Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1
|
Posted - 2015.07.08 02:16:00 -
[31] - Quote
demens grimwulff wrote:Jaysyn, Amadi and I have done some initial testing on the MagSec (before being banned from FW for 24 hours) and we have, in preliminary tests, shown that:
1) roughly 20% of bullets miss at 20m, standing still and ADS 2) during a slow side strafe (consistently in one direction) the miss rate increases to 55%
If we get any no-show PCS tonight, we will continue filming and get 3 more repeated experiments... as we have 1 experiment of standing still, and 2 of him strafing.
+1 to you and Aeon on providing some quantitative testing.
I knew the accuracy was an issue but I didn't quite think it was that bad. As you note, it's also in fairly controlled circumstances...full on combat will exacerbate the issues of the MagSec.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
207
|
Posted - 2015.07.09 05:58:00 -
[32] - Quote
Bump so Dev's can see this. Can we at least get a CPM here?
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
Oswald Rehnquist
1
|
Posted - 2015.07.09 17:45:00 -
[33] - Quote
All sidearms need one of two things to actually have a role on the battlefield to exist alongside light weapons.
1) High Burst DPS (a role in which you can lead in your sidearm)
2) Finisher / Sweeper (traits like easy aiming, high clip, AoE, etc for when you primary goes down)
The Magsec currently fits none of these. Due to the value we place on precision with the magsec, option two becomes less ideal as that counteracts a needed trait for that role, so we are left with high burst dps as a role. Otherwise making the magsec role a weak light weapon is to designate the weapon to relatively inferior option all around in this niche based game.
The battery life idea was rather ingenious, and if I could pollute it with my own twists, the battery should power some sort of stabilizer on the weapon, in that after the battery has been maxed, the weapon is unstable and aspects like massive kick and start up get applied to the weapon, I have no idea how hard that would be to program though if it is even possible at all.
I'd say battery life should be about 1/4-1-3 of the clip for the Magsec, which would be short sprays of high damage. This would also really give caldari assaults a real racial if they could extend battery life, which would be a huge boost to their sustain dps without breaking the weapon, and if the RGs were below 50% you could easily add 3/4 to 4/4 of the battery life in the racial.
If we are keeping the built in delay, then I'd say it would then be best to turn it into a flanking / leading sidearm, with an even greater built in delay and high damage to compensate.
Again the biggest thing I'm looking at here is role, it doesn't have to stomp in every situation, but it does need a situation where it does roll over many of the other weapons, otherwise why use it.
If you guys have other ideas for actually giving it a niche, I'm down, I just want it to be functional.
Below 28 dB
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
212
|
Posted - 2015.07.09 18:18:00 -
[34] - Quote
Oswald Rehnquist wrote:All sidearms need one of two things to actually have a role on the battlefield to exist alongside light weapons.
1) High Burst DPS (a role in which you can lead in your sidearm)
2) Finisher / Sweeper (traits like easy aiming, high clip, AoE, etc for when you primary goes down)
The Magsec currently fits none of these. Due to the value we place on precision with the magsec, option two becomes less ideal as that counteracts a needed trait for that role, so we are left with high burst dps as a role. Otherwise making the magsec role a weak light weapon is to designate the weapon to relatively inferior option all around in this niche based game.
The battery life idea was rather ingenious, and if I could pollute it with my own twists, the battery should power some sort of stabilizer on the weapon, in that after the battery has been maxed, the weapon is unstable and aspects like massive kick and start up get applied to the weapon, I have no idea how hard that would be to program though if it is even possible at all.
I'd say battery life should be about 1/4-1-3 of the clip for the Magsec, which would be short sprays of high damage. This would also really give caldari assaults a real racial if they could extend battery life, which would be a huge boost to their sustain dps without breaking the weapon, and if the RGs were below 50% you could easily add 3/4 to 4/4 of the battery life in the racial.
If we are keeping the built in delay, then I'd say it would then be best to turn it into a flanking / leading sidearm, with an even greater built in delay and high damage to compensate.
Again the biggest thing I'm looking at here is role, it doesn't have to stomp in every situation, but it does need a situation where it does roll over many of the other weapons, otherwise why use it.
If you guys have other ideas for actually giving it a niche, I'm down, I just want it to be functional.
Well, actually we could do that idea for the AR's, give it a pseudo "Heat Sink" that when maxed reduce's accuracy of it, which would be circumvented by the suit's natural abilities.
Going back on topic: half the magazine should be ready to fire with the battery, but the shield recharge and delay need to come into play on base variant and less so on other variant's, but I do see your point, the Magsec could be a potential high hitting weapon if it had more set backs than the rifle, which would make sense since it's a compact weapon, aside from that it would also help and better improve and emphasize racial fitting with the weapon.
Stat's wise the Magsec is just a slower firing B-SMG, with **** poor accuracy, this need's to be changed, it should have the same accuracy as the RR's without any particular differences, only in that it is significantly shorter ranged then the RR but still can do some serious damage at 40 meters. However the Magsec requires a much lower magazine capacity, like down to 42, it would better set it in line as a low capacity, short range, high accuracy, high damage.
Minor rant: Really do wish we could get a DEV or CPM to see this, or to at least say "This is Interesting" even that would be fine and give SOME hope at least. And would also half heartedly prove that we aren't being ignored for all the brainstorming we do. Rant end.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|