Pages: 1 2 3 4 5 6 7 8 9 [10] |
181. Vehicle Deployment from MCC - in Feedback/Requests [original thread]
Actually I know how, be able to spawn inside the vehicle, a ship flys in and drops you down with the tank next to a random allie.in a 'safe zone'
- by Patoman Radiant - at 2013.01.27 04:27:00
|
182. (Feedback) Forge Guns are OP--Nerf Them! - in Feedback/Requests [original thread]
I agree on the scaling of guns and power, vehicle compared with a handheld gun. But likewise more power more cost. Though, could just remove the chargeup on any railgun turret, and keep the damage higher on the forge gun proportional to a rail ...
- by Patoman Radiant - at 2013.01.27 04:24:00
|
183. nanite injector needs improvement - in Feedback/Requests [original thread]
Or, have nanite injectors work faster if they are the more expensive kind.
- by Patoman Radiant - at 2013.01.27 03:57:00
|
184. [Suggestion] After clones depleted, don't end the game until MCC is destroye... - in Feedback/Requests [original thread]
don't suck and throw bodies away like they are nothing Most times I played skimerish the game ends with MCC destroyed, Once it was by clone death, I don't see a problme either way, if my team is getting routinely massacred I don't realy want the ...
- by Patoman Radiant - at 2013.01.27 03:48:00
|
185. Skill progression: Is 8 months too short? - in Feedback/Requests [original thread]
not everything is released you do realize that right? and playing every day for 8 months strait, wuuuuut, no break?
- by Patoman Radiant - at 2013.01.27 03:41:00
|
186. [Req] More MLT gear + ALL suits/guns/equipment represented in BPC starter fits (... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Patoman Radiant wrote: I lean towards a no, with the missile launcher, sniper, and AR all players start with, they can handle any threat including and up to tanks and dropships (that people buy for quite a pretty...
- by Patoman Radiant - at 2013.01.27 02:59:00
|
187. [Propasal] About milita fittings... - in Feedback/Requests [original thread]
I think millita BPO is good in that it allows the dirt poor or cheep to go free forever. Many games turn into a massacre especially with ******** spawning at a camped spawn point,so a way of playing with limited risk is always good. But. it is ju...
- by Patoman Radiant - at 2013.01.27 02:41:00
|
188. [Req] More MLT gear + ALL suits/guns/equipment represented in BPC starter fits (... - in Feedback/Requests [original thread]
I was going against the idea but I now support it, millita versions of each suit, gun and vehicle should exist. militia gear should also be less effective than tech 1 to actually encourage people to skill into it. The current setup where everyo...
- by Patoman Radiant - at 2013.01.27 01:43:00
|
189. The merc pack needs to be changed now. - in Feedback/Requests [original thread]
The thing is still a good deal. truthfully I think the lot of it beyond the aur and the skillpoint implant (save money if I bought normally) is crap, which I don't use but I certainly won't turn down extra crap when getting stuff I want at regular...
- by Patoman Radiant - at 2013.01.27 01:36:00
|
190. [Request]. SP Refund System - in Feedback/Requests [original thread]
if the game is balanced every gun should be useful in some way, with one gun not being the king of them all. So if LR is overpowered (no idea I am not sure) then it should be still useable after a nerf. I say no to remaps for obvious reasons, th...
- by Patoman Radiant - at 2013.01.27 01:20:00
|
191. [Request] sniping - in Feedback/Requests [original thread]
Have the redline area be able to be shot at as normal. Timer tells you to get the hell out and the enemy can shoot at you Also make maps provide no cover for the border zones people will want to walk in, have it vertical cliffs and endless expanse.
- by Patoman Radiant - at 2013.01.26 19:26:00
|
192. Compare Items options - in Feedback/Requests [original thread]
GarryKE wrote: Like in EVE where you can compare up to 10 attributes across 40 modules, can we get one where we can compare modules? Things like damage output, ROF, etc. Unless there already is one, then I'm being stupid and never seen it :/ ...
- by Patoman Radiant - at 2013.01.26 18:48:00
|
193. Even civilians in New Eden don't get fall damage! (Link provided) - in Feedback/Requests [original thread]
dont our chars have inerta dampers to survive fall from orbit.
- by Patoman Radiant - at 2013.01.22 06:01:00
|
194. How should CCP handle cloaking? - in Feedback/Requests [original thread]
I think eve mechanics are spot on how it should be done. Cloak takes up a midslot,. For basic cloak anyone can use, 90% movement reduction, scaling up to 50% reduction for top end. When bumping into players, projectiles or vehicles deactivated, W...
- by Patoman Radiant - at 2013.01.22 05:58:00
|
195. dust needs a respec system - in Feedback/Requests [original thread]
Nearly every skill is useful in doing something in the game, it may not be used imediatly but could be used again Also... just wait or get more SP and train more, no limit on it exists so you could do everything on one char, which is much more si...
- by Patoman Radiant - at 2013.01.22 05:35:00
|
196. [Resquest] LAVs vs Infantry (option 2 added) - in Feedback/Requests [original thread]
I agree, we are wearing suits of power armor that allow a man to survive drop from the sky, if a person is run over they should stand a chance of surviving based on speed and impact. and dealing some damage to the jeep wearing the durable suits. ...
- by Patoman Radiant - at 2013.01.22 05:13:00
|
Pages: 1 2 3 4 5 6 7 8 9 [10] |
First page | Previous page | Next page | Last page |