| Pages: 1 [2] 3  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Marston VC
 Sver true blood
 Public Disorder.
 
 533
 
 
      | Posted - 2013.07.11 03:30:00 -
          [31] - Quote 
 
 Leither Yiltron wrote:I am posting here because you are thinking of my clan tag. 
 I have no other comment, because you already know it.
 
 
 
 what clan tag?
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        |  Marston VC
 Sver true blood
 Public Disorder.
 
 533
 
 
      | Posted - 2013.07.11 03:30:00 -
          [32] - Quote 
 
 Himiko Kuronaga wrote:The counter to swarm tactics are explosives, and LLAV's with a gigantic shovel mounted on the front. 
 agreed, but this game cant handle much more boom fest......
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        |  XxWarlordxX97
 Internal Error.
 League of Infamy
 
 3960
 
 
      | Posted - 2013.07.11 03:35:00 -
          [33] - Quote 
 
 Marston VC wrote:Pretty simple question guys, but ill elaborate more on what I mean. Back when Zipper interactive was releasing MAG the "revolutionary FPS" that featured 256 man battles, people got really hyped up for it. The overall chaos of this game was something people lived off of. However..... what a lot of people didn't recognize was the fact that "good" clans would always use "swarm" tactics. Swarm or "zerging" is the act of throwing so many people at one focal point that it just crushes and overwhelms defensive opposition. To some people this is fun, but when you look at a game as deep as dust, you gotta say "well damn..... zerging pretty takes away all need for tactics huh?" and it does. Mindlessly following one order to "overwhelm a position" is a feet that's only truly possible once the player count has reached something I like to call "critical mass".  Critical mass meaning: The threshold in which once the game hits an X amount of players it becomes too zerg oriented. The X variable in that definition is subject to player opinion, and so im asking you guys what you think about the topic.  Is 128 v 128 Too much for Dust????  What about 64 v 64? 32 v 32?? Does it not matter how many players are in this game?? Is the level of customization just sooooo deep that numbers wont matter?? or will numbers overshadow customization?? Because no matter how different your suit might be, you, as the player will still only be ONE player, and therefore you'll only be ONE of the MANY. In my opinion 32 v 32 would be near perfect, possibly even 64 v 64, but past that the game starts to get excessive and I honestly don't think the PS3 could handle anything more then 32 v 32 anyway. I mean..... we don't even have 24 v 24 yet unfortunately. So what do you guys think??? I want to hear your opinions so if you read down to this far please feel free to post your opinion!!! (and if you feel super generous finger hump that like button cuz I like being a like *****)   I could get more kills,So I approve of this thread
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        |  Dao Ferret
 BetaMax.
 CRONOS.
 
 158
 
 
      | Posted - 2013.07.11 03:37:00 -
          [34] - Quote 
 
 Marston VC wrote:Pretty simple question guys, but ill elaborate more on what I mean. Back when Zipper interactive was releasing MAG the "revolutionary FPS" that featured 256 man battles, people got really hyped up for it. The overall chaos of this game was something people lived off of. However..... what a lot of people didn't recognize was the fact that "good" clans would always use "swarm" tactics. Swarm or "zerging" is the act of throwing so many people at one focal point that it just crushes and overwhelms defensive opposition. To some people this is fun, but when you look at a game as deep as dust, you gotta say "well damn..... zerging pretty takes away all need for tactics huh?" and it does. Mindlessly following one order to "overwhelm a position" is a feet that's only truly possible once the player count has reached something I like to call "critical mass".  Critical mass meaning: The threshold in which once the game hits an X amount of players it becomes too zerg oriented. The X variable in that definition is subject to player opinion, and so im asking you guys what you think about the topic.  Is 128 v 128 Too much for Dust????  What about 64 v 64? 32 v 32?? Does it not matter how many players are in this game?? Is the level of customization just sooooo deep that numbers wont matter?? or will numbers overshadow customization?? Because no matter how different your suit might be, you, as the player will still only be ONE player, and therefore you'll only be ONE of the MANY. In my opinion 32 v 32 would be near perfect, possibly even 64 v 64, but past that the game starts to get excessive and I honestly don't think the PS3 could handle anything more then 32 v 32 anyway. I mean..... we don't even have 24 v 24 yet unfortunately. So what do you guys think??? I want to hear your opinions so if you read down to this far please feel free to post your opinion!!! (and if you feel super generous finger hump that like button cuz I like being a like *****)   
 You do realize some (most? All?) ambush maps are all Zerg, all the time? ... Oddly, domination sometimes is, sometimes not so much.
 
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        |  Absoliav
 Tronhadar Free Guard
 Minmatar Republic
 
 29
 
 
      | Posted - 2013.07.11 03:46:00 -
          [35] - Quote 
 As the game is right now, we can't do huge battles like MAG, because of the potential of Zerg tactics, but Dust will have something MAG didn't have, deploy able installations, like turrets and CRUs. Only problem is we haven't heard so much as a word about them, when ever we do get these things, chances are, well see an increase in match size.
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        |  Marston VC
 Sver true blood
 Public Disorder.
 
 533
 
 
      | Posted - 2013.07.11 03:55:00 -
          [36] - Quote 
 
 Dao Ferret wrote:Marston VC wrote:Pretty simple question guys, but ill elaborate more on what I mean. Back when Zipper interactive was releasing MAG the "revolutionary FPS" that featured 256 man battles, people got really hyped up for it. The overall chaos of this game was something people lived off of. However..... what a lot of people didn't recognize was the fact that "good" clans would always use "swarm" tactics. Swarm or "zerging" is the act of throwing so many people at one focal point that it just crushes and overwhelms defensive opposition. To some people this is fun, but when you look at a game as deep as dust, you gotta say "well damn..... zerging pretty takes away all need for tactics huh?" and it does. Mindlessly following one order to "overwhelm a position" is a feet that's only truly possible once the player count has reached something I like to call "critical mass".  Critical mass meaning: The threshold in which once the game hits an X amount of players it becomes too zerg oriented. The X variable in that definition is subject to player opinion, and so im asking you guys what you think about the topic.  Is 128 v 128 Too much for Dust????  What about 64 v 64? 32 v 32?? Does it not matter how many players are in this game?? Is the level of customization just sooooo deep that numbers wont matter?? or will numbers overshadow customization?? Because no matter how different your suit might be, you, as the player will still only be ONE player, and therefore you'll only be ONE of the MANY. In my opinion 32 v 32 would be near perfect, possibly even 64 v 64, but past that the game starts to get excessive and I honestly don't think the PS3 could handle anything more then 32 v 32 anyway. I mean..... we don't even have 24 v 24 yet unfortunately. So what do you guys think??? I want to hear your opinions so if you read down to this far please feel free to post your opinion!!! (and if you feel super generous finger hump that like button cuz I like being a like *****)   You do realize some (most? All?) ambush maps are all Zerg, all the time? ... Oddly, domination sometimes is, sometimes not so much. 
 1.) one game mode does not encompass the entire game
 2.) the part of the game im more concerned with is planetary conquest
 3.) I don't understand how any rush tactic on a one letter map could be considered zerging considering.... well..... where else is everyone supposed to go?
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        |  Marston VC
 Sver true blood
 Public Disorder.
 
 533
 
 
      | Posted - 2013.07.11 03:56:00 -
          [37] - Quote 
 
 Absoliav wrote:As the game is right now, we can't do huge battles like MAG, because of the potential of Zerg tactics, but Dust will have something MAG didn't have, deploy able installations, like turrets and CRUs. Only problem is we haven't heard so much as a word about them, when ever we do get these things, chances are, well see an increase in match size. 
 do you mean an increase in map size?
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        |  XxWarlordxX97
 Internal Error.
 League of Infamy
 
 3962
 
 
      | Posted - 2013.07.11 03:57:00 -
          [38] - Quote 
 
 Absoliav wrote:As the game is right now, we can't do huge battles like MAG, because of the potential of Zerg tactics, but Dust will have something MAG didn't have, deploy able installations, like turrets and CRUs. Only problem is we haven't heard so much as a word about them, when ever we do get these things, chances are, well see an increase in match size. 
 And in MAG you got respec when you got to 3000 points but you didn't have to do it
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        |  Absoliav
 Tronhadar Free Guard
 Minmatar Republic
 
 29
 
 
      | Posted - 2013.07.11 03:58:00 -
          [39] - Quote 
 
 Marston VC wrote:Absoliav wrote:As the game is right now, we can't do huge battles like MAG, because of the potential of Zerg tactics, but Dust will have something MAG didn't have, deploy able installations, like turrets and CRUs. Only problem is we haven't heard so much as a word about them, when ever we do get these things, chances are, well see an increase in match size. do you mean an increase in map size? 
 Yes, but I was mostly referring to the number of players in a match.
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        |  Absoliav
 Tronhadar Free Guard
 Minmatar Republic
 
 30
 
 
      | Posted - 2013.07.11 04:00:00 -
          [40] - Quote 
 
 XxWarlordxX97 wrote:Absoliav wrote:As the game is right now, we can't do huge battles like MAG, because of the potential of Zerg tactics, but Dust will have something MAG didn't have, deploy able installations, like turrets and CRUs. Only problem is we haven't heard so much as a word about them, when ever we do get these things, chances are, well see an increase in match size. And in MAG you got respec when you got to 3000 points but you didn't have to do it 
 You just reminded me, why hasn't CCP put some sort of respec feature in the game yet, probably cause of something about balance, would be nice though.
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        |  XxWarlordxX97
 Internal Error.
 League of Infamy
 
 3962
 
 
      | Posted - 2013.07.11 04:07:00 -
          [41] - Quote 
 
 Absoliav wrote:XxWarlordxX97 wrote:Absoliav wrote:As the game is right now, we can't do huge battles like MAG, because of the potential of Zerg tactics, but Dust will have something MAG didn't have, deploy able installations, like turrets and CRUs. Only problem is we haven't heard so much as a word about them, when ever we do get these things, chances are, well see an increase in match size. And in MAG you got respec when you got to 3000 points but you didn't have to do it You just reminded me, why hasn't CCP put some sort of respec feature in the game yet, probably cause of something about balance, would be nice though. 
 It would be nice,
 Now I'm dreaming about so happy
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        |  Knightshade Belladonna
 Condotta Rouvenor
 Gallente Federation
 
 602
 
 
      | Posted - 2013.07.11 04:10:00 -
          [42] - Quote 
 Zerging is an inevitable tactic, it will be used.. quite often if it is available and viable. Is it a show of skill, hell the fk no.. does it win games, hell the fk yeh. Me personally , I hate zerging. But if we get the means of countering it ( bombers? maybe) special super expensive upgraded deployed turrets that take a big effort to destroy , land mines ( or just use a shitload of RE ) , whatever.. as long as there is a decent tactic at hand to not make zerging the norm everyday thing to win matches.
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        |  Doyle Reese
 OSG Planetary Operations
 Covert Intervention
 
 280
 
 
      | Posted - 2013.07.11 04:21:00 -
          [43] - Quote 
 
 Absoliav wrote:XxWarlordxX97 wrote:Absoliav wrote:As the game is right now, we can't do huge battles like MAG, because of the potential of Zerg tactics, but Dust will have something MAG didn't have, deploy able installations, like turrets and CRUs. Only problem is we haven't heard so much as a word about them, when ever we do get these things, chances are, well see an increase in match size. And in MAG you got respec when you got to 3000 points but you didn't have to do it You just reminded me, why hasn't CCP put some sort of respec feature in the game yet, probably cause of something about balance, would be nice though. 
 because a 32 man Caldari Logi fight would not fun
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        |  Alldin Kan
 Internal Error.
 League of Infamy
 
 374
 
 
      | Posted - 2013.07.11 04:22:00 -
          [44] - Quote 
 
 Marston VC wrote:Pretty simple question guys, but ill elaborate more on what I mean. Back when Zipper interactive was releasing MAG the "revolutionary FPS" that featured 256 man battles, people got really hyped up for it. The overall chaos of this game was something people lived off of. However..... what a lot of people didn't recognize was the fact that "good" clans would always use "swarm" tactics. Swarm or "zerging" is the act of throwing so many people at one focal point that it just crushes and overwhelms defensive opposition. To some people this is fun, but when you look at a game as deep as dust, you gotta say "well damn..... zerging pretty takes away all need for tactics huh?" and it does. Mindlessly following one order to "overwhelm a position" is a feet that's only truly possible once the player count has reached something I like to call "critical mass".  Critical mass meaning: The threshold in which once the game hits an X amount of players it becomes too zerg oriented. The X variable in that definition is subject to player opinion, and so im asking you guys what you think about the topic.  Is 128 v 128 Too much for Dust????  What about 64 v 64? 32 v 32?? Does it not matter how many players are in this game?? Is the level of customization just sooooo deep that numbers wont matter?? or will numbers overshadow customization?? Because no matter how different your suit might be, you, as the player will still only be ONE player, and therefore you'll only be ONE of the MANY. In my opinion 32 v 32 would be near perfect, possibly even 64 v 64, but past that the game starts to get excessive and I honestly don't think the PS3 could handle anything more then 32 v 32 anyway. I mean..... we don't even have 24 v 24 yet unfortunately. So what do you guys think??? I want to hear your opinions so if you read down to this far please feel free to post your opinion!!! (and if you feel super generous finger hump that like button cuz I like being a like *****)   
 What if all 128 enemy players use Assault Mass Drivers?
 
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        |  XxWarlordxX97
 Internal Error.
 League of Infamy
 
 3963
 
 
      | Posted - 2013.07.11 04:52:00 -
          [45] - Quote 
 
 Alldin Kan wrote:Marston VC wrote:Pretty simple question guys, but ill elaborate more on what I mean. Back when Zipper interactive was releasing MAG the "revolutionary FPS" that featured 256 man battles, people got really hyped up for it. The overall chaos of this game was something people lived off of. However..... what a lot of people didn't recognize was the fact that "good" clans would always use "swarm" tactics. Swarm or "zerging" is the act of throwing so many people at one focal point that it just crushes and overwhelms defensive opposition. To some people this is fun, but when you look at a game as deep as dust, you gotta say "well damn..... zerging pretty takes away all need for tactics huh?" and it does. Mindlessly following one order to "overwhelm a position" is a feet that's only truly possible once the player count has reached something I like to call "critical mass".  Critical mass meaning: The threshold in which once the game hits an X amount of players it becomes too zerg oriented. The X variable in that definition is subject to player opinion, and so im asking you guys what you think about the topic.  Is 128 v 128 Too much for Dust????  What about 64 v 64? 32 v 32?? Does it not matter how many players are in this game?? Is the level of customization just sooooo deep that numbers wont matter?? or will numbers overshadow customization?? Because no matter how different your suit might be, you, as the player will still only be ONE player, and therefore you'll only be ONE of the MANY. In my opinion 32 v 32 would be near perfect, possibly even 64 v 64, but past that the game starts to get excessive and I honestly don't think the PS3 could handle anything more then 32 v 32 anyway. I mean..... we don't even have 24 v 24 yet unfortunately. So what do you guys think??? I want to hear your opinions so if you read down to this far please feel free to post your opinion!!! (and if you feel super generous finger hump that like button cuz I like being a like *****)   What if all 128 enemy players use Assault Mass Drivers? That would not be fun
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        |  Knightshade Belladonna
 Condotta Rouvenor
 Gallente Federation
 
 605
 
 
      | Posted - 2013.07.11 04:58:00 -
          [46] - Quote 
 
 XxWarlordxX97 wrote:Alldin Kan wrote:Marston VC wrote:Pretty simple question guys, but ill elaborate more on what I mean. Back when Zipper interactive was releasing MAG the "revolutionary FPS" that featured 256 man battles, people got really hyped up for it. The overall chaos of this game was something people lived off of. However..... what a lot of people didn't recognize was the fact that "good" clans would always use "swarm" tactics. Swarm or "zerging" is the act of throwing so many people at one focal point that it just crushes and overwhelms defensive opposition. To some people this is fun, but when you look at a game as deep as dust, you gotta say "well damn..... zerging pretty takes away all need for tactics huh?" and it does. Mindlessly following one order to "overwhelm a position" is a feet that's only truly possible once the player count has reached something I like to call "critical mass".  Critical mass meaning: The threshold in which once the game hits an X amount of players it becomes too zerg oriented. The X variable in that definition is subject to player opinion, and so im asking you guys what you think about the topic.  Is 128 v 128 Too much for Dust????  What about 64 v 64? 32 v 32?? Does it not matter how many players are in this game?? Is the level of customization just sooooo deep that numbers wont matter?? or will numbers overshadow customization?? Because no matter how different your suit might be, you, as the player will still only be ONE player, and therefore you'll only be ONE of the MANY. In my opinion 32 v 32 would be near perfect, possibly even 64 v 64, but past that the game starts to get excessive and I honestly don't think the PS3 could handle anything more then 32 v 32 anyway. I mean..... we don't even have 24 v 24 yet unfortunately. So what do you guys think??? I want to hear your opinions so if you read down to this far please feel free to post your opinion!!! (and if you feel super generous finger hump that like button cuz I like being a like *****)   What if all 128 enemy players use Assault Mass Drivers? That would not be fun 
 
 our systems might melt :\
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        |  XxWarlordxX97
 Internal Error.
 League of Infamy
 
 3964
 
 
      | Posted - 2013.07.11 05:02:00 -
          [47] - Quote 
 
 Knightshade Belladonna wrote:XxWarlordxX97 wrote:Alldin Kan wrote:Marston VC wrote:Pretty simple question guys, but ill elaborate more on what I mean. Back when Zipper interactive was releasing MAG the "revolutionary FPS" that featured 256 man battles, people got really hyped up for it. The overall chaos of this game was something people lived off of. However..... what a lot of people didn't recognize was the fact that "good" clans would always use "swarm" tactics. Swarm or "zerging" is the act of throwing so many people at one focal point that it just crushes and overwhelms defensive opposition. To some people this is fun, but when you look at a game as deep as dust, you gotta say "well damn..... zerging pretty takes away all need for tactics huh?" and it does. Mindlessly following one order to "overwhelm a position" is a feet that's only truly possible once the player count has reached something I like to call "critical mass".  Critical mass meaning: The threshold in which once the game hits an X amount of players it becomes too zerg oriented. The X variable in that definition is subject to player opinion, and so im asking you guys what you think about the topic.  Is 128 v 128 Too much for Dust????  What about 64 v 64? 32 v 32?? Does it not matter how many players are in this game?? Is the level of customization just sooooo deep that numbers wont matter?? or will numbers overshadow customization?? Because no matter how different your suit might be, you, as the player will still only be ONE player, and therefore you'll only be ONE of the MANY. In my opinion 32 v 32 would be near perfect, possibly even 64 v 64, but past that the game starts to get excessive and I honestly don't think the PS3 could handle anything more then 32 v 32 anyway. I mean..... we don't even have 24 v 24 yet unfortunately. So what do you guys think??? I want to hear your opinions so if you read down to this far please feel free to post your opinion!!! (and if you feel super generous finger hump that like button cuz I like being a like *****)   What if all 128 enemy players use Assault Mass Drivers? That would not be fun our systems might melt :\ True
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        |  MPR11
 KILL-EM-QUICK
 RISE of LEGION
 
 11
 
 
      | Posted - 2013.07.11 05:03:00 -
          [48] - Quote 
 
 Leither Yiltron wrote:I am posting here because you are thinking of my clan tag. 
 I have no other comment, because you already know it.
 
 
 
 QFT
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        |  Rogatien Merc
 Ill Omens
 
 381
 
 
      | Posted - 2013.07.11 05:04:00 -
          [49] - Quote 
 There are many reasons massed line armies are no longer used irl some of which apply to dust. Given equalstarting numbers the point is to manage force ratios better than ur opponent. 60v10 win on one end of the map can mean 10x losses where its 5v10 elsewhere... so did u really need to commit those 60or would 20 have worked? No... and a bettercommander will defeat the zerg. Delaying, tanks, ob mass drivers chokepoints... all things need tobe taken into account. Its all part of the fun.
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        |  Absoliav
 Tronhadar Free Guard
 Minmatar Republic
 
 30
 
 
      | Posted - 2013.07.11 05:35:00 -
          [50] - Quote 
 
 Doyle Reese wrote:Absoliav wrote:XxWarlordxX97 wrote:Absoliav wrote:As the game is right now, we can't do huge battles like MAG, because of the potential of Zerg tactics, but Dust will have something MAG didn't have, deploy able installations, like turrets and CRUs. Only problem is we haven't heard so much as a word about them, when ever we do get these things, chances are, well see an increase in match size. And in MAG you got respec when you got to 3000 points but you didn't have to do it You just reminded me, why hasn't CCP put some sort of respec feature in the game yet, probably cause of something about balance, would be nice though. because a 32 man Caldari Logi fight would not fun 
 Fair point!
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        |  First Prophet
 Jaguar Empire
 
 489
 
 
      | Posted - 2013.07.11 05:37:00 -
          [51] - Quote 
 The thought of so many players zerging one position makes my mass driver explode.
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        |  Alabastor 'TheBlaster' Alcar
 Silver Bullet Solutions
 DARKSTAR ARMY
 
 87
 
 
      | Posted - 2013.07.11 05:54:00 -
          [52] - Quote 
 domination in MAG was epic and i can only hope that DUST will have the same amount of epicness x1000 due to all the posibilities of fittings, deployable structures, vehicles, and just overall badassness. i cant belive a member if the infamous SVER wouldnt be in favor of 128v128 man battles.
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        |  Marston VC
 SVER True Blood
 Public Disorder.
 
 582
 
 
      | Posted - 2013.07.11 13:41:00 -
          [53] - Quote 
 
 Rogatien Merc wrote:There are many reasons massed line armies are no longer used irl some of which apply to dust. Given equalstarting numbers the point is to manage force ratios better than ur opponent. 60v10 win on one end of the map can mean 10x losses where its 5v10 elsewhere... so did u really need to commit those 60or would 20 have worked? No... and a bettercommander will defeat the zerg. Delaying, tanks, ob mass drivers chokepoints... all things need tobe taken into account. Its all part of the fun.  
 Pretty sound logic you have there! Your right it is pretty much about troop ratios when it comes to a game like this, but that implies that there is clear battle lines and yuck! It may come down to the commander, but at the end of the day its pretty hard to deal with a well commanded zerg force isn't it? I mean, if done properly they could do a clear sweep of the map! and it wouldn't be that hard to pull off (depending on the player cap). But its whatever, the point of the thread is to talk about it after all!
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        |  Oso Peresoso
 RisingSuns
 
 335
 
 
      | Posted - 2013.07.11 13:45:00 -
          [54] - Quote 
 these maps were very clearly designed for 32v32 or larger battles. The map that extends beyond the redzone is clearly designed for even more than that. Lets get that many people in a battle first before we start talking about zerging.
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        |  Marston VC
 SVER True Blood
 Public Disorder.
 
 582
 
 
      | Posted - 2013.07.11 13:45:00 -
          [55] - Quote 
 
 Alabastor 'TheBlaster' Alcar wrote:domination in MAG was epic and i can only hope that DUST will have the same amount of epicness x1000 due to all the posibilities of fittings, deployable structures, vehicles, and just overall badassness. i cant belive a member if the infamous SVER wouldnt be in favor of 128v128 man battles.  
 Lol, I didn't become a SVER until I got into this game 12 months ago. I played MAG but not with them, so maybe im missing the MAG OG blood, but that's fine! Im just worried about having so many people that small unit tactics get overshadowed. This concept might be irrelevant to CCP at the moment though, I mean were at 16 v 16 so 128 v 128 is a long ways down the road. For right now..... I say INCREASE THE CAP, INCREASE INCREASE INCREASE!!! 24 v 24 would be (in my opinion) a great place to be at! But even 32 v 32 would be acceptable! Its just that.... passed that number, the contributions of individual players starts to get less and less (and having corps that can withstand player counts like that also get less and less).
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        |  Marston VC
 SVER True Blood
 Public Disorder.
 
 582
 
 
      | Posted - 2013.07.11 13:48:00 -
          [56] - Quote 
 
 Oso Peresoso wrote:these maps were very clearly designed for 32v32 or larger battles. The map that extends beyond the redzone is clearly designed for even more than that. Lets get that many people in a battle first before we start talking about zerging. 
 Just commented something about that actually! Your right, I agree that the maps currently are just too big for the amount of players in each match, 24 v 24 is when the matches ought to start feeling a bit more cozy. At 32 v 32 im hoping that pub stomps start to cut out because it will be harder for individual squads to have such a big influence on the outcome of the game (the most one well trained squad could do at that point is just move in a circle around the map...... in theory). I mean.... the future is bright, and based off a hint iron wolf saber posted, I suspect something big is coming within the next two to three months (hopefully). So will see then!
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        |  Marston VC
 SVER True Blood
 Public Disorder.
 
 582
 
 
      | Posted - 2013.07.11 13:55:00 -
          [57] - Quote 
 THIS IS THE SHORT VERSION OF WHAT I DONT WANT DUST 514 TO BECOME...... BEING ON THE HUMAN SIDE IS PRETTY ACCURATE I THINKS
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        |  ChromeBreaker
 SVER True Blood
 Public Disorder.
 
 872
 
 
      | Posted - 2013.07.11 13:56:00 -
          [58] - Quote 
 New content will help with certain aspects of larger fights... transport vehicles, jets, AA tanks, new orbitals, Orbital deployed equipment...
 
 When you get bigger you have to have the tools to manage it. Atm coms break down after about 30 people...
 Commander rolls, multiple MCC's.... squad, team, platoons, company, brigades?
 
 When your fighting larger numbers, the game has to match it...
 I would LOVE to see a 64 v 64 domination match
 
 Zerg?... choke points, new weapons, tanks, artillery, orbitals...
 
 128 v 128? attack and defence? force them to spilt up or have the chance of being taken out in one go?
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        |  Marston VC
 SVER True Blood
 Public Disorder.
 
 582
 
 
      | Posted - 2013.07.11 13:58:00 -
          [59] - Quote 
 
 ChromeBreaker wrote:New content will help with certain aspects of larger fights... transport vehicles, jets, AA tanks, new orbitals, Orbital deployed equiptment... 
 When you get bigger you have to have the tools to manage it. Atm coms break down after about 30 people...
 Commander rolls, multiple MCC's.... squad, team, platoons, company, brigades?
 
 When your fighting larger numbers, the game has to match it...
 I would LOVE to see a 64 v 64 domination match
 
 Wait...... common sense???? WAHHHHHHHHH?????
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        |  ChromeBreaker
 SVER True Blood
 Public Disorder.
 
 872
 
 
      | Posted - 2013.07.11 14:02:00 -
          [60] - Quote 
 
 Marston VC wrote:ChromeBreaker wrote:New content will help with certain aspects of larger fights... transport vehicles, jets, AA tanks, new orbitals, Orbital deployed equiptment... 
 When you get bigger you have to have the tools to manage it. Atm coms break down after about 30 people...
 Commander rolls, multiple MCC's.... squad, team, platoons, company, brigades?
 
 When your fighting larger numbers, the game has to match it...
 I would LOVE to see a 64 v 64 domination match
 Wait...... common sense???? WAHHHHHHHHH????? 
 I dance too
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