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941. Imperfects went 85-0 (Still couting) on my team with Dropship. We need to fix this - in Feedback/Requests [original thread]
I'm actually writing in the middle of the match because there is nothing to do. The fact that anyone could determine the match because of one vehicle is absurd. There was no room for the "use a forge and get good argument". The enemy was getting s...
- by Piercing Serenity - at 2012.10.31 20:15:00
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942. Terrain Issues - in Ashland [original thread]
The ground in front of where the blaster turret by C is (This is so hard without a grid...) has some pipes that connect to the corner of the platform. The drop between the pipes and the ground is very small, but once you fall down you can't jump b...
- by Piercing Serenity - at 2012.10.31 04:32:00
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943. Uplink Camping - in Feedback/Requests [original thread]
Droplink camping is only possible because of cheap drop uplinks. Basic drop uplinks have a 10 second timer to respawn. So you have players 'trickling in" to the battle field only to be attacked by three players. Higher level uplinks can reduce the...
- by Piercing Serenity - at 2012.10.22 14:55:00
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944. A special tester weapon for us when the real game comes out - in Feedback/Requests [original thread]
I know we're not supposed to get a special reward, but how much fun would it be if CCP introduced all of the bugs that we had to deal with into the game. Maybe around April fools. Monday would be RE's, Tuesday might by Dropships.... I'd think tha...
- by Piercing Serenity - at 2012.10.20 13:55:00
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945. Debate: Do Dust Mercs have any obligations/responsibilities to each other? - in General Discussions [original thread]
This debate is designed to explore the clash between hardcore and casual gamers. To be clear we are discussing the obligation or lack thereof between Dust players. IGÇÖll give my argument to kick this debate off, and let the forums take it from th...
- by Piercing Serenity - at 2012.10.17 16:54:00
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946. Fixing Swarms vs Dropship. - in Feedback/Requests [original thread]
Leither Yiltron wrote: The problem isn't just the swarms, it's the entire design of the dropship. We're trying to have our cake and eat it too with the current design of the dropship. There are four primary factors which contribute to the dro...
- by Piercing Serenity - at 2012.10.17 04:38:00
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947. Additional Commands for Squad Leaders - in Feedback/Requests [original thread]
- Multiple Active Commands: Can squad leader have the option of setting more than one objective. My suggestion is to allow squad leaders to set a maximum of three objectives that are ranked. The first objective set is the highest priority, followe...
- by Piercing Serenity - at 2012.10.15 19:45:00
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948. New Idea for Logistics role - in Feedback/Requests [original thread]
I love Logibros a much as the next guy, but they're useless now. They don't have a role yet. Assaults are king of the hill right now. Their EHP to Speed to Slots ratio is by far the best. Scouts are a useful hit and run class be it with swarms or ...
- by Piercing Serenity - at 2012.10.13 01:24:00
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949. Seriously? Overkill much? - in Feedback/Requests [original thread]
- Off field support to call in supply depots. This would tie into Logi dropsuit control (i guess). You would call in a supply depot and receive up to 500 war point from the use of it. If the supply depot was hacked before the 500 WP cap was reache...
- by Piercing Serenity - at 2012.10.13 01:22:00
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950. Seriously? Overkill much? - in Feedback/Requests [original thread]
Kyromus Lyndis Kytaar wrote: I understand wanting to stop the SP farmers, but you totally ****** every single logistics player that does their job. I get no points for repping my heavy buddies from 20% to full? Seriously? CCP, do you want logi ...
- by Piercing Serenity - at 2012.10.13 01:14:00
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951. [Feedback] Reinventing the Swarm Launcher - in Feedback/Requests [original thread]
Wintars Boar wrote: I have no issue increasing the number of skills to include sub sets of weapon types. Makes it much more customized and specific And ISK/SP consuming. I'm wary of adding any more "customization" until I see some more evid...
- by Piercing Serenity - at 2012.10.13 00:39:00
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952. Snipers Alone Could Kill This Game - in General Discussions [original thread]
Snipers themselves aren't an issue. Dust has to have a diversity of useful weapons. Because of the recent surge of AR users (A story for another day), people are just moving out of the assault rifle's range. Fair enough. As I see it, the p...
- by Piercing Serenity - at 2012.10.12 20:27:00
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953. Dust vs. EVE: Looking towards the future - in General Discussions [original thread]
I just finished reading about some big EVE scandals and player riots. It got me thinking about how cool it was to make a change in a video game just by working together. Then I started thinking about how badly I wanted to wreck EVE as a Duster (Or...
- by Piercing Serenity - at 2012.09.28 03:46:00
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954. Don't nerf tanks again - in Feedback/Requests [original thread]
Okay, valid point. But I have some questions. Have you played as other vehicles yet? Have you gone a week or two using only LAVs or Dropships and played against another tank user? Do you play during the weekend events when the new players flood th...
- by Piercing Serenity - at 2012.09.04 18:12:00
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955. KBM Gimped Beyond Measure. - in Feedback/Requests [original thread]
Ender Storm wrote: As the game is advertised to have KBM, "Adapt or die" only aplies to those that refuse and are against to adopt the KBM control scheme as its suposed to be a native suported Feature. So adapt or die only applies to PS3 use...
- by Piercing Serenity - at 2012.08.14 22:57:00
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956. KBM Gimped Beyond Measure. - in Feedback/Requests [original thread]
[/quote] Low/Null-sec should not be gimped just because players are unwilling to do what it takes to win, isn't that the whole idea of EVE? [/quote] Doesn't that mean you should switch to a PS3? You know, to "do what it takes to win"?
- by Piercing Serenity - at 2012.08.14 20:20:00
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957. Suggestion: Taunts and Player Interactions - in Feedback/Requests [original thread]
Beta testers should get some free emotes for The work we did. That'd be cool
- by Piercing Serenity - at 2012.07.23 01:00:00
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958. Z: Suggestions to improve Dropships - in Feedback/Requests [original thread]
The following points are the ones I disagree with as written. The rest are good ideas. 3. That's a good idea. I'd like to see it attached to the pilot's escape. I don't want someone being able to force everyone to leave his dropship whenever...
- by Piercing Serenity - at 2012.07.19 22:59:00
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959. freezing mid game when pressing select?.. - in General Discussions [original thread]
zayphod beebleblox wrote: Has this happened to anyone else? Also coms work great until I switch to the squad of the person I'm talking to then I can't hear anyone anymore. But I have had to restart twice because of the same thing hitting select...
- by Piercing Serenity - at 2012.07.19 22:49:00
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960. [Request] Show ISK loss after a match. - in Feedback/Requests [original thread]
This is a great idea. It could be implemented very easily, too. At the end of a battle we have a yellow outline around the circle that shows us how much ISK we've earned. The Devs could just add a red overlay that displays the cost of the battle g...
- by Piercing Serenity - at 2012.07.19 22:44:00
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