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Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
106
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Posted - 2015.06.25 10:22:00 -
[61] - Quote
Q-Syncing, in my opinion, is a problem for FW not the go to position. It's a barrier for more people than it is a facilitator for entry, exacerbated by the small player base and even more concentrated FW player base.
I accept the fact it happens and I'm sucker enough to lose, AFK, **** around as the useless blueberry I am in the couple of matches I get to play a day but lets not pretend that on the whole it's 'good' for the general player base as it currently stands. It really is jus a way to minimise the grind.
If platoons/q-syncs in FW are the only option going forward (Because as it stands in this game mode you're either a q-syncer or you are q-synced stomper or stompee there is zero middle ground). If that is the case going forwards then shouldn't the default be everyone is automatically put into a 16 man platoon at the start of the match?
Also lets face it we all know what will happen when a platoon comes across another platoon don't we..... one of them is going to end up running around an empty map for 5 mins at the start of the match.
Again not having a go at the teams who do qsync or a b***h (too much) but some thinking needs to be done around this beyond 'everybody qsyncs anyway so lets make it easier' because my personal opinion is you'll lose more players than you gain. |
KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.06.25 13:36:00 -
[62] - Quote
Mina Longstrike wrote: . . I'd say the amount of players that actually want q-syncing to be a thing is on the smaller end. [/b][/u] . .
According to empirical assesment when I solo or one squad FW, I'd say in about 60-70% matches there is a full or near full qsync on the other side. (And when I qsync my self, naturally 100% of those times)
So that is not that small. You might have different perception of course. Maybe the best way to get real info would be to have a character on every single FW channel to monitor the amount of qsyncs at any given time.
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.06.25 13:37:00 -
[63] - Quote
Edgar Reinhart wrote:Q-Syncing, in my opinion, is a problem for FW not the go to position. It's a barrier for more people than it is a facilitator for entry, exacerbated by the small player base and even more concentrated FW player base.
Mina Longstrike wrote:
"I q-sync and I win like all my battles all the time! In like three weeks I was able to get 200-300k (or more!) lp for [faction]. How is this not a good thing!" is not an uncommon story for those that are benefiting most from the blatant abuse of FW's lack of matchmaking and failure to put q-syncs up against each other.
If you can consistently pull that sort of result out something is ****ing broken.
I want casual players to be able to play faction warfare with relatively low levels of organization without getting their **** RUINED by groups like Kirjuun Saaja/STF, Lucent echelon, Pie Ground Control, etc. This is not, nor has it ever been the case, hell its hard enough to just get by in pubs as a casual player (because a single 6 man squad can destroy a pub match too!, let alone an organized group of 16).
Well Fix it by making sure the qsyncs (future platoons/teams) go up against each other.
That way only the unpaired qsync team(s) goes against randoms.
KERO-TRADER is my official Eve character for Dust trading.
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Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
106
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Posted - 2015.06.25 22:20:00 -
[64] - Quote
I mean I know I'm rubbish at this game but I've just finished a couple of weeks running unsynched Gal FW in a vague attempt to get an APEX. My win loss ratio stands at 0.14...... Not complaining it is what it is and I accept that's what happens in starter fits and FW. By any stretch of the imagination though if you want to, not necessarily loose players, but certainly drive them off from parts of the game this is how you do it.
For all the talk of competitive qsynching too much of it seems to come down to the opposite of that otherwise qsynchers wouldn't leave battles opposite other qsynchers as much as they do and the good, top tier corps wouldn't follow each other from one faction to the next to apparently avoid each other..... I get most of the peeps left in this game are buddies and want to play together but still....
And of course from CCPs perspective a more hostile FW world means more people who resort to paying money for APEX suits (tinfoil hat firmly in place)
Again I accept that I'm useless and new and probably wrong about a lot of things but this is how things appear to me and I'm more than happy to be wrong and or educated..... Still on the bright side just 60 more defeats and I'll have an APEX. See y'all somewhere near the redline o7. |
Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.26 19:08:00 -
[65] - Quote
The people that are against Team deploy and think solo players matter are just simply wrong. Solo players allways get shafted, they dont contribute anything, they just get farmed allready when they are facing q-syncs that we have today. Nothing would change apart that the people that actually want to work together have less of a headache managing their team. Another thing is the team deploy would allow you to que for all 4 factions at once with all 16 players going into the same match.
If you are against team deploy then you are a unsocial twatt refusing to play with others. You the solo player should be playing a pub match and not FW.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Radiant Pancake3
Destinys Immortals Rise Of Legion.
203
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Posted - 2015.06.26 19:39:00 -
[66] - Quote
TBH the 16 man squad would be great for fw... IMO... Instead of having to que for battle at the same time you all get deployed.
I am the Clown of Ass or am I the Ass of Clown... o.O
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Minmatar Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.26 20:39:00 -
[67] - Quote
Radiant Pancake3 wrote:TBH the 16 man squad would be great for fw... IMO... Instead of having to que for battle at the same time you all get deployed. Thats what the lonely scrubs are against. Screw the solo player more power to FW channels and dedicated FW corps.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Thokk Nightshade
Montana Militia
939
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Posted - 2015.06.26 20:47:00 -
[68] - Quote
Nocturnal Soul wrote:Thokk Nightshade wrote:If this is put in place, people such as myself who don't readily have a corp on standby are essentially shut out of FW. That means 2/3 of the gamemodes I will never get to play (with PC). Finding 7 people will be a pain. Trying to find 16 will be nigh impossible.
If you want 16 v. 16, do PC. Let people without a giant corporation have a chance to get into something ither than the Pubs.
It has been stated before but I will reiterate: pub ~ FW ~ PC should be easiest ~ more difficult ~ most difficult. Find a FW channel
Yeah, I found a couple I am going to start looking in.
Thokk Kill. Thokk Crush. Thokk Smash.
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Balistyc Farshot
MONSTER SYNERGY
234
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Posted - 2015.06.26 21:18:00 -
[69] - Quote
Edgar Reinhart wrote:I mean I know I'm rubbish at this game but I've just finished a couple of weeks running unsynched Gal FW in a vague attempt to get an APEX. My win loss ratio stands at 0.14...... Not complaining it is what it is and I accept that's what happens in starter fits and FW. By any stretch of the imagination though if you want to, not necessarily loose players, but certainly drive them off from parts of the game this is how you do it.
For all the talk of competitive qsynching too much of it seems to come down to the opposite of that otherwise qsynchers wouldn't leave battles opposite other qsynchers as much as they do and the good, top tier corps wouldn't follow each other from one faction to the next to apparently avoid each other..... I get most of the peeps left in this game are buddies and want to play together but still....
And of course from CCPs perspective a more hostile FW world means more people who resort to paying money for APEX suits (tinfoil hat firmly in place)
Again I accept that I'm useless and new and probably wrong about a lot of things but this is how things appear to me and I'm more than happy to be wrong and or educated..... Still on the bright side just 60 more defeats and I'll have an APEX. See y'all somewhere near the redline o7.
Keep on fighting. I love to see new players. Secondly you need to get onto a FW channel. The queue syncs never have people leaving battle except when they miss a squad in the sync. It takes too long to round up everyone otherwise. Even if it is a losing fight most sync fights will last it out. The team sync will make people leaving a FW battle at start less prevalent. The GAL getting poop pushed in is just the new FOTM is the RR and with shields regenning through dmg people are running more Cals. It will turn around!
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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Piercing Serenity
Immortal Guides Learning Alliance
985
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Posted - 2015.06.27 00:22:00 -
[70] - Quote
Bright Cloud wrote:The people that are against Team deploy and think solo players matter are just simply wrong. Solo players allways get shafted, they dont contribute anything, they just get farmed allready when they are facing q-syncs that we have today. Nothing would change apart that the people that actually want to work together have less of a headache managing their team. Another thing is the team deploy would allow you to que for all 4 factions at once with all 16 players going into the same match.
If you are against team deploy then you are a unsocial twatt refusing to play with others. You the solo player should be playing a pub match and not FW.
Wow. That's almost completely wrong. 8/10.
If you force solo players - noobs or vets - strictly to pubs, then you are actively limiting the pool of people who will play FW. In a more grand scheme, you are stifling the growth of competition. Not every potential competitive group is going to start off with a full 16. There might be a budding corp that has 8 active members: they should have a space to get more coordinated practice without feeling like the match is lost before it is won. A group of D-Uni players who want some PC practice should feel reasonably confident that they can get a good quality match with 8 people, instead of a stomp.
I am not against platoons in FW. I am against platoons being the only reasonable way to play FW. What we should be doing is devising some alteration to FW that allows platoons and fire teams to co-exist. My suggestion is that "High Value" districts are selectable like a corp battle, and that these districts have rewards like "150m to attacking team" and "+25lp per kill for defending team". This would be the high stakes FW matches. The other FW matches would be without platoons, and would let the slightly smaller fish survive
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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