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Pokey Dravon
OSG Planetary Operations Covert Intervention
3307
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Posted - 2014.10.27 22:31:00 -
[31] - Quote
True Adamance wrote:Pokey Dravon wrote:True Adamance wrote:Suggestive Post INCOMING
(Dirty talk for HAV lovers) My body is ready. I quite doubt it.
Don't worry, I can roleplay with you.
Hotfix Delta Sentinel eHP Calcs
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Lost Apollo
RISE of LEGION
17
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Posted - 2014.10.28 00:00:00 -
[32] - Quote
sabre prime wrote:Good thread. Pilot suits are the one suit where sidearm only makes sense. Otherwise similar to light frames (edit). Two equipments, one grenade. Lower EHP, through reduction of high/low slots. And removal of any scout-like EWAR passive skills. Profile and scanning similar to medium suits, when outside of vehicles.
As has been said earlier, pilots should be encouraged to stay in their vehicles, and get bonuses to vehicle operation as a result.
This is more of a cry for help for other players and it is myself. As I have previously stated, I don't do the vehicles. I would really like to see something implemented for all the people that do. I think we need to push CCP and get this done!
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
RISE of LEGION
18
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Posted - 2014.10.28 06:32:00 -
[33] - Quote
Bump for CCP Ratatti
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Cross Atu
OSG Planetary Operations Covert Intervention
3526
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Posted - 2014.10.28 08:44:00 -
[34] - Quote
Lost Apollo wrote:Bump for CCP Ratatti Oh, you can trust that the thread is being tracked, no worries there.
See a cool idea thread? Mail me the title and I'll take a look =)
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Lost Apollo
RISE of LEGION
18
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Posted - 2014.10.28 09:39:00 -
[35] - Quote
Cross Atu wrote:Lost Apollo wrote:Bump for CCP Ratatti Oh, you can trust that the thread is being tracked, no worries there.
I'm going to look at the light frames as well as the scout suits (STD, ADV, PRO & Race) to get a deeper understanding of this and try to come up with something to present. Hopefully, after a small presentation, the pilots of the community will voice their opinions and give people like me (non-pilots) some better incite as to what us needed.
There is one request for SURE. If (hopefully more like when) they are introduced, make them ORANGE!!!
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
RISE of LEGION
18
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Posted - 2014.10.28 09:49:00 -
[36] - Quote
Can we get some other CPM input as well?
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
RISE of LEGION
18
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Posted - 2014.10.28 11:37:00 -
[37] - Quote
Okay, I just realized that the patch notes for 1.9 have been announced. I'm very happy with what I saw and I am in no way upset about pilots due to not being in there at this time. I am very hopeful for the future. I would still like to see this pushed.
Thank you CPM Cross Atu for letting us know that this thread (hopefully others like it as well) is beimg watched.
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
RISE of LEGION
26
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Posted - 2014.11.02 02:51:00 -
[38] - Quote
Sorry about the delay, real life has kicked me in the nuts.
I have done some research on the mend Minmatar light frame and the Minmatar scout. I am going to attempt to do a side by side comparison but using my phone it may not look too pretty, so bear with me. I will be listing the basic first then the Scout then a proposed pilot...
Standard PG/CPU. 30/115. 31/183. 31/150 Shield. 100. 100. 100 Armor. 70. 70. 70 Shield Recharge Rate 40hp/s. 40hp/s. 30hp/s (-10hp/s) Shield Recharge Delay. 4s. 4s. 6s (+2s) Shield Depletion Recharge. 5s. 5s. 6.5s (+1.5s) Armor Repair Rate. 1hp/s. 1hp/s. 1hp/s Movement Speed. 5.65 m/s. 5.65 m/s. 5.25 m/s (-.40 m/s) Sprint Speed. 7.91 m/s. 7.91 m/s. 7.31m/s (-.60 m/s) Sprint Duration. 22.5s. 22.5s. 20s (-2.5s) Stamina. 225. 225. 200 (-25) Stamina Recovery Rate. 60/s. 60/s. 50/s (-10/s) Scan Profile. 35DB. 35DB. 35DB Scan Precision. 40DB. 40DB. 45DB (+5DB) Scan Radius. 20m. 20m. 20m Melee Damage. 110. 120. 100 (-10 from basic light frame) Meta Level. 1. 1. 1
High/Low. 2/2. 2/2. 2/2 Equipment. 2. 2. 1 (-1) Grenade. 1. 1. 1 Light Weapon. 1. 1. 0 (-1, where would they put it?!) Sidearm. 1. 1. 1
I have also done the advanced and the prototype gear for the basic and the Scout suits I will post those a little later. If I could get some feedback on what to do as far as pilot suit affecting their vehicles, that would be greatly appreciated.
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Hunter Junko
Sebiestor Field Sappers Minmatar Republic
299
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Posted - 2014.11.02 02:58:00 -
[39] - Quote
why not an additional bonus for pilot suits: if the wearer of the suit calls in a vehicle of any kind, it'll immediately take first priority over those who are not wearing a pilot suit of any kind.
just something to throw out an invoke discussion; should it be ok for a pilot to acquire his /her vehicle first so that he/she can do their jobs effectively? |
Lost Apollo
RISE of LEGION
26
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Posted - 2014.11.02 03:00:00 -
[40] - Quote
Hunter Junko wrote:why not an additional bonus for pilot suits: if the wearer of the suit calls in a vehicle of any kind, it'll immediately take first priority over those who are not wearing a pilot suit of any kind.
just something to throw out an invoke discussion; should it be ok for a pilot to acquire his /her vehicle first so that he/she can do their jobs effectively?
I am definitely no developer but I don't see why that would be an issue. There's going to be a lot of people that don't run pilot suits be very upset about that. I like it though.
I am Caldari, but that does not mean I support our alliance with the Amarr..
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14054
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Posted - 2014.11.02 04:08:00 -
[41] - Quote
Speaking of Vehicle I have a proposition for CCP Rattati that puts the power of HAV back in the skill tree and in your module selection if Pilot suits were a thing I think the only need for them would be something like
Suit Bonus - 1% to Turret Tracking Speed
Racial Bonus :
Amarr- 1% to Large and small Laser Turret reload per level Minmatar- " to Artillery Turret reload per level Caldari- " to Missile Turret reload per level Gallente- " to Hybrid Turret reload per level
Small but useful bonuses that don't affect overall balance too much but are worth having.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Lost Apollo
RISE of LEGION
26
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Posted - 2014.11.02 04:26:00 -
[42] - Quote
The racial bonus and suits bonus coupled with the pilot suit vehicle priority and my suggestion on the stats for the Standard Minmatar Pilot suit does not make anything OP but helps the effective role of the pilot suit.
I will also be posting the other races basic light frames and scout frames with a proposed pilot suit for each. This will take some time but I hope that the CPM's and Devs are still watching.
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Cross Atu
OSG Planetary Operations Covert Intervention
3670
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Posted - 2014.11.02 04:33:00 -
[43] - Quote
Always watching
See a cool idea thread? Mail me the title and I'll take a look =)
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3346
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Posted - 2014.11.02 04:38:00 -
[44] - Quote
They key point to note here is that you can't simply give the pilot suit bonuses to vehicles. Otherwise people will just train to skill to 5 and never use a suit above Standard. That being said you need to have modules that go on the pilot suit which then in turn boost the effectiveness of the vehicle/weapons, otherwise there is no incentive to use a higher tiered suit, not to mention the lack of fitting would be extremely boring.
I think first off, we need to consider what modules need to be brought back/added to the game. Right now vehicle fitting is so stripped down that I don't think we can properly design pilot suits with the limited selection we have now. Some thoughts on additional modules:
Shield Recharger - Increase Shield Recharge Rate Shield Regulator - Decrease Recharge Delay Reactive Plates - Armor + Armor Repair Ferroscale Plates - Armor without speed penalty Overdrive - Increased Torque/Acceleration Nanofiber Structure - Increase Top Speed at the cost of armor Heat Sinks - Decreased Heat Buildup on Turrets Tracking Computers - Increase Turret Rotation Speed Reload Systems - Increased Turret Reload Speed
I'd also like to get your thought on Active vs Passive modules, and if we should have an Active version for every Passive module and vice versa, with the passive being a less effect (typically low slot) version of the more effective active (typically high slot) modules.
Hotfix Delta Sentinel eHP Calcs
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Lost Apollo
RISE of LEGION
26
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Posted - 2014.11.02 04:48:00 -
[45] - Quote
The hard part will be getting the modules to work for the vehicle when equipped on a pilot suit and making them not work for the other suits. I agree completely here but as stated previously, the bonuses. would not be a bad thing in general. I like your module idea and it would help the person wearing the pilot suit to stay in their vehicle.
The stats I suggested, take em or leave em. The bonuses the other people have proposed, along with the module idea, seem to be very solid ideas. To solve the issue of someone just skilling to 5 and running a different suit, make all the mentioned bonuses/ideas work ONLY if you are in a PILOT suit.
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3348
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Posted - 2014.11.02 04:53:00 -
[46] - Quote
Lost Apollo wrote:The hard part will be getting the modules to work for the vehicle when equipped on a pilot suit and making them not work for the other suits. I agree completely here but as stated previously, the bonuses. would not be a bad thing in general. I like your module idea and it would help the person wearing the pilot suit to stay in their vehicle.
The stats I suggested, take em or leave em. The bonuses the other people have proposed, along with the module idea, seem to be very solid ideas. To solve the issue of someone just skilling to 5 and running a different suit, make all the mentioned bonuses/ideas work ONLY if you are in a PILOT suit.
Well that's easy
Pilot Suit Role Bonus -15% PG/CPU Cost of Vehicle Link Modules/ Lvl
I mean sure you could fit maybe 1 or 2 links on a non pilot suit, but it would be so draining on resources that it wouldn't amount to much, whereas the pilot could fit a full gambit of them. I'd probably just copy the slot layout of the Scout suit over to pilot, and make each link module do a relatively small bonus with the intention that you're going to be stacking multiples.
The bonuses of the suit would then apply to the modules you fit on them, and not directly affect the vehicle. That way you have to be using the suit to get the bonus to the Link Modules, and then have the Link Modules to actually get the bonus to the vehicle.
Hotfix Delta Sentinel eHP Calcs
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Terry Webber
Molon Labe. General Tso's Alliance
469
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Posted - 2014.11.02 05:14:00 -
[47] - Quote
While my experience with vehicles is limited to the LAV, I'm liking a lot of what has been suggested in this thread so far. |
Lost Apollo
RISE of LEGION
26
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Posted - 2014.11.02 05:42:00 -
[48] - Quote
Pokey Dravon wrote:Lost Apollo wrote:The hard part will be getting the modules to work for the vehicle when equipped on a pilot suit and making them not work for the other suits. I agree completely here but as stated previously, the bonuses. would not be a bad thing in general. I like your module idea and it would help the person wearing the pilot suit to stay in their vehicle.
The stats I suggested, take em or leave em. The bonuses the other people have proposed, along with the module idea, seem to be very solid ideas. To solve the issue of someone just skilling to 5 and running a different suit, make all the mentioned bonuses/ideas work ONLY if you are in a PILOT suit. Well that's easy Pilot Suit Role Bonus -15% PG/CPU Cost of Vehicle Link Modules/ Lvl I mean sure you could fit maybe 1 or 2 links on a non pilot suit, but it would be so draining on resources that it wouldn't amount to much, whereas the pilot could fit a full gambit of them. I'd probably just copy the slot layout of the Scout suit over to pilot, and make each link module do a relatively small bonus with the intention that you're going to be stacking multiples. The bonuses of the suit would then apply to the modules you fit on them, and not directly affect the vehicle. That way you have to be using the suit to get the bonus to the Link Modules, and then have the Link Modules to actually get the bonus to the vehicle.
Given the suggestion on stats, will the link mods fit? Are there vehicle link mods?
Do I need to post the remaining ideas for racial pilot suit suggestions?
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3349
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Posted - 2014.11.02 05:55:00 -
[49] - Quote
Well link mods obviously don't exist, but they would need to be added. There is no way to make the Pilot suit perform the way it is supposed to without them.
I think before we start diving into exactly how the suits themselves will be fitted, we need to decide on what sort of things would be appropriate to modify with Link Modules. I am reluctant to inflate direct primary stats, such as vehicle HP, resistances, and damage output. Let's come up with some ideas of things that can increase the performance of a vehicle without making them overpowered and at the same time not create a system where vehicles are useless without a pilot suit.
Some ideas for things that can be boosted with Link Modules.
Mobility Fuel Injector Link+% to Speed Bonus of Afterburners and Fuel Injectors Overdrive Link+% to Torque Bonus of Overdrives Nanofiber Link+% to Speed and Armor Penalty of Nanofibers
Support Active Scanner Link+% to Range and Precision of Active Scanners mCRU Link+% Reduction to Spawn Time of mCRUs
Offensive Tracking Computer Link+% to Rotation Bonus of Tracking Computers Reload System Link+% to Reload Bonus of Reload Systems Heat Sink Link+% to Heat Reduction of Heat Sinks Damage Mod Link+% to Duration of Damage Mods
Shields Shield Regulator Link+% to Delay Reduction of Shield Regulators Shield Recharger Link+% to Rate of Shield Rechargers Shield Extender Link+% Reduction to Delay Penalty Shield Hardener Link+% to Duration of Shield Hardeners
Armor Armor Repair Link+% to Rate of Armor Repairers Armor Compensation Link+% Reduction of Armor Speed Penalty Armor Hardener Link+% to Duration of Armor Hardeners
I would love to hear your ideas on the matter as well.
Hotfix Delta Sentinel eHP Calcs
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Lost Apollo
RISE of LEGION
26
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Posted - 2014.11.02 06:03:00 -
[50] - Quote
Would the % go up by level of the pilot suit? Will the effects from the skill itself only be effective when wearing said suit? I like where this is going but what would stop other suits from using the link mods?
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
RISE of LEGION
26
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Posted - 2014.11.02 06:05:00 -
[51] - Quote
Also...
wouldn't link mods need to be their own skill?
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3350
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Posted - 2014.11.02 06:06:00 -
[52] - Quote
Lost Apollo wrote:Would the % go up by level of the pilot suit? Will the effects from the skill itself only be effective when wearing said suit? I like where this is going but what would stop other suits from using the link mods?
Well higher tiered pilot suits would have more slots, meaning you could fit more link mods onto it and thus get a bigger bonus to the vehicles you're piloting. Other suits could use the link mods, but their fitting cost is very high so it would be difficult for them to fit it. The pilot suit reduces the fitting cost of those modules, so to them it would be easy to fit, but very difficult for any other kind of suit.
It's exactly like how anyone can fit a cloak, but it pretty much sucks all of their available fitting resources. The scout on the other hand has a significant reduction to the fitting cost of the cloak, so it can more easily use it.
Hotfix Delta Sentinel eHP Calcs
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3350
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Posted - 2014.11.02 06:16:00 -
[53] - Quote
Lost Apollo wrote:Also...
wouldn't link mods need to be their own skill?
Perhaps, though I wouldn't want the SP got to get too excessive, so it might be appropriate to simply link them to existing skills. Another option is to have a category for "Warfare Link Modules" and them break it down into a couple basic categories. I think for the sake of SP cost we don't need an individual skill for Shield Recharge Links, and then Shield Regulator Links, and then Shield Hardener links....just lump them together into a "Shield Link" skill and call it a day.
I think what we should really do is take a hard look at about how must SP it takes to 'max out' your average infantryman, and then see how much it would take to 'max out' a vehicle and a corresponding pilot suit. Ideally they would be around the same SP investment since I'd like to try and avoid any particular role in the game having an excessively higher SP cost than other roles.
Hotfix Delta Sentinel eHP Calcs
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Lost Apollo
RISE of LEGION
26
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Posted - 2014.11.02 06:21:00 -
[54] - Quote
I honestly hadn't thought of any of that...
With that embarrassing truth out of the way, let me get home to my iPad and I'll be able to do some things a little better than I can on my phone.
I am still going to post all of the ideas I have for the stats on the pilot suit themselves if you want to work on the link modules.
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3350
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Posted - 2014.11.02 06:23:00 -
[55] - Quote
Lost Apollo wrote:I honestly hadn't thought of any of that...
Haha well I've been driving vehicles since early Closed beta and have been eagerly awaiting Pilot Suits for a long time, so I've done a fair share of thinking about this stuff.
Hotfix Delta Sentinel eHP Calcs
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Lost Apollo
RISE of LEGION
26
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Posted - 2014.11.02 06:32:00 -
[56] - Quote
Well when I started getting into AV and stuff like that I decided to start looking into vehicles myself. Who knows a vehicle's week. Better than the pilot themselves? That is when I also noticed that the pilot chute is pretty much non-existent but it's there in the market tab. So I poured over the forums had I seen people complaining because it wasn't there but nobody had really any ideas on what to put.
That is where I came up with the idea for looking at the basic frames of the light suit and then looking at the Scout variations. As I said I fully intend on putting my suggestions in this thread for the other racial suits. As far as the link model all that goes, I'm not a pilot so I really don't know if I can be much help there. I am, however, a number cruncher. I always have been, & I always will be. I get extremely upset if things don't balance out. Call it OCD if you want to but that's just me.
If you can give me a baseline on the racial link mods or something like that or maybe just the link mods themselves I can number crunch the crap out of them
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3353
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Posted - 2014.11.02 06:48:00 -
[57] - Quote
Haha well I'm not much of a balance guy, I can do analysis but I'm mostly into conceptual design. I think we should probably focus on the concept itself first before we really dig into the numbers. Unfortunately people often get caught up on the numbers themselves instead of looking at the big picture, and that is what needs to be really hammered out before we dig deep into the numbers themselves.
Lemme think about the links some more and get back to you, plus give people some time to hop in with feedback and the sort.
Hotfix Delta Sentinel eHP Calcs
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Lost Apollo
RISE of LEGION
26
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Posted - 2014.11.02 06:56:00 -
[58] - Quote
Pokey Dravon wrote:Haha well I'm not much of a balance guy, I can do analysis but I'm mostly into conceptual design. I think we should probably focus on the concept itself first before we really dig into the numbers. Unfortunately people often get caught up on the numbers themselves instead of looking at the big picture, and that is what needs to be really hammered out before we dig deep into the numbers themselves.
Lemme think about the links some more and get back to you, plus give people some time to hop in with feedback and the sort.
Very VERY true.
I like you lol
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Hunter Junko
Sebiestor Field Sappers Minmatar Republic
300
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Posted - 2014.11.02 08:39:00 -
[59] - Quote
Lost Apollo wrote:Hunter Junko wrote:why not an additional bonus for pilot suits: if the wearer of the suit calls in a vehicle of any kind, it'll immediately take first priority over those who are not wearing a pilot suit of any kind.
just something to throw out an invoke discussion; should it be ok for a pilot to acquire his /her vehicle first so that he/she can do their jobs effectively? I am definitely no developer but I don't see why that would be an issue. There's going to be a lot of people that don't run pilot suits be very upset about that. I like it though.
as will pilots and tank gunners who have to wait for their vehicles while others with pew-pew in their hands get dibs on their shiny LAV's, right? |
Lost Apollo
RISE of LEGION
26
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Posted - 2014.11.02 09:05:00 -
[60] - Quote
I like the idea of pilot suits vehicle ques being priority...
I am Caldari, but that does not mean I support our alliance with the Amarr..
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