Pages: [1] 2 :: one page |
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Thread Statistics | Show CCP posts - 2 post(s) |
Rhist Stormshield
Woodgrain Atari
15
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Posted - 2015.07.09 14:06:00 -
[1] - Quote
Balac's is down 2 slots, a low and an equipment Frame's is down a light weapon slot.
Not sure on the others but I know there has been complaints. |
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CCP Rattati
C C P C C P Alliance
25
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Posted - 2015.07.09 14:23:00 -
[2] - Quote
We are working on it. The Scout EQ fix took a lot of manual labor the last day, it was really awful, the worst kind of nuisance bug. But it's all fixed now, and the rest will be squashed and hotfixed.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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NextDark Knight
Hellstorm LLC
837
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Posted - 2015.07.09 14:28:00 -
[3] - Quote
I hope your documenting all the changes. I know the Caldari Sentinel was a bug but I would love to see that lay out on the basic frame.
Over 60+ Million SP and full proto in all Caldari Suits. Dust just won't die on PS3/Xbox. Dustin since 6/29/2012
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CCP Rattati
C C P C C P Alliance
25
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Posted - 2015.07.09 14:38:00 -
[4] - Quote
NextDark Knight wrote:I hope your documenting all the changes. I know the Caldari Sentinel was a bug but I would love to see that lay out on the basic frame.
I actually like having the basic and the roles a little different in the slot layouts, it adds variety.
I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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NextDark Knight
Hellstorm LLC
837
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Posted - 2015.07.09 14:42:00 -
[5] - Quote
Thanks rattati.. also throw around with your focus group maybe a 0 bandwith equipment slot on gal heavies basic frames
Mimintar heavies basics maybe a light weapon instead of a side arm
Fitting gimped of course [:=]
Over 60+ Million SP and full proto in all Caldari Suits. Dust just won't die on PS3/Xbox. Dustin since 6/29/2012
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Ripley Riley
Incorruptibles
11
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Posted - 2015.07.09 14:47:00 -
[6] - Quote
CCP Rattati wrote:I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit. Make one scout dropsuit have higher than normal bandwidth. Clone D will cry happy tears.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.09 15:06:00 -
[7] - Quote
Ripley Riley wrote:CCP Rattati wrote:I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit. Make one scout dropsuit have higher than normal bandwidth. Clone D will cry happy tears. Boo for Boredom. How 'bout one Scout can frisbee REs?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.07.09 15:10:00 -
[8] - Quote
CCP Rattati wrote:NextDark Knight wrote:I hope your documenting all the changes. I know the Caldari Sentinel was a bug but I would love to see that lay out on the basic frame. I actually like having the basic and the roles a little different in the slot layouts, it adds variety. I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit.
I like that.
Lucent Echelon Chat Channel is fixed
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Ripley Riley
Incorruptibles
11
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Posted - 2015.07.09 15:10:00 -
[9] - Quote
Adipem Nothi wrote:How 'bout one Scout can frisbee REs? Adipem pls... We must not bring back the days of the Death Waffle. The bandwidth thing could be interesting on the Amarr scout; the uplink is Amarr's thing and the Amarr scout is kinda lackluster. It could be the drop uplink insertion tool.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.09 15:19:00 -
[10] - Quote
Ripley Riley wrote:Adipem Nothi wrote:How 'bout one Scout can frisbee REs? Adipem pls... We must not bring back the days of the Death Waffle. The bandwidth thing could be interesting on the Amarr scout; the uplink is Amarr's thing and the Amarr scout is kinda lackluster. It could be the drop uplink insertion tool. Edited post above :-)
Shoot scout with yes. - Ripley Riley (for CPM2)
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.07.09 16:43:00 -
[11] - Quote
CCP Rattati wrote:NextDark Knight wrote:I hope your documenting all the changes. I know the Caldari Sentinel was a bug but I would love to see that lay out on the basic frame. I actually like having the basic and the roles a little different in the slot layouts, it adds variety. I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit.
I too like the idea of more unique racial flavors. But Prepare for headaches trying to juggle balance with racial diversity.
I feel it would be easier to bring the races closer together in functionality, and then work outwards from there on unique 'radical' changes.
Official CPM Platform
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Evan Gotabor
Prima Gallicus
198
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Posted - 2015.07.09 16:54:00 -
[12] - Quote
CCP Rattati wrote:NextDark Knight wrote:I hope your documenting all the changes. I know the Caldari Sentinel was a bug but I would love to see that lay out on the basic frame. I actually like having the basic and the roles a little different in the slot layouts, it adds variety. I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit.
Too much bad ideas those days... You have done a lot of very good work with the PC updates, the incoming power core etc. Keep in that line. And by the way, you can also look at rebalancing the assaults dropships with the new modules that came with the tanks or better create them new modules. As an exemple, a blastdoor modules that disallow infantry to jump, but that give you a highier resistance or things like that.
Prima Gallicus diplomat
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3
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Posted - 2015.07.09 17:15:00 -
[13] - Quote
CCP Rattati wrote:NextDark Knight wrote:I hope your documenting all the changes. I know the Caldari Sentinel was a bug but I would love to see that lay out on the basic frame. I actually like having the basic and the roles a little different in the slot layouts, it adds variety. I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit.
Would really love it if the Minmatar Logi was more like the Scimitar Logistics in EVE (I.e its 'speciality' is extra speed over others, to the point where its a very capable craft even though its tank capability relies on its speed and pilot awareness and NOT raw HP buffer) Min logi is already a little squish.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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DDx77
Random Gunz Rise Of Legion.
323
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Posted - 2015.07.09 17:17:00 -
[14] - Quote
CCP Rattati wrote:NextDark Knight wrote:I hope your documenting all the changes. I know the Caldari Sentinel was a bug but I would love to see that lay out on the basic frame. I actually like having the basic and the roles a little different in the slot layouts, it adds variety. I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit. - I think it's great that the Amarr basic Med frame is 4/4
Could you look into doing something like this with the Gallente basic Med frame as well?
And.....for Caldari basic light frame 3/3? (Please?)
(Then Minmatar basic light - 4/2?) |
Thokk Nightshade
Montana Militia
1
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Posted - 2015.07.09 17:28:00 -
[15] - Quote
I wouldn't want to do this to a single race, but maybe a basic heavy frame, no highs, lows, grenades, equipment. 550 Shield, 550 Armor. . . . . . . . . . . . . . . . 2 heavy weapon slots. Lol
Thokk Kill. Thokk Crush. Thokk Smash.
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Dreis ShadowWeaver
Onikanabo Brigade Caldari State
5
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Posted - 2015.07.09 17:37:00 -
[16] - Quote
CCP Rattati wrote:We are working on it. The Scout EQ fix took a lot of manual labor the last day, it was really awful, the worst kind of nuisance bug. But it's all fixed now, and the rest will be squashed and hotfixed. Nooooo, that bug was really cool...
Creator of the 'Nova Knifers United' channel
My Minja Blog
Recruitment messages received: 12
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Dreis ShadowWeaver
Onikanabo Brigade Caldari State
5
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Posted - 2015.07.09 17:39:00 -
[17] - Quote
DDx77 wrote:(Then Minmatar basic light - 4/2?) Make it 2/4
Creator of the 'Nova Knifers United' channel
My Minja Blog
Recruitment messages received: 12
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Dzago Sevatarion
DUST University Ivy League
56
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Posted - 2015.07.09 17:50:00 -
[18] - Quote
CCP Rattati wrote:NextDark Knight wrote:I hope your documenting all the changes. I know the Caldari Sentinel was a bug but I would love to see that lay out on the basic frame. I actually like having the basic and the roles a little different in the slot layouts, it adds variety. I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit.
This would be a nice way to keep racial diversity after standardizing PG/CPU like you stated the other day. Fitting bonuses will be great, but they don't stand out in your mind quite like the Amarr logistics sidearm does. (Please no one mention the most recent episode of Biomassed. >_>)
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Dreis ShadowWeaver
Onikanabo Brigade Caldari State
5
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Posted - 2015.07.09 17:52:00 -
[19] - Quote
Dzago Sevatarion wrote:CCP Rattati wrote:NextDark Knight wrote:I hope your documenting all the changes. I know the Caldari Sentinel was a bug but I would love to see that lay out on the basic frame. I actually like having the basic and the roles a little different in the slot layouts, it adds variety. I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit. This would be a nice way to keep racial diversity after standardizing PG/CPU like you stated the other day. Fitting bonuses will be great, but they don't stand out in your mind quite like the Amarr logistics sidearm does. (Please no one mention the most recent episode of Biomassed. >_>) Does anyone even watch (listen?) that?
Creator of the 'Nova Knifers United' channel
My Minja Blog
Recruitment messages received: 12
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Dzago Sevatarion
DUST University Ivy League
56
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Posted - 2015.07.09 17:57:00 -
[20] - Quote
I listen to it every week. :( |
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benandjerrys
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
278
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Posted - 2015.07.09 18:04:00 -
[21] - Quote
The voice to the voiceless in EvE. Biomassed.
ONE UNIVERSE//ONE WAR
Support Dust/EvE cross content
We need live events discussion
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Oswald Rehnquist
1
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Posted - 2015.07.09 18:09:00 -
[22] - Quote
Bandwith to the Amarr scout and or a sidearm cal (or min) scout could definitely add a niche unit on the field.
Below 28 dB
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Sicerly Yaw
Corrosive Synergy No Context
581
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Posted - 2015.07.09 18:09:00 -
[23] - Quote
CCP Rattati wrote:NextDark Knight wrote:I hope your documenting all the changes. I know the Caldari Sentinel was a bug but I would love to see that lay out on the basic frame. I actually like having the basic and the roles a little different in the slot layouts, it adds variety. I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit.
this sounds like a step in an awesome direction
click here if you are making a new account and want some free BPO's
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.09 18:16:00 -
[24] - Quote
Oswald Rehnquist wrote:Bandwith to the Amarr scout ... Curious about this request. It can currently maintain 2 live proto ULs; how many more does it need? At what point would it step on the AM Logi's toes?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Oswald Rehnquist
1
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Posted - 2015.07.09 18:29:00 -
[25] - Quote
Adipem Nothi wrote:Oswald Rehnquist wrote:Bandwith to the Amarr scout ... Curious about this request. It can currently maintain 2 live proto ULs; how many more does it need? At what point would it step on the AM Logi's toes?
A very real concern, I have zero numbers to boot, so my post wasn't an informed one in this regard. I like your biotics example as well but I was just giving a heads up to the creative ideas more or less.
Below 28 dB
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.09 18:50:00 -
[26] - Quote
Oswald Rehnquist wrote:Adipem Nothi wrote:Oswald Rehnquist wrote:Bandwith to the Amarr scout ... Curious about this request. It can currently maintain 2 live proto ULs; how many more does it need? At what point would it step on the AM Logi's toes? A very real concern, I have zero numbers to boot, so my post wasn't an informed one in this regard. I like your biotics example as well but I was just giving a heads up to the creative ideas more or less. Gotcha. Only surprised to see that you and Ripley had both favored the idea. Looking forward to skilling back into AM Scout once it gets a hug, but +1 Uplink ... well ... eww. That wouldn't quite cut it, for me at least :-)
Shoot scout with yes. - Ripley Riley (for CPM2)
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RedBleach LeSanglant
PIanet Express Smart Deploy
847
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Posted - 2015.07.09 19:20:00 -
[27] - Quote
Ripley Riley wrote:Adipem Nothi wrote:How 'bout one Scout can frisbee REs? Adipem pls... We must not bring back the days of the Death Waffle. The bandwidth thing could be interesting on the Amarr scout; the uplink is Amarr's thing and the Amarr scout is kinda lackluster. It could be the drop uplink insertion tool.
If the Amarr Logi bonus to the Drop uplinks would work upon respawning then I would agree, but until then the connection means little to me.
Big Amarr fan, I would like them to work together.
The Logi Code. Creator, Believer, Follower
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NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
131
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Posted - 2015.07.09 20:04:00 -
[28] - Quote
CCP Rattati wrote:NextDark Knight wrote:I hope your documenting all the changes. I know the Caldari Sentinel was a bug but I would love to see that lay out on the basic frame. I actually like having the basic and the roles a little different in the slot layouts, it adds variety. I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit. That would be incredibility stupid, for those dedicated to the lore and immersion of their faction, idc I use whatever kills.
Alt of INFINITE DIVERSITY IDIC
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Dzago Sevatarion
DUST University Ivy League
62
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Posted - 2015.07.09 21:29:00 -
[29] - Quote
I think of the Amarr logistics sidearm as a ceremonial sidearm, which is very Amarr from a lore perspective. |
deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.09 22:15:00 -
[30] - Quote
CCP Rattati wrote:NextDark Knight wrote:I hope your documenting all the changes. I know the Caldari Sentinel was a bug but I would love to see that lay out on the basic frame. I actually like having the basic and the roles a little different in the slot layouts, it adds variety. I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break it up a bit.
This would be pretty cool.
It is also kind of funny seeing this after so much arguing the Amarr logi needs to lose it's sidearm. js
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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