Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
301. No slot changes for Medium Frames in 1.8 - in General Discussions [original thread]
Delta90212 wrote: Piercing Serenity wrote: That would make it a Caldari Assault. How would you switch everything else around? Because Caldari is known because of their shield tanking and Minmatar for their versatility to allow either armo...
- by Piercing Serenity - at 2014.02.11 18:55:00
|
302. No slot changes for Medium Frames in 1.8 - in General Discussions [original thread]
Delta90212 wrote: I would like it if my Minmatar assault would have 4/3 instead of 5/2 That would make it a Caldari Assault. How would you switch everything else around?
- by Piercing Serenity - at 2014.02.11 16:55:00
|
303. Them Redberries... - in General Discussions [original thread]
Just remember: Anything a Redberry can do, a Blueberry can do it worse
- by Piercing Serenity - at 2014.02.11 05:56:00
|
304. NEWBERRY Mode: game mode that only pays 40K - in General Discussions [original thread]
What if we had a "Gladiator" mode that was opened up after the academy. It would work like this: Each player is randomly assigned four militia suits, each with a randomly assigned load out with a basic designed focus. So a player might have a ML...
- by Piercing Serenity - at 2014.02.11 05:51:00
|
305. Map Design and Module Use - in General Discussions [original thread]
I'm not sure if this is already a consideration, but can maps be designed with a certain "intended playstyle/modules" in mind? The point is not to step on toes and say "You can't build a suit however you want". But if there were some low-light ma...
- by Piercing Serenity - at 2014.02.11 05:38:00
|
306. Suggestion- Modules for weapons and Dropsuits separated - in General Discussions [original thread]
Luna Angelo wrote: I like this, but there will always be mods that are underused. I'm going to use CoD here. Hardly anyone uses something like the Heartbeat Scanner, but almost everyone uses FMJ's. Not that that's a bad thing, this is a sandbox...
- by Piercing Serenity - at 2014.02.11 05:35:00
|
307. NEWBERRY Mode: game mode that only pays 40K - in General Discussions [original thread]
What if this new battle mode was set up lore wise to be the next training ground for academy students. Any high SP/WP player that entered the match would be put in with various "challenges" to help balance the battlefield. Something like - AA is ...
- by Piercing Serenity - at 2014.02.11 03:58:00
|
308. Absense of Warbarge is creating uneven matches. - in General Discussions [original thread]
John Demonsbane wrote: I don't remember much complaining, but I can see 2-3 minutes being too long. How about this: 1 min warbarge time for skirmish/dom, and 30 sec for ambush? Or even 0 for ambush, that's where all the tryhards who don't have...
- by Piercing Serenity - at 2014.02.11 03:30:00
|
309. Basic battles - in General Discussions [original thread]
You could have a "Gladiator" Themed match DUST would give each player four militia suits (randomly) with random mods bound to the suits. The point would be to maximize your ability with a pre-made suit. The matches would have to be tailored so ...
- by Piercing Serenity - at 2014.02.11 03:19:00
|
310. Absense of Warbarge is creating uneven matches. - in General Discussions [original thread]
Michael Arck wrote: I can't recall the post but CCP, along with community feedback, decided the WB took too long and folks wanted to hop into the action. You surely remember folks complaining about the Warbarge, right? Nice call Pat
- by Piercing Serenity - at 2014.02.11 03:16:00
|
311. Squaring the Circle: A Manifesto on DUST 514s possible future - in General Discussions [original thread]
After reading through and agreeing with all nine pages of this thread, I concur with the need for a Bump
- by Piercing Serenity - at 2014.02.10 01:48:00
|
312. Uplinks are OP - in General Discussions [original thread]
Ghosts Chance wrote: im kinda amused that some people thought this was a joke... you guys really dont know how PC works do you? I agree with you. Uplinks are more important to point defense than the Caldari nanite injector that restores 100%...
- by Piercing Serenity - at 2014.02.08 23:45:00
|
313. So Gallente Assaults are getting the worst bonus... - in General Discussions [original thread]
Denn Maell wrote: Gallente Bonus could be good for Shotgun (Tighter spread means more focused damage at longer range), and at mid range more of assault rifle shots would land. But kick is next to nonexistent in this game so I'm not seeing it be...
- by Piercing Serenity - at 2014.02.08 21:15:00
|
314. So Gallente Assaults are getting the worst bonus... - in General Discussions [original thread]
Amarr - Same Minmitar - Same Caldari - 5% reduction to spool-up time per level, 3% accuracy bonus while ADS per level Galente - 1% increase to dispersion per level, 3% rate of fire increase per level (For PLC, this means a larger projectile/splas...
- by Piercing Serenity - at 2014.02.08 20:52:00
|
315. So Gallente Assaults are getting the worst bonus... - in General Discussions [original thread]
Just to point out what others have mentioned in other threads: The Gal bonus is incredibly exclusive for Gal weapons. What dispersion does the Plasma Cannon have? Why would a shotgunner want *less* spread? And Caldari Assaults should get a red...
- by Piercing Serenity - at 2014.02.08 18:04:00
|
316. Caldari Assaults We can't let this bonus stand Petition - in General Discussions [original thread]
For everyone throwing a hissyfit without continuing to read the thread: KAGEHOSHI Horned Wolf wrote: I think I love you EDIT: Substantive feedback time The bonuses aren't perfect, but certainly a step in the right direction. I pro...
- by Piercing Serenity - at 2014.02.08 15:02:00
|
317. Improvements to matches - Combating AFK profiting and rewarding wins - in General Discussions [original thread]
Delta 749 wrote: Piercing Serenity wrote: Delta 749 wrote: So let me get this right You want to implement a system that bans people from playing if they dont meet those objectives in a game already rife with one sided battles Yeah, thats...
- by Piercing Serenity - at 2014.02.05 22:22:00
|
318. Improvements to matches - Combating AFK profiting and rewarding wins - in General Discussions [original thread]
J4yne C0bb wrote: People skill afk in Dust? Seems like they all got sick of waiting for the game to improve and moved on. Only people left here are protostompers and masochists. But no. Giving more reward to the winning team will just cause pr...
- by Piercing Serenity - at 2014.02.05 22:04:00
|
319. Improvements to matches - Combating AFK profiting and rewarding wins - in General Discussions [original thread]
Delta 749 wrote: So let me get this right You want to implement a system that bans people from playing if they dont meet those objectives in a game already rife with one sided battles Yeah, thats a great idea The point is that you pick your...
- by Piercing Serenity - at 2014.02.05 22:01:00
|
320. Improvements to matches - Combating AFK profiting and rewarding wins - in General Discussions [original thread]
SUMMARY Create a contract system for public matches where players pick the objectives they will complete that game. Remove the link between WP and ISK made. This system will help combat AFKing and redlining while also giving large rewards for t...
- by Piercing Serenity - at 2014.02.05 20:46:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |