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621. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
Will Driver wrote: One cannot sprint backwards already, so further reducing backward speed is a resounding "no." Next thing you'll want is to be nearly invisible, oh wait ... One can also not walk as fast backwards as one can walk forwards ...
- by One Eyed King - at 2014.06.23 23:30:00
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622. {Request} Dust 514 = Anti New Players - in Feedback/Requests [original thread]
Yeah... I am hoping that Rattati has something in his bag of tricks other than encouraging people to go proto by making std gear pretty much useless. Maybe a game mode that evens the playing field if they finally get a client side update or two....
- by One Eyed King - at 2014.06.23 01:41:00
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623. More Heavy Weapons - in Feedback/Requests [original thread]
I can't remember who it was that suggested it, but someone suggested a massive hammer that does melee damage. Like a heavies version of a nova knife. I think that would be interesting.
- by One Eyed King - at 2014.06.22 20:57:00
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624. Give the Gallente scout back damps or radius - in Feedback/Requests [original thread]
I agree with the number of other scouts that think the bonus should be to the module and not an innate bonus to the suit. This way you can still get your dampening, but only if you are actually equipping the modules. It helps to fix both the dam...
- by One Eyed King - at 2014.06.22 20:47:00
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625. New Maps - in Feedback/Requests [original thread]
Anything like this needs to relate to Legion, as client side updates are a long way off, if the ever come at all. Not to mention it takes manpower to make maps, and I doubt there are many devs left working on dust.
- by One Eyed King - at 2014.06.22 01:09:00
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626. ccp rattati save us from lav's - in Feedback/Requests [original thread]
No. I am tired of the vehicles as it is. Now you want to open up the door so OP heavies can drive around in packs and mow down any other suits? Forget that.
- by One Eyed King - at 2014.06.21 01:50:00
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627. @CCP Rattati, Moar Future Hotfix Suggestions - in Feedback/Requests [original thread]
Would it be possible to limit uplinks on a map like vehicles? Not only would that reduce some of the overall spam, but it would maybe make smarter blueberries avoid putting multiple uplinks in too close of proximity.
- by One Eyed King - at 2014.06.19 19:45:00
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628. Change scan profiles slightly. - in Feedback/Requests [original thread]
Mediums are the reason active scanners were invented. Use them. Besides, you already get shared passives with those cal scouts in your squad. You get to have their shared passives without the sacrifice. Stop being greedy.
- by One Eyed King - at 2014.06.19 02:03:00
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629. Hotfix Charlie High-Low distribution - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Cross Atu wrote: Swap KinCats with Code Breakers and (maybe later) add something along these lines as a low slot mod. There's been discussion going on among light suit users the TL;DR of which, if I've understood...
- by One Eyed King - at 2014.06.19 01:53:00
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630. [Hotfix Charlie] Suggested change to passive scanning - in Feedback/Requests [original thread]
Assuming this is possible, that would be great. Given that taking off shared scanning in general can't be taken off the board, I question whether something like this is possible given the circumstances.
- by One Eyed King - at 2014.06.18 17:27:00
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631. Seconding a great idea for HMG compromise - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: One Eyed King wrote: Std heavies with std HMG slaughter proto scouts with about 200 ehp decked out with ewar. Does this mean std heavies and HMG need a significant nerf? Or MAYBE there still needs to be a wa...
- by One Eyed King - at 2014.06.18 16:59:00
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632. Seconding a great idea for HMG compromise - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: Someone made a thread, don't remember who. Don't want to steal your thunder either. But they had a great idea. Decrease the RoF as the HMG heats up, starting a couple seconds after you hold it down. If it's...
- by One Eyed King - at 2014.06.18 16:53:00
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633. Death taxis are a broken tactic - in Feedback/Requests [original thread]
True Adamance wrote: One Eyed King wrote: True Adamance wrote: But one broken relationship should not require another broken relationship to counter. Resolving that initial relationship is what should be of primary concern. I agree. ...
- by One Eyed King - at 2014.06.17 23:47:00
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634. Death taxis are a broken tactic - in Feedback/Requests [original thread]
True Adamance wrote: But one broken relationship should not require another broken relationship to counter. Resolving that initial relationship is what should be of primary concern. I agree. However, if there are two broken mechanics that ...
- by One Eyed King - at 2014.06.17 23:25:00
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635. make planing remote explosive faster like on battlefield - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: plant time is too slow and bleedout detonation removal was un warranted Bleed out was a cheap tactic. I have used REs for almost a year, on nearly every suit I own, and though I did on occasion use a blee...
- by One Eyed King - at 2014.06.17 22:39:00
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636. Death taxis are a broken tactic - in Feedback/Requests [original thread]
True Adamance wrote: Then by that logic is it fair to say Jihad Jeeps are a broken tactic.....which they are. They are, but they are also a solution to the broken relationship between tanks and AV. And tanks can blow them up pretty quickly i...
- by One Eyed King - at 2014.06.17 22:28:00
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637. make planing remote explosive faster like on battlefield - in Feedback/Requests [original thread]
A) They don't need to bring back bleedout activation. B) They were already nerfed hard enough, they don't need reduction in tossing distance, seeing as how it is already a very low tossing distance. C) With the increased time to activate, there ...
- by One Eyed King - at 2014.06.17 19:50:00
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638. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
Part of the problem is that the modules like codebreakers and kincats that a scout could fit that would not make them OP cost too much, while dampening is no longer as effective, and armor plates still offer the most benefit for the cost. These t...
- by One Eyed King - at 2014.06.17 00:30:00
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639. Bravo Feedback: Tweak Minmatar Scout - in Feedback/Requests [original thread]
Crimson ShieId wrote: The Minmatar scout PG is fine under normal circumstances, fitting most modules isn't as easy as the other suits, but it's a breeze either way with the buff that came with the last patch. However, that all changes once one ...
- by One Eyed King - at 2014.06.16 03:03:00
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640. [Feedback] This is how a Minja feels - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: why is he walking he should be crawling or unmoving Does this suit your fancy better? Edit: For those of you that are unfamiliar, that music (maybe the walk as well) is from Charlie Brown, and that is a red dog house...
- by One Eyed King - at 2014.06.15 00:01:00
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