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681. scouts_speed and regeneration. - in General Discussions [original thread]
this is why I run a shield extender on my Scout G-1
- by Oso Peresoso - at 2013.07.08 17:15:00
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682. 5 Minutes out in the open - in General Discussions [original thread]
This is the worst thread I've seen in days.
- by Oso Peresoso - at 2013.07.08 17:12:00
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683. CCP watch!! video included, afking in mcc - in General Discussions [original thread]
Haulikko Sankari wrote: I've grown extremely bored of the core gameplay in DUST so I'm waiting for the Amarr/Minmatar tanks to come out, I don't want to spend any SP before that happens. It's better for my mental health to simply AFK the SP ca...
- by Oso Peresoso - at 2013.07.08 17:04:00
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684. [Discussion] Vehicle Impact Damage when hitting Dropsuits - in General Discussions [original thread]
I much prefer addressing the roadkill issues directly than by nerfing HP or removing the free militia LAV. The militia LAV is fun, free, you can forget about it when you're done, and its easily destroyed. TL;DR: keep militia LAVs in, add entrance...
- by Oso Peresoso - at 2013.07.08 16:57:00
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685. Trolling - in Rookie Training Grounds [original thread]
scout with locus nades and remote explosives. Run fast, blow up.
- by Oso Peresoso - at 2013.07.08 16:21:00
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686. The new, biggest threat to Dropships and game balance in general. - in General Discussions [original thread]
Aizen Intiki wrote: Weapon locks in the redline fixes redline snipers and rail tanks. it also means if your team gets redlined they'll be vulnerable to getting shot without being able to shoot back.
- by Oso Peresoso - at 2013.07.08 16:14:00
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687. Looking to Get into PC? Look no Further! - in General Discussions [original thread]
I don't think my corp is quite big enough to do this, we often get a full squad going at peak times but need more people I think to venture into this. Good luck though, I hope you get lots of interest and participation!
- by Oso Peresoso - at 2013.07.08 16:09:00
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688. The true OP weapon - in General Discussions [original thread]
I find it a bit contradictory to complain about the AR requiring no skill while also complaining about its range. At range, the target is stationary and you murder it with laserlike precision, or its moving at range, in which case it does require ...
- by Oso Peresoso - at 2013.07.08 15:59:00
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689. Core Skills: what are they?? - in Rookie Training Grounds [original thread]
you forgot the electronics skills that give a flat bonus instead of only modifying efficacy of modules. There's also the handheld weapon upgrades skill which is kind of a universal skill.
- by Oso Peresoso - at 2013.07.08 15:40:00
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690. terms of service - in Rookie Training Grounds [original thread]
I would have responded seriously if you were from anywhere but TEST.
- by Oso Peresoso - at 2013.07.08 15:38:00
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691. Good Basic Medium Frame AR build and fitting for the new guys (565950 SP) - in Rookie Training Grounds [original thread]
Spectral Clone wrote: Created a build and fitting for guys starting out with the game. It is a shield tanking assault rifle assault which costs 565950 SP: Fitting 1x Militia Minmatar Medium Suit OR 1x Militia Caldari Medium Suit 2x Enhanced ...
- by Oso Peresoso - at 2013.07.08 15:34:00
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692. [Question] Tech Levels - in Rookie Training Grounds [original thread]
I do not expect tech levels to be introduced to Dust 514 at all. The Basic/Advanced/Prototype system is the Dust equivalent. the suit roles (assault/logi/scout/sentinel) are not quite tech2, although they bear some similarities, such as the idea ...
- by Oso Peresoso - at 2013.07.08 14:21:00
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693. 1.2 wasted months of money! - in General Discussions [original thread]
InsidiousN wrote: Specialization is supposed to be the entire basis of this game and a main selling point , the thing that it has and no other shooter can touch. Being a jack of all trades is discouraged by the very long skill training time...
- by Oso Peresoso - at 2013.07.08 14:15:00
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694. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
this analysis is right on the money. And this is why we have people that have played since closed beta who managed to sink their SP into worthless lvl 5 skills and then cry for a respec.
- by Oso Peresoso - at 2013.07.08 06:14:00
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695. Give Gallente suits 5hp/s - in General Discussions [original thread]
Knightshade Belladonna wrote: For assault? The logi already has this This really.
- by Oso Peresoso - at 2013.07.07 15:13:00
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696. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
R'adeh Hunt wrote: Also, you need to reload after only 3 shots...and you need to hit with splash 3 times at least to kill anything decently fit. Direct hits are rare unless the opponent is a ****** who stands still or moves in a very predicab...
- by Oso Peresoso - at 2013.07.07 15:07:00
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697. 1.2 wasted months of money! - in General Discussions [original thread]
They'll probably buff it. Eventually. Maybe sooner than that since they did say that balance issues were a high priority alongside performance issues. You really spent 6 months specializing into one build and now you can't run anything else? Nice ...
- by Oso Peresoso - at 2013.07.07 14:57:00
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698. I just discovered something awesome - in General Discussions [original thread]
I wonder how difficult this is/was for a non-Eve player to figure out, considering that most of the **** doesn't really seem particularly clear from within dust.
- by Oso Peresoso - at 2013.07.07 14:52:00
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699. The massive issue concerning skillpoint respecs .. - in Feedback/Requests [original thread]
Absolute NO to any system that asks/requires/allows players to lose some skillpoints in order to allocate others. Any option to pay for respecs via isk or aurum should be massively expensive and subject to continuing to review so that it stays ma...
- by Oso Peresoso - at 2013.07.05 21:15:00
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700. Slightly confused about Resistance Amplifiers - in General Discussions [original thread]
CCP know how to do math. This isn't some dumb game where equipping a -50% damage shield and a second one results in damage immunity. Understanding it requires a working knowledge of percentages.
- by Oso Peresoso - at 2013.07.05 21:12:00
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