Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 |
141. Nostalgia - in General Discussions [original thread]
Fox Gaden wrote: In the last few days I have seen players from SVER TrueBlood, Beta Max, and Ancient Exiles, as well as a few other old school Corps. (Probably people returning after taking a year off.) Now if I get killed by a Pink Fluffy B...
- by Piercing Serenity - at 2015.04.20 15:59:00
|
142. If skins become a thing, how much would you pay? - in General Discussions [original thread]
To my understanding, SKINs will allow us to both customize the appearance of drop suits, as well as modify base stats of the drop suit (by color). So I would say all SKINs that give bonuses should cost ISK. Cosmetic SKINs should be between $0.99 a...
- by Piercing Serenity - at 2015.04.07 22:51:00
|
143. Just what is wrong with proto's? - in General Discussions [original thread]
Cypher Nil wrote: I would say then that the matchmaking is the issue and not really that players are running proto suits, we need to match proto teams against each other in combat. I just wish people would stop posting day in day out to ban o...
- by Piercing Serenity - at 2015.04.07 22:38:00
|
144. What Is OP - in General Discussions [original thread]
Maybe a weakly dominating game mechanic? Mechanic B is weakly dominant if Mechanic B dominates all other strategies, but some (or all) strategies are at least as good as Mechanic B.
By my definition, Drop Uplink spam is OP.
- by Piercing Serenity - at 2015.03.30 03:11:00
|
145. Imbalances between Armor and Shield Tanking - in General Discussions [original thread]
Joseph Ridgeson wrote: I have to disagree with the idea that it is based on map design; that it doesn't favor Shields. Shields do not confer some benefit to attacking at range, nor does Armor have a negative to fighting at range. That is based...
- by Piercing Serenity - at 2015.03.17 21:36:00
|
146. Imbalances between Armor and Shield Tanking - in General Discussions [original thread]
Bumping for feedback
- by Piercing Serenity - at 2015.03.17 20:38:00
|
147. Imbalances between Armor and Shield Tanking - in General Discussions [original thread]
TL:DR: Armor and Shield Tanking are balanced on a micro level. They are not balanced on a macro level This post is in response to this thread . I have made this point before, but it think that it bears repeating: I do not think that shield and...
- by Piercing Serenity - at 2015.03.17 20:09:00
|
148. Discussion: Shield vs Armor - in General Discussions [original thread]
TL:DR: Armor and Shield Tanking are balanced on a micro level. They are not balanced on a macro level I have made this point before, but it think that it bears repeating: I do not think that shield and armor values are extremely imbalanced. Rat...
- by Piercing Serenity - at 2015.03.17 20:02:00
|
149. Myofibs and Sheild Balance - in General Discussions [original thread]
After watching the link provided in a previous post, the new changes to jump height do not seem overly excessive to me. It does seem like a new, less number intensive way to balance shields vs. armor however. If the movement penalty of armor plat...
- by Piercing Serenity - at 2015.03.12 19:51:00
|
150. I'm going to be a downer for a second - in General Discussions [original thread]
After watching the link provided in a previous post, it did not seem overly excessive to me. It does seem like a new, less number intensive way to balance shields vs. armor however. If the movement penalty of armor plates extends to jump heigh...
- by Piercing Serenity - at 2015.03.12 19:48:00
|
151. Suggestions to improve the value of Transportation [Uplink Changes] - in General Discussions [original thread]
Bump
- by Piercing Serenity - at 2015.03.04 18:51:00
|
152. Suggestions to improve the value of Transportation [Uplink Changes] - in General Discussions [original thread]
For those who disagree with having a longer spawn in time for drop uplinks and a shorter spawn in time for mCRUs, can you elaborate on other ways that we can improve the value of positioning and defending assets while also encouraging the role of ...
- by Piercing Serenity - at 2015.03.04 08:01:00
|
153. Suggestions to improve the value of Transportation [Uplink Changes] - in General Discussions [original thread]
Any other thoughts?
- by Piercing Serenity - at 2015.03.04 00:28:00
|
154. Suggestions to improve the value of Transportation [Uplink Changes] - in General Discussions [original thread]
@YDubbs: I do not just want to reduce the frequency of drop uplinks, because I think that the current problem of "High uplink use" is a symptom of a larger problem. Currently, uplinks - a "solo" piece of equipment - is dramatically more powerful t...
- by Piercing Serenity - at 2015.03.03 13:51:00
|
155. Suggestions to improve the value of Transportation [Uplink Changes] - in General Discussions [original thread]
Vitharr Foebane wrote: no this would make yet another Amarr suit useless I believe that it would be a soft buff to the Amarr logi - possibly to the detriment of other logis. A change like this would just further secure the role of the Amarr ...
- by Piercing Serenity - at 2015.03.02 15:51:00
|
156. Suggestions to improve the value of Transportation [Uplink Changes] - in General Discussions [original thread]
Ydubbs81 RND wrote: Drop uplinks have been nerfed....coupled with the bandwith limit for suits, I think uplinks are fine. All but one of the proto uplinks have spawn timers longer than 10s. The other one shorter is in the amarr loyalty store,...
- by Piercing Serenity - at 2015.03.02 13:54:00
|
157. Suggestions to improve the value of Transportation [Uplink Changes] - in General Discussions [original thread]
gustavo acosta wrote: Timers are a bit long, however vehicles would need to be buffed so they can be consistent forms of transport. I agree. If changes were made to drop uplinks, it would have to be part of a process where other forms of sp...
- by Piercing Serenity - at 2015.03.02 03:21:00
|
158. Suggestions to improve the value of Transportation [Uplink Changes] - in General Discussions [original thread]
Hey all, Personally, I think that drop uplinks need a big nerf. The motivation for this thread is to increase the tactical nature of DUST through positioning, fortification, and vehicle transportation. Drop uplinks are too ubiquitous - to the ...
- by Piercing Serenity - at 2015.03.02 03:05:00
|
159. Remote Explosive Spam current state - in General Discussions [original thread]
Here are a few suggestions that I came up with: Activation timer does not start until RE is on a solid surface - i.e, the RE does not arm while sailing through the air. (Could be paired with a reduction to arming time as a result)
RE is ...
- by Piercing Serenity - at 2015.02.27 22:05:00
|
160. They fix sniping yet? - in General Discussions [original thread]
Symbioticforks wrote: Just curious. I'm pretty sure Rattati said that he wanted to mimic CS sniper mechanics - No sway, but damage builds up as you ADS
- by Piercing Serenity - at 2015.02.23 05:28:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 |
First page | Previous page | Next page | Last page |