battery, can you can see it firing on the current Skirmish map if you look into the distance.
- by Pokey Dravon - at 2012.07.31 10:12:00
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3138. Request : More Spawn Places - in Feedback/Requests [original thread]
You should really read up on upcoming features...
- by Pokey Dravon - at 2012.07.31 10:05:00
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3139. [request ] provide a bleed out time without the ability of suicide - in Feedback/Requests [original thread]
You really need to read up on upcoming features...
- by Pokey Dravon - at 2012.07.31 08:05:00
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3140. Self-Friendly Fire for Vehicles - in Feedback/Requests [original thread]
So obviously friendly fire is not on at the moment, but I was talking to a friend of mine in game a few days ago and he brought up a good point. Basically most support turrets on vehicles can shoot the vehicle they're attached. For example the fro...
- by Pokey Dravon - at 2012.07.31 07:22:00
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