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81. Post for Clarity: Has WL 1.1.3 deployed? - in General Discussions [original thread]
Spaceman-Rob wrote: Yes have you not logged in yet to see the synchronisation update download? PS3 has been in the shop for a week. It just came in the mail
- by Piercing Serenity - at 2015.06.30 16:11:00
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82. Post for Clarity: Has WL 1.1.3 deployed? - in General Discussions [original thread]
^^^
- by Piercing Serenity - at 2015.06.30 16:07:00
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83. An important announcment - in General Discussions [original thread]
Breakin Stuff wrote: Congratulations. Let the ritual hazing and bitterness infusion begin. I've been bitter for about a year an a half. On a scale of "Noob" to "Dust Fiend", I'm probably a little closer to DF
- by Piercing Serenity - at 2015.06.30 16:03:00
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84. An important announcment - in General Discussions [original thread]
After three years playing DUST, countless matches and many hardships, I would like to announce that I am finally a Level 1 forum warrior. I would like to thank the DUST forums, SONY, and CCP Games for this wonderful opportunity
- by Piercing Serenity - at 2015.06.30 16:00:00
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85. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
This argument is not a discussion of two sides of the same coin. Some people like Kain and Bright are arguing: "DUST deserves a game mode that supports TD". Other people like me are arguing: "The current implementation of FW cannot support TD". Al...
- by Piercing Serenity - at 2015.06.30 15:58:00
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86. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
True Adamance wrote: As I've said before I am not interested in being penalised because my opposition is too lazy or disorganised. FW is a semi-competitive setting and if I or a group of players that can amass an deploy a full team wish to mak...
- by Piercing Serenity - at 2015.06.29 21:10:00
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87. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Kain Spero wrote: Piercing, again whether you like it or not 16 man syncs are already in the system all you are doing is limiting their competition, but restricting platoons. I would argue that, although 16 man syncs are already in the syst...
- by Piercing Serenity - at 2015.06.29 20:46:00
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88. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
deezy dabest wrote: Kain Spero wrote: Deezy you've already agreed that FW syncs are already in the system. There is no "breaking the system more" unless you are referring to solo players that shouldn't be in the system anyways and if they ar...
- by Piercing Serenity - at 2015.06.29 19:30:00
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89. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Kain Spero wrote: Deezy you've already agreed that FW syncs are already in the system. There is no "breaking the system more" unless you are referring to solo players that shouldn't be in the system anyways and if they are they've taken the ris...
- by Piercing Serenity - at 2015.06.29 19:29:00
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90. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
I have a question for those in favor of Platoons in FW: What prevents your version of FW from turning into the version of PC that we are actively trying to move away from? Currently, new players are excluded from PC (With full team deploy) becaus...
- by Piercing Serenity - at 2015.06.29 16:14:00
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91. Can Someone Explain - in General Discussions [original thread]
Just to reiterate what has been said above: The new progression system shows you the suit, slot layout, Shield and Armor EHp, as well as how close you are to unlocking all of the skills needed to use that suit (denoted by a five segment progress ...
- by Piercing Serenity - at 2015.06.27 01:42:00
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92. Proposal to Buff Caldari Assault's CPU - in General Discussions [original thread]
You don't think it would be a problem to have a module that both increased your regen rate and your shield threshold? I picked extenders because they currently increase the time you have to wait for regen. So you would trade increased resistance f...
- by Piercing Serenity - at 2015.06.27 01:36:00
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93. FW PLAYERS UNITE! DONT LET CCP+CPM FOOL YOU! - in General Discussions [original thread]
Bright Cloud wrote: The people that are against Team deploy and think solo players matter are just simply wrong. Solo players allways get shafted, they dont contribute anything, they just get farmed allready when they are facing q-syncs that we...
- by Piercing Serenity - at 2015.06.27 00:22:00
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94. Proposal to Buff Caldari Assault's CPU - in General Discussions [original thread]
Something that would be nice is some "hardiness" to shields. What do you all think about making the shield threshold modified by the amount of extenders you put on? A change like this would likely require multiple kinds of shield extenders, but I ...
- by Piercing Serenity - at 2015.06.27 00:11:00
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95. Announcement:Dev Blog: Warlords 1.2 Planetary Conquest Revamp - in General Discussions [original thread]
Arirana wrote: I really feel like platoons and squads should be reconsidered. I was under the impression that platoons would essentially be a team deploy tool, not a replacement for squads. If this is not the case then that needs to be changed ...
- by Piercing Serenity - at 2015.06.26 06:31:00
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96. Goodbye 6 man squad - in General Discussions [original thread]
Tesfa Alem wrote: Thokk Nightshade wrote: I know a 4 man Negative Feedback or Nyain San squad is going to be brutal as well, but for some reason it seems like people will like their odds better if they are only facing 4 instead of 6. People ...
- by Piercing Serenity - at 2015.06.25 14:52:00
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97. So excited! Time update my contribution tab proposal from 2013. - in General Discussions [original thread]
Jadek Menaheim wrote: http://img560.imageshack.us/img560/9457/hcx8.jpg I don't understand. Can you explain?
- by Piercing Serenity - at 2015.06.24 21:34:00
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98. FW PLAYERS UNITE! DONT LET CCP+CPM FOOL YOU! - in General Discussions [original thread]
@True I'd retort with the argument I posted earlier: If non-platoon players don't have any space to play FW, everyone suffers. Furthermore, consider this: Would you queue for a FW If you, someone who is an active Role Player, were on at an hour w...
- by Piercing Serenity - at 2015.06.24 21:33:00
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99. FW PLAYERS UNITE! DONT LET CCP+CPM FOOL YOU! - in General Discussions [original thread]
@Thaddeus But none of the things you named offer as much of an advantage as Q-syncing does. Team with orbital support = Team without orbital support (Approximately)
Team with Proto gear = Team with advanced gear (Approximately)
Team w...
- by Piercing Serenity - at 2015.06.24 21:27:00
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100. FW PLAYERS UNITE! DONT LET CCP+CPM FOOL YOU! - in General Discussions [original thread]
demens grimwulff wrote: Piercing Serenity wrote: CCP introduces multiple positive changes
CCP makes a tweakable decision on Team Deploy
Bright Cloud disagrees with this theory, and thus CCP is a failure of a company
Yeah... oka...
- by Piercing Serenity - at 2015.06.24 20:47:00
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