Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
thor424
Namtar Elite Gallente Federation
462
|
Posted - 2015.06.24 21:24:00 -
[31] - Quote
I hope they rethink this certainly, but 8 is much better than 6.
Odds are really good that your two squads are going to make it in together. To be honest the lack of trading of Loyalty items should be a far bigger concern for FW players. |
Piercing Serenity
Immortal Guides Learning Alliance
945
|
Posted - 2015.06.24 21:27:00 -
[32] - Quote
@Thaddeus
But none of the things you named offer as much of an advantage as Q-syncing does.
- Team with orbital support = Team without orbital support (Approximately)
- Team with Proto gear = Team with advanced gear (Approximately)
- Team with Q-sync support =/= Team without Q-sync support (Drastic difference)
Perhaps "cheating" is not the appropriate word, but that is more of an argument based on semantics than anything else. Q-syncing as a tactic is like Uplinks as a tactic: No other comparable tactic is as good or better, and you are horribly out matched if you don't use them as often as possible.
If someone can think of a condition where a team without Q-sync support
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
|
Piercing Serenity
Immortal Guides Learning Alliance
945
|
Posted - 2015.06.24 21:33:00 -
[33] - Quote
@True
I'd retort with the argument I posted earlier: If non-platoon players don't have any space to play FW, everyone suffers. Furthermore, consider this: Would you queue for a FW If you, someone who is an active Role Player, were on at an hour when you didn't have 15 other people online? If the answer to that question is no, the the system has discouraged someone who truly enjoys playing a particular game mode because the odds are stacked too greatly against them.
We're not going to energize FW by pushing out all but the hyper organized and PC level corps
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
|
thor424
Namtar Elite Gallente Federation
462
|
Posted - 2015.06.24 21:36:00 -
[34] - Quote
Mina Longstrike wrote:Bright Cloud wrote:Arkena Wyrnspire wrote:While I absolutely agree FW should have team deploy, don't you think you're taking this a little hard? Maybe but otherwise nobody will give a damn. The FW community is waiting way too long for this and it is a pity that they are making it PC only. Queue syncing is an endemic problem to faction warfare and it's tantamount to abuse of the system. If you think a 6 man squad dominates a pub match (which they often do) surely the effect must be dramatically exaggerated for the 16man q-syncs that go on in FW.
Surely there can be one place where persistent team play is possible right?
How hard is it to hop in one of the many channels or a corporation and achieve far greater success in FW playing as a team? It's not like there are going to be full teams of PC players running FW all day everyday. To me we've shied away from supporting team play in Dust to the point that it's best asset is mostly dormant.
The rewards for FW with loyalty trading would be lucrative enough that it should clear the way for public matches to be a much more casual option. Team deploy in FW with proper rewards has been a crucial missing ingredient for the success of Dust. |
thor424
Namtar Elite Gallente Federation
463
|
Posted - 2015.06.24 21:40:00 -
[35] - Quote
Piercing Serenity wrote:@True
I'd retort with the argument I posted earlier: If non-platoon players don't have any space to play FW, everyone suffers. Furthermore, consider this: Would you queue for a FW If you, someone who is an active Role Player, were on at an hour when you didn't have 15 other people online? If the answer to that question is no, the the system has discouraged someone who truly enjoys playing a particular game mode because the odds are stacked too greatly against them.
We're not going to energize FW by pushing out all but the hyper organized and PC level corps
Keep the system the way it is and you keep the huge windows of time where FW isn't even available. Pubs can be the game mode where people can play casually and solo. Having team deploy in FW likely keeps FW running almost around the clock. |
Nocturnal Soul
Primordial Threat
6
|
Posted - 2015.06.24 21:43:00 -
[36] - Quote
Syncs are going to happen with or without team deploy might as well make it easier.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
|
demens grimwulff
Negative-Feedback. Negative-Feedback
467
|
Posted - 2015.06.24 21:48:00 -
[37] - Quote
Piercing Serenity wrote: I haven't really left, but that's besides the point. Thank you for passing on that message. I didn't even know that Massive still played!
Massive plays with us in NF. He was playing a lot, but just got busy with his job so he has been on only a couple of times a week recently.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
|
Z Vatican
Hentai Federation
42
|
Posted - 2015.06.24 21:58:00 -
[38] - Quote
I agree with you on the FW team deploy but are you going to throw out solutions on how they will make a team deploy orders(squad orders) and how Q-syncs will work?
I support FW having team deploy but from reading the blog, I don't see anything.
CEO of Hentai Fedeartion /
Caldari is Life-
State Peacekeeper-
Enemies of the Gallente
|
benandjerrys
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
154
|
Posted - 2015.06.24 22:16:00 -
[39] - Quote
True Adamance wrote:Team Deploy changes nothing. Yes it aids in Q-Syncing but it doesn't address the central problems FW has. FW needs player agency.
Fact. This will add to the player base for a more level playing field for newer/low sp players that are tired of the full 16 opfor
Tread Locking Proficiency V
|
Thaddeus Reynolds
Facepunch Security
293
|
Posted - 2015.06.24 22:17:00 -
[40] - Quote
Piercing Serenity wrote:@Thaddeus But none of the things you named offer as much of an advantage as Q-syncing does.
- Team with orbital support = Team without orbital support (Approximately)
- Team with Proto gear = Team with advanced gear (Approximately)
- Team with Q-sync support =/= Team without Q-sync support (Drastic difference)
Perhaps "cheating" is not the appropriate word, but that is more of an argument based on semantics than anything else. Q-syncing as a tactic is like Uplinks as a tactic: No other comparable tactic is as good or better, and you are horribly out matched if you don't use them as often as possible. If someone can think of a condition where a team without Q-sync support
My response to it not being cheating was specifically to someone who purposely used the term, and then proceeded to define it as anything that provides a major advantage. I listed things that provide a major advantage (In terms of relative strength to their other available options) that an opposing team would have no control over (Similar to how people Queueing for FW have no control over if they get put against a team of randoms or a q-sync).
I won't argue with you on the specific things listed (interesting that you didn't address the issue of Scamming or AWOXing though xD), as the inherant advantages to what I've listed are abundantly clear (So much so, that at least one of them is getting changed).
And I'm not saying that Queue-Syncing isn't something that needs to be addressed, but it needs to be addressed in the context of it being a "Tactic", for lack of better term, to have a system built to account for, rather than one that needs to be dummied out. It would be better to go to either go to a FW system that uses Matchmaking Logic (Which it Does Not Right Now) and Teambuilder Logic (Which I'm 99% sure it doesn't have right now), or a System similar to the Other Contracts/Corp Battles systems (Since it would also eliminate the need of getting most of a Sync together, q-ing up, seeing the timer at 0, having someone start a thread on the forums, then waiting 20 mins for the minnies to actually bother getting their duct-tape suits on and meeting us in glorious combat).
As for the an actual response to the OP, yes Team Deply would be nice for FW, but a full rework is necessary for FW anyway...so just as in the vehicle threads "Patience and start theory-crafting"
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
|
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.06.24 22:27:00 -
[41] - Quote
Piercing Serenity wrote:@True
I'd retort with the argument I posted earlier: If non-platoon players don't have any space to play FW, everyone suffers. Furthermore, consider this: Would you queue for a FW If you, someone who is an active Role Player, were on at an hour when you didn't have 15 other people online? If the answer to that question is no, the the system has discouraged someone who truly enjoys playing a particular game mode because the odds are stacked too greatly against them.
We're not going to energize FW by pushing out all but the hyper organized and PC level corps
I would actively queue for FW outside of traditional times for operations (aka weekends since I do rarely align even with the US evening players any more) if FW employed a system which allowed me to operate within FW space under my own agency and a system that actively reflected those efforts instead of systematically erasing them every 20 minutes.
Owning FW districts now means nothing if you cannot control which districts are held at a given time. Q-syncing is only a method that ensure a number of wins during a given session across the random spread of districts you are deploying to.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
|
Juno Tristan
Obscure Reference
688
|
Posted - 2015.06.24 22:40:00 -
[42] - Quote
It's a missed opportunity
Allow platoons in FW but only allow them to fight other platoons and you've created de facto Corp battles (something the community has wanted since they got rid of them)
ADS Ramming Revenge!
Plasma Cannon Rampage
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.06.24 22:52:00 -
[43] - Quote
Juno Tristan wrote:It's a missed opportunity
Allow platoons in FW but only allow them to fight other platoons and you've created de facto Corp battles (something the community has wanted since they got rid of them)
Let corp battles be corp battles.
Let FW be FW.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
|
Thokk Nightshade
Montana Militia
922
|
Posted - 2015.06.24 23:33:00 -
[44] - Quote
If this is put in place, people such as myself who don't readily have a corp on standby are essentially shut out of FW. That means 2/3 of the gamemodes I will never get to play (with PC). Finding 7 people will be a pain. Trying to find 16 will be nigh impossible.
If you want 16 v. 16, do PC. Let people without a giant corporation have a chance to get into something ither than the Pubs.
It has been stated before but I will reiterate: pub ~ FW ~ PC should be easiest ~ more difficult ~ most difficult.
Thokk Kill. Thokk Crush. Thokk Smash.
|
Deputy ReGnUM
Bragian Order Amarr Empire
48
|
Posted - 2015.06.25 00:10:00 -
[45] - Quote
Cry me a river Cloud, and then build me a German bridge.
The FW community is almost non-existent and it's needs and wants are low priority. Be grateful for what you have. You arrogant prick. |
Yokal Bob
Dead Man's Game
1
|
Posted - 2015.06.25 02:00:00 -
[46] - Quote
Bright Cloud wrote:This is a call for all FW players, we must unite to stop CCP+CPM from doing a huge mistake with the next update. What is it that we all want? What is it that we are looking for? What is it that would make our all lives in FW easier? It is one and only one thing that the CPM and CCP are trying to reserve for Planetary Conquest. This my friends is Team Deploy, CCP put out a new Devblog with PC changes and squad size changes. The ironic things is that CCP is trying to tell us how it would make our lives better in FW. What CCP havent typed on the Devblog is that the one thing that we all want will not be avaible for us but rather will only be avaible for Planetary concquest. The Squad changes will be the following: Fireteam= 4 palyers (can enter pubs, FW and PC) Squad= 8 players (can enter FW and PC) Platoon= 16 players (CAN ONLY ENTER PC MATCHES)This is a huge mistake and i assume that either CCP or CPM is to blame for this. We the FW players had enough, the years without beeing aible to team deploy and now you implement it but refuse to let them join FW matches? Seriously who came up with this? Every FW player wants team deploy but yet you screw it up. With this one blog ive lost my faith in CCP and the CPM. Proof of the fail: http://web.ccpgamescdn.com/dust/news.control/67321/1/pic6.pngFull devblog: http://dust514.com/news/blog/2015/06/introducing-warlords-1.2-planetary-conquest-revamp/PS: if this is a pic work in progress and we get team deploy for FW at the release i will forgive CCP+CPM.
Or you could ask for corp matches and stop f******* up FW, qsyncs are bad enough for solo players
Vote Dust for PS4
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.06.25 02:11:00 -
[47] - Quote
Yokal Bob wrote:
Or you could ask for corp matches and stop f******* up FW, qsyncs are bad enough for solo players
Sadly solo players contribute nothing to FW.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
|
thor424
Namtar Elite Gallente Federation
468
|
Posted - 2015.06.25 02:17:00 -
[48] - Quote
True Adamance wrote:Piercing Serenity wrote:@True
I'd retort with the argument I posted earlier: If non-platoon players don't have any space to play FW, everyone suffers. Furthermore, consider this: Would you queue for a FW If you, someone who is an active Role Player, were on at an hour when you didn't have 15 other people online? If the answer to that question is no, the the system has discouraged someone who truly enjoys playing a particular game mode because the odds are stacked too greatly against them.
We're not going to energize FW by pushing out all but the hyper organized and PC level corps I would actively queue for FW outside of traditional times for operations (aka weekends since I do rarely align even with the US evening players any more) if FW employed a system which allowed me to operate within FW space under my own agency and a system that actively reflected those efforts instead of systematically erasing them every 20 minutes. Owning FW districts now means nothing if you cannot control which districts are held at a given time. Q-syncing is only a method that ensure a number of wins during a given session across the random spread of districts you are deploying to.
Until they have the balls to port the game and connect it to Eve it's not going to matter.
To me, everything short term needs to be a big, giant carrot for participation. I think FW is the best option short term to tweak with great success. There is so much they can do with FW. In fact I think you could make a game with a story mode and a huge MMO with just New Eden Faction Warfare. There's a game that's kind of popular right now that is centered around factions/races. That storyline has nothing on New Eden.
I think it's a gold mine right there in front of their noses. |
Nocturnal Soul
Primordial Threat
6
|
Posted - 2015.06.25 02:18:00 -
[49] - Quote
Thokk Nightshade wrote:If this is put in place, people such as myself who don't readily have a corp on standby are essentially shut out of FW. That means 2/3 of the gamemodes I will never get to play (with PC). Finding 7 people will be a pain. Trying to find 16 will be nigh impossible.
If you want 16 v. 16, do PC. Let people without a giant corporation have a chance to get into something ither than the Pubs.
It has been stated before but I will reiterate: pub ~ FW ~ PC should be easiest ~ more difficult ~ most difficult. Find a FW channel
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
|
Yokal Bob
Dead Man's Game
1
|
Posted - 2015.06.25 02:26:00 -
[50] - Quote
True Adamance wrote:Yokal Bob wrote:
Or you could ask for corp matches and stop f******* up FW, qsyncs are bad enough for solo players
Sadly solo players contribute nothing to FW.
I do quite well (unless I join at the end)
Vote Dust for PS4
|
|
KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.06.25 02:37:00 -
[51] - Quote
A very good point. Qsyncing FW battles is standard practice on both sides. That truly is what players and the FW community want.
The only problem with Qsyncing is that... Inherently by the very nature the matches get created the opposing Qsync teams rarely meet each other. Which leads to one sided battles.
Ironically, If there will be no team deploy, the opposing Qsyncs (8+8) still don't face each other and the one sided stomps continue and casual players remain very unhappy.
KERO-TRADER is my official Eve character for Dust trading.
|
Juno Tristan
Obscure Reference
688
|
Posted - 2015.06.25 02:40:00 -
[52] - Quote
KEROSIINI-TERO wrote:A very good point. Qsyncing FW battles is standard practice on both sides. That truly is what players and the FW community want.
The only problem with Qsyncing is that... Inherently by the very nature the matches get created the opposing Qsync teams rarely meet each other. Which leads to one sided battles.
Ironically, If there will be no team deploy, the opposing Qsyncs (8+8) still don't face each other and the one sided stomps continue and casual players remain very unhappy.
This sums it up, people are still going to deploy as a 16 via a qsync it'll just be more of a ball ache without team deploy
ADS Ramming Revenge!
Plasma Cannon Rampage
|
KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.06.25 03:00:00 -
[53] - Quote
One Eyed King wrote:Usually you don't get this great an over reaction til day one of an update.
And do you honestly think that this kind of tone will get the ear of CCP or the CPM better? Because I can assure you that you not only failed to do so, but are actually being counter productive to your goals.
No, because of there is a change in Dust, chances are it will be re-changed after one year wait. Chances are even higher that it will never be changed again.
KERO-TRADER is my official Eve character for Dust trading.
|
Terry Webber
Molon Labe. RUST415
757
|
Posted - 2015.06.25 03:43:00 -
[54] - Quote
The picture about team deploy could've just been a work-in-progress. Give Rattati or Frame a chance to explain the situation.
Inertial Booster Module
Vehicle Installation
|
MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.06.25 05:01:00 -
[55] - Quote
KEROSIINI-TERO wrote:A very good point. Qsyncing FW battles is standard practice on both sides. That truly is what players and the FW community want.
I'd say the amount of players that actually want q-syncing to be a thing is on the smaller end. It's mostly just the people who do it currently, and of course they'd tell you that q-syncing should remain a thing, because there's an absolutely ****ing massive conflict of interest present.
"I q-sync and I win like all my battles all the time! In like three weeks I was able to get 200-300k (or more!) lp for [faction]. How is this not a good thing!" is not an uncommon story for those that are benefiting most from the blatant abuse of FW's lack of matchmaking and failure to put q-syncs up against each other.
If you can consistently pull that sort of result out something is ****ing broken.
I want casual players to be able to play faction warfare with relatively low levels of organization without getting their **** RUINED by groups like Kirjuun Saaja/STF, Lucent echelon, Pie Ground Control, etc. This is not, nor has it ever been the case, hell its hard enough to just get by in pubs as a casual player (because a single 6 man squad can destroy a pub match too!, let alone an organized group of 16).
This game has had plenty of things ruined or dominated by special (sekrit) clubs for far too long. If we don't do something that allows more people to play without getting terribly frustrated, dust is unlikely to live to be ported.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
MCLOVIN619
85
|
Posted - 2015.06.25 05:20:00 -
[56] - Quote
Mina Longstrike wrote:^Faction warfare really needs cheating to not be so well rewarded. And yes, q-syncing is cheating. It gives an absolutely unbelievable advantage over people not doing it, so much so that it's relatively fair to say that a q-sync will beat absolutely anything short of another q-sync.
lol nope....Beat 16 man q's with a squad alot...given they were REALLY bad players though so it just feels like my squad vs 2 other squads
I'm not the CPBM that you need or want, But the one you deserve.
McLovin for CPBM2
|
Dust User
Horizons' Edge No Context
2
|
Posted - 2015.06.25 05:25:00 -
[57] - Quote
MCLOVIN619 wrote:Mina Longstrike wrote:^Faction warfare really needs cheating to not be so well rewarded. And yes, q-syncing is cheating. It gives an absolutely unbelievable advantage over people not doing it, so much so that it's relatively fair to say that a q-sync will beat absolutely anything short of another q-sync. lol nope....Beat 16 man q's with a squad alot...given they were REALLY bad players though so it just feels like my squad vs 2 other squads
You got my vote. |
Starlight Burner
Arrary of Clusters
289
|
Posted - 2015.06.25 05:27:00 -
[58] - Quote
CCP done messed up!
We Factional Warfare players have been asking for this for over 1y now. We have been asking for FW to get some adjustments for the past 2y now. All that's been changed mostly is Weapon balancing, Pubs, and PC... Which is not bad but, when we finally get noticed by CCP we don't get what we've been asking for.
There are dedicated channels that do qsyncs into FW. Not only is this a TACTICAL advantage but it IMPROVES your chances of winning. It's just like fleeting up in EVE. If I wanna hurt someone better, I freakin' fleet up!
The solo player is not a great factor when it comes to Factional Warfare. YOU are affecting EVE Online and can change the course of the war. It is a TEAM BASED game mode that does have some hefty weight on losing or winning.
DUST514 is a TACTICAL shooter with the mindset and ' Skill Progression ' enticing TEAM PLAY. I am sorry, this is not Public Contracts. You are stepping into our world that means something more than PC for some of us.. Not Casual play like Public Contracts.
The Match Making time will not go up nor down! It is just like any other squads that search. If x spaces are empty, scotty just fills them up with smaller squads, larger squads, or a solo merc. Completely irrelevant to bring up Matchmaking times changing.
Ya done messed up CCP & CPM!! Fix it!
x Starlight Burner (In agreement with Bright Cloud)
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
|
Bright Cloud
Namtar Elite Gallente Federation
1
|
Posted - 2015.06.25 08:40:00 -
[59] - Quote
Mina Longstrike wrote:KEROSIINI-TERO wrote:A very good point. Qsyncing FW battles is standard practice on both sides. That truly is what players and the FW community want.
I'd say the amount of players that actually want q-syncing to be a thing is on the smaller end. It's mostly just the people who do it currently, and of course they'd tell you that q-syncing should remain a thing, because there's an absolutely ****ing massive conflict of interest present."I q-sync and I win like all my battles all the time! In like three weeks I was able to get 200-300k (or more!) lp for [faction]. How is this not a good thing!" is not an uncommon story for those that are benefiting most from the blatant abuse of FW's lack of matchmaking and failure to put q-syncs up against each other. If you can consistently pull that sort of result out something is ****ing broken. I want casual players to be able to play faction warfare with relatively low levels of organization without getting their **** RUINED by groups like Kirjuun Saaja/STF, Lucent echelon, Pie Ground Control, etc. This is not, nor has it ever been the case, hell its hard enough to just get by in pubs as a casual player (because a single 6 man squad can destroy a pub match too!, let alone an organized group of 16). This game has had plenty of things ruined or dominated by special (sekrit) clubs for far too long. If we don't do something that allows more people to play without getting terribly frustrated, dust is unlikely to live to be ported. Solo plaers belong to pubs, not FW.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
|
MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.06.25 08:43:00 -
[60] - Quote
^In your opinion.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |