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81. Shield, Armor, Hull - in Feedback/Requests [original thread]
having it combined I see no issue.
- by Patoman Radiant - at 2013.02.21 02:16:00
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82. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
All millta weapons should be 90% dam, half price of standard. Other than that, I say keep a great deal of diversity in militia weapons, let people try things out.
- by Patoman Radiant - at 2013.02.19 06:23:00
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83. Anti the Anti - in Feedback/Requests [original thread]
I think anti- anti tank is called sniper, HMG, any gun that is not AV
- by Patoman Radiant - at 2013.02.19 06:19:00
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84. [Request] More (bigger) loading screen images & tips - in Feedback/Requests [original thread]
Eve has a bible of history, let the ignorant read it. Specifically stuff pertaining to dust mercs.
- by Patoman Radiant - at 2013.02.19 04:28:00
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85. Call back (return) vehicles. - in Feedback/Requests [original thread]
This and being able to retrofit in the field. A mech lab?
- by Patoman Radiant - at 2013.02.19 04:14:00
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86. Terrain feedback - in Feedback/Requests [original thread]
A small cliff to climb adds a bit of suspense as you climb up and then slam down. Tanks are pretty robust in being able to climb things. Also, a map with no cover makes tanking a suicide mission with all of the ranged AV, Mountainous areas sho...
- by Patoman Radiant - at 2013.02.19 04:12:00
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87. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
Add to that better vehicle locking, so you can park it without a blueberry swiping it.
- by Patoman Radiant - at 2013.02.19 04:05:00
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88. My kingdom for a Minmatar Artillery analog! - in Feedback/Requests [original thread]
gbghg wrote: This sounds like a overcharged MD, but it could quickly become op, you might want to set a minimum range for the shells as well to compensate for the high AOE and so it would behave more like actual artillery. Or a short range...
- by Patoman Radiant - at 2013.02.19 03:57:00
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89. My kingdom for a Minmatar Artillery analog! - in Feedback/Requests [original thread]
Could model two different guns or varients for cannons that reflect RL A large bore cannon that fires explosive shells at short range (seige, anti infantry gun). slow fire rate. (ISU-150, brumbar) A high velocity gun that shoots less explosive r...
- by Patoman Radiant - at 2013.02.19 03:54:00
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90. CCP put some corp contracts up for grabs - in Feedback/Requests [original thread]
I would be happy with just normal isk and SP gains, so I could do all corp battles for the SP and isk grind, and fun in general. I am pretty sure if this was implemented, I would do corp battles tenfold more.
- by Patoman Radiant - at 2013.02.19 03:01:00
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91. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
considering how long they take to reach target you need seeking. Otherwise, good luck hitting anything not point blank.
- by Patoman Radiant - at 2013.02.17 08:32:00
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92. [Request] Option for "Up is North" on the radar - in Feedback/Requests [original thread]
why not have the mini map have directions that move when you move like a compass
- by Patoman Radiant - at 2013.02.15 03:51:00
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93. Swarm launchers kill tanks to easily - in Feedback/Requests [original thread]
I fit buffer and active tank to mine, it takes quite a few swarms to hit and kill it. Of course if they stand out in the open, they melt in a second to heavy blasters
- by Patoman Radiant - at 2013.02.15 03:41:00
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94. Spawn Camping Issues - in Feedback/Requests [original thread]
Val'herik Dorn wrote: Depends on where your getting camped? Cru objective uplink? Jokes on you stop mindlessly spawning on them... If you got redlined most maps have a large redline that you can use to escape. Some could use a bit of work I.e...
- by Patoman Radiant - at 2013.02.15 03:36:00
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95. request. CRU value - in Feedback/Requests [original thread]
The idea sounds good but.. if the units have clones, and can be spawned, battles could be extended.
- by Patoman Radiant - at 2013.02.15 03:33:00
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96. [Feedback] Urgency - in Feedback/Requests [original thread]
I think the delay for spawning vehicles adds realism, and suspense (you think the teleport or something?). You realy need to be carefully where you bring it. People have gunned me, and I just barely got in my tank.
- by Patoman Radiant - at 2013.02.15 03:31:00
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97. STANDINGS: Social Justice, Vengeance and Solidarity for all, as it in EVE, let ... - in Feedback/Requests [original thread]
random matches for factions should just be that, random. Why does the gallente federation care if merc company b doesn't like a. If you don't want to play with rivals use current game mechanics.
- by Patoman Radiant - at 2013.02.15 03:27:00
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98. long overdue subject... DropShips - in Feedback/Requests [original thread]
skimerishs sucks for isk dropships primarily used in skimerish.
- by Patoman Radiant - at 2013.02.15 03:21:00
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99. Dust Killmails - in Feedback/Requests [original thread]
support. This would solve the whole kill-stealing thing once and for all. But I think it should be closer to 25 most damage 25 final blow. That way a person doing the killing blow gets more than a assist. Also final blow while not everything...
- by Patoman Radiant - at 2013.02.14 03:41:00
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100. vehicle controls - tanks in particular - in Feedback/Requests [original thread]
Use keyboard
- by Patoman Radiant - at 2013.02.14 03:05:00
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