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WHz DS9899
Doomheim
136
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Posted - 2012.11.12 02:29:00 -
[1] - Quote
Assault Rifle: give it slightly more spread over time, and this much recoil, but increase the range by 15 meters.
Scrambler Pistol: Give it 5 more meters of range.
Shotgun: I don't know how much, but shotguns need more range, because right now, outside of 5 feet, they're useless.
Forge Gun: Make the spread slightly larger.
Submachine Gun: (This might or might now work) Make the mutions it shoots solid rounds, giving it unlimited range, but increase the spread, or increase the range by 15-20 meters.
Sniper Rifle: keep as is.
Laser RIfle: give it more range, and a faster increase of DOT, but reduce the time it takes to overheat.
Swarm Launcher:This, and for the fire and forget missiles, make them go straight toward the dropship, not fly right around it.
Tank: give tanks more speed and armor/sheild HP
Dropships: make the turrets have slightly less accuracy, but give a bouns to using blaster turrets.
LAV: more armor
Missile turret: Give them a bigger blast radius, but lower the damage. (and change it's name to rocket, because these things have no guidance at all)
Forge Gun turret (lol): Increase it's splash slightly
Blaster turret: keep as is |
Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.11.12 02:51:00 -
[2] - Quote
WHz DS9899 wrote:
Scrambler Pistol: Give it 5 more meters of range.
Shotgun: I don't know how much, but shotguns need more range, because right now, outside of 5 feet, they're useless.
Submachine Gun: (This might or might now work) Make the mutions it shoots solid rounds, giving it unlimited range, but increase the spread, or increase the range by 15-20 meters.
Tank: give tanks more speed and armor/sheild HP
Forge Gun turret (lol): Increase it's splash slightly
scrambler: donGÇÖt its good as is
shotgun: donGÇÖt its good as is however make projectile/mimtar version that does have more range at a cost to damage and make it function like solid rounds where it has infinite range technically but not practically
SMG: i agree it is a mimitar weapon it shouldnGÇÖt have a hard range like blasters
tanks: completely agree
rail gun turret: I agree or reduce the forge guns own splash
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WHz DS9899
Doomheim
136
|
Posted - 2012.11.12 20:03:00 -
[3] - Quote
Ops Fox wrote:WHz DS9899 wrote:
Scrambler Pistol: Give it 5 more meters of range.
Shotgun: I don't know how much, but shotguns need more range, because right now, outside of 5 feet, they're useless.
Submachine Gun: (This might or might now work) Make the mutions it shoots solid rounds, giving it unlimited range, but increase the spread, or increase the range by 15-20 meters.
Tank: give tanks more speed and armor/sheild HP
Forge Gun turret (lol): Increase it's splash slightly
scrambler: donGÇÖt its good as is shotgun: donGÇÖt its good as is however make projectile/mimtar version that does have more range at a cost to damage and make it function like solid rounds where it has infinite range technically but not practically SMG: i agree it is a mimitar weapon it shouldnGÇÖt have a hard range like blasters tanks: completely agree rail gun turret: I agree or reduce the forge guns own splash
well I thought the scramblers could use a little bit more range, and that's actually a good idea for the shotgun, but the spread would need to be pretty tight.... |
I-Shayz-I
ZionTCD Legacy Rising
172
|
Posted - 2012.11.13 06:39:00 -
[4] - Quote
AR spread and recoil needs to happen. |
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