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321. How to get 100 hacks. - in General Discussions [original thread]
Reav Hannari wrote: Oso Peresoso wrote: I don't think vehicle hacks will count for this reason. The released information also specifies Objective hacks, which I expect includes installations and null cannons. Quote: 100x Objective Hack...
- by Oso Peresoso - at 2013.07.11 18:33:00
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322. Really you change the requirements for Shield Regulators?? - in General Discussions [original thread]
A B Ablabab wrote: I know CCP effectively bugfixed this by bringing it into line with other module requirements, and I agree with that wholeheartedly. But this isn't a BETA any more. Silly mistakes like this should probably stop finding their w...
- by Oso Peresoso - at 2013.07.11 17:07:00
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323. Maps...? - in General Discussions [original thread]
Iron Wolf Saber wrote: Tech is not there... yet. Key word yet. Tree destruction in BF3 was pretty spot-on. Damn proprietary technology.
- by Oso Peresoso - at 2013.07.11 15:51:00
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324. SHOW ME THE MONEY!!!! A Display/discussion on how much The top Corps make In Pla... - in General Discussions [original thread]
Marston VC wrote: 9.000.000.000 : Nine Billion ISK Per 30 Day period (average month) That sums up how much money The hellstorm Corporation could be making at maximum. Of course their not making exactly that much due to either clone sales/att...
- by Oso Peresoso - at 2013.07.11 15:30:00
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325. Really you change the requirements for Shield Regulators?? - in General Discussions [original thread]
Switch to enhanced regulators, all your fits work now.
- by Oso Peresoso - at 2013.07.11 15:24:00
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326. Profile Dampeners and Range Amplifiers - in General Discussions [original thread]
also doesn't effect the sensitivity to line of site spotting I don't think.
- by Oso Peresoso - at 2013.07.11 14:44:00
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327. How to get 100 hacks. - in General Discussions [original thread]
I don't think vehicle hacks will count for this reason. The released information also specifies Objective hacks, which I expect includes installations and null cannons.
- by Oso Peresoso - at 2013.07.11 14:43:00
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328. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
these maps were very clearly designed for 32v32 or larger battles. The map that extends beyond the redzone is clearly designed for even more than that. Lets get that many people in a battle first before we start talking about zerging.
- by Oso Peresoso - at 2013.07.11 13:45:00
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329. You know the flaylock is OP when... - in General Discussions [original thread]
First Prophet wrote: Most good MD players will try to soften another player before using their MD. It's usually a flux grenade but sidearms can do it too. this would make sense if they had a scrambler pistol or smg as a sidearm, lower the s...
- by Oso Peresoso - at 2013.07.11 12:55:00
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330. POCO'S - CCP DO IT NOW !!!!! - in General Discussions [original thread]
OP made a much too complicated idea. I have ideas to make it simpler. FoxFour, I want responses on this. Problems: Dust has very little Mercenary feel to it, despite being a game about being a Merc. Planetary Conquest is not very Merc-like if you...
- by Oso Peresoso - at 2013.07.10 21:03:00
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331. CCP!!! YOU SOLD ME A LEMON!!!! - in General Discussions [original thread]
Meconium Blue wrote: (1). During 1.2 update the skill level required for shield recharge was raised from lvl 4 to lvl 5 stopping me from using several suit fits. So? They should have been at 5 to start with. CCP is sorry they got it wrong th...
- by Oso Peresoso - at 2013.07.10 18:06:00
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332. So, for Mordu's Challenge - in General Discussions [original thread]
if you need to farm assists to get assists, you're probably doing it wrong. 100 hacks AND 100 installation destruction look like it'll be a nightmare to achieve, and a pain to play OMS with everyone tunnel visioning to get like 2 hacks per game.
- by Oso Peresoso - at 2013.07.10 14:28:00
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333. Sniper Rifle DPS V AR dps - in General Discussions [original thread]
DUST Fiend wrote: Oso Peresoso wrote: Laurent Cazaderon wrote: Comparing DPS (damage per second) of an AR and a sniper rifle is probably one of the weirdest, idiotic thing i've seen. this. Who the hell gives a flying **** about "DPS" ...
- by Oso Peresoso - at 2013.07.10 14:24:00
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334. Logged in 40 mins ago. Now I see what the fuss is about. (Q_Q' ) - in General Discussions [original thread]
Kador Ouryon wrote: Meh Flay locks are pretty powerful guns, but not the be all end of gameplay, shame of those who spam them for lack of reason other than to be a part of the trend. I think they spam them because they get a ****-ton of ki...
- by Oso Peresoso - at 2013.07.10 13:30:00
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335. Crap - in General Discussions [original thread]
DUST Fiend wrote: Gets to use complex shield mods with lvl 4 skill *shakes fist at shield-users*
- by Oso Peresoso - at 2013.07.10 13:21:00
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336. DUST 514 for PS4 coming? - in General Discussions [original thread]
Dust 514 on PS4 wouldn't be a new IP really. Also, "when worlds collide" sounds much more like one of those stupid DC vs Marvel vs Capcom kinda things than anything from New Eden.
- by Oso Peresoso - at 2013.07.10 13:20:00
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337. Sniper Rifle DPS V AR dps - in General Discussions [original thread]
Laurent Cazaderon wrote: Comparing DPS (damage per second) of an AR and a sniper rifle is probably one of the weirdest, idiotic thing i've seen. this. Who the hell gives a flying **** about "DPS" on a sniper rifle?
- by Oso Peresoso - at 2013.07.10 13:18:00
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338. PC seems a little... carebear.. for New Eden - in General Discussions [original thread]
Scheneighnay McBob wrote: Shouldn't districts be constantly vulnerable? Not really. This isn't really how it works in Eve either. Someone can show up and attack whenever for the initial attack (this is like declaring your attack in dust), ...
- by Oso Peresoso - at 2013.07.09 20:17:00
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339. We need more BPOs. - in General Discussions [original thread]
Maken Tosch wrote: As far as I'm concerned, there are only militia-level BPOs and it should stay they way for reasons mentioned here: But there are BPOs of items at the standard level.
- by Oso Peresoso - at 2013.07.09 20:14:00
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340. We need a way to create, leave and join alliances in dust. - in General Discussions [original thread]
C Saunders wrote: Like I said maybe relate it to skills? 1mil SP per corp in an alliance? An alliance is created by a single corp and corps can join/leave at will.
- by Oso Peresoso - at 2013.07.09 20:12:00
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