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2281. Please Rework Skill gains - in Feedback/Requests [original thread]
The act of capping is actually wasting your booster. It means you purchased too much booster time for the SP you were able to earn. Buy a 7 day booster, cap in 2 days, you just wasted 5 days of your booster. 1.9 drops. You buy a 7 day booster,...
- by Pokey Dravon - at 2014.11.02 20:00:00
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2282. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Interesting idea, and it actually touches on an idea I had for a Heavy Caldari Anti-Infantry I had some time ago. If anyone has played Killzone 3, in multiplayer there was a couple LMGs that you could use, one of which was the STA-3. It had no abi...
- by Pokey Dravon - at 2014.11.02 19:21:00
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2283. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
Haha well I'm not much of a balance guy, I can do analysis but I'm mostly into conceptual design. I think we should probably focus on the concept itself first before we really dig into the numbers. Unfortunately people often get caught up on the n...
- by Pokey Dravon - at 2014.11.02 06:48:00
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2284. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
Lost Apollo wrote: I honestly hadn't thought of any of that... Haha well I've been driving vehicles since early Closed beta and have been eagerly awaiting Pilot Suits for a long time, so I've done a fair share of thinking about this stuff.
- by Pokey Dravon - at 2014.11.02 06:23:00
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2285. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
Lost Apollo wrote: Also... wouldn't link mods need to be their own skill? Perhaps, though I wouldn't want the SP got to get too excessive, so it might be appropriate to simply link them to existing skills. Another option is to have a catego...
- by Pokey Dravon - at 2014.11.02 06:16:00
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2286. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
Lost Apollo wrote: Would the % go up by level of the pilot suit? Will the effects from the skill itself only be effective when wearing said suit? I like where this is going but what would stop other suits from using the link mods? Well highe...
- by Pokey Dravon - at 2014.11.02 06:06:00
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2287. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
Well link mods obviously don't exist, but they would need to be added. There is no way to make the Pilot suit perform the way it is supposed to without them. I think before we start diving into exactly how the suits themselves will be fitted, we ...
- by Pokey Dravon - at 2014.11.02 05:55:00
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2288. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
Lost Apollo wrote: The hard part will be getting the modules to work for the vehicle when equipped on a pilot suit and making them not work for the other suits. I agree completely here but as stated previously, the bonuses. would not be a bad t...
- by Pokey Dravon - at 2014.11.02 04:53:00
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2289. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
They key point to note here is that you can't simply give the pilot suit bonuses to vehicles. Otherwise people will just train to skill to 5 and never use a suit above Standard. That being said you need to have modules that go on the pilot suit wh...
- by Pokey Dravon - at 2014.11.02 04:38:00
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2290. NPE Update - Teaching Without Tutorials - in Feedback/Requests [original thread]
Ahkhomi Cypher wrote: Pokey Dravon wrote: Skullmiser Vulcansu wrote: Don't Caldari and Amarr Logistics suits both have only two equipment slots at the basic level? So specializing in this case will cause a decrease in health and speed, an...
- by Pokey Dravon - at 2014.11.02 02:01:00
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2291. NPE Update - Teaching Without Tutorials - in Feedback/Requests [original thread]
Auris Lionesse wrote: i dont understand what youre talking about. do you mean standard tech 1 frames? opposed to specialized tech 2 roles like assault and logi? in eve the standards are supposed to have 2 bonuses, where the special stuff has ...
- by Pokey Dravon - at 2014.11.02 01:48:00
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2292. NPE Update - Teaching Without Tutorials - in Feedback/Requests [original thread]
Mouse BlackBlade wrote: Pokey Dravon wrote: Lloyd Orfay wrote: Dreams of basic suits with two equipment slots acting as a mock logistics some time ago, then sees this. Yes. However i'd have basic heavy frames act as commandos and have t...
- by Pokey Dravon - at 2014.11.01 17:12:00
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2293. NPE Update - Teaching Without Tutorials - in Feedback/Requests [original thread]
Lloyd Orfay wrote: Dreams of basic suits with two equipment slots acting as a mock logistics some time ago, then sees this. Yes. However i'd have basic heavy frames act as commandos and have two light weapon slots, and commandos all need a lo...
- by Pokey Dravon - at 2014.11.01 08:15:00
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2294. NPE Update - Teaching Without Tutorials - in Feedback/Requests [original thread]
Ahkhomi Cypher wrote: Pokey Dravon wrote: That's a fair point, I'm not entirely set on the whole Heavy + Equipment concept, though I do have to insist on the 2 equipment for Mediums. Yeah i actually like Med frames with 2 equipment slot...
- by Pokey Dravon - at 2014.11.01 00:13:00
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2295. NPE Update - Teaching Without Tutorials - in Feedback/Requests [original thread]
Ahkhomi Cypher wrote: I love everything here except HMGs with equipment. Active Scanners with a HMG or even Rep Hives with a HMG will greatly effect the Heavy vs Med balancing. Heavy vs Light will still be situational but with HMGs needling oth...
- by Pokey Dravon - at 2014.10.31 22:13:00
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2296. Rattati when do you think we'll get post level 5 skills? - in Feedback/Requests [original thread]
Drooling all over yourself bro?
- by Pokey Dravon - at 2014.10.31 21:30:00
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2297. NPE Update - Teaching Without Tutorials - in Feedback/Requests [original thread]
Just look at the Google Doc if you can, it's easier on the eyes: https://docs.google.com/spreadsheets/d/1SPwwz4niCixe_aWm2ZTh8CfZ7Z2NV2Q6bc7d3IUtxog/edit?usp=sharing While many players will advocate simply removing Frame Suits, I believe that ...
- by Pokey Dravon - at 2014.10.31 20:54:00
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2298. Rattati when do you think we'll get post level 5 skills? - in Feedback/Requests [original thread]
Spectral Clone wrote: Perhaps just add a CPU/PG fitting bonus to specific suits in the basic dropsuit skills. For example: Amarr medium dropsuit: - 2% CPU/PG bonus per level for all Amarr medium dropsuits). Something like this? https://d...
- by Pokey Dravon - at 2014.10.31 20:33:00
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2299. SP Tracker - in Feedback/Requests [original thread]
I come from EVE where the tools available to track gains and losses of all kinds is much more prevalent, and very useful. Perhaps not so much in a game that's 100% combat like Dust, but even so I like having more information available.
- by Pokey Dravon - at 2014.10.31 17:09:00
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2300. SP Tracker - in Feedback/Requests [original thread]
I would totally love an SP History that recorded My Kills, Deaths, Assists, WP, and if I won or lost the battle so I can track my performance and see how my SP gains are affected by those factors.
- by Pokey Dravon - at 2014.10.31 16:50:00
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