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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.10 01:51:00 -
[1] - Quote
So, I'm not as well versed in Amarr Scouts as I'd like to be but I've noticed a few glaring issues.
Passive precision bonus is awesome but.... Without an additional bump up to range it pretty much under-utilizes the bonus. Here's the layout, for those who don't know:
Long-Range Scans: 30m / 35.1 Precision Medium-Range Scans: 15m / 27 Precision Short-Range Scans: 6m / 13.5 Precision
So in order to get the most out of that precision you sort of have to run Range Amplifiers, which are low slot modules. This forces you to take away from your potential survivability (armor modules) and profile (profile dampeners). So, either way you're taking away from your potential to live through skirmishes and confrontations. Which wouldn't be bad if it weren't for a few other factors.
One of which is that Cloak Fields reduce your scan range pretty severely - that limits your ability to reduce physical visibility, primarily your only fallback in the eventuality that the enemy is fielding Gallente Logis with Active Scanners. But even still, if you're scanned, you have a chevron on your head, so that point is moot.
The other is that your scan range is significantly shorter than that of an Active Scanner, even being 360 degrees, and the value of that lessened by the lack of WP accrual. You have to gain WP by other means.
Now, make no mistake, I started running Amarr Scout because of the additional squads brought in with Warlords 1.2 (as well as a perpetual fear that Gal Logis are going to be nerfed into oblivion), but I've noticed that it is -very hard- to find a proper place for this thing on the battlefield. In order to get the most out of your bonus and support your team you have to basically be -ON THE FRONTLINE-. This is difficult and hard to do because of the Scouts' natural low survivability accompanied by the fact that Range Amplifiers and Armor Plates take away from your potential to reduce your Profile low enough to be practical.
Honestly, considering that both the Caldari Scout and the Gallente Scout get dual EWAR bonuses (Range/Profile and Precision/Profile, respectively) I think the Amarr Scout could get a major benefit from a dual bonuses of Precision/Range while also completing sort of a 'Scout Triangle' in a way.
Thoughts?
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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maybe deadcatz
the nomercs
315
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Posted - 2015.07.10 01:55:00 -
[2] - Quote
Aeon Amadi wrote:So, I'm not as well versed in Amarr Scouts as I'd like to be but I've noticed a few glaring issues.
Passive precision bonus is awesome but.... Without an additional bump up to range it pretty much under-utilizes the bonus. Here's the layout, for those who don't know:
Long-Range Scans: 30m / 35.1 Precision Medium-Range Scans: 15m / 27 Precision Short-Range Scans: 6m / 13.5 Precision
So in order to get the most out of that precision you sort of have to run Range Amplifiers, which are low slot modules. This forces you to take away from your potential survivability (armor modules) and profile (profile dampeners). So, either way you're taking away from your potential to live through skirmishes and confrontations. Which wouldn't be bad if it weren't for a few other factors.
One of which is that Cloak Fields reduce your scan range pretty severely - that limits your ability to reduce physical visibility, primarily your only fallback in the eventuality that the enemy is fielding Gallente Logis with Active Scanners. But even still, if you're scanned, you have a chevron on your head, so that point is moot.
The other is that your scan range is significantly shorter than that of an Active Scanner, even being 360 degrees, and the value of that lessened by the lack of WP accrual. You have to gain WP by other means.
Now, make no mistake, I started running Amarr Scout because of the additional squads brought in with Warlords 1.2 (as well as a perpetual fear that Gal Logis are going to be nerfed into oblivion), but I've noticed that it is -very hard- to find a proper place for this thing on the battlefield. In order to get the most out of your bonus and support your team you have to basically be -ON THE FRONTLINE-. This is difficult and hard to do because of the Scouts' natural low survivability accompanied by the fact that Range Amplifiers and Armor Plates take away from your potential to reduce your Profile low enough to be practical.
Honestly, considering that both the Caldari Scout and the Gallente Scout get dual EWAR bonuses (Range/Profile and Precision/Profile, respectively) I think the Amarr Scout could get a major benefit from a dual bonuses of Precision/Range while also completing sort of a 'Scout Triangle' in a way.
Thoughts?
Amour modules on a scout,theres already a decent amount of armour on it already. Just use a damp and a rep with maybe a kincat and scanner. Easy as pie.
Ewar? What's that? Some kind of new crutch? Learn how to use your eyes and ears you maggots. Batteskirts for the win!!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.07.10 01:55:00 -
[3] - Quote
I would support precision/range dual bonus.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Darken-Sol
Intruder Excluder
2
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Posted - 2015.07.10 01:55:00 -
[4] - Quote
I love the amarr scout. Its pretty versatile. If youre only running numbers thats your problem. It lives through stuff it shouldnt and has a blast doing it.
Crush them
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.07.10 01:56:00 -
[5] - Quote
It's a useless Scout only good for plate stacking and being a worst version than its assault counterpart for the reasons above.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.07.10 01:59:00 -
[6] - Quote
maybe deadcatz wrote:Amour modules on a scout,theres already a decent amount of armour on it already. Just use a damp and a rep with maybe a kincat and scanner. Easy as pie. The fact that you use a scanner further proves its redundancy.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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maybe deadcatz
the nomercs
315
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Posted - 2015.07.10 02:00:00 -
[7] - Quote
Darken-Sol wrote:I love the amarr scout. Its pretty versatile. If youre only running numbers thats your problem. It lives through stuff it shouldnt and has a blast doing it.
Thats what i do. Doublekincats and a rep and damp module. Keeps me aways from all scans except the galcrutch logi. 9.64 run speed and a huge stamina pool to boot. People who say its a terrible assault are just scrubs.
Ewar? What's that? Some kind of new crutch? Learn how to use your eyes and ears you maggots. Batteskirts for the win!!
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maybe deadcatz
the nomercs
315
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Posted - 2015.07.10 02:01:00 -
[8] - Quote
Nocturnal Soul wrote:maybe deadcatz wrote:Amour modules on a scout,theres already a decent amount of armour on it already. Just use a damp and a rep with maybe a kincat and scanner. Easy as pie. The fact that you use a scanner further proves its redundancy.
I have only level 2 in scanners. So i dont use them at all. I was just making the suit scrubcrutch friendly.
Ewar? What's that? Some kind of new crutch? Learn how to use your eyes and ears you maggots. Batteskirts for the win!!
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Scheneighnay McBob
Penumbra or something
7
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Posted - 2015.07.10 02:04:00 -
[9] - Quote
If you run scouts with nothing but ewar in mind, you're gonna have a bad time.
The anti-tunnel snake taskforce has assembled
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maybe deadcatz
the nomercs
315
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Posted - 2015.07.10 02:08:00 -
[10] - Quote
Scheneighnay McBob wrote:If you run scouts with nothing but ewar in mind, you're gonna have a bad time.
In this age of perma scans,i can tell you its gonna suck. And all these people who talk about the suit numbers never run the suit enough to really get a feel for its advantages.
Ewar? What's that? Some kind of new crutch? Learn how to use your eyes and ears you maggots. Batteskirts for the win!!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.10 02:22:00 -
[11] - Quote
Apart from the egotistical and arrogant aura that is frequently put off anytime anyone -NOT- a known scout discusses scouts (seriously, you guys always come off like your opinion is the only one that matters) I threw together a video of one of my main problems.
I took a step back from Gallente Logis to run Amarr Scouts now that we have larger squads and the passive scans are more beneficial to the team and put a suit together for what I intended to be Anti-Scout purposes. While I don't get the WP benefits of Active Scanners, I do get the benefit of not being flanked by hostile scouts as it has sort of become a problem as of late with some of our enemies.
Turns out, however, the Amarr Scout isn't even good at that job, as this video will show. I had to fall back because I was completely out of ammo and no-one was running nanohives (our Logi got booted from FW after an unfortunate warbarge strike and was, coincidentally, also our squad lead). I didn't see the Minmatar Scout on Scans until I saw him physically with my own two eyes. Confrontation ensued and I won by the skin of my teeth (also because he overheated his weapon).
So, if the Gallente Logi with Active Scanners nets WP and is generally better for distance scanning... and the Amarr Scout can't even pick up other scouts with two precision enhancers.. I'm starting to wonder what I spent my SP on. Overall this Scout, by itself, is contradictory in too many ways.
- Cloaking kills Scan Range - Scan Range isn't high enough as it is to compliment it's low survivability - Range and Profile Dampeners go in the slots that are used by modules that compliment it's survivability
It feels like the Amarr Scout is either trying to be too many things at once or simply trying to be something it's not.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.10 02:24:00 -
[12] - Quote
Honestly the only fundamental value I've found from this specialization is running with my squad and keeping tabs on anything within scan range - but it is a VERY low WP accrual build that focuses mostly on assists. I generally hate Shotguns and Knives with a passion and refuse to run them and went into the Amarr Scout because I wanted the bonuses and figured it's more tanky-nature (at least by Scout standards) was well suited for my CQC affinity and general playstyle.
Think I was very, very wrong though.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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maybe deadcatz
the nomercs
316
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Posted - 2015.07.10 02:27:00 -
[13] - Quote
Aeon Amadi wrote:Apart from the egotistical and arrogant aura that is frequently put off anytime anyone -NOT- a known scout discusses scouts (seriously, you guys always come off like your opinion is the only one that matters) I threw together a video of one of my main problems. I took a step back from Gallente Logis to run Amarr Scouts now that we have larger squads and the passive scans are more beneficial to the team and put a suit together for what I intended to be Anti-Scout purposes. While I don't get the WP benefits of Active Scanners, I do get the benefit of not being flanked by hostile scouts as it has sort of become a problem as of late with some of our enemies. Turns out, however, the Amarr Scout isn't even good at that job, as this video will show. I had to fall back because I was completely out of ammo and no-one was running nanohives (our Logi got booted from FW after an unfortunate warbarge strike and was, coincidentally, also our squad lead). I didn't see the Minmatar Scout on Scans until I saw him physically with my own two eyes. Confrontation ensued and I won by the skin of my teeth (also because he overheated his weapon). So, if the Gallente Logi with Active Scanners nets WP and is generally better for distance scanning... and the Amarr Scout can't even pick up other scouts with two precision enhancers.. I'm starting to wonder what I spent my SP on. Overall this Scout, by itself, is contradictory in too many ways. - Cloaking kills Scan Range - Scan Range isn't high enough as it is to compliment it's low survivability - Range and Profile Dampeners go in the slots that are used by modules that compliment it's survivability It feels like the Amarr Scout is either trying to be too many things at once or simply trying to be something it's not.
You went wrong with having 300 plus armour. Plus ewar would be to easy if passive scans worked like you think they would. So learn to use your eyes to see instead of relying on scans
Ewar? What's that? Some kind of new crutch? Learn how to use your eyes and ears you maggots. Batteskirts for the win!!
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.07.10 02:34:00 -
[14] - Quote
Aeon Amadi wrote:Honestly the only fundamental value I've found from this specialization is running with my squad and keeping tabs on anything within scan range - but it is a VERY low WP accrual build that focuses mostly on assists. I generally hate Shotguns and Knives with a passion and refuse to run them and went into the Amarr Scout because I wanted the bonuses and figured it's more tanky-nature (at least by Scout standards) was well suited for my CQC affinity and general playstyle.
Think I was very, very wrong though. You were. The Amarr scout is suppose to be the scout hunter but the nerf to range mods followed by the ewar change made it useless in the good ol double nerf CCP process that we all know and hate. Then you have the stamina bonus that just seems like it was added because oh sh+»t everything else is already taken. I used the scout since its birth into this game all the way up until the ewar change and it still sucks.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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Sicerly Yaw
Corrosive Synergy No Context
587
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Posted - 2015.07.10 02:36:00 -
[15] - Quote
Nocturnal Soul wrote:maybe deadcatz wrote:Amour modules on a scout,theres already a decent amount of armour on it already. Just use a damp and a rep with maybe a kincat and scanner. Easy as pie. The fact that you use a scanner further proves its redundancy.
actually using your passive scans to pick up enemies then giving that information to your team by scanning them can be a more viable option then to be a gallogi with perma scan, and it gives you the option to counter some well dampened scouts that may sneak by some scans
I do not support the dual precision/profile bonuses due to the fact that the percentage you get for precision is already high 25% reduction is already better then a complex precision mod, range would make it almost OP as anything getting anywhere near it would be in danger
if it did receive the range not only would it step on the toes of the cal scout (which it already did by taking its main bonus) it would also need to get nerfed to say 2% or 3% and only gain about 5% extra range per level which would make it almost useless
click here if you are making a new account and want some free BPO's
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maybe deadcatz
the nomercs
316
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Posted - 2015.07.10 02:56:00 -
[16] - Quote
Sicerly Yaw wrote:Nocturnal Soul wrote:maybe deadcatz wrote:Amour modules on a scout,theres already a decent amount of armour on it already. Just use a damp and a rep with maybe a kincat and scanner. Easy as pie. The fact that you use a scanner further proves its redundancy. actually using your passive scans to pick up enemies then giving that information to your team by scanning them can be a more viable option then to be a gallogi with perma scan, and it gives you the option to counter some well dampened scouts that may sneak by some scans I do not support the dual precision/profile bonuses due to the fact that the percentage you get for precision is already high 25% reduction is already better then a complex precision mod, range would make it almost OP as anything getting anywhere near it would be in danger if it did receive the range not only would it step on the toes of the cal scout (which it already did by taking its main bonus) it would also need to get nerfed to say 2% or 3% and only gain about 5% extra range per level which would make it almost useless
what this guy said^
Ewar? What's that? Some kind of new crutch? Learn how to use your eyes and ears you maggots. Batteskirts for the win!!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.10 04:09:00 -
[17] - Quote
Sicerly Yaw wrote:Nocturnal Soul wrote:maybe deadcatz wrote:Amour modules on a scout,theres already a decent amount of armour on it already. Just use a damp and a rep with maybe a kincat and scanner. Easy as pie. The fact that you use a scanner further proves its redundancy. actually using your passive scans to pick up enemies then giving that information to your team by scanning them can be a more viable option then to be a gallogi with perma scan, and it gives you the option to counter some well dampened scouts that may sneak by some scans I do not support the dual precision/profile bonuses due to the fact that the percentage you get for precision is already high 25% reduction is already better then a complex precision mod, range would make it almost OP as anything getting anywhere near it would be in danger if it did receive the range not only would it step on the toes of the cal scout (which it already did by taking its main bonus) it would also need to get nerfed to say 2% or 3% and only gain about 5% extra range per level which would make it almost useless
Meh, but then you have to fight with the fact that the scanner might not pick them up and even still, based on the video I provided, if 18db precision isn't enough than any active scanner sure isn't going to be either, unless you're using a Focused on a Gal Logi which wouldn't require the use of passive scans anyway.
I don't think a range buff would over-shadow the Cal Scout at all, honestly. The Cal Scout gets profile reduction, which the Amarr Scout does not - so having Precision and Range on a scout that is more tanky and, at least on paper, seemingly designed for more frontline engagements just makes sense.
Considering that the Amarr Scout with a 3% bonus to range per level would put it's passive scan range at 35m, and the gains from range amplifiers would mirror that increase. Which, for the record, would require x2 Range Amplifiers -anyway- to match the Cal Scout's base scan range at level 5.
For a comparison point, a Cal Scout would have to have a Complex Precision Enhancer and a Basic Precision Enhancer to match the Amarr Scout's base precision, so it's actually easier for a Cal Scout to step on the toes of an Amarr Scout than it is for the other way around.
Which, in retrospect, there's a part of me that sort of wishes I had just specced Cal Scout now as it is better for what I'm wanting to do. I suppose I'll get a respec next paycheck and do just that, leaving the Amarr Scout by the wayside.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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All Gucci
T.H.I.R.D R.O.C.K
292
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Posted - 2015.07.10 05:21:00 -
[18] - Quote
The irony of this scout is it is supposedly the scout hunter but you end up showing up on every scouts passives. The hunter becomes the hunted.....
Director / Slayer / Emperor
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
535
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Posted - 2015.07.10 06:25:00 -
[19] - Quote
It's only lacking Range. The nerf that was intended for the other scouts affected this Scout majorly. Instead of an overall buff to range all over, why not focus it on this Scout solely ? |
Faquira Bleuetta
Fatal Absolution Negative-Feedback
523
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Posted - 2015.07.10 07:15:00 -
[20] - Quote
maybe deadcatz wrote:Aeon Amadi wrote:Apart from the egotistical and arrogant aura that is frequently put off anytime anyone -NOT- a known scout discusses scouts (seriously, you guys always come off like your opinion is the only one that matters) I threw together a video of one of my main problems. I took a step back from Gallente Logis to run Amarr Scouts now that we have larger squads and the passive scans are more beneficial to the team and put a suit together for what I intended to be Anti-Scout purposes. While I don't get the WP benefits of Active Scanners, I do get the benefit of not being flanked by hostile scouts as it has sort of become a problem as of late with some of our enemies. Turns out, however, the Amarr Scout isn't even good at that job, as this video will show. I had to fall back because I was completely out of ammo and no-one was running nanohives (our Logi got booted from FW after an unfortunate warbarge strike and was, coincidentally, also our squad lead). I didn't see the Minmatar Scout on Scans until I saw him physically with my own two eyes. Confrontation ensued and I won by the skin of my teeth (also because he overheated his weapon). So, if the Gallente Logi with Active Scanners nets WP and is generally better for distance scanning... and the Amarr Scout can't even pick up other scouts with two precision enhancers.. I'm starting to wonder what I spent my SP on. Overall this Scout, by itself, is contradictory in too many ways. - Cloaking kills Scan Range - Scan Range isn't high enough as it is to compliment it's low survivability - Range and Profile Dampeners go in the slots that are used by modules that compliment it's survivability It feels like the Amarr Scout is either trying to be too many things at once or simply trying to be something it's not. You went wrong with having 300 plus armour. Plus ewar would be to easy if passive scans worked like you think they would. So learn to use your eyes to see instead of relying on scans
ur a ******* moron deadcatz |
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.10 07:21:00 -
[21] - Quote
Faquira Bleuetta wrote:maybe deadcatz wrote:Aeon Amadi wrote:Apart from the egotistical and arrogant aura that is frequently put off anytime anyone -NOT- a known scout discusses scouts (seriously, you guys always come off like your opinion is the only one that matters) I threw together a video of one of my main problems. I took a step back from Gallente Logis to run Amarr Scouts now that we have larger squads and the passive scans are more beneficial to the team and put a suit together for what I intended to be Anti-Scout purposes. While I don't get the WP benefits of Active Scanners, I do get the benefit of not being flanked by hostile scouts as it has sort of become a problem as of late with some of our enemies. Turns out, however, the Amarr Scout isn't even good at that job, as this video will show. I had to fall back because I was completely out of ammo and no-one was running nanohives (our Logi got booted from FW after an unfortunate warbarge strike and was, coincidentally, also our squad lead). I didn't see the Minmatar Scout on Scans until I saw him physically with my own two eyes. Confrontation ensued and I won by the skin of my teeth (also because he overheated his weapon). So, if the Gallente Logi with Active Scanners nets WP and is generally better for distance scanning... and the Amarr Scout can't even pick up other scouts with two precision enhancers.. I'm starting to wonder what I spent my SP on. Overall this Scout, by itself, is contradictory in too many ways. - Cloaking kills Scan Range - Scan Range isn't high enough as it is to compliment it's low survivability - Range and Profile Dampeners go in the slots that are used by modules that compliment it's survivability It feels like the Amarr Scout is either trying to be too many things at once or simply trying to be something it's not. You went wrong with having 300 plus armour. Plus ewar would be to easy if passive scans worked like you think they would. So learn to use your eyes to see instead of relying on scans ur a ******* moron deadcatz They really are lost.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.10 07:28:00 -
[22] - Quote
The Amarr Scout definitely is a victim of having no role whatsoever.
The Gallente Scout is a stealth specialist. The Caldari Scout is good at stealth and decent at scanning. The Minmatar Scout is the best for hacking and general CQC fighting.
The Amarr Scout was supposed to be the Scout hunter. They were supposed to be able to track down any scout with their large stamina pool, and after their Precision buff they were supposed to be able to track nearly all scouts. As you said, they are a victim of the module layout.
A new skill should be added that increases scan range, on top of their current bonuses.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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maybe deadcatz
the nomercs
318
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Posted - 2015.07.10 08:19:00 -
[23] - Quote
DeadlyAztec11 wrote:Faquira Bleuetta wrote:maybe deadcatz wrote:Aeon Amadi wrote:Apart from the egotistical and arrogant aura that is frequently put off anytime anyone -NOT- a known scout discusses scouts (seriously, you guys always come off like your opinion is the only one that matters) I threw together a video of one of my main problems. I took a step back from Gallente Logis to run Amarr Scouts now that we have larger squads and the passive scans are more beneficial to the team and put a suit together for what I intended to be Anti-Scout purposes. While I don't get the WP benefits of Active Scanners, I do get the benefit of not being flanked by hostile scouts as it has sort of become a problem as of late with some of our enemies. Turns out, however, the Amarr Scout isn't even good at that job, as this video will show. I had to fall back because I was completely out of ammo and no-one was running nanohives (our Logi got booted from FW after an unfortunate warbarge strike and was, coincidentally, also our squad lead). I didn't see the Minmatar Scout on Scans until I saw him physically with my own two eyes. Confrontation ensued and I won by the skin of my teeth (also because he overheated his weapon). So, if the Gallente Logi with Active Scanners nets WP and is generally better for distance scanning... and the Amarr Scout can't even pick up other scouts with two precision enhancers.. I'm starting to wonder what I spent my SP on. Overall this Scout, by itself, is contradictory in too many ways. - Cloaking kills Scan Range - Scan Range isn't high enough as it is to compliment it's low survivability - Range and Profile Dampeners go in the slots that are used by modules that compliment it's survivability It feels like the Amarr Scout is either trying to be too many things at once or simply trying to be something it's not. You went wrong with having 300 plus armour. Plus ewar would be to easy if passive scans worked like you think they would. So learn to use your eyes to see instead of relying on scans ur a ******* moron deadcatz They really are lost. or just to afraid to acept the fact that they are FToM scrubs who cant do anything unless they use proto
Ewar? What's that? Some kind of new crutch? Learn how to use your eyes and ears you maggots. Batteskirts for the win!!
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The Eristic
Art.of.Death
1
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Posted - 2015.07.10 08:26:00 -
[24] - Quote
I'm still not sure why Range Amps haven't been unnerfed. With the cloak killing scan range, there's no longer any real reason for them to be so trash.
Reality is the original Rorschach.
Verily! So much for all that.
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maybe deadcatz
the nomercs
318
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Posted - 2015.07.10 08:29:00 -
[25] - Quote
The Eristic wrote:I'm still not sure why Range Amps haven't been unnerfed. With the cloak killing scan range, there's no longer any real reason for them to be so trash.
the only cloak i use is the one built in to my apex dragon scout suit. its meh. cloaks are pretty meh now.
Ewar? What's that? Some kind of new crutch? Learn how to use your eyes and ears you maggots. Batteskirts for the win!!
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Oswald Rehnquist
1
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Posted - 2015.07.10 08:30:00 -
[26] - Quote
Scouts were balanced against each other to the extent which made the bonuses effectively non existent against each other. Scouts were not balanced against other frames or to function in any particular role (except min).
The cal, gal, ama scouts as they currently stand are equally scout hunters, it takes the same amount of dampeners to hide from each other, it takes the same amount of precision mods to catch each other, I mean whoever the numbers guy was should get a raise, its incredible tight, I'm just telling you this to keep this in mind for the next few parts.
The reason why the Amarr scout ranks low is because low profile numbers protects you against scanners and high precision is rather pointless when the scanning war is equal between all three, it translates to a lower position for Ama scouts against non scouts. The cal scout is also placed low due to how critically vital low slots are for scout survivability. CCP also made it so each of the 3 scouts had to invest heavily in ewar mods for both lows and highs.
Giving any scout range + precision is awesome and makes sense in my book, but it in fact does break the triad as it currently sits because how fragile/tight they designed the racials. Since 3 of the 4 scouts were designed around scans and were balanced around each other, they is clearly going to be only one winner within the 3, its like having 3 suits with different boosts to a single specific weapon, one way of boosting it will be better overall. Since they are the same between scouts, their value is currently determined by how they stand against non scouts. This is why the gallente scout is the best scout because it is tied in the scanning department but better suited against other suits since the cal and ama scout both compete for the exact same role bonus but come up short against the gal.
The bonus you suggested with either have no major impact, or simply unseat the gal scout and simply turn the meta into ama/min instead of gal/min. None of which are particularly appealing, though the gal scout tears would be fun for the first week should they be replaced.
If you are looking to break the current scanning triad meta, I'm all for it. By having all 3 equal in scanning by default there will be a superior scout within the three that will invalidate the other two. So the base suggestion barring no change to the other scouts, will not really balance scouts.
More or less this is just info for you guys to turn over as you discuss the topic. I will be very interested in the creativity that might come out of the thread.
Good luck theorycrafting
Below 28 dB
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maybe deadcatz
the nomercs
318
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Posted - 2015.07.10 08:33:00 -
[27] - Quote
Oswald Rehnquist wrote:Scouts were balanced against each other to the extent which made the bonuses effectively non existent against each other. Scouts were not balanced against other frames or to function in any particular role (except min).
The cal, gal, ama scouts as they currently stand are equally scout hunters, it takes the same amount of dampeners to hide from each other, it takes the same amount of precision mods to catch each other, I mean whoever the numbers guy was should get a raise, its incredible tight, I'm just telling you this to keep this in mind for the next few parts.
The reason why the Amarr scout ranks low is because low profile numbers protects you against scanners and high precision is rather pointless when the scanning war is equal between all three, it translates to a lower position for Ama scouts against non scouts. The cal scout is also placed low due to how critically vital low slots are for scout survivability. CCP also made it so each of the 3 scouts had to invest heavily in ewar mods for both lows and highs.
Giving any scout range + precision is awesome and makes sense in my book, but it in fact does break the triad as it currently sits because how fragile/tight they designed the racials. Since 3 of the 4 scouts were designed around scans and were balanced around each other, they is clearly going to be only one winner within the 3, its like having 3 suits with different boosts to a single specific weapon, one way of boosting it will be better overall. Since they are the same between scouts, their value is currently determined by how they stand against non scouts. This is why the gallente scout is the best scout because it is tied in the scanning department but better suited against other suits since the cal and ama scout both compete for the exact same role bonus but come up short against the gal.
The bonus you suggested with either have no major impact, or simply unseat the gal scout and simply turn the meta into ama/min instead of gal/min. None of which are particularly appealing, though the gal scout tears would be fun for the first week should they be replaced.
If you are looking to break the current scanning triad meta, I'm all for it. By having all 3 equal in scanning by default there will be a superior scout within the three that will invalidate the other two. So the base suggestion barring no change to the other scouts, will not really balance scouts.
More or less this is just info for you guys to turn over as you discuss the topic. I will be very interested in the creativity that might come out of the thread.
Good luck theorycrafting
Theory crafting is useless considering anyone who replies with numbers never uses the actual suit they are spitting numbers for as a favorite or well used suit.
Ewar? What's that? Some kind of new crutch? Learn how to use your eyes and ears you maggots. Batteskirts for the win!!
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Oswald Rehnquist
1
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Posted - 2015.07.10 08:39:00 -
[28] - Quote
maybe deadcatz wrote: Theory crafting is useless considering anyone who replies with numbers never uses the actual suit they are spitting numbers for as a favorite or well used suit.
If that is the prevailing thought, wouldn't that just make this whole thread pointless?
Also having experts in various fields general helps with preventing role bleeding suggestions. So I don't consider it useless, its also part of the job of the devs to be able to make the smarter calls.
Below 28 dB
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maybe deadcatz
the nomercs
318
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Posted - 2015.07.10 08:46:00 -
[29] - Quote
Oswald Rehnquist wrote:maybe deadcatz wrote: Theory crafting is useless considering anyone who replies with numbers never uses the actual suit they are spitting numbers for as a favorite or well used suit.
If that is the prevailing thought, wouldn't that just make this whole thread pointless? Also having experts in various fields general helps with preventing role bleeding suggestions. So I don't consider it useless, its also part of the job of the devs to be able to make the smarter calls.
the suit bonus is fine, its the speed and range of the passive scans thats more of a problem i can pick up gallente scouts that are at 10m behind me while im hacking a CRU no problem but sometimes it seems like i cant even pick up a heavy at 20m. i need double kincats to get to 9.64 run speed. which is 28 pg, and with scout and the cloak costs and weapons and the rest of the modules.... its tough being a scout hunter sometimes.
Ewar? What's that? Some kind of new crutch? Learn how to use your eyes and ears you maggots. Batteskirts for the win!!
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Ossirian Unscarred
Edimmu Warfighters Gallente Federation
0
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Posted - 2015.07.10 09:38:00 -
[30] - Quote
*Skip to the last paragraph to see where I agree with Aeon.
I think people are looking at this the wrong way.
In the past the Cal scout had dual range and precision bonuses, back when passive scanning was more powerful. They would sit there with a squad and provide an almost impenetrable defence for squadmates against scouts.
This was poor game design, for two major reasons.
1. It rendered all stealth gameplay redundant, unless you had a massively dampened Gal scout. Scout's main purpose is stealth. So in competitive environments only Cal and Gal scouts existed.
2. The Cal scout gameplay was very uninteresting. They were essentially reduced to a walking radar. Sticking close to the squad with poor stats other than shared scanning. There was little opportunity to actually act in the battle, or make use of the scout's main attributes of speed and stealth.
Instead of a walking radar, the Amarr scout is better used like any other scout. By which I mean running behind enemy lines, taking out lone targets, dropping links, hacking, distracting, flanking etc.
The stamina bonus is useful for this. The Amarr scout has always had the stamina bonus, it wasn't tacked on following scanning nerfs or anything like that. Stamina has always been the defining feature.
The precision bonus is not useless. There are two ways to use it.
1. No precision mods. Here the Amarr scout has a distinct advantage over other scouts. An Amarr scout with no mods will scan assaults at 30m, unlike any other scout. In built up CQC environments, where passives scanning has a purpose, 30 m is a good distance. Other scouts need to be within 15m, half the range.
2. With two precision you get 18db at 15m. With most scouts focused on hiding from 21db Gal logi scans, this is a decent number. Whilst 15m isn't far, it can still hold a purpose. Standing with a squad trying to counter scouts will be difficult with this range. But if you actually go out and perform the normal scout role, you may well find you have an advantage over other scouts. In scout v scout CQC environments, being able to detect a scout around a corner before they detect you is a great advantage. The ttk on a scout is so low, this short prior warning is often all you need to come out on top.
I don't think the video is a very good example. It was right out in the open, where passive scans aren't terribly useful. He won the engagement. He did spot the guy on radar. The scout wasn't initially attacking him, they just bumped into each other. You can tell this from the fact he was cloaked. The scout may have avoided the 18db middle ring, but unless he was massively damped, this may be due to the cloak. If he was attacking Aeon, or in a more built up area he wouldn't have been cloaked and Aeon probably would have picked him up further out. In the open where the enemy scout is running full speed from A to B he will cross your scan range too quickly for it to be useful. In other situations he won't be running directly towards the Amarr scout, giving more time to react.
The key thing is, it's a scout hunter, not a scout defender. You should be out sneaking around, being ready to pounce on unsuspecting scouts. Not waiting for them to approach you.
Passive scans were nerfed as they were considered OP. People also didn't like that you counter scouts with more scouts. Also, using scanning to counter scouts anyway, is wrong if it's too easy. At the moment scouts tend not to get scanned, and they aren't overpowered. A reliable scout scanning counter is a bad idea.
I do agree with Aeon that the Amarr scout's bonuses aren't as useful as the other scouts'. With all the issues in the past about passive scans, I don't think this is the area to buff. Perhaps we should look at the original idea of Amarr scouts. When they were introduced they just had bonuses to stamina and stamina regen. This was obviously worse than the other scout bonuses, but was the identity. I have heard people suggesting making the Amarr bonus a bonus to biotics in general. So myos, cardiacs and kincats. Biotics are modules that scouts often use (mainly kincats). I think this would be very popular, particularly with the recent popularity of biotics on other suits. It is also in line with the original Amarr scout design priciple. |
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