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201. [Request] Jump into cover / Slide into cover - in Feedback/Requests [original thread]
and look there the orignal slide request
- by Ops Fox - at 2012.11.12 03:53:00
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202. thought of ways to balance guns and vehicles - in Feedback/Requests [original thread]
WHz DS9899 wrote: Scrambler Pistol: Give it 5 more meters of range. Shotgun: I don't know how much, but shotguns need more range, because right now, outside of 5 feet, they're useless. Submachine Gun: (This might or might ...
- by Ops Fox - at 2012.11.12 02:51:00
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203. missiles reprised for CCP - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: My issue is that by their description, missiles are supposed to be good at both anti-personnel, and anti-infantry. As I stated in another post, using the lowest small missile turret for example, if it's supposed to take...
- by Ops Fox - at 2012.11.12 01:43:00
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204. holographic sight - in Feedback/Requests [original thread]
WHz DS9899 wrote: sounds cool, but will be really good. too good. isnt that the point of military tech to be good? and of course like anything it can be taken out by EMP nade or field
- by Ops Fox - at 2012.11.12 01:41:00
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205. CCP give everyone who's in the beta black ops BP. - in Feedback/Requests [original thread]
... black ops gunship for next year ill be happy
- by Ops Fox - at 2012.11.12 01:30:00
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206. Log out to Character Select - in Feedback/Requests [original thread]
Mister Hunt wrote: If Dust gets this every Eve player out there will be blowing Jita sky friggin' high....... even better +1
- by Ops Fox - at 2012.11.12 01:17:00
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207. CCP give everyone who's in the beta black ops BP. - in Feedback/Requests [original thread]
+1 let us earn it a different way
- by Ops Fox - at 2012.11.12 01:16:00
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208. [FEEDBACK] Logistics Dropsuit - in Feedback/Requests [original thread]
its a logi dont get shot smg are more like machine pistol or automatic pistols in this game rather than SMG we all know and love
- by Ops Fox - at 2012.11.12 00:56:00
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209. [Request] Jump into cover / Slide into cover - in Feedback/Requests [original thread]
lots of sliding request before that idea on the forums kinda died out though, a slide and role mechanic would be good it would just have to have restriction and limits
- by Ops Fox - at 2012.11.12 00:49:00
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210. charging up Rail ARs - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: http://www.youtube.com/watch?v=NpJQjwKs6Kg Could be it that looked pretty awesome but 60 rounds, 640 meters effective 700 RPM. these two stats were unclear fire mode selector, and bolt activated circut and 10 x 3...
- by Ops Fox - at 2012.11.12 00:44:00
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211. charging up Rail ARs - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Honestly, now your idea is sounding like a chaingun's wind-up time, but with a different explanation behind it. Could be an interesting idea. Sorry for not really getting the point at first. sorry for not explainin...
- by Ops Fox - at 2012.11.12 00:35:00
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212. holographic sight - in Feedback/Requests [original thread]
well if you played CoD or BF3 and used the holographic sight then you know its a box with a red reticle in it the reticle being a holographic aka just floating there. when you think hologram from the future starwars holonet, or cortana etc. a floa...
- by Ops Fox - at 2012.11.12 00:26:00
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213. charging up Rail ARs - in Feedback/Requests [original thread]
Reimus Klinsman wrote: I believe in Dust we are going to get lots of different spins of technology. An AR will have a gallente, caldari, minmatar, and amarr varient. I'm bored of just having a Gallente AR and just an amarr pistol, and just a Ca...
- by Ops Fox - at 2012.11.12 00:21:00
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214. holographic sight - in Feedback/Requests [original thread]
ok not like the normal one from games set in the 21century but an actual hologram of light acting as a sight
- by Ops Fox - at 2012.11.12 00:11:00
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215. charging up Rail ARs - in Feedback/Requests [original thread]
as an example since there is only 1 type of AR currently, and any sniper would work a differently than a frontline weapon realworld snipers are simi automatic so snipers can pick up thier brass where as front line weapons are full auto. so there i...
- by Ops Fox - at 2012.11.12 00:06:00
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216. [REQUEST] Push To Talk Button as a Toggle between Team chat and Squad Chat - in Feedback/Requests [original thread]
i leave mine off, this is a good idea +1
- by Ops Fox - at 2012.11.12 00:00:00
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217. charging up Rail ARs - in Feedback/Requests [original thread]
i think the title even has AR in maybe im talking about HMGs or laser rifles though or maybe you saw a S where the A was im not sure how to respond to this.
- by Ops Fox - at 2012.11.11 23:48:00
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218. movement reflex - in Feedback/Requests [original thread]
along with allowing a crawl mechanic to get over those stupid slopes, a duck emchanic so when were walking around and were jsut a few inch to tall we duck under it i would also like it so when we jump and we dont quite make it our guys pulls him s...
- by Ops Fox - at 2012.11.11 23:40:00
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219. charging up Rail ARs - in Feedback/Requests [original thread]
laser are pretty powerful but require dead eye aim blasters are fair for the average player and I guess projectiles would be immune to EM effects but what about Railguns they cant just be for flavor version of the others right. a think rail ARs a...
- by Ops Fox - at 2012.11.11 23:18:00
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220. can you fix this - in Feedback/Requests [original thread]
bug for the bug thread
- by Ops Fox - at 2012.11.11 22:39:00
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