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321. Remember the intensity of old? - in General Discussions [original thread]
That looked fun I personally chalk up the difference between that game and now to damage mods. If you look at Babar's shields, they're at 480. I think the max shields on a proto caldari assault was something like 508 back then, so he was close to...
- by Piercing Serenity - at 2014.02.04 21:01:00
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322. Thoughts on the increasing importance on individual play in a team based game - in General Discussions [original thread]
Scheneighnay McBob wrote: Certain roles should be easily doable solo (scouts, for example), while others shouldn't (HAVs, although they are for some stupid reason). However, everything should always be better with teamwork. I believe 2 is the ...
- by Piercing Serenity - at 2014.01.30 00:51:00
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323. Thoughts on the increasing importance on individual play in a team based game - in General Discussions [original thread]
Zirzo Valcyn wrote: a fully loaded ADS with 1 gunner and the rest hotdroppers of AV and slayers would go much farther than just a lone pilot. the problem is most players want to run the gun game from point to point while crying that no one has ...
- by Piercing Serenity - at 2014.01.30 00:35:00
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324. Thoughts on the increasing importance on individual play in a team based game - in General Discussions [original thread]
bump
- by Piercing Serenity - at 2014.01.29 21:03:00
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325. Thoughts on the increasing importance on individual play in a team based game - in General Discussions [original thread]
I recently read this thread asking for changes to Assault Dropships (ADS). And to be honest, with the tank prices and effectiveness the way that it is, these changes were pretty reasonable. ADS prices are too high for what you get, and they ha...
- by Piercing Serenity - at 2014.01.29 17:39:00
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326. The Truth About Scanners - in General Discussions [original thread]
Virtual Riot wrote: BuTtHuRtPEepZ wrote: Virtual Riot wrote: Look, Everyone knows that scanners are really strong. Its good to see that 360 scan will be getting a bit of a nerf in 1.8 But honestly guys, if scanners are so strong, why ar...
- by Piercing Serenity - at 2014.01.28 01:22:00
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327. are there Devs disguised as us, arguing with us? - in General Discussions [original thread]
CCP Saberwing wrote: Haha - pretty unlikely! We're less covert than you guys might think :) We do have our own personal DUST accounts but I personally prefer playing under my Dev name because it gives me a chance to interact with you guys. H...
- by Piercing Serenity - at 2014.01.13 03:18:00
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328. If there is a better time to ask for tiercide, it is now - in General Discussions [original thread]
Just to clear up some confusion I've seen in the thread... One of the biggest problems that we have in DUST is that many suits go unused because they are objectively worse than the tier above them. If you were to fight a PC match, you would never...
- by Piercing Serenity - at 2014.01.11 17:50:00
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329. Advanced, Solo player looking for additional strategies for WP when being STOMPED - in General Discussions [original thread]
Here are just some general tips that I use when I run solo. Hopefully they're not so painfully obvious. Hit every drop uplink you see with a grenade or two (unless you run fluxes) and watch the uplink before you move on. Nothing sucks more t...
- by Piercing Serenity - at 2014.01.08 03:28:00
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330. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Some changes definitely need to be made for the sake of competitive play. The Amarr logi bonus to uplinks is one, for example. Currently, the Amarr have a proto drop uplink that has a 65% spawn time reduction, getting you back on the battlefield i...
- by Piercing Serenity - at 2014.01.07 19:42:00
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331. Damage Mods really mess with that TTK lmao - in General Discussions [original thread]
I disagree Gun. I think that if a new player were to spec into advanced scraper rifles and hit my Advanced Caldiari suit with 500 shields, they could break them easy enough. A (slightly educated) guess tells me that an advanced Tactical Scramb...
- by Piercing Serenity - at 2014.01.05 09:24:00
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332. Damage Mods really mess with that TTK lmao - in General Discussions [original thread]
Also, Plasma Rifle (GAR) Proficiency: Reduce Dispersion by X% per level Combat Rifle: ??? Rail Rifle: Increase scope Fidelity by X% per level Scrambler Rifle: Decreases feedback damage and cool down time by X% per level Some other thoughts.
- by Piercing Serenity - at 2014.01.05 08:57:00
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333. Damage Mods really mess with that TTK lmao - in General Discussions [original thread]
So, after reading the few posts above, I've done a bit of thinking. As I recall, a lot of people said what Disturbingly Bored mentioned back in E3/Chromosome. Back when shield tanking was the way to go, I heard many of people mention that you ge...
- by Piercing Serenity - at 2014.01.05 08:49:00
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334. Damage Mods really mess with that TTK lmao - in General Discussions [original thread]
Disturbingly Bored wrote: Piercing Serenity wrote: Damage mods should also go 1%, 2%, 3%, 5% for Militia, Standard, Advanced and Proto respectively. It's quite a bit more complicated than that, Piercing. You can't nerf damage mods withou...
- by Piercing Serenity - at 2014.01.05 06:36:00
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335. Damage Mods really mess with that TTK lmao - in General Discussions [original thread]
Yeah. I think that the Proficiency skill should be reworked in the same way the sharpshooter skill was, and for the same reason. Damage mods should also go 1%, 2%, 3%, 5% for Militia, Standard, Advanced and Proto respectively. I think that, rela...
- by Piercing Serenity - at 2014.01.05 06:18:00
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336. plz give a slight buff to these weapons to make av viable - in General Discussions [original thread]
thomas mak wrote: Piercing Serenity wrote: Here are some better suggestions: 1. Increase the projectile speed of the Plasma Cannon. The prototype PLC has less damage than a proto packed AV grenade, and travels slower than you can throw one....
- by Piercing Serenity - at 2014.01.05 04:43:00
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337. Whats your fitting? - in General Discussions [original thread]
For Pub Matches: Caldari Assault C1 (Max Damage): 1x Complex Profile Dampener 1x Enhanced CPU upgrade 1x Compact Nanohive 1x M1 Locus Grenades 1x Boundless Combat Rifle 2x Complex Shield Extenders 1x Complex Damage Mod Caldari Assault C1 (Upli...
- by Piercing Serenity - at 2014.01.02 01:00:00
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338. Math regarding Precision Enhancers - in General Discussions [original thread]
BL4CKST4R wrote: Piercing Serenity wrote: BL4CKST4R wrote: Simple math. Scan precision x skill bonus x enhancer. So natural scan of 50 x level 5 (.90 or 10%) x.80 (20%)= 36 dB. So no you will not scan somebody who can hide from advanced s...
- by Piercing Serenity - at 2013.12.31 05:34:00
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339. Math regarding Precision Enhancers - in General Discussions [original thread]
Thanks for all of the help guys. So as I understand it, an Assault suit with one complex Precision Enhancer will have a fidelity of 40 (because DUST rounds up, always). A logi would have a scan fidelity of 36. So, is there actually a point in ...
- by Piercing Serenity - at 2013.12.31 05:33:00
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340. Profile Dampeners - in General Discussions [original thread]
I'm on my phone right now, so linking is a chore. But here is what you need to do (simply put) - With Profile Dampening L3, you will need both an enhanced dampener and a basic dampener to dodge advanced active scanners on a Med-frame (I can confi...
- by Piercing Serenity - at 2013.12.30 23:13:00
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