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181. I need Dust mercs to respond - in General Discussions [original thread]
I hate taking Leadership in competitive games. It always boils down to having to damage control crybabies and overlooking irrelevant **** when you initially did it just so you had a good group of guys to play with.
- by Phantomnom - at 2012.09.19 17:16:00
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182. Dust, no lifers, and skill? - in General Discussions [original thread]
Tyas Borg wrote: I especially love the way you rant about people with no social life, then go on to say you have no social life. And to top it off, having no social life hasn't even made him good at Dust!
- by Phantomnom - at 2012.09.19 10:48:00
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183. Dust, no lifers, and skill? - in General Discussions [original thread]
Who the **** cares? Without these "no-lifers" you will barely have anybody to play against.
- by Phantomnom - at 2012.09.19 10:08:00
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184. Tank Fix #45,678 - in General Discussions [original thread]
Tanks should be - - Operated by a team - Need infantry support - Play a firebase support role - Durable to anything but AV and sustained fire None of that Battlefield 3 papered armour ****. Tanks should be the centrepiece of a movement or a de...
- by Phantomnom - at 2012.09.18 21:13:00
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185. Tank Fix #45,678 - in General Discussions [original thread]
What in the **** are you even talking about? I'm advocating a massive buff to tanks, and pitching the idea that to get full potential out of that tank, you just need a dedicated team to run. it. No more weak as **** tanks, and no more one man ins...
- by Phantomnom - at 2012.09.18 14:19:00
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186. Tank Fix #45,678 - in General Discussions [original thread]
Mavado V Noriega wrote: Phantomnom wrote: Mavado V Noriega wrote: Phantomnom wrote: Tanks should be tanked up HP wise but the driver should be just that, a driver. No guns. That way if somebody is to call in a tank it's to provide a m...
- by Phantomnom - at 2012.09.18 14:12:00
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187. Tank Fix #45,678 - in General Discussions [original thread]
Mavado V Noriega wrote: Phantomnom wrote: xAckie wrote: Why will it be a 4 person team wont a 2 person team still able to solo in this set up. Only way to guarantee the above is if the tank cant move without the four slots being full. ...
- by Phantomnom - at 2012.09.18 14:07:00
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188. Tank Fix #45,678 - in General Discussions [original thread]
Mavado V Noriega wrote: Phantomnom wrote: Tanks should be tanked up HP wise but the driver should be just that, a driver. No guns. That way if somebody is to call in a tank it's to provide a mobile weapons platform to the guys around him. J...
- by Phantomnom - at 2012.09.18 14:06:00
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189. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
Beast Beastlington wrote: How is Dust any more complex than any other FPS? It's not, it's just judged to be because it will one day be attached to EVE. Nothing is particularly new in DUST that hasn't been seen before.
- by Phantomnom - at 2012.09.18 14:03:00
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190. Tank Fix #45,678 - in General Discussions [original thread]
xAckie wrote: Why will it be a 4 person team wont a 2 person team still able to solo in this set up. Only way to guarantee the above is if the tank cant move without the four slots being full. They can "solo" but because two thirds of the ...
- by Phantomnom - at 2012.09.18 14:01:00
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191. Tank Fix #45,678 - in General Discussions [original thread]
EnglishSnake wrote: Phantomnom wrote: EnglishSnake wrote: Currently the tank can fit 3ppl inside with each controling a gun With this change would the tank become a 4man operation? Also would the driver get anything extra ie mod wise p...
- by Phantomnom - at 2012.09.18 13:59:00
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192. Tank Fix #45,678 - in General Discussions [original thread]
EnglishSnake wrote: Currently the tank can fit 3ppl inside with each controling a gun With this change would the tank become a 4man operation? Also would the driver get anything extra ie mod wise plus having a pilot dropsuit the bonuses shou...
- by Phantomnom - at 2012.09.18 13:49:00
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193. Tank Fix #45,678 - in General Discussions [original thread]
Tanks should be tanked up HP wise but the driver should be just that, a driver. No guns. That way if somebody is to call in a tank it's to provide a mobile weapons platform to the guys around him. Just give him the same amount of SP/ISK gain each...
- by Phantomnom - at 2012.09.18 13:35:00
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194. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
Ire's thug wrote: You dumb this down me and all my friends quit. I love how people say "my friends" as a dealbreaker, thinking that a whole four people matter to the sales of a game that is free.
- by Phantomnom - at 2012.09.18 13:27:00
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195. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
It's barely complex, just inaccessible to newbies. You have to dig for relevant information towards anything you want to look in to and would be completely overwhelming to people looking at their first taste of this game. Oh and inb4 inaccessibil...
- by Phantomnom - at 2012.09.18 13:15:00
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196. Will characters be wiped out by release? - in General Discussions [original thread]
Starting over.
- by Phantomnom - at 2012.09.17 15:17:00
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197. Dust 514 will be open world ? - in General Discussions [original thread]
DUST Fiend wrote: Phantomnom wrote: [Free-roaming a galaxy doing nothing And that's why you have resources planet side that can only be found by dusters through use of exploration skills. This game is going to have a TON of players, you ...
- by Phantomnom - at 2012.09.17 15:10:00
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198. Dust 514 will be open world ? - in General Discussions [original thread]
DUST Fiend wrote: Phantomnom wrote: No, it's because opening a third front of a game that doesn't have the problems of the first two fronts ironed out is fundamentally re-tarded. Stfu rookie.[/b] So they should let all that prerendered t...
- by Phantomnom - at 2012.09.17 15:05:00
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199. Dust 514 will be open world ? - in General Discussions [original thread]
DUST Fiend wrote: Phantomnom wrote: Mobius Wyvern wrote: [ We're talking about the idea of being able to openly walk around areas you own , like districts you hold in Faction Warfare or planets you own in null-sec. Walking around yo...
- by Phantomnom - at 2012.09.17 14:57:00
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200. Dust 514 will be open world ? - in General Discussions [original thread]
Mobius Wyvern wrote: [ We're talking about the idea of being able to openly walk around areas you own , like districts you hold in Faction Warfare or planets you own in null-sec. Walking around your Hab-room and the war room is grating an...
- by Phantomnom - at 2012.09.17 12:07:00
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