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Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 13:35:00 -
[1] - Quote
Tanks should be tanked up HP wise but the driver should be just that, a driver. No guns. That way if somebody is to call in a tank it's to provide a mobile weapons platform to the guys around him. Just give him the same amount of SP/ISK gain each of the gunners get for each kill and you've got -
A) An actual tank being a tank B) An actual support role as a driver C) Very good SP/ISK if you do your job properly and get the gunners out there to the right positions. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.18 13:43:00 -
[2] - Quote
Currently the tank can fit 3ppl inside with each controling a gun
With this change would the tank become a 4man operation?
Also would the driver get anything extra ie mod wise plus having a pilot dropsuit the bonuses should defo help him when driving
Would the tank get an increase in HP because it now carrys and shields 4ppl from harm
PG/CPU increase? that air con takes quite a bit up
Will the tank be slower because it has 4ppl in it? |
Kurumu Kuruno
6
|
Posted - 2012.09.18 13:43:00 -
[3] - Quote
Phantomnom wrote:Tanks should be tanked up HP wise but the driver should be just that, a driver. No guns. That way if somebody is to call in a tank it's to provide a mobile weapons platform to the guys around him. Just give him the same amount of SP/ISK gain each of the gunners get for each kill and you've got -
A) An actual tank being a tank B) An actual support role as a driver C) Very good SP/ISK if you do your job properly and get the gunners out there to the right positions.
And all gunners even the main one will jump out of the HAV when the first missles hits the tank with yelling "It will explode" as it is now ) And driver is alone in tank without opportunity to defend
P.S.: Gunners who stay in HAV even when it start to burn, cheers! |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.18 13:44:00 -
[4] - Quote
No, tanks are perfect right now, I just spent the whole game in an AV fit trying to hunt down 2 tanks and i couldn't quite do it, they require more than one person to kill them but they are not over powered either.
infact there's a couple of very good modules set ups out that meaning some tanks even need a whole squad to focus fire and take them down. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.18 13:47:00 -
[5] - Quote
Cerebral Wolf Jr wrote:No, tanks are perfect right now, I just spent the whole game in an AV fit trying to hunt down 2 tanks and i couldn't quite do it, they require more than one person to kill them but they are not over powered either.
infact there's a couple of very good modules set ups out that meaning some tanks even need a whole squad to focus fire and take them down.
Solo'd a few tanks in a basic AV setup including a proto tank
Way too easy atm |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 13:49:00 -
[6] - Quote
EnglishSnake wrote:Currently the tank can fit 3ppl inside with each controling a gun
With this change would the tank become a 4man operation?
Also would the driver get anything extra ie mod wise plus having a pilot dropsuit the bonuses should defo help him when driving
Would the tank get an increase in HP because it now carrys and shields 4ppl from harm
PG/CPU increase? that air con takes quite a bit up
Will the tank be slower because it has 4ppl in it?
Tanks need buffing back up to tank status, so cranking up armour and shielding would be a good start. Make tanks a four man operation. Driver, Turret operator, and two blaster gunners. Gunners focus on doing the job and the driver gets them there, while keeping them safe.
Let's make it a proper weapons platform again, but a definite support role and that takes a manpower investment. No lone-wolfing drivers just aiming to kill everything. Make them require a functional team to operate properly. |
Raynor Ragna
266
|
Posted - 2012.09.18 13:55:00 -
[7] - Quote
Kurumu Kuruno wrote:Phantomnom wrote:Tanks should be tanked up HP wise but the driver should be just that, a driver. No guns. That way if somebody is to call in a tank it's to provide a mobile weapons platform to the guys around him. Just give him the same amount of SP/ISK gain each of the gunners get for each kill and you've got -
A) An actual tank being a tank B) An actual support role as a driver C) Very good SP/ISK if you do your job properly and get the gunners out there to the right positions. And all gunners even the main one will jump out of the HAV when the first missles hits the tank with yelling "It will explode" as it is now ) And driver is alone in tank without opportunity to defend P.S.: Gunners who stay in HAV even when it start to burn, cheers!
That would be a problem in pub matches, but when you aquire some friends or are in a corp you wont have to worry about people bailing
I support this idea. Theres a topic on it in suggestions somewhere and I think its gotten the attention of CCP. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.18 13:55:00 -
[8] - Quote
Phantomnom wrote:EnglishSnake wrote:Currently the tank can fit 3ppl inside with each controling a gun
With this change would the tank become a 4man operation?
Also would the driver get anything extra ie mod wise plus having a pilot dropsuit the bonuses should defo help him when driving
Would the tank get an increase in HP because it now carrys and shields 4ppl from harm
PG/CPU increase? that air con takes quite a bit up
Will the tank be slower because it has 4ppl in it? Tanks need buffing back up to tank status, so cranking up armour and shielding would be a good start. Make tanks a four man operation. Driver, Turret operator, and two blaster gunners. Gunners focus on doing the job and the driver gets them there, while keeping them safe.
Let's make it a proper weapons platform again, but a definite support role and that takes a manpower investment. No lone-wolfing drivers just aiming to kill everything. Make them require a functional team to operate properly.
The current turret changes have required drivers to have gunners which is a good thing, turret turn rate needs to be put back, so does the resists also because with the AV buff its more paper than tank now when 1 AV can solo a tank including gunners
Would you consider that the 4man tank be a completely new tank so that you can have a choice between being a driver/gunner and not just a driver so it actually opens up more options and hopefully more skills for drivers and gunners |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.09.18 13:58:00 -
[9] - Quote
Phantomnom wrote:EnglishSnake wrote:Currently the tank can fit 3ppl inside with each controling a gun
With this change would the tank become a 4man operation?
Also would the driver get anything extra ie mod wise plus having a pilot dropsuit the bonuses should defo help him when driving
Would the tank get an increase in HP because it now carrys and shields 4ppl from harm
PG/CPU increase? that air con takes quite a bit up
Will the tank be slower because it has 4ppl in it? Tanks need buffing back up to tank status, so cranking up armour and shielding would be a good start. Make tanks a four man operation. Driver, Turret operator, and two blaster gunners. Gunners focus on doing the job and the driver gets them there, while keeping them safe.
Let's make it a proper weapons platform again, but a definite support role and that takes a manpower investment. No lone-wolfing drivers just aiming to kill everything. Make them require a functional team to operate properly.
Why will it be a 4 person team wont a 2 person team still able to solo in this set up. Only way to guarantee the above is if the tank cant move without the four slots being full. |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 13:59:00 -
[10] - Quote
EnglishSnake wrote:Phantomnom wrote:EnglishSnake wrote:Currently the tank can fit 3ppl inside with each controling a gun
With this change would the tank become a 4man operation?
Also would the driver get anything extra ie mod wise plus having a pilot dropsuit the bonuses should defo help him when driving
Would the tank get an increase in HP because it now carrys and shields 4ppl from harm
PG/CPU increase? that air con takes quite a bit up
Will the tank be slower because it has 4ppl in it? Tanks need buffing back up to tank status, so cranking up armour and shielding would be a good start. Make tanks a four man operation. Driver, Turret operator, and two blaster gunners. Gunners focus on doing the job and the driver gets them there, while keeping them safe.
Let's make it a proper weapons platform again, but a definite support role and that takes a manpower investment. No lone-wolfing drivers just aiming to kill everything. Make them require a functional team to operate properly. The current turret changes have required drivers to have gunners which is a good thing, turret turn rate needs to be put back, so does the resists also because with the AV buff its more paper than tank now when 1 AV can solo a tank including gunners Would you consider that the 4man tank be a completely new tank so that you can have a choice between being a driver/gunner and not just a driver so it actually opens up more options and hopefully more skills for drivers and gunners
I think the we should take the current tank we have and modify it to what I listed above, an actual support weapon as tanks are supposed to be used. If we were to open back up the dual driver-gunner role I'd like to see it in a smaller one/two man tank in a hunter-killer role. Lightly armoured, but fast, maneuverable and hard hitting. |
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Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 14:01:00 -
[11] - Quote
xAckie wrote:Why will it be a 4 person team wont a 2 person team still able to solo in this set up. Only way to guarantee the above is if the tank cant move without the four slots being full.
They can "solo" but because two thirds of the guns aren't being used, it's not as effective. Tanks are a big ISK sink so, to make up the ISK back it would have to be really well manned with all slots filled, which the driver would receive a SP/ISK return at the same rate as the gunners. So the more people he has in the tank being productive, the more rewards he gets. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.18 14:04:00 -
[12] - Quote
Phantomnom wrote:Tanks should be tanked up HP wise but the driver should be just that, a driver. No guns. That way if somebody is to call in a tank it's to provide a mobile weapons platform to the guys around him. Just give him the same amount of SP/ISK gain each of the gunners get for each kill and you've got -
A) An actual tank being a tank B) An actual support role as a driver C) Very good SP/ISK if you do your job properly and get the gunners out there to the right positions.
*FACEBRICK*
not u too with this ******** suggestion of seperating main turret from driver. u played bf3 as well, pretty sure uve played halo and warhawk/starhawk
nuff said ******** suggestion |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.18 14:06:00 -
[13] - Quote
Phantomnom wrote:xAckie wrote:Why will it be a 4 person team wont a 2 person team still able to solo in this set up. Only way to guarantee the above is if the tank cant move without the four slots being full. They can "solo" but because two thirds of the guns aren't being used, it's not as effective. Tanks are a big ISK sink so, to make up the ISK back it would have to be really well manned with all slots filled, which the driver would receive a SP/ISK return at the same rate as the gunners. So the more people he has in the tank being productive, the more rewards he gets.
AV infantry can solo tanks now where is teamwork in that? tanks especially rail tanks would need gunners to even think about stayin up
this game def goin places |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 14:06:00 -
[14] - Quote
Mavado V Noriega wrote:Phantomnom wrote:Tanks should be tanked up HP wise but the driver should be just that, a driver. No guns. That way if somebody is to call in a tank it's to provide a mobile weapons platform to the guys around him. Just give him the same amount of SP/ISK gain each of the gunners get for each kill and you've got -
A) An actual tank being a tank B) An actual support role as a driver C) Very good SP/ISK if you do your job properly and get the gunners out there to the right positions. *FACEBRICK* not u too with this ******** suggestion of seperating main turret from driver. u played bf3 as well, pretty sure uve played halo and warhawk/starhawk nuff said ******** suggestion
This isn't those games. BF3 tanks are particularly far more glassy than in DUST to fit the high tempo gameplay, so the tanks do one man, high damage, glass cannon roles. DUST has a much slower tempo and needs the vehicles to match accordingly. |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 14:07:00 -
[15] - Quote
Mavado V Noriega wrote:Phantomnom wrote:xAckie wrote:Why will it be a 4 person team wont a 2 person team still able to solo in this set up. Only way to guarantee the above is if the tank cant move without the four slots being full. They can "solo" but because two thirds of the guns aren't being used, it's not as effective. Tanks are a big ISK sink so, to make up the ISK back it would have to be really well manned with all slots filled, which the driver would receive a SP/ISK return at the same rate as the gunners. So the more people he has in the tank being productive, the more rewards he gets. AV infantry can solo tanks now where is teamwork in that? tanks especially rail tanks would need gunners to even think about stayin up this game def goin places
So bump the HP up and make them proper tanks again. Not glass cannons. A commanding presence that can turn the tide but has to be used effectively. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.18 14:08:00 -
[16] - Quote
You whiners already got your nerf, when will it stop? When you can OHK a tank with a cavity thukker I suppose. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.18 14:09:00 -
[17] - Quote
Phantomnom wrote:Mavado V Noriega wrote:Phantomnom wrote:Tanks should be tanked up HP wise but the driver should be just that, a driver. No guns. That way if somebody is to call in a tank it's to provide a mobile weapons platform to the guys around him. Just give him the same amount of SP/ISK gain each of the gunners get for each kill and you've got -
A) An actual tank being a tank B) An actual support role as a driver C) Very good SP/ISK if you do your job properly and get the gunners out there to the right positions. *FACEBRICK* not u too with this ******** suggestion of seperating main turret from driver. u played bf3 as well, pretty sure uve played halo and warhawk/starhawk nuff said ******** suggestion This isn't those games. BF3 tanks are particularly far more glassy than in DUST to fit the high tempo gameplay, so the tanks do one man, high damage, glass cannon roles. DUST has a much slower tempo and needs the vehicles to match accordingly.
LOOOOOOOOOOOOOOOOOOOOOL my 100K isk guy solo'd a ******* sargaris u tellin me this game doesnt have glass tanks since the nerf to resist mods and buff to av? LOL |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.18 14:12:00 -
[18] - Quote
Paran Tadec wrote:You whiners already got your nerf, when will it stop? When you can OHK a tank with a cavity thukker I suppose.
this sad thing is during the AV nerf my squad STILL shat on tanks when will ppl get good at this game already and stop thinking its meant to be Assault rifles only train some ******* forge guns and swarm launchers and have some AV nades instead of scrub cavity thukker nades and tanks would never be a problem unless its like 4 then u would need to call in ur own tanks thats common sense |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 14:12:00 -
[19] - Quote
Mavado V Noriega wrote:Phantomnom wrote:Mavado V Noriega wrote:Phantomnom wrote:Tanks should be tanked up HP wise but the driver should be just that, a driver. No guns. That way if somebody is to call in a tank it's to provide a mobile weapons platform to the guys around him. Just give him the same amount of SP/ISK gain each of the gunners get for each kill and you've got -
A) An actual tank being a tank B) An actual support role as a driver C) Very good SP/ISK if you do your job properly and get the gunners out there to the right positions. *FACEBRICK* not u too with this ******** suggestion of seperating main turret from driver. u played bf3 as well, pretty sure uve played halo and warhawk/starhawk nuff said ******** suggestion This isn't those games. BF3 tanks are particularly far more glassy than in DUST to fit the high tempo gameplay, so the tanks do one man, high damage, glass cannon roles. DUST has a much slower tempo and needs the vehicles to match accordingly. LOOOOOOOOOOOOOOOOOOOOOL my 100K isk guy solo'd a ******* sargaris u tellin me this game doesnt have glass tanks since the nerf to resist mods and buff to av? LOL
Can you even read? I'm advocating a large HP increase making them proper tanks, with blistering firepower and loads of potential, in return for just a dedicated work-rate from a team and you've got a problem with it because tanks are too weak?
Tanks shouldn't be as weak as they are now, but they shouldn't be one mans ticket to insta-win. My idea advocates both fixes and makes them more of a team effort. What's the problem?[/b] |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.18 14:16:00 -
[20] - Quote
Phantomnom wrote:Mavado V Noriega wrote:Phantomnom wrote:xAckie wrote:Why will it be a 4 person team wont a 2 person team still able to solo in this set up. Only way to guarantee the above is if the tank cant move without the four slots being full. They can "solo" but because two thirds of the guns aren't being used, it's not as effective. Tanks are a big ISK sink so, to make up the ISK back it would have to be really well manned with all slots filled, which the driver would receive a SP/ISK return at the same rate as the gunners. So the more people he has in the tank being productive, the more rewards he gets. AV infantry can solo tanks now where is teamwork in that? tanks especially rail tanks would need gunners to even think about stayin up this game def goin places So bump the HP up and make them proper tanks again. Not glass cannons. A commanding presence that can turn the tide but has to be used effectively.
Phantom do u tank in dust? no? opinion invalid if u dont. See i do tank , i skilled into tanks when i got tired of seeing the enemy with 4 and my team with none, i bring out my tank to deal with other tanks
as a part time tanker i can tell u that armor tanks have always been easy to drop, shield tanks were a bit OP and guess what? most of the tanks ppl skill into were shield tanks
i need at least 1 gunner with me in order to keep my tank up , because i cant view my ass or watch for every single ambush ppl desperately trying to cripple any vehicle play involved in this game because they themselves dont use it or like them and would much rather a full on infantry match |
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Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.18 14:18:00 -
[21] - Quote
Phantomnom wrote:Mavado V Noriega wrote:Phantomnom wrote:Mavado V Noriega wrote:Phantomnom wrote:Tanks should be tanked up HP wise but the driver should be just that, a driver. No guns. That way if somebody is to call in a tank it's to provide a mobile weapons platform to the guys around him. Just give him the same amount of SP/ISK gain each of the gunners get for each kill and you've got -
A) An actual tank being a tank B) An actual support role as a driver C) Very good SP/ISK if you do your job properly and get the gunners out there to the right positions. *FACEBRICK* not u too with this ******** suggestion of seperating main turret from driver. u played bf3 as well, pretty sure uve played halo and warhawk/starhawk nuff said ******** suggestion This isn't those games. BF3 tanks are particularly far more glassy than in DUST to fit the high tempo gameplay, so the tanks do one man, high damage, glass cannon roles. DUST has a much slower tempo and needs the vehicles to match accordingly. LOOOOOOOOOOOOOOOOOOOOOL my 100K isk guy solo'd a ******* sargaris u tellin me this game doesnt have glass tanks since the nerf to resist mods and buff to av? LOL Can you even read? I'm advocating a large HP increase making them proper tanks, with blistering firepower and loads of potential, in return for just a dedicated work-rate from a team and you've got a problem with it because tanks are too weak?
Tanks shouldn't be as weak as they are now, but they shouldn't be one mans ticket to insta-win. My idea advocates both fixes and makes them more of a team effort. What's the problem?[/b]
tanks dont need a large HP boost , u really think seperating the main gun from driver not gonna make it OP with that boost to HP? any ****** and his friend can coordinate its not hard its only hard when u hav random A and random B in a tank
and tanks arent one man insta win even before the tank nerf if your team allowed 1 or 2 tanks to run riot all game thats YOUR team fault for not having AV but running around fitted for infantry kills ,. prob with thukker nades too |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 14:19:00 -
[22] - Quote
What in the **** are you even talking about? I'm advocating a massive buff to tanks, and pitching the idea that to get full potential out of that tank, you just need a dedicated team to run. it. No more weak as **** tanks, and no more one man insta-wins. An actual tank. One that has great presence and can win you a battle, but needs a dedicated crew to win.
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Vickers S Grunt
Seraphim Initiative. CRONOS.
67
|
Posted - 2012.09.18 14:24:00 -
[23] - Quote
Phantomnom wrote:What in the **** are you even talking about? I'm advocating a massive buff to tanks, and pitching the idea that to get full potential out of that tank, you just need a dedicated team to run. it. No more weak as **** tanks, and no more one man insta-wins. An actual tank. One that has great presence and can win you a battle, but needs a dedicated crew to win.
I Would not be against having tanks as tough as before the nerf if there was a driver and 3 gunners but the gunners must all be in first person vew whith only the driver able to see 3rd person |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.18 14:24:00 -
[24] - Quote
Phantomnom wrote:What in the **** are you even talking about? I'm advocating a massive buff to tanks, and pitching the idea that to get full potential out of that tank, you just need a dedicated team to run. it. No more weak as **** tanks, and no more one man insta-wins. An actual tank. One that has great presence and can win you a battle, but needs a dedicated crew to win.
u do need a team to run a tank , tanks currently arent insta win....when last have u played? have u not seen the turret speed nurf? u cant really track infantry with missile or rail turrets u need gunners, a dedicated crew as u said......maybe u should squad with me and see how we operate when i bring out my tank? guarantee 3/4 of the ppl here dont run tanks or a tank crew like we do
a massive HP buff to tanks is not the answer to fixing the problem and neither is taking away control of the main turret from the driver
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Vickers S Grunt
Seraphim Initiative. CRONOS.
67
|
Posted - 2012.09.18 14:26:00 -
[25] - Quote
Fair enough what would be your suggestion ? |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.18 14:31:00 -
[26] - Quote
I think a lot of you are complaining about your tanks being solo'd is because you're using **** fits and have **** support skills...
Post your Skill levels and your tank fit and i bet i can improve it so you don't get solo'd. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.18 14:44:00 -
[27] - Quote
Vickers S Grunt wrote:Fair enough what would be your suggestion ?
1st and foremost CCP made a bad move u dont cripple tank resists and also buff AV as well single and even 2 tanks in a match was never a problem wanna know why it was a problem and ppl cried before? pay attention to what the randoms on ur team are doin...do u see any person runnin around with swarms? forge guns? (this was pre tank nerf) no wanna know why? because it took 2-4 ppl to drop a tank depending on what class of tank it was and ppl dont want that they want things ez, if they cant drop a tank by themselves then **** AV ill let someone else swap to an AV fit, that was the mentality
even with the nerf my glass tank doesnt fall to infantry , only a couple times it did and that was because just after i raped another tank i was already low and got ambushed. I usually run with 1 or 2 gunners because u cant use the tank to its full potential without gunners AKA USING TEAMWORK
i like the turret speed nerf, it means if i bring out my AV tank with rails i cant track infantry well at all and would need gunners to help me
even missiles got a trackin nerf making it hard for the driver alone to run riot i saw ted's shield tank get popped easy because he prob was th only one in it
As much as ppl ***** about tanks it currently takes teamwork to use and as i said if u let 1-2 tanks run free all game and "one man insta win" then start looking at YOUR team and seeing who was even running AV to deal with the threats?
most idiots dont even have simple AV nades, simple swarms and AV nades get tanks especially armor tanks. simple forge guns and AV nades hurt but noooooooo randoms dont use AV nades they want something to help kill infantry even more because they cant aim their guns too well, so they equip AP nades and the scrubbiest of the scrubs equip cavity thukker nades cuz their aim is god awful and thus tankers laughed because no one even had simple AV nades to spam on them
My corp its a must ppl have AV nades, if u cant kill someone with ur gun then get good or get better, but AV nades on a whole and Flux as well when it gets fixed are more valuable than AP nades
Phantoms suggestion to give tanks a massive HP buff is gonna make them OP again. Other ppls suggestion of seperating main turret from gunner is not gonna make anything harder for an organised team just annoying and not fun to use skilling up into a tank to be a taxi driver. Everytime someone makes that suggestion i ask them....when MTACs and Fighters are in are they gonna QQ to make 1 guy operate the legs of the MTAC and 1 gun? seperate the guns from the fight pilot control?
all CCP has to do is tweak resist mods a bit again so that tanks arent OP or glass and thats it. with active hardeners coming next build guess we will have to see how those work as well |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.18 14:48:00 -
[28] - Quote
Cerebral Wolf Jr wrote:I think a lot of you are complaining about your tanks being solo'd is because you're using **** fits and have **** support skills...
Post your Skill levels and your tank fit and i bet i can improve it so you don't get solo'd.
i dont get solo'd ive said ive seen one of my corp mates solo a sargaris even with the nerf my 3 man tank crew doesnt go down to infantry unless already wounded after a tank battle i dont play stupid in a tank nor overly aggressive, BF3 clan matches teach u how to properly tank, u play zones u dont just rush in and wtf pwn everyone and laugh as u ride off with 50% shields still intact
thats what alot of these tankers did and now they cant do it so they complain because they play with a pubstar mentality and not a competitive one.
PS: and i still dont even have skills for a marauder, been all madrugar mainly |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.18 15:01:00 -
[29] - Quote
How many run proto AV tho like in the last build
The ISK and SP gain has been put to what it will be at release and its stopped ppl skilling it up quickly and the ISK hike means ppl aint going to go heavy AV all proto and lose it because milita assualt guys with milita crap just nailed him before he got a chance to even see the tank
Plus alot are staying in milita or basic stuff because of the ISK
Last build a proto tank against proto AV had a battle tbh but because ppl use less proto AV now and add in the AV nerf Tanks seemed espc OP |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.18 15:04:00 -
[30] - Quote
Or maybe nanohives are OP. Last I checked tanks should explode when you drop 20AV nades about 10 swarm shots. But we must be banned from soloing a tank.... Because tanks should be god mode? Don't get why 1 dude with infinate ammo shouldn't be able to kill a tank.
1 guy with a decent AV gear SHOULD be able to solo you tank if you don't kill him. I've stopped caring because the tankers won't play as infantry. They're ONLY interested in tanking. Which is a joke. A bad joke for their team mates. |
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