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MIKKIE RODIE
Doomheim
0
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Posted - 2012.09.17 13:54:00 -
[61] - Quote
Planetside 2 is an open world. But I got a feeling Dust 514 is doing it better because I keep hearing ps2 players cry about the large world and it taking too long to get in battles in the beta. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.17 13:59:00 -
[62] - Quote
MIKKIE RODIE wrote:Planetside 2 is an open world. But I got a feeling Dust 514 is doing it better because I keep hearing ps2 players cry about the large world and it taking too long to get in battles in the beta. Yeah, so they have that stupid Instant Action system that lets someone who just logged in just drop into the middle of a fight, and it doesn't even drop you where you say you want to go. Having to organize, plan, and execute an attack is part of the appeal of a game like this. I think CCP is taking a pretty neat direction in having this current system we're testing as a means for more casual players to just get their 30 minute matches in a more structured environment, but it looks like they're planning on Faction Warfare being far more open, and I can only imagine what they've got planned for null-sec.
EDIT: I made a thread a while back entitled "Coversation with a friend about his first day". What I thought was rather off was that he said Dust didn't appeal to him because it was aimed to much at "hardcore" gamers, and that he'd probably go to Planetside 2 for its more "casual" focus, which is exactly what all of us in the Planetside 2 beta are trying to fight against. Dust can have both worlds, being part of the EVE universe, but you can't give both the casuals and the MMO guys what they want in a completely open-world game. The segregation of our current type of gameplay into high-sec and larger scale gameplay into lower security systems will allow Dust to appeal to both without muddying the waters. |
DUST Fiend
Immobile Infantry
1903
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Posted - 2012.09.17 14:41:00 -
[63] - Quote
Phantomnom wrote:Mobius Wyvern wrote:[ We're talking about the idea of being able to openly walk around areas you own, like districts you hold in Faction Warfare or planets you own in null-sec. Walking around your Hab-room and the war room is grating and clunky enough as it is, why you would ever want a free-roam aspect of that i'll never understand.
So because an aspect of gaming doesn't appeal to you, it couldn't possibly appeal to anyone else?
Stfu buddy. |
Alixenus
Omega protection service
36
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Posted - 2012.09.17 14:57:00 -
[64] - Quote
Speaking of Planetside, I think Dust would really benefit from taking a leaf or two from their book. Namely larger teams (I want MAG size by 2014) and more impressive night fighting graphics (A rainbow of tracers arcing across the midnight sky :D )
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Phantomnom
Bragian Order Amarr Empire
505
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Posted - 2012.09.17 14:57:00 -
[65] - Quote
DUST Fiend wrote:Phantomnom wrote:Mobius Wyvern wrote:[ We're talking about the idea of being able to openly walk around areas you own, like districts you hold in Faction Warfare or planets you own in null-sec. Walking around your Hab-room and the war room is grating and clunky enough as it is, why you would ever want a free-roam aspect of that i'll never understand. So because an aspect of gaming doesn't appeal to you, it couldn't possibly appeal to anyone else? Stfu buddy.
No, it's because opening a third front of a game that doesn't have the problems of the first two fronts ironed out is fundamentally re-tarded. Stfu rookie. |
DUST Fiend
Immobile Infantry
1903
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Posted - 2012.09.17 15:01:00 -
[66] - Quote
Phantomnom wrote: No, it's because opening a third front of a game that doesn't have the problems of the first two fronts ironed out is fundamentally re-tarded. Stfu rookie.[/b]
So they should let all that prerendered terrain go to waste? You're so narrow minded man, it's a damn shame. It literally wouldn't effect you, at all, what so ever, while simultaneously giving others a different aspect to work from. Some people won't EVER touch PvP in this game, and will just kill drones, or, if we can roam, will roam around exploring and finding resources and such.
Get over yourself.
EDIT: Also, this is CCP. Just because it's not available at launch doesn't mean it will never be available. The sky is the limit with them, well, that and technical limitations, though they seem to be pretty good with working with the tools available to them. |
Phantomnom
Bragian Order Amarr Empire
505
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Posted - 2012.09.17 15:05:00 -
[67] - Quote
DUST Fiend wrote:Phantomnom wrote: No, it's because opening a third front of a game that doesn't have the problems of the first two fronts ironed out is fundamentally re-tarded. Stfu rookie.[/b]
So they should let all that prerendered terrain go to waste? You're so narrow minded man, it's a damn shame. It literally wouldn't effect you, at all, what so ever, while simultaneously giving others a different aspect to work from. Some people won't EVER touch PvP in this game, and will just kill drones, or, if we can roam, will roam around exploring and finding resources and such. Get over yourself.
Actually it does, seeing as PvP and supposedly PvE are the central points of Dust, and both need people in specific points of a planet to accomplish it. Free-roaming a galaxy doing nothing is directly opposed to being paid to do something, as we are supposed to be doing. The more people you take from that the worse the game gets, so yeah, it does effect me.
Just another example of a potential fanbase getting overexcited in a Beta thinking the universe will literally be their oyster, and I can -guarantee- it won't work out like that, at least not for a considerable passage of time (multiple years). Keep dreaming. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.17 15:05:00 -
[68] - Quote
DUST Fiend wrote:Phantomnom wrote: No, it's because opening a third front of a game that doesn't have the problems of the first two fronts ironed out is fundamentally re-tarded. Stfu rookie.[/b]
So they should let all that prerendered terrain go to waste? You're so narrow minded man, it's a damn shame. It literally wouldn't effect you, at all, what so ever, while simultaneously giving others a different aspect to work from. Some people won't EVER touch PvP in this game, and will just kill drones, or, if we can roam, will roam around exploring and finding resources and such. Get over yourself. Ok, ok, he clearly thinks we're saying CCP should be working on this right now. I doubt they're working on this right now, and we may not even see anything like this until Open Beta, which is fine by me. I think we're in agreement that testing of core mechanics comes first. This thread is speculation on the future of the game. |
DUST Fiend
Immobile Infantry
1903
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Posted - 2012.09.17 15:07:00 -
[69] - Quote
Phantomnom wrote:[Free-roaming a galaxy doing nothing
And that's why you have resources planet side that can only be found by dusters through use of exploration skills. This game is going to have a TON of players, you won't miss a few spelunkers. |
Phantomnom
Bragian Order Amarr Empire
505
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Posted - 2012.09.17 15:10:00 -
[70] - Quote
DUST Fiend wrote:Phantomnom wrote:[Free-roaming a galaxy doing nothing And that's why you have resources planet side that can only be found by dusters through use of exploration skills. This game is going to have a TON of players, you won't miss a few spelunkers.
No, you -think- it will have a ton of players, and to achieve that it has to have a dedicated and addicted gameplay, which it doesn't have yet. It's riddled with bugs and unimaginative gameplay aside from the financial aspects, so how about we stick to what the game is being marketed as initially before we go aiming for the ifs and buts, eh chief? |
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DUST Fiend
Immobile Infantry
1903
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Posted - 2012.09.17 15:11:00 -
[71] - Quote
Phantomnom wrote:DUST Fiend wrote:Phantomnom wrote:[Free-roaming a galaxy doing nothing And that's why you have resources planet side that can only be found by dusters through use of exploration skills. This game is going to have a TON of players, you won't miss a few spelunkers. No, you -think- it will have a ton of players, and to achieve that it has to have a dedicated and addicted gameplay, which it doesn't have yet. It's riddled with bugs and unimaginative gameplay aside from the financial aspects, so how about we stick to what the game is being marketed as initially before we go aiming for the ifs and buts, eh chief?
If you'll notice, I specifically stated that this could easily come down the pipe, and not at release. As I said before.
Get over yourself.
EDIT: To clarify, I'm not saying that this will or even should be available at release (though I'd certainly enjoy it, personally). All I'm saying is the potential for free roam gameplay is HUGE and to not at least put that on the table for discussion is downright stupid.
EDIT 2: And while I'm here (don't want to double post lol), free roaming, even without resources or ANYTHING, would still be a HUGE boon to those of us who are more tactically inclined. Instead of just dropping your bases and defensive installations wherever, we want to get a feel for the lay of the land. We want to find good areas to hold, areas that are difficult for enemy armor to move through, areas that funnel our enemies as they advance on us.
Being able to free roam will let us actually find those locations, instead of landing and just dropping installations haphazardly around. When you think about it, free roam, at it's base, is as simple a matter as removing the red zones on districts that aren't currently contested / owned / in the middle of a fight. |
Ria Rich
1
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Posted - 2012.09.20 15:55:00 -
[72] - Quote
First, not like the game, then got used to, and now even realize the most daring ideas can be implemented. This is what I dreamed of playing in the mass effect 1. Imagine you are on the planet, you throw huge modules for data collection and database installation. You install them, for example, under the earth, under the earth formed a huge database, much like the mass effect 1 on the moon. where you can use all you want. In it, you can build a small Inside fast scooters to move around the planet's surface. On these planets can be accommodated rebel drones over large distances. Firing drone aircraft, he will fly long and scan all there is on the planet. After finding such dwelling drones, it sends the data to your database. Players are going to sit down on a scooter, and go on a long journey to hunt drones. And of the dead drones can do different items, weapons, ground vehicles, a lot of options. And you can build a base of up to hundreds of meters up, beautiful, huge structures. And if there is a base, the options than a lot of Activities. It is my dream to see it in the game. And just think how many players can come into play. In any game there is no such possibility. Only Dust514. And most importantly, I am willing to pay for it all!
Sorry for my bad english. |
Ria Rich
1
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Posted - 2012.09.20 16:13:00 -
[73] - Quote
Add a little more of my imagination. Sit on the scooter, and fly away on a trip for a few days in search of rare items. To be able to look for something for days, role-playing elements. Or find the same basis of other players, collect command, and attack them, or will join. And I do not think it would be boring! This clearly will attract many players as it will be a real SCI-Fi world, the world of Eve. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
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Posted - 2012.09.20 16:25:00 -
[74] - Quote
Phantomnom wrote:Mobius Wyvern wrote:[ We're talking about the idea of being able to openly walk around areas you own, like districts you hold in Faction Warfare or planets you own in null-sec. Walking around your Hab-room and the war room is grating and clunky enough as it is, why you would ever want a free-roam aspect of that i'll never understand.
Why would anyone want to be forced to be stuck in a few maps with limited options all the time? A large majority would but those are also the same types of people that sit in their living rooms and watch wars on television. The same kind of people that told the Wright brothers they were dumb for attempting to fly. The same kind of people that sat their rear ends in their village, town, tribal center or whatever whining about how their life stank while the adventurous types got out and actually adventured. The same kind of people that will be sitting their butts on the earth whining about people moving to other planets while they sit here on earth whining about how their life sucks. Fortunately the first type of person, the adventurous type used to be the majority of the human race. They actually got things done. Unfortunately, the second type of person are the majority these days. |
Brumae Verres
24
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Posted - 2012.09.20 16:39:00 -
[75] - Quote
Telemachus AREMNi wrote:Well, I think I can safely say that every well thought out long written post on this thread is one I like or love, but one thing I want to stress on due to its tactical importance and the fact that it will aid all of us sooner rather than later is being able to go onto a map for Corporation practices/trainings.
I cannot stress just how useful it is on any other tactical FPS to do this and with the number of maps for Dust it will be crucial for me to get on the ground with my men and say "Alright listen up, Enemies going to be coming in from the north, they'll need to defend these strong points and we'll have to defend from these points on the opposite end. Primary attacking zones will be open and without cover however there is the mountain pass that we'll need a squad up on to ensure they don't flank us or gain that position for over watch. Due to the middle of the map having little to no cover we'll hold back at our defensive positions and wait for the enemy to make the mistake of rushing into the open since they don't know this map then we'll ambush them using our gunships when they have no where to hide, remember we know what we're fighting for and they don't, use it to your advantage and good luck."
I used to command for a clan on Socom Confrontation and I tried to teach all of my guys where the important locations were and where possible flanking points were, but the problem was that EVERYONE knew every map, every flanking area, every possible piece of cover and every open area. This is one reason why I'm so excited about Dust is due to the massive number of maps they want to employ, it means that I can learn maps before my enemy knows them and thus I can use that to my advantage over them.
If that's your goal sign me up! This is the very aspect of this game that excites me. Not just squad based tactics, but multiple squads under centralized leadership. I can't wait |
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