Pages: 1 2 3 4 5 6 7 8 9 10 |
201. Aim Assist = No more Strafe Dancing (Neo Matrix Dodging) = using more cover - in Feedback/Requests [original thread]
True Adamance wrote: Oswald Rehnquist wrote: and for this reason I actually approve despite being disadvantaged with it as a scout (and I mean severely disadvantaged), it also makes speed tanking negligible, so I am hoping for scout only clo...
- by Oswald Rehnquist - at 2013.09.04 12:33:00
|
202. [Feedback] What I like about 1.4 - in Feedback/Requests [original thread]
daishi mk03 wrote: + new matchmaking is amazing, had really god games in solo queue / had some problems to join as squad (guys where left behind) + new sounds / tank effects -> amazing + no more murder taxis, you get pushed, not driven over ...
- by Oswald Rehnquist - at 2013.09.04 05:58:00
|
203. [suggestion] Balancing matchs and K/D Points. - in Feedback/Requests [original thread]
War Points / Deaths ratio alone makes more sense and is simple A kill is just a type of war point, no different from a rep, hack, or assist king as you mentioned so a wp/d ratio would break that down correctly Also extra points for killing a hig...
- by Oswald Rehnquist - at 2013.09.04 05:53:00
|
204. Aim Assist = No more Strafe Dancing (Neo Matrix Dodging) = using more cover - in Feedback/Requests [original thread]
and for this reason I actually approve despite being disadvantaged with it as a scout (and I mean severely disadvantaged), it also makes speed tanking negligible, so I am hoping for scout only cloaks but back on the subject, I do like the aspect b...
- by Oswald Rehnquist - at 2013.09.04 03:52:00
|
205. How does match maker work in 1.4? - in Feedback/Requests [original thread]
The most obvious way is through a stat we don't have, War Points over Deaths Ratio Any information on this that I am missing? I understand the devs might want to keep it secret because there are pros and cons to different systems and a portion o...
- by Oswald Rehnquist - at 2013.09.03 02:20:00
|
206. Suggestion: Light/Scout Suit Only Modules - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Designing the scout to be specific anti-logistics is an odd approach, but I'd rather see scouts don't what they were designed for. Scouting. For starters, a scout suit should relay red dots to at least it's own squad. I k...
- by Oswald Rehnquist - at 2013.09.02 19:42:00
|
207. Bothered by 1.4 loss of passive scan - in Feedback/Requests [original thread]
I actually am happy with the loss of enemy shared vision, the active scanner was near useless otherwise. So now CQC scouting becomes much more important and it gives scouts (a not yet rewarding) role near the forward force. What I don't like is t...
- by Oswald Rehnquist - at 2013.09.02 17:21:00
|
208. Suggestion: Light/Scout Suit Only Modules - in Feedback/Requests [original thread]
I think instead of modules, the EWAR (at least a good portion of it) and Cloaking could be scout only, making scouts the enemy team divider role or the anti logi. We already have speed and scanning modules, so I don't think new ones need to be in...
- by Oswald Rehnquist - at 2013.09.02 05:54:00
|
209. Cloaking and X-Ray Vision, logic and balance here, looking for your input. - in Feedback/Requests [original thread]
Mobius Kaethis wrote: For x-ray vision to work you need an x-ray emitter on the other side of what your are looking at. Since Dust maps aren't littered with 1000's of x-ray emitters I say we go with thermal vision instead. The emitter or sou...
- by Oswald Rehnquist - at 2013.09.02 02:26:00
|
210. Cloaking and X-Ray Vision, logic and balance here, looking for your input. - in Feedback/Requests [original thread]
Fizzer94 wrote: It will probably be an equipment. I want to see (not see) invisible Minny hacking logis, but I think scouts should get a fitting reduction, Maybe 70% pg and CPU usage. cpu reduction is pointless considering that scouts have s...
- by Oswald Rehnquist - at 2013.09.02 00:37:00
|
211. Cloaking and X-Ray Vision, logic and balance here, looking for your input. - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Oswald Rehnquist wrote: Real cloaking/invisibility that does not generate a lot of heat or one direction is done by using material which bends electromagnetic waves, in this case visible light around the user. When ligh...
- by Oswald Rehnquist - at 2013.09.01 21:40:00
|
212. Cloaking and X-Ray Vision, logic and balance here, looking for your input. - in Feedback/Requests [original thread]
Real cloaking/invisibility that does not generate a lot of heat or one direction is done by using material which bends electromagnetic waves, in this case visible light around the user. When light bends around the user it also means nothing is ent...
- by Oswald Rehnquist - at 2013.09.01 21:31:00
|
213. Idea inducing glitch, we need racial HUDs - in Feedback/Requests [original thread]
When I was sniping I got killed by another sniper, and rightfully so since I deserved it, anyways when I respawned as my pistolier I still had my sniper rifle reticle but without the zoom. Those markers made a massive difference to my game and it ...
- by Oswald Rehnquist - at 2013.09.01 16:53:00
|
214. Remove KB/M controls for this game - in Feedback/Requests [original thread]
I am actually warming up my KBM skills again because they will be gods choice of controller once they are able to do 180 degree turns again. Currently the only negative to KBM is equipment scrolling (I might need a new mouse for that), which only ...
- by Oswald Rehnquist - at 2013.08.31 15:22:00
|
215. My Idea to Help Scouts - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Still funny that my friends that play Scout still kick butt. They don't even bother to take names. They fixed the melee damage bug and that leveled many of the scout suit variants. They balanced all the melee damage and ...
- by Oswald Rehnquist - at 2013.08.31 02:05:00
|
216. My Idea to Help Scouts - in Feedback/Requests [original thread]
Summ Dude wrote: I think some of you may have misunderstood my intentions here. I wasn't saying that this is all scouts need, I was saying this is one thing that in addition to other buffs would make the scout suit more viable. I definitely ...
- by Oswald Rehnquist - at 2013.08.31 01:44:00
|
217. My Idea to Help Scouts - in Feedback/Requests [original thread]
Cosgar wrote: Oswald Rehnquist wrote: 1) Second equipment slot 2) Better scanning stats in general (radius, sig, detection) 3) Cloaking 4) Uprising 1.0 speed I think I saw a dev response that mentioned that scouts will not be gett...
- by Oswald Rehnquist - at 2013.08.30 19:44:00
|
218. My Idea to Help Scouts - in Feedback/Requests [original thread]
1) Second equipment slot 2) Better scanning stats in general (radius, sig, detection) 3) Cloaking
- by Oswald Rehnquist - at 2013.08.30 13:22:00
|
219. Balancing the game step #1 - in Feedback/Requests [original thread]
UncleGuspacho wrote: i have the perfect solution to balancing the game, GET RID OF KEYBOARD AND MOUSE SUPPORT!!!!! then the game would be so much better considering Dust 514 is a CONSOLE GAME!!!!! not PC if u want to use a keyboard and mouse go...
- by Oswald Rehnquist - at 2013.08.30 04:28:00
|
220. [REQUEST] Uplink Limit? - in Feedback/Requests [original thread]
Cross Atu wrote: This is a nerf to support play, a nerf to uplinks, and a nerf based on out of context assessments. It makes as much, and the same kind, of sense as limiting the number of ARs (or other specific weapon types) which can be acti...
- by Oswald Rehnquist - at 2013.08.25 04:04:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |