Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Novas The Second
Sector IX Zero Hour Alliance
11
|
Posted - 2013.01.11 23:50:00 -
[1] - Quote
Give Medics the ability to drag casualties. Dragging a casualty behind cover is good tactics, plain and simple. Any real medic worth his salt wouldn't consider trying to revive someone in the middle of a bullet storm.
You could even make this a skill book. Link in some kind of bonus to the speed of dragging the higher the level. |
John Genericname
Gelente Special Forces
16
|
Posted - 2013.01.12 00:19:00 -
[2] - Quote
That's a cool idea actually. :] |
Hunter Junko
WARRIORS 1NC
45
|
Posted - 2013.01.12 00:51:00 -
[3] - Quote
+1
this is a very good idea :D |
Val'herik Dorn
CrimeWave Syndicate
264
|
Posted - 2013.01.12 01:19:00 -
[4] - Quote
As a full time Logibro I approve this message. +1 to you sir |
Barack Ownbama
Subdreddit Test Alliance Please Ignore
159
|
Posted - 2013.01.12 01:28:00 -
[5] - Quote
Realistically, wouldn't you be exposed to fire for a longer period of time if you have to go up to a person, hit the drag button, and haul them back behind cover? Even if they're right next to cover it just seems quicker to stick them and hope they're smart enough to walk a foot for protection. |
Sev Alcatraz
Tritan-Industries Legacy Rising
185
|
Posted - 2013.01.12 01:43:00 -
[6] - Quote
great idea actually |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2013.01.12 03:21:00 -
[7] - Quote
That's an excellent idea. It's both immersive, and functional. |
coldfire reborn
ZionTCD Legacy Rising
63
|
Posted - 2013.01.12 05:46:00 -
[8] - Quote
You will need two logibro to drag my fatty butt into cover >.> but I do like this +1 from me |
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
181
|
Posted - 2013.01.12 08:10:00 -
[9] - Quote
I agree, this is a good idea. Higher levels of the skill could increase how quickly you dragged the player, with level four or five letting you pick the player up and spring away with them.
+1 to the OP
PS |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.12 08:53:00 -
[10] - Quote
Piercing Serenity wrote:I agree, this is a good idea. Higher levels of the skill could increase how quickly you dragged the player, with level four or five letting you pick the player up and spring away with them.
+1 to the OP
PS
Emm... that dragging and 'pick the player up and spring away with them' better be slow as snail. Slower than heavy can move/walk.
Imagine Scout with Nanite injector dragging a heavy faster than haevy can walk by self. Absolutely no!
And also if this dragging 'spiriting' to safety is faster than normal heavy movement speed, then I predict with FF allowed it would be preferred movement. :)
1. Shoot that blue heavy. 2.Drag/spring the heavy fair bit 3. Fully revive. |
|
KalOfTheRathi
CowTek
168
|
Posted - 2013.01.12 10:26:00 -
[11] - Quote
Barack Ownbama wrote:Realistically, wouldn't you be exposed to fire for a longer period of time if you have to go up to a person, hit the drag button, and haul them back behind cover? Even if they're right next to cover it just seems quicker to stick them and hope they're smart enough to walk a foot for protection. I just hacked a Supply Depot from the ground while it was on a platform. I also try to Revive the Downer while under cover. Sometimes it works. And some of them even know to be pressing forward on the joystick so they move into cover immediately. Most don't though. |
Deranged Disaster
Seraphim Initiative. CRONOS.
65
|
Posted - 2013.01.12 10:27:00 -
[12] - Quote
I'm not sure how it'll work because I'm 100% sure it will cause alot of trolling, although it's a great idea I don't want to be dragged by some silly blueberry all over the place just to bleed out. |
Cat Merc
Systems Federation Coalition of Galactic Unity
12
|
Posted - 2013.01.12 10:43:00 -
[13] - Quote
The heavy dragging is easily explained, your suit is using up a lot of power to do that. Instead of regulating it like usualy, it gives you a burst of power to do your job. Think about it like the ASB from EVE Online.
The trade off would be, you can't use your guns and your modules will stop working for 10 seconds, as well as your shields but only after you drop the guy.
Also, while you're at it, increase the time for a revived person to stand up, because otherwise simply reviving them would be faster. |
Novas Prime 2100435625
Algintal Core Gallente Federation
61
|
Posted - 2013.01.12 17:01:00 -
[14] - Quote
These are all sound suggestions. And it might be open to trolling from blue berries, but it's not a reason to not have it as this would be helpful during team play.
And yes you might be exposed to fire for longer, but having regen'd players only to have them cut down in a hail of bullets simply because they were stranded in the open. Which brings me into my next point: deployable shields. Only lasts bout 20secs but would give a downed player the chance to regain some shield after the medic has regenerated them. |
Novas Prime 2100435625
Algintal Core Gallente Federation
61
|
Posted - 2013.01.13 04:31:00 -
[15] - Quote
BUMP |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2013.01.13 07:38:00 -
[16] - Quote
Bad idea is bad. Most maps I've played, I have people shooting at me from multiple directions, which would limit the places I could safely drag a downed person. And while I'm dragging and searching for a place to do the actual revive, I'm conspicuously open to enemy fire. I'm almost certain the other team would see me trying to "save" someone and shoot at me first, thus getting two birds with one stone. On top of that, why would I want to move a downed person anyways? The fact that I can just run out of cover and stick him with the needle, then run back more quickly than I could run out and start the actual dragging kind of defeats the purpose of the whole mechanic, in my honest opinion. As for the whole "reviving the teammate without putting him in the line of fire" aspect, the easier solution would be to make sure the area is clear before attempting to revive anyone. Or, if you simply must stick your needle into somebody, CCP could just add an option to decline the revive to the downed person. The only way I could see this feature being added is if CCP simultaneously decided to remove the nanite injector and add in a more time-consuming way of reviving teammates, possibly involving a 10 second timer like the hacking circles. But I hope they don't do that either, because I much prefer the ease of running around and injecting people with my friendly nanites to hauling some bum three feet so I can hold down the circle button for ten seconds. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |